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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
11

Generisanje prostora na osnovu perspektivnih slika i primena u oblasti graditeljskog nasleđa / Modeling Based on Perspective Images and Application in Cultural Heritage

Stojaković Vesna 16 August 2011 (has links)
<p>U ovom radu kreiran je novi poluautomatski normativni sistem za generisanje prostora na osnovu perspektivnih slika. Sistem obuhvata niz postupaka čijim korišćenjem se na osnovu dvodimenzionalnih medijuma, najčešće fotografija, generiše trodimenzionalna struktura. Pristup je prilagođen rešavanju složenih problema iz oblasti vizuelizacije graditeljskog nasleđa, što je u radu potkrepljeno praktičnom primenom sistema.</p> / <p> In this research a new semi-automated normative image-based modelling system is created. The system includes number of procedures that are used to transform two-dimensional medium, such as photographs, to threedimensional structure. The used approach is adjusted to the properties of complex projects in the domain of visualization of cultural heritage. An application of the system is given demonstrating its practical value.</p>
12

[en] RECONSTRUCTION OF SCENES FROM IMAGES BY COARSE-TO-FINE SPACE CARVING / [pt] RECONSTRUÇÃO DE CENAS A PARTIR DE IMAGENS ATRAVÉS DE ESCULTURA DO ESPAÇO POR REFINAMENTO ADAPTATIVO

ANSELMO ANTUNES MONTENEGRO 03 March 2004 (has links)
[pt] A reconstrução de cenas a partir de imagens tem recebido, recentemente, grande interesse por parte dos pesquisadores das áreas de visão computacional, computação gráfica e modelagem geométrica. Várias são as suas aplicações como, por exemplo, modelagem de objetos a partir de imagens, construção de ambientes virtuais e telepresença. Dentre os métodos que têm produzido bons resultados na reconstrução de cenas a partir de imagens, podemos destacar aqueles que se baseiam em algoritmos de Escultura do Espaço. Tais técnicas procuram determinar quais são os elementos, em uma representação volumétrica do espaço da cena, que satisfazem um conjunto de restrições fotométricas impostas por um conjunto de imagens. Uma vez determinados, tais elementos volumétricos são coloridos de modo que reproduzam as informações fotométricas nas imagens de entrada, com uma certa margem de tolerância especificada com base em critérios estatísticos. Neste trabalho, investigamos o emprego de técnicas utilizadas em visualização no desenvolvimento de métodos de escultura do espaço. Como resultado, propomos um método por refinamento adaptativo que trabalha sobre espaços de reconstrução representados através de subdivisões espaciais. Tal método é capaz de realizar o processo de reconstrução de modo mais eficiente, empregando esforços proporcionais às características locais da cena, que são descobertas à medida em que a reconstrução é realizada. Finalmente, avaliamos a qualidade e a eficiência do método proposto, com base em um conjunto de resultados obtidos através de um sistema de reconstrução de objetos que utiliza imagens capturadas por webcams. / [en] The reconstruction of scenes from imagens has received special attention from researchers of the areas of computer vision, computer graphics and geometric modeling. As examples of application we can mention image-based scene reconstruction, modeling of complex as-built objects, construction of virtual environments and telepresence. Among the most successful methods used for the reconstruction of scenes from images are those based on Space Carving algorithms. These techniques reconstruct the shape of the objects of interest in a scene by determining, in a volumetric representation of the scene space, those elements that satisfy a set of photometric constraints imposed by the input images. Once determined, each photo- consistent element is colorized according to the photometric information in the input images, in such a way that they reproduce the photometric information in the input images, within some pre-specificied error tolerance. In this work, we investigate the use of rendering techniques in space carving methods. As a result, we propose a method based on an adaptive refinement process which works on reconstruction spaces represented by spatial subdivisions. We claim that such method can reconstruct the objects of interest in a more efficient way, using resources proportional to the local characteristics of the scene, which are discovered as the reconstruction takes place. Finally, we evaluate the quality and the efficiency of the method based on the results obtained from a reconstruction device that works with images captured from webcams.
13

METODOLOGIA SEMI-AUTOMÁTICA PARA RECONSTRUÇÃO 3D DE SÓLIDOS GEOMÉTRICOS BASEADA EM IMAGEM / METHODOLOGY SEMI-AUTOMATIC 3D FOR RECONSTRUCTION OF SOLID GEOMETRY BASED IMAGE

Almeida, Irlandino Oliveira 17 September 2007 (has links)
Made available in DSpace on 2016-08-17T14:53:12Z (GMT). No. of bitstreams: 1 Irlandino Almeida.pdf: 795180 bytes, checksum: 9f8896e26b58665bad7d75b665940404 (MD5) Previous issue date: 2007-09-17 / We present a semi-automatic methodology for three-dimensional reconstruction using an image-based modeling environment. This is done through an initial camera calibration step that makes possible to the viewer, identify objects in the 2D acquired image and them get its position from the camera parameters. This methodology can be applied in the real word model reconstruction like electric and industry installations. / Apresentamos uma metodologia semi-automática para reconstrução tridimensional utilizando um ambiente de modelagem no qual o usuário, a partir de uma determinada imagem e de pontos nela selecionados com seu correspondente no espaço do mundo, realiza a calibração da câmera. Após este processo, a cena poderá ser composta a partir de objetos pré-estabelecidos fornecidos pelo ambiente de modelagem tridimensional baseado na imagem. Esta metodologia pode ser aplicada na reconstrução de modelos do mundo real, como instalações elétricas e industriais.
14

Infrared image-based modeling and rendering

Wretstam, Oskar January 2017 (has links)
Image based modeling using visual images has undergone major development during the earlier parts of the 21th century. In this thesis a system for automated uncalibrated scene reconstruction using infrared images is implemented and tested. An automated reconstruction system could serve to simplify thermal inspection or as a demonstration tool. Thermal images will in general have lower resolution, less contrast and less high frequency content as compared to visual images. These characteristics of infrared images further complicates feature extraction and matching, key steps in the reconstruction process. In order to remedy the complication preprocessing methods are suggested and tested as well. Infrared modeling will also impose additional demands on the reconstruction as it is of importance to maintain thermal accuracy of the images in the product. Three main results are obtained from this thesis. Firstly, it is possible to obtain camera calibration and pose as well as a sparse point cloud reconstruction from an infrared image sequence using the suggested implementation. Secondly, correlation of thermal measurements from the images used to reconstruct three dimensional coordinates is presented and analyzed. Lastly, from the preprocessing evaluation it is concluded that the tested methods are not suitable. The methods will increase computational cost while improvements in the model are not proportional. / Bildbaserad modellering med visuella bilder har genomgått en stor utveckling under de tidigare delarna av 2000-talet. Givet en sekvens bestående av vanliga tvådimensionella bilder på en scen från olika perspektiv så är målet att rekonstruera en tredimensionell modell. I denna avhandling implementeras och testas ett system för automatiserad okalibrerad scenrekonstruktion från infraröda bilder. Okalibrerad rekonstruktion refererar till det faktum att parametrar för kameran, såsom fokallängd och fokus, är okända och enbart bilder används som indata till systemet. Ett stort användingsområde för värmekameror är inspektion. Temperaturskillnader i en bild kan indikera till exempel dålig isolering eller hög friktion. Om ett automatiserat system kan skapa en tredimensionell modell av en scen så kan det bidra till att förenkla inspektion samt till att ge en bättre överblick. Värmebilder kommer generellt att ha lägre upplösning, mindre kontrast och mindre högfrekvensinnehåll jämfört med visuella bilder. Dessa egenskaper hos infraröda bilder komplicerar extraktion och matchning av punkter i bilderna vilket är viktiga steg i rekonstruktionen. För att åtgärda komplikationen förbehandlas bilderna innan rekonstruktionen, ett urval av metoder för förbehandling har testats. Rekonstruktion med värmebilder kommer också att ställa ytterligare krav på rekonstruktionen, detta eftersom det är viktigt att bibehålla termisk noggrannhet från bilderna i modellen. Tre huvudresultat erhålls från denna avhandling. För det första är det möjligt att beräkna kamerakalibrering och position såväl som en gles rekonstruktion från en infraröd bildsekvens, detta med implementationen som föreslås i denna avhandling. För det andra presenteras och analyseras korrelationen för temperaturmätningar i bilderna som används för rekonstruktionen. Slutligen så visar den testade förbehandlingen inte en förbättring av rekonstruktionen som är propotionerlig med den ökade beräkningskomplexiteten.
15

Methods for image-based 3-D modeling using color and depth cameras

Ylimäki, M. (Markus) 05 December 2017 (has links)
Abstract This work addresses the problems related to three-dimensional modeling of scenes and objects and model evaluation. The work is divided into four main parts. At first, the work concentrates on purely image-based reconstruction while the second part presents a modeling pipeline based on an active depth sensor. Then, the work introduces methods for producing surface meshes from point clouds, and finally, a novel approach for model evaluation is presented. In the first part, this work proposes a multi-view stereo (MVS) reconstruction method that takes a set of images as an input and outputs a model represented as a point cloud. The method is based on match propagation, where a set of initial corresponding points between images is expanded iteratively into larger regions by searching new correspondences in the spatial neighborhood of the existing ones. The expansion is implemented using a best-first strategy, where the most reliable match is always expanded first. The method produces comparable results with the state-of-the-art but significantly faster. In the second part, this work presents a method that merges a sequence of depth maps into a single non-redundant point cloud. In the areas, where the depth maps overlap, the method fuses points together by giving more weight to points which seem to be more reliable. The method overcomes its predecessor both in accuracy and robustness. In addition, this part introduces a method for depth camera calibration. The method develops on an existing calibration approach which was originally designed for the first generation Microsoft Kinect device. The third part of the thesis addresses the problem of converting the point clouds to surface meshes. The work briefly reviews two well-known approaches and compares their ability to produce sparse mesh models without sacrificing accuracy. Finally, the fourth part of this work describes the development of a novel approach for performance evaluation of reconstruction algorithms. In addition to the accuracy and completeness, which are the metrics commonly used in existing evaluation benchmarks, the method also takes the compactness of the models into account. The metric enables the evaluation of the accuracy-compactness trade-off of the models. / Tiivistelmä Tässä työssä käsitellään näkymän tai esineen kolmiulotteista mallintamista ja tulosten laadun arviointia. Työ on jaettu neljään osaan. Ensiksi keskitytään pelkästään valokuvia hyödyntävään mallinnukseen ja sitten esitellään menetelmä syvyyskamerapohjaiseen mallinnukseen. Kolmas osa kuvaa menetelmiä verkkomallien luomiseen pistepilvestä ja lopuksi esitellään menetelmä mallien laadun arviointiin. Ensimmäisessä osassa esitellään usean kuvan stereoon perustuva mallinnusmenetelmä, joka saa syötteenä joukon valokuvia ja tuottaa kuvissa näkyvästä kohteesta pistepilvimallin. Menetelmä perustuu vastinpisteiden laajennukseen, jossa kuvien välisiä pistevastaavuuksia laajennetaan iteratiivisesti suuremmiksi vastinalueiksi hakemalla uusia vastinpistepareja jo löydettyjen läheisyydestä. Laajennus käyttää paras ensin -menetelmää, jossa luotettavin pistevastaavuus laajennetaan aina ensin. Menetelmä tuottaa vertailukelpoisia tuloksia johtaviin menetelmiin verrattuna, mutta merkittävästi nopeammin. Toisessa osassa esitellään menetelmä, joka yhdistää joukon syvyyskameralla kaapattuja syvyyskarttoja yhdeksi pistepilveksi. Alueilla, jotka sisältävät syvyysmittauksia useasta syvyyskartasta, päällekkäiset mittaukset yhdistetään painottamalla luotettavammalta vaikuttavaa mittausta. Menetelmä on tarkempi kuin edeltäjänsä ja toimii paremmin kohinaisemmalla datalla. Lisäksi tässä osassa esitellään menetelmä syvyyskameran kalibrointiin. Menetelmä kehittää jo olemassa olevaa kalibrointityökalua, joka alun perin kehitettiin ensimmäisen sukupolven Microsoft Kinect laitteelle. Väitöskirjan kolmas osa käsittelee pintamallin luomista pistepilvestä. Työ esittelee kaksi hyvin tunnettua menetelmää ja vertailee niiden kykyä luoda harvoja, mutta edelleen tarkkoja malleja. Lopuksi esitellään uudenlainen menetelmä mallinnusmenetelmien arviointiin. Tarkkuuden ja kattavuuden lisäksi, jotka ovat yleisimmät arvioinnissa käytetyt metriikat, menetelmä ottaa huomioon myös mallin pistetiheyden. Metriikan avulla on mahdollista arvioida kompromissia mallin tarkkuuden ja tiheyden välillä.
16

Image-based Capture and Modeling of Dynamic Human Motion and Appearance

Birkbeck, Neil Aylon Charles Unknown Date
No description available.
17

[en] RELIEF IMPOSTORS / [pt] IMPOSTORES COM RELEVO

ESTEBAN WALTER GONZALEZ CLUA 02 September 2004 (has links)
[pt] O presente trabalho introduz o conceito de impostores com relevo: uma maneira eficiente para representar objetos por imagens em sistemas que requerem visualização em tempo real, especialmente jogos 3D e ambientes de realidade virtual. Para tanto, mesclam-se métodos tipicamente pertencentes à área de renderização baseada em imagens com métodos tradicionais de visualização baseada em geometria. A técnica requer do usuário apenas a modelagem geométrica da entidade a ser representada. Posteriormente o sistema sintetiza texturas com relevo, dinamicamente atualizadas quando necessário, e as visualiza utilizando o método de mapeamento de texturas com relevo. Esta abordagem permite inserir modelos complexos, tanto pela sua natureza geométrica, como pelo seu processo de visualização, no pipeline gráfico em tempo real. Além disso, os impostores com relevo procuram aproveitar o tempo ocioso ou recursos paralelos disponíveis no processador, de forma a balancear a carga de processamento de visualização entre CPU/GPU. Estes impostores também tornam possível a representação de qualquer tipo de objeto geométrico através de mapeamento de texturas com relevo. / [en] The present work introduces the concept of relief impostors: an efficient manner of representing objects by images in systems that require real time rendering, such as 3D games and virtual reality environments. For this purpose, typical methods of image-based rendering are mixed with traditional geometry based rendering methods. This technique only requires from the user the geometric modeling of the entity to be represented. After this, the system synthesizes relief textures, dynamically refreshed when necessary, and renders them using the method of relief texture mapping. This approach allows complex models to be inserted into the real time pipeline system. This complexity arise either from the geometric nature of the model or its process of visualization. Also, the relief impostors try to use the idle time or parallel resources available on the processor, in order to balance the work to be done between the CPU and GPU. Furthermore, they make possible the representation of any kind of geometric object by the relief texture mapping technique.

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