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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
131

Mate : a vehicle for commuting kids

Engberg, Martin January 2020 (has links)
How would an AV allow kids to commute to school and extra activties by themselves in 2040? Mate is a vision of an interior inviting kids to commute by themselves, questioning how an autonomous vehicle could be designed. It is inspired by interior designs for kids intended for creativity and fun. Mate is intended for future child friendly cities and how they could incorporate fully autonomous zones which would allow for less safety requirements and lead to more freedom in the design of the vehicle. Looking at how companies today have services for commuting kids and what is needed for parents and childs to feel safe using these was also a vital aspect. After understanding the future context of the vehicle, the design process started with exploring different concepts for the interior. This led to a chosen concept which then were checked in a package. A revision of this package led to new design restraints which enabled new ideas to spur. It became apparant childrens different heights were a major factor for the interior seats. A mock up was made both in real life and in 3D. Therefore the design was changed to accomodate different heights leading to the idea of the final idea which was visualised in vision renderings leading up to the final 3D development. The Mate is a small autonomous shared vehicle for 2040 which fits 4 kids in the age range of 8 to 13. It´s interior is in colors which reflect a younger audience. It´s shapes are soft and help reflect safety and fun. The seating is in the window areas which allows for new ways of enjoying the outside view but also talking with the other occupants. The seats are able to fit the kids different heights and allows for two different seating positions. Lights show the kids where to be seated while also having sound to accomodate the kids getting off and on at the right place. Mate also communicates with the parents and allows for the kids to be autonomous.
132

Volvo's Whisper

Xu, Wenting January 2020 (has links)
The reason why the author came to Sweden made her think about her own experience living in the megacities. She realized that the people live nearby nature have more attention care about themselves, others, and the environment. They have a sensitivity of quality, comfort, and freshness, and even sustainability since they are young. Those are also the brand cores of Volvo. Besides, the comparison between the childhood living environment of her generation and that of her parents’ generation made her think about the expectation for the future. So the author thought why not use this project to bring the values she understands now to children. Since she was one of them, it would be interesting to think about the usages and experience from their perspectives. How would they like to perceive nature? How would they like to travel to nature? How would the whole society’s attitude be towards this? These questions guided the author to go into the research phase. Imagining being a kid again was the most delightful part of this project. The author implements creativity in two lines together. On one hand, she collaged natural elements to create an inspiration board, to think about the new possibilities of structure and atmosphere. On another hand, she abstracted her thoughts and imagination to communicate with children, so that she could get clear feedback and preference from her users, and finally was able to settle the concept. Forms and shapes were developed further during the design and refinement process. Sketches, immediate tests, modeling, and additional researching, and data queries were included along the way. The final result is the interior concept ‘ Volvo’s whisper’, one autonomous electric minibus, supporting children’s educational trips around the city. The Interior structure represents the natural unstructured environment. Physical shapes and visual interaction would inspire kids to care about lives in nature. and also teach them about safety. This is the way the author designed to show her thinking of how to encourage children’s biophilia.
133

MINI Nature-X

Birke, Patrick January 2020 (has links)
Inspiration is something which can be found in nearly everything. The author´s inspiration is coming from the people around him, the world he lives in, all the shapes, smells, and impressions he inhales on a daily basis. But in fact the biggest inspiration for his thesis concept was the love to nature with all its facets. Together with a huge interest in sky observation and our Universe in general, the author knew quite early that those are some major topics which should be found and set-in in his thesis. Shape-wise he was as well inspired by creating a vision, which doesn´t remind people of already existing products. It should be a concept which triggers other people to rethink what we have today and what we could have in future. To achieve this, it is as well necessary to look into new technologies or inventions. The process for this concept, but also for the authors work-flow itself was meant to go into an experimental direction. With a lot try and error and learning about observations. It was a combination of a digital and physical working process, trying to mix VR with physical crafts. Starting with a vague idea, followed by loose doodles on paper which were further developed in 3D and have been evaluated in VR - this was the writers goal. In the one hand this concept will inspire other people in the way they think and perceive their environment. On the other hand side it reflects the author´s goals and wishes for this thesis. A concept which entails a whole process of theory and praxis and teaches a lot about work planning, time management, team working, or deadlines. If the final result brings people to interpret their own thoughts into the concept, it shows how mind opening an idea can be.
134

STAY : Mindfulness and Space

Yoo, Seung-Hoon January 2020 (has links)
The state of the art technology has been penetrated every corner of people's life. It is a path to transfer to a new way of life with the artificial intelligence and big data resources. The next generation of transportation should not only be a mobile accommodation or a productive studio. It should be a second home or a companion to tackle individual problems and social issues to pervade the physical and mental ground with the mindful and natural approach. This project aims to provide a whole new experience in a vehicle. The supportive concept should stay within people's daily life. The engagement of the time gap and spacial shifting is the role to make people's lives stable with the smooth flow of emotional state. The concept is about offering people to recognise the individual condition and the current situation for better mental condition and stable emotion. Ensuring healthy lives and promoting well-being at all ages is essential to sustainable development. Social relevance and industrial background of the wellness have been witnessed these days such as rapid growth of the economy and researches about an urban mental issue. It is signs of an eagerness to pursue a balance of life and encouraging mindfulness. The thesis will deliver a proper solution to design a product with proposing in-car activity and experience to cover the original subject within the automotive design field. Benchmarking of existing therapeutic solutions was a one of the main approaches for the research. Every design solution is proposed based on the fundamental element of the current solution in the market such as the verified mental care process, resources and basic principle. Architectural trend and structure were adopted to propose the different atmosphere and composition to tackle the emotional element within the moving world. Manual drawing initiated the key idea. Quick sketch modelling was utilised to build the core design solution and to demonstrate the interior transformation. Digital rendering/modelling software and physical soft mockup were important tools to prove feasible movement, proper space and right volume for the conceptual activity and product. 3D animation film is the out-put for the final visualisation. The film contains how each design element works and all parts are in harmony for the mindful space. The vehicle frames the new role beyond the smart transportation. Through various fields of mental solution, the concept STAY takes a part of the role of consistent emotional care in daily life. Its preventative approach blends into people's lifestyle. It is a great opportunity for the automotive industry to be a userfriendly medium. The activity in the mobility is a tool to communicate between passengers and car. It is a flexible platform that users can tell their story and share their feelings to achieve a better emotional health. The STAY is equipped with the re-arrangeable objects and modules. It is about creating a personalised space to offer an opportunity to empathise with the present and how he or she feels.
135

The Airliner : capturing the essence of experience in visual form

Bailey, Justin Gray 01 May 2015 (has links)
By breaking design down from a whole composed of individual parts, I work to create user experiences derived from spaces and the objects within them. These spaces and objects are brought together in their relationship with the human presence. By translating an experience into a physical environment, I, as a designer, am afforded the opportunity to introduce my own perception into the minds of others who enter the space. In working with the idea of creating an experience as visual form, I wanted to create a space that evoked an experience we don't get in our everyday lives, a feeling of ascending into flight. Human designed environments have the ability to transport us from our current surroundings and into a unique environment that can affect us not just visually, but emotionally and physically through multiple senses of perception.
136

Geely Sooyun

Du, Wanyi January 2021 (has links)
Part of the inspiration for this project is the excellent development and changes of Shanghai, where the author lives. At present, urbanization is more and more serious, and the urban population density continues to increase. To deal with this kind of phenomenon, the infrastructure and transportation of the city should be developed continuously. Think about 40 years from now. The city will be in an unpredictable state.Unquestionably, at that moment, single ground traffic is far from handling the traffic load of the entire city. This thought is evident when the author stands on the Oriental Pearl Tower. She saw skyscrapers are landing everywhere. How will people walk through skyscrapers in the future? What should be the embodiment of their traffic freedom? Concept-wise, the author hopes to encourage people to think more boldly about thepossibility of flying. The author speculates the development direction of the future city based on the early research. Then use it as the background to explore the user demands. It is a process of repeatedly investigating the development, including collecting information, identifying target users, brainstorming, sketching, modeling and rendering, etc. These steps are often alternated due to some feedback or new inspiration. The result of the project is a city air taxi, Geely Sooyun. This concept is mainly aimed at business tourists in Shanghai. In current years, the population of business travelers is increasing. However, the time wasted in traffic jams is a real pain for these groups. Geely Sooyun provides a more pleasant and meaningful trip by uninterrupted and efficient transportation between buildings.
137

Peeling Back the Layers:Studies in Stratification in 19th Century Mill Building

Jackson, Kerry M 01 January 2009 (has links) (PDF)
ABSTRACT: P.A.C.E. Theater is a non-profit performing arts group in the town of Easthampton, Massachusetts. The group’s desire to find and create a new working standard for artistic non-profits’ survival led them to purchase a 125,000 s.f. 19th century mill complex in town. Their goal is to convert the building into a community arts center with theaters, event spaces, dance studios and rehearsal studios while offering tenant space for additional local businesses such as cafes, restaurants, and offices. Some of the tenant space is also intended for multiple local non-profits in order that they can share their resources and cut their expenses even further. The bigger picture is to create a working model of self sustaining art non-profits which can more easily survive during difficult economic times. In order to bring this vision to fruition, I needed to form a workable plan for a very complicated building complex. The building (or I should say buildings) where built over the course of 150 years being added onto and subtracted from as the mill owners saw fit. This created a complex interior space filled with transition spaces via floor level changes, wall type changes, fenestration adaptations, and structural adaptations throughout the decades. The buildings are a collection of historical layers, or stratifications which have the potential to be uncovered in an “excavation” of the building. My thesis explores the process of understanding a building with these types of complexities and then addresses programming the space to create a logical, clear building plan for the end users. And lastly, I explore the stratification levels, or the archeology of the building and attempt to address its history in my design process.
138

Interior Design Of Hydro-Foiling Boat / Interiör Design av Bärplansbåt

Nilsson, Anton January 2023 (has links)
Boats have a rich history, evolving in shape and purpose. From ancient logboats to modern superyachts, their design depends on their intended use. Among personal watercraft, such as yachts and motorboats, there are various types like fishing boats and day cruisers. Runabout boats are popular today for leisure. They are fast, agile, and versatile, originating in the 1920s with wooden bodies. Modern Runabout boats carry 4-8 people, lack a cabin, and are favored by casual boaters.  One of the latest trends within boating is the usage of hydrofoils, a hydrofoil is a wing-like shape that lifts a boat out of the water, reducing drag on the boat. Flighter is a new company intending on creating a new concept for a hydro foiling boat that is meant for transportation. They want a boat that is agile and has some multifunctional aspects allowing it to be used by a wider user group.  The following project is a design project focused on the conceptual interior design of Flighters new boat where the goal is to create an interior that fits with Flighters agenda. The concept developed through the project uses a rail system to create modular seating that allows the user to modify the boat to the current needs. There is also a multifunctional sofa in the back allowing for extra storage and seating if needed.
139

Home: A Fantasy

Zane, Marissa N. 27 October 2017 (has links)
No description available.
140

An Exploratory Lighting Study on the Effects of Correlated Color Temperature in Senior Living

Bell, Emily Louise 15 August 2018 (has links)
No description available.

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