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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
11

Importance-driven algorithms for scientific visualization

Bordoloi, Udeepta 13 July 2005 (has links)
No description available.
12

Phenotypical Analysis of Tumor Microenvironment

Raman, Sundaresan 20 December 2012 (has links)
No description available.
13

A Narrow Band Level Set Method for Surface Extraction from Unstructured Point-based Volume Data

Rosenthal, Paul, Molchanov, Vladimir, Linsen, Lars 24 June 2011 (has links) (PDF)
Level-set methods have become a valuable and well-established field of visualization over the last decades. Different implementations addressing different design goals and different data types exist. In particular, level sets can be used to extract isosurfaces from scalar volume data that fulfill certain smoothness criteria. Recently, such an approach has been generalized to operate on unstructured point-based volume data, where data points are not arranged on a regular grid nor are they connected in form of a mesh. Utilizing this new development, one can avoid an interpolation to a regular grid which inevitably introduces interpolation errors. However, the global processing of the level-set function can be slow when dealing with unstructured point-based volume data sets containing several million data points. We propose an improved level-set approach that performs the process of the level-set function locally. As for isosurface extraction we are only interested in the zero level set, values are only updated in regions close to the zero level set. In each iteration of the level-set process, the zero level set is extracted using direct isosurface extraction from unstructured point-based volume data and a narrow band around the zero level set is constructed. The band consists of two parts: an inner and an outer band. The inner band contains all data points within a small area around the zero level set. These points are updated when executing the level set step. The outer band encloses the inner band providing all those neighbors of the points of the inner band that are necessary to approximate gradients and mean curvature. Neighborhood information is obtained using an efficient kd-tree scheme, gradients and mean curvature are estimated using a four-dimensional least-squares fitting approach. Comparing ourselves to the global approach, we demonstrate that this local level-set approach for unstructured point-based volume data achieves a significant speed-up of one order of magnitude for data sets in the range of several million data points with equivalent quality and robustness.
14

Calculation of Scalar Isosurface Area and Applications

Shete, Kedar Prashant 29 October 2019 (has links)
The problem of calculating iso-surface statistics in turbulent flows is interesting for a number of reasons, some of them being combustion modeling, entrainment through turbulent/non-turbulent interfaces, calculating mass flux through iso-scalar surfaces and mapping of scalar fields. A fundamental effect of fuid turbulence is to wrinkle scalar iso-surfaces. A review of the literature shows that iso-surface calculations have primarily been done with geometric methods, which have challenges when used to calculate surfaces that have high complexity, such as in turbulent flows. In this thesis, we propose an alternative integral method and test it against analytical solutions. We present a parallelized algorithm and code to enable in-simulation calculation of isosurface area. We then use this code to calculate area statistics for data obtained from Direct Numerical Simulations and make predictions about the variation of the iso-scalar surface area with Taylor Peclet numbers between 9.8 and 4429 and Taylor Reynolds numbers between 98 and 633.
15

[pt] REVISITANDO O MARCHING CUBES 33: GARANTIAS TOPOLÓGICAS E QUALIDADE DA MALHA / [en] REVISITING MARCHING CUBES 33: TOPOLOGICAL GUARANTEES AND MESH QUALITY

16 December 2021 (has links)
[pt] O Marching Cubes 33 proposto por Chernyaev é um dos primeiros algoritmos de extração de isosuperfície destinados a preservar a topologia do interpolante trilinear. Neste trabalho, abordamos três problemas no algoritmo do Marching Cubes 33, dois dos quais estão relacionados com a sua descrição original. Em particular, resolvemos um problema no procedimento para resolver ambiguidades interiores do Marching Cubes 33, que impede que a isosuperfície seja extraída corretamente para o caso ambíguo 13.5. O algoritmo Marching Cubes é considerado simples, robusto e com baixo custo computacional, características que contribuíram para torná-lo popular entre os algoritmo de extração de isosuperfícies. Porém no que se refere a qualidade da triangulação da malha resultante, não raramente observamos um grande número de triângulos finos (triângulos com ângulos pequenos) e até mesmo degenerados (triângulos com área zero). Buscando unir à coerência topológica uma melhor qualidade na triangulação gerada, propomos uma extensão da tabela de triangulação proposta por Chernyaev, de modo que os vértices da grade passem a fazer parte da triangulação, eliminando assim a possibilidade de geração de triângulos degenerados. Esta nova tabela é utilizada para evitar a criação de triângulos finos, através de pequenas alterações do campo escalar nos vértices da grade. / [en] Chernyaev s Marching Cubes 33 is one of the first isosurface extraction algorithms intended to preserve the topology of the trilinear interpolant. In this work, we address three issues in the Marching Cubes 33 algorithm, two of which are related to its original description. In particular, we solve a problem with the core disambiguation procedure of Marching Cubes 33 that prevents the extraction of topologically correct isosurfaces for the ambiguous configuration 13.5 thus fixing the original formulation of the algorithm. The Marching Cubes algorithm is considered simple, robust and with low computational cost, characteristics that contributed to make it the most popular algorithm for isosurfaces extraction. However, regarding the quality of the resulting mesh, frequently it is possible to observe a large number of badly-shaped triangles (triangles with small angles) and even degenerate (triangles with zero area) ones. Seeking to unite a better triangulation quality of the resulting mesh to the topological consistency, we propose an extension of the triangulation table proposed by Chernyaev, so that the vertices of the grid become part of the triangulation generated, thus eliminating the possibility of generation of degenerate triangles. This new table is used to avoid the creation of badly-shaped triangles via small changes of the scalar field on the vertices of the grid.
16

Rekonstrukce 3D geometrie na základě diskrétních volumetrických dat / 3D Geometry Reconstruction from Discrete Volumetric Data

Svěchovský, Radek January 2013 (has links)
Conversion of discrete volumetric data to boundary representation is quite common operation. Standard approach to resolve this problem is to use well-known Marching cubes algorithm, which although simple and robust, generates low-quality output that requires subsequent post-processing. This master's thesis deals with uncommon algorithms used for isosurface extraction from volumes. The reader will be acquainted with fundamental principles of Hierarchical Iso-Surface Extraction method, that was independently implemented and tested in this work.
17

Gradient Dependent Reconstruction from Scalar Data

Bhattacharya, Arindam January 2015 (has links)
No description available.
18

Métodos implícitos para a reconstrução de superfícies a partir de nuvens de pontos / Implicit methods for surface reconstruction from point clouds

Polizelli Junior, Valdecir 10 April 2008 (has links)
A reconstrução de superfícies a partir de nuvens de pontos faz parte de um novo paradigma de modelagem em que modelos computacionais para objetos reais são reconstruídos a partir de dados amostrados sobre a superfície dos mesmos. O principal problema que surge nesse contexto é o fato de que não são conhecidas relações de conectividade entre os pontos que compõe a amostra. Os objetivos do presente trabalho são estudar métodos implícitos para a reconstrução de superfícies e propor algumas melhorias pouco exploradas por métodos já existentes. O uso de funções implícitas no contexto da reconstrução conduz a métodos mais robustos em relação a ruídos, no entanto, uma das principais desvantagens de tais métodos está na dificuldade de capturar detalhes finos e sharp features. Nesse sentido, o presente trabalho propõe o uso de abordagens adaptativas, tanto na poligonalização de superfícies quanto na aproximação de superfícies. Além disso, questões relativas à robustez das soluções locais e à qualidade da malha também são abordadas. Por fim, o método desenvolvido é acoplado aumsoftware traçador de raios afimde se obterumamaneira de modelar cenas tridimensionais utilizando nuvens de pontos, além dos objetos gráficos tradicionais. Os resultados apresentados mostram que muitas das soluções propostas oferecem um incremento à qualidade dos métodos de reconstrução anteriormente propostos / Surface reconstruction from point clouds is part of a new modeling paradigm in which computational models for real objects are reconstructed from data sampled from their surface. The main problem that arises in this context is the fact that there are no known connectivity relationships amongst the points that compose the sample. The objectives of the present work are to study implicit methods for surface reconstruction and to propose some improvements scarcely explored by previous work. The use of implicit functions in the context of surface reconstruction leads to less noise sensitive methods; however, one major drawback of such methods is the difficulty in capturing fine details and sharp features. Towards this, the present work proposes the use of adaptive approaches, not only in the polygonization but also in the surface approximation. Besides, robustness issues in local solutions and mesh quality are also tackled. Finally, the developed method is embedded in a ray tracer software in order to set a basis for modeling tridimensional scenes using point sets, in addition to traditional graphic objects. The presented results show that a great deal of the proposed solutions offer a quality increase to the reconstruction method previously proposed
19

Métodos implícitos para a reconstrução de superfícies a partir de nuvens de pontos / Implicit methods for surface reconstruction from point clouds

Valdecir Polizelli Junior 10 April 2008 (has links)
A reconstrução de superfícies a partir de nuvens de pontos faz parte de um novo paradigma de modelagem em que modelos computacionais para objetos reais são reconstruídos a partir de dados amostrados sobre a superfície dos mesmos. O principal problema que surge nesse contexto é o fato de que não são conhecidas relações de conectividade entre os pontos que compõe a amostra. Os objetivos do presente trabalho são estudar métodos implícitos para a reconstrução de superfícies e propor algumas melhorias pouco exploradas por métodos já existentes. O uso de funções implícitas no contexto da reconstrução conduz a métodos mais robustos em relação a ruídos, no entanto, uma das principais desvantagens de tais métodos está na dificuldade de capturar detalhes finos e sharp features. Nesse sentido, o presente trabalho propõe o uso de abordagens adaptativas, tanto na poligonalização de superfícies quanto na aproximação de superfícies. Além disso, questões relativas à robustez das soluções locais e à qualidade da malha também são abordadas. Por fim, o método desenvolvido é acoplado aumsoftware traçador de raios afimde se obterumamaneira de modelar cenas tridimensionais utilizando nuvens de pontos, além dos objetos gráficos tradicionais. Os resultados apresentados mostram que muitas das soluções propostas oferecem um incremento à qualidade dos métodos de reconstrução anteriormente propostos / Surface reconstruction from point clouds is part of a new modeling paradigm in which computational models for real objects are reconstructed from data sampled from their surface. The main problem that arises in this context is the fact that there are no known connectivity relationships amongst the points that compose the sample. The objectives of the present work are to study implicit methods for surface reconstruction and to propose some improvements scarcely explored by previous work. The use of implicit functions in the context of surface reconstruction leads to less noise sensitive methods; however, one major drawback of such methods is the difficulty in capturing fine details and sharp features. Towards this, the present work proposes the use of adaptive approaches, not only in the polygonization but also in the surface approximation. Besides, robustness issues in local solutions and mesh quality are also tackled. Finally, the developed method is embedded in a ray tracer software in order to set a basis for modeling tridimensional scenes using point sets, in addition to traditional graphic objects. The presented results show that a great deal of the proposed solutions offer a quality increase to the reconstruction method previously proposed
20

Voxelizace 3D modelů a jejich zpracování s využitím GPU / 3D Model Voxelization Using GPU for Further Processing

Brída, Ján January 2017 (has links)
This thesis focuses on the analysis of the latest techniques for surface and solid binary voxelization of 3D models. It briefly describes current trends in this problematics and identifies a suitable method with an aim to parallelize the given solution on GPUs. It concretely explains the implementation process of the selected algorithm described in the paper Fast Parallel Surface and Solid Voxelization on GPUs , which produces a sparse voxel octree. The results are very close to those of the original authors. A new solution for extracting a smooth isosurface from this structure based on Marching Cubes is presented as well, providing up to 98 % reduction of the traversed cubes in higher resolutions. The resulting implementation is a framework usable for further voxel scene processing.

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