• Refine Query
  • Source
  • Publication year
  • to
  • Language
  • 3
  • 1
  • Tagged with
  • 4
  • 4
  • 4
  • 4
  • 3
  • 3
  • 3
  • 3
  • 3
  • 2
  • 2
  • 2
  • 2
  • 2
  • 2
  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

Verfahren des maschinellen Lernens zur Entscheidungsunterstützung

Bequé, Artem 21 September 2018 (has links)
Erfolgreiche Unternehmen denken intensiv über den eigentlichen Nutzen ihres Unternehmens für Kunden nach. Diese versuchen, ihrer Konkurrenz voraus zu sein, und zwar durch gute Ideen, Innovationen und Kreativität. Dabei wird Erfolg anhand von Metriken gemessen, wie z.B. der Anzahl der loyalen Kunden oder der Anzahl der Käufer. Gegeben, dass der Wettbewerb durch die Globalisierung, Deregulierung und technologische Innovation in den letzten Jahren angewachsen ist, spielen die richtigen Entscheidungen für den Erfolg gerade im operativen Geschäft der sämtlichen Bereiche des Unternehmens eine zentrale Rolle. Vor diesem Hintergrund entstammen die in der vorliegenden Arbeit zur Evaluation der Methoden des maschinellen Lernens untersuchten Entscheidungsprobleme vornehmlich der Entscheidungsunterstützung. Hierzu gehören Klassifikationsprobleme wie die Kreditwürdigkeitsprüfung im Bereich Credit Scoring und die Effizienz der Marketing Campaigns im Bereich Direktmarketing. In diesem Kontext ergaben sich Fragestellungen für die korrelativen Modelle, nämlich die Untersuchung der Eignung der Verfahren des maschinellen Lernens für den Bereich des Credit Scoring, die Kalibrierung der Wahrscheinlichkeiten, welche mithilfe von Verfahren des maschinellen Lernens erzeugt werden sowie die Konzeption und Umsetzung einer Synergie-Heuristik zwischen den Methoden der klassischen Statistik und Verfahren des maschinellen Lernens. Desweiteren wurden kausale Modelle für den Bereich Direktmarketing (sog. Uplift-Effekte) angesprochen. Diese Themen wurden im Rahmen von breit angelegten empirischen Studien bearbeitet. Zusammenfassend ergibt sich, dass der Einsatz der untersuchten Verfahren beim derzeitigen Stand der Forschung zur Lösung praxisrelevanter Entscheidungsprobleme sowie spezifischer Fragestellungen, welche aus den besonderen Anforderungen der betrachteten Anwendungen abgeleitet wurden, einen wesentlichen Beitrag leistet. / Nowadays right decisions, being it strategic or operative, are important for every company, since these contribute directly to an overall success. This success can be measured based on quantitative metrics, for example, by the number of loyal customers or the number of incremental purchases. These decisions are typically made based on the historical data that relates to all functions of the company in general and to customers in particular. Thus, companies seek to analyze this data and apply obtained knowlegde in decision making. Classification problems represent an example of such decisions. Classification problems are best solved, when techniques of classical statistics and these of machine learning are applied, since both of them are able to analyze huge amount of data, to detect dependencies of the data patterns, and to produce probability, which represents the basis for the decision making. I apply these techniques and examine their suitability based on correlative models for decision making in credit scoring and further extend the work by causal predictive models for direct marketing. In detail, I analyze the suitability of techniques of machine learning for credit scoring alongside multiple dimensions, I examine the ability to produce calibrated probabilities and apply techniques to improve the probability estimations. I further develop and propose a synergy heuristic between the methods of classical statistics and techniques of machine learning to improve the prediction quality of the former, and finally apply conversion models to turn machine learning techqiques to account for causal relationship between marketing campaigns and customer behavior in direct marketing. The work has shown that the techniques of machine learning represent a suitable alternative to the methods of classical statistics for decision making and should be considered not only in research but also should find their practical application in real-world practices.
2

Causal Models over Infinite Graphs and their Application to the Sensorimotor Loop / Kausale Modelle über unendlichen Grafen und deren Anwendung auf die sensomotorische Schleife - stochastische Aspekte und gradientenbasierte optimale Steuerung

Bernigau, Holger 27 April 2015 (has links) (PDF)
Motivation and background The enormous amount of capabilities that every human learns throughout his life, is probably among the most remarkable and fascinating aspects of life. Learning has therefore drawn lots of interest from scientists working in very different fields like philosophy, biology, sociology, educational sciences, computer sciences and mathematics. This thesis focuses on the information theoretical and mathematical aspects of learning. We are interested in the learning process of an agent (which can be for example a human, an animal, a robot, an economical institution or a state) that interacts with its environment. Common models for this interaction are Markov decision processes (MDPs) and partially observable Markov decision processes (POMDPs). Learning is then considered to be the maximization of the expectation of a predefined reward function. In order to formulate general principles (like a formal definition of curiosity-driven learning or avoidance of unpleasant situation) in a rigorous way, it might be desirable to have a theoretical framework for the optimization of more complex functionals of the underlying process law. This might include the entropy of certain sensor values or their mutual information. An optimization of the latter quantity (also known as predictive information) has been investigated intensively both theoretically and experimentally using computer simulations by N. Ay, R. Der, K Zahedi and G. Martius. In this thesis, we develop a mathematical theory for learning in the sensorimotor loop beyond expected reward maximization. Approaches and results This thesis covers four different topics related to the theory of learning in the sensorimotor loop. First of all, we need to specify the model of an agent interacting with the environment, either with learning or without learning. This interaction naturally results in complex causal dependencies. Since we are interested in asymptotic properties of learning algorithms, it is necessary to consider infinite time horizons. It turns out that the well-understood theory of causal networks known from the machine learning literature is not powerful enough for our purpose. Therefore we extend important theorems on causal networks to infinite graphs and general state spaces using analytical methods from measure theoretic probability theory and the theory of discrete time stochastic processes. Furthermore, we prove a generalization of the strong Markov property from Markov processes to infinite causal networks. Secondly, we develop a new idea for a projected stochastic constraint optimization algorithm. Generally a discrete gradient ascent algorithm can be used to generate an iterative sequence that converges to the stationary points of a given optimization problem. Whenever the optimization takes place over a compact subset of a vector space, it is possible that the iterative sequence leaves the constraint set. One possibility to cope with this problem is to project all points to the constraint set using Euclidean best-approximation. The latter is sometimes difficult to calculate. A concrete example is an optimization over the unit ball in a matrix space equipped with operator norm. Our idea consists of a back-projection using quasi-projectors different from the Euclidean best-approximation. In the matrix example, there is another canonical way to force the iterative sequence to stay in the constraint set: Whenever a point leaves the unit ball, it is divided by its norm. For a given target function, this procedure might introduce spurious stationary points on the boundary. We show that this problem can be circumvented by using a gradient that is tailored to the quasi-projector used for back-projection. We state a general technical compatibility condition between a quasi-projector and a metric used for gradient ascent, prove convergence of stochastic iterative sequences and provide an appropriate metric for the unit-ball example. Thirdly, a class of learning problems in the sensorimotor loop is defined and motivated. This class of problems is more general than the usual expected reward maximization and is illustrated by numerous examples (like expected reward maximization, maximization of the predictive information, maximization of the entropy and minimization of the variance of a given reward function). We also provide stationarity conditions together with appropriate gradient formulas. Last but not least, we prove convergence of a stochastic optimization algorithm (as considered in the second topic) applied to a general learning problem (as considered in the third topic). It is shown that the learning algorithm converges to the set of stationary points. Among others, the proof covers the convergence of an improved version of an algorithm for the maximization of the predictive information as proposed by N. Ay, R. Der and K. Zahedi. We also investigate an application to a linear Gaussian dynamic, where the policies are encoded by the unit-ball in a space of matrices equipped with operator norm.
3

Causal Models over Infinite Graphs and their Application to the Sensorimotor Loop: Causal Models over Infinite Graphs and their Application to theSensorimotor Loop: General Stochastic Aspects and GradientMethods for Optimal Control

Bernigau, Holger 04 July 2015 (has links)
Motivation and background The enormous amount of capabilities that every human learns throughout his life, is probably among the most remarkable and fascinating aspects of life. Learning has therefore drawn lots of interest from scientists working in very different fields like philosophy, biology, sociology, educational sciences, computer sciences and mathematics. This thesis focuses on the information theoretical and mathematical aspects of learning. We are interested in the learning process of an agent (which can be for example a human, an animal, a robot, an economical institution or a state) that interacts with its environment. Common models for this interaction are Markov decision processes (MDPs) and partially observable Markov decision processes (POMDPs). Learning is then considered to be the maximization of the expectation of a predefined reward function. In order to formulate general principles (like a formal definition of curiosity-driven learning or avoidance of unpleasant situation) in a rigorous way, it might be desirable to have a theoretical framework for the optimization of more complex functionals of the underlying process law. This might include the entropy of certain sensor values or their mutual information. An optimization of the latter quantity (also known as predictive information) has been investigated intensively both theoretically and experimentally using computer simulations by N. Ay, R. Der, K Zahedi and G. Martius. In this thesis, we develop a mathematical theory for learning in the sensorimotor loop beyond expected reward maximization. Approaches and results This thesis covers four different topics related to the theory of learning in the sensorimotor loop. First of all, we need to specify the model of an agent interacting with the environment, either with learning or without learning. This interaction naturally results in complex causal dependencies. Since we are interested in asymptotic properties of learning algorithms, it is necessary to consider infinite time horizons. It turns out that the well-understood theory of causal networks known from the machine learning literature is not powerful enough for our purpose. Therefore we extend important theorems on causal networks to infinite graphs and general state spaces using analytical methods from measure theoretic probability theory and the theory of discrete time stochastic processes. Furthermore, we prove a generalization of the strong Markov property from Markov processes to infinite causal networks. Secondly, we develop a new idea for a projected stochastic constraint optimization algorithm. Generally a discrete gradient ascent algorithm can be used to generate an iterative sequence that converges to the stationary points of a given optimization problem. Whenever the optimization takes place over a compact subset of a vector space, it is possible that the iterative sequence leaves the constraint set. One possibility to cope with this problem is to project all points to the constraint set using Euclidean best-approximation. The latter is sometimes difficult to calculate. A concrete example is an optimization over the unit ball in a matrix space equipped with operator norm. Our idea consists of a back-projection using quasi-projectors different from the Euclidean best-approximation. In the matrix example, there is another canonical way to force the iterative sequence to stay in the constraint set: Whenever a point leaves the unit ball, it is divided by its norm. For a given target function, this procedure might introduce spurious stationary points on the boundary. We show that this problem can be circumvented by using a gradient that is tailored to the quasi-projector used for back-projection. We state a general technical compatibility condition between a quasi-projector and a metric used for gradient ascent, prove convergence of stochastic iterative sequences and provide an appropriate metric for the unit-ball example. Thirdly, a class of learning problems in the sensorimotor loop is defined and motivated. This class of problems is more general than the usual expected reward maximization and is illustrated by numerous examples (like expected reward maximization, maximization of the predictive information, maximization of the entropy and minimization of the variance of a given reward function). We also provide stationarity conditions together with appropriate gradient formulas. Last but not least, we prove convergence of a stochastic optimization algorithm (as considered in the second topic) applied to a general learning problem (as considered in the third topic). It is shown that the learning algorithm converges to the set of stationary points. Among others, the proof covers the convergence of an improved version of an algorithm for the maximization of the predictive information as proposed by N. Ay, R. Der and K. Zahedi. We also investigate an application to a linear Gaussian dynamic, where the policies are encoded by the unit-ball in a space of matrices equipped with operator norm.
4

Towards a Flexible Bayesian and Deontic Logic of Testing Descriptive and Prescriptive Rules / Explaining Content Effects in the Wason Selection Task / Zur flexiblen bayesschen und deontischen Logik des Testens deskripitiver und präskriptiver Regeln / Eine Erklärung von Inhaltseffekten in der Wasonschen Wahlaufgabe

von Sydow, Momme 04 May 2006 (has links)
No description available.

Page generated in 0.0698 seconds