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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
141

Effecting Science in Affective Places: The Rhetoric of Science in American Science and Technology Centers

Herman, Jennifer Linda 21 August 2014 (has links)
No description available.
142

The Semiotics, Practical Application, and Assessment of the Modalities

Lenz, Kent Alan 16 June 2014 (has links)
No description available.
143

Closeted Channels: Trends of Sexual-Minority Characters on Primetime Television

Kellogg, Andrew 12 May 2014 (has links)
No description available.
144

Tangibility and Immateriality: Understanding Consumers' Changing Sense of Touch in the Music Industry

Coduto, Kathryn D. 31 July 2014 (has links)
No description available.
145

EXQUISITE MIND, EUPHORIC KNOWING: SOUND, LANGUAGE, AND CONSCIOUSNESS IN EXPERIMENTAL MUSIC AND CONCEPTUAL ART AFTER 1960

Doyle, Kaitlin Cavanaugh 31 May 2018 (has links)
No description available.
146

Hollywood Made in Kenya: Domesticating or Appropriating?

Maageria, Jason Isoe 02 August 2018 (has links)
No description available.
147

Writing Matters: Understanding the Writing Practices of Five Young Adults Self-Identifying on the LGBTQ Spectrum

Tollafield, Karen Andrus 17 August 2016 (has links)
No description available.
148

Transacting Government: A Comparative Content Analysis of the Interactive and Communicative Functions of e-Government Web sites – The Case of Africa, Asia and Europe

Stephens, Yonette A. 18 April 2012 (has links)
No description available.
149

Virtual Reality and Higher Education: Presence and Motivation to Learn Via Immersive Media Experiences

Yang, Hocheol, 0000-0003-2435-2740 January 2020 (has links)
Although many studies have pointed out the limitations of applying more advanced technology in educational settings (Collins & Halverson, 2018; Fedorov & Levitskaya, 2015; Kozma, 1994), some studies have shown media technology enhances essential educational outcomes (Gardner, 1993; Hew & Cheung, 2010; Jensen & Konradsen, 2018; McLellan, 1994; Merchant, Goetz, Cifuentes, Keeney-Kennicutt, & Davis, 2014) and that more immersive media technology can help people to perceive events through media technology better (Bracken & Lombard, 2004; Lombard, Biocca, Freeman, IJsselsteijn, & Schaevitz, 2015; Lombard, Ditton, Grabe, & Reich, 1997; Lombard, Lee, Sun, Xu, & Yang, 2017; Lombard, Reich, Grabe, Bracken, & Ditton, 2000). These current debates lead to a question of whether providing immersive experiences can help to achieve higher goals of education and what is the psychological processes behind it. The main purpose of this dissertation is to help people exploring these debates by providing more understanding of the psychological processes behind the motivation to learn in higher education when students have more immersive media experiences. Therefore, the role of presence and information processing in HMD VR (Head Mount Display Virtual Reality) on motivation to learn were tested and analyzed with a mixed-method study incorporating a lab experiment and in-depth interviews. Theoretic backgrounds and assumptions of Risk Information Seeking Processing (Kahlor, 2007; Stern & Fineberg, 1996) and Social Cognitive Theory (Ambrose, Bridges, DiPietro, Lovett, & Norman, 2010; Bandura, 1982) were deployed in the study design to see whether and how HMD VR can help transformative learning (Dewey, 1938; Mezirow, 1997; Middleton, 2014; Provident et al., 2015; Stipek, 2002; Taylor, 2007). Results revealed HMD VR increased students’ Motivation To Learn significantly. The increased level of Motivation To Learn in the HMD condition was also observed in the in-depth interviews. The results support these studies that suggested the association between interactive experiences and enhanced learning outcomes (Ang & Rao, 2008; Hew & Cheung, 2010; Kaufmann, Schmalstieg, & Wagner, 2000; Martín-Gutiérrez, Mora, Añorbe-Díaz, & González-Marrero, 2017; Moreno, Mayer, Spires, & Lester, 2001; Steinberg, 2000). The results also support the effectiveness of creating more immersive learning environments under the Social Cognitive Theory framework (Bandura, 1977; Miltiadou & Savenye, 2003; Rotter, 1990) but with limited support under the Risk Information Seeking and Processing framework (Kahlor, 2007; Stern & Fineberg, 1996). These results demonstrated the relationships between presence and MTL identifying how cultural experiences trigger social responses when people make associations in their higher-order cognitive processes, suggesting para-reality interaction. In addition to the theoretic contribution, the implications of this study provide helpful suggestions and insights to create and use HMD VR content to create transformative learning experiences for students. / Media & Communication
150

The Effects of Time-compression and Learner-control in Multimedia Instruction

Pittman, Jason Alan 01 January 2016 (has links)
There is a significant gap in the body of knowledge concerning time-compressed multimedia instruction. Although research indicates that there is no loss in learning through well-designed multimedia instruction compressed at 25%, research is lacking that analyzes the effects of time-compression with learner-control included in the multimedia instruction. The aim of the study was to address this gap in the research by integrating learner-control into the interface of a time-compressed multimedia instructional lesson using similar methodologies from previous research. Effects were analyzed of time-compressed learner-controlled multimedia instruction on learning and perceived cognitive load. Additionally, the researcher employed a participant population from a corporate environment to increase the generalizability of the results. The researcher investigated two hypotheses concerning the differences in effects between a treatment group that used multimedia instruction featuring learner-control over two pre-determined compression speeds (0% and 25%) and a control group with no time-compression. The primary results of the study were that there was no significant difference in either learning or perceived cognitive load between the treatment and control group. Also, another noteworthy result was that only one-fifth of the participants in the treatment group (n=7) altered the compression speed during the presentation. One implication of these results is that learners might want more compression speed options during a presentation. Another implication is that learners might choose to use time-compression during a multimedia presentation if there was more information provided to the learner concerning what time-compression is and how it affects learning. Recommendations for future research include investigating the implications of this study and expanding the types of populations that are sampled for time-compressed multimedia research. Overall, both industry and academia must commit to aiding in the research of time-compression technology if its benefits and hindrances are ever to be fully explored.

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