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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
391

Methodology and design flow for metal programmable structured ASIC. / 金屬可編程的結構化專用集成電路之實現方法與設計流程 / Methodology and design flow for metal programmable structured application-specific integrated circuit / Jin shu ke bian cheng de jie gou hua zhuan yong ji cheng dian lu zhi shi xian fang fa yu she ji liu cheng

January 2010 (has links)
Chau, Chun Pong. / "August 2010." / Thesis (M.Phil.)--Chinese University of Hong Kong, 2010. / Includes bibliographical references (leaves 67-71). / Abstracts in English and Chinese. / Chapter 1 --- Introduction --- p.1 / Chapter 1.1 --- Motivation --- p.1 / Chapter 1.2 --- Objectives --- p.4 / Chapter 1.3 --- Contribution --- p.4 / Chapter 1.4 --- Thesis Organization --- p.5 / Chapter 2 --- Background and Review --- p.6 / Chapter 2.1 --- Introduction --- p.6 / Chapter 2.2 --- Logic Cell Style and Mask Programmability --- p.6 / Chapter 2.3 --- CAD Tools Compatibility --- p.8 / Chapter 2.4 --- Summary --- p.9 / Chapter 3 --- Architectural Design --- p.11 / Chapter 3.1 --- Overview --- p.11 / Chapter 3.2 --- Programmable Layers --- p.12 / Chapter 3.3 --- Combinational Logics --- p.12 / Chapter 3.4 --- Sequential Logics --- p.19 / Chapter 3.5 --- Inter-cell Connections --- p.21 / Chapter 3.6 --- Hard Macros --- p.22 / Chapter 3.7 --- Summary --- p.22 / Chapter 4 --- Design Flow --- p.23 / Chapter 4.1 --- Overview --- p.23 / Chapter 4.2 --- Library Creation --- p.24 / Chapter 4.3 --- Synthesis --- p.30 / Chapter 4.4 --- Placement and Routing --- p.30 / Chapter 4.5 --- Static Timing Analysis --- p.34 / Chapter 4.6 --- Summary --- p.35 / Chapter 5 --- Experimental Results --- p.36 / Chapter 5.1 --- Benchmark Circuits Description --- p.36 / Chapter 5.2 --- Experiment Settings --- p.37 / Chapter 5.3 --- Ratio of Dedicated Elements --- p.42 / Chapter 5.4 --- Delay and Area Comparison --- p.49 / Chapter 5.5 --- Distributed Memories --- p.53 / Chapter 5.6 --- Summary --- p.54 / Chapter 6 --- Prototypes and Applications --- p.55 / Chapter 6.1 --- Overview --- p.55 / Chapter 6.2 --- First Prototype --- p.55 / Chapter 6.3 --- Second Prototype --- p.63 / Chapter 7 --- Conclusion --- p.65 / Chapter 7.1 --- Future Work --- p.66 / Chapter 7.2 --- Concluding Remark --- p.67
392

Plagiarism Among Applicants for Faculty Positions

Harirforoosh, Sam, Bossaer, John B., Brown, Stacy D., Pond, Brooks B., Ramsauer, Victoria P., Roane, David S. 01 December 2011 (has links)
To the Editor. Recently, Dr. DiPiro published an article in the Journal1 that discussed several aspects pertinent to the process of faculty recruitment, emphasizing an individual's “fit” within the culture of the hiring institution. In the present article, we discuss another aspect of “fitness” that became evident to our search committee during the 2010-2011 academic year...
393

Adjust and implement the transition methodology is ADSM engagements

Oliveira, Gerardo Filipe Neves de January 2010 (has links)
Documento confidencial. Não pode ser disponibilizado para consulta / Tese de mestrado integrado. Engenharia Mecânica. Faculdade de Engenharia. Universidade do Porto. 2010
394

Viajemos

Navarrete Villagrán, Andrea Cindy, Guerrero Más, Julio César, Araujo Cano, Luis Augusto 20 September 2019 (has links)
El presente proyecto pretende contribuir al crecimiento del turismo en el país y a satisfacer a una demanda de viajeros que buscan coincidir con personas con gustos e intereses similares para compartir una divertida y segura experiencia de viaje. Alguna de las causas por la que los planes viajeros se cancelan o quedan sin planificarse es por falta de tiempo e interés similar al de tu acompañante referente al destino, fecha, actividades, etc.; y, si deseas unirte a un grupo y conocer gente nueva, careces de seguridad al no tener validada su información personal y por lo tanto no llegas a viajar, crear amistades ni compartir experiencias fuera de tu zona de confort. A través de “Viajemos”, buscamos que se vuelva real, permitiremos al usuario navegar desde su celular y hacer match con personas que compartan sus mismos intereses y gustos por viajar, pero sobre todo le ofreceremos validar la información de sus contactos con Reniec, de manera que su medio de comunicación y planificación sea más seguro. Para llevar a cabo este proyecto se ha diseñado también un plan operativo y de marketing, el cual será gerenciado por los socios durante el primer año y que, con una proyección de crecimiento de la demanda y las ventas, “viajemos” crezca como compañía y llegue a más personas ofreciendo una variedad de servicios dentro del sector turismo, potenciando cada vez más la seguridad en la interacción entre sus usuarios. / This project aims to contribute to the growth of tourism in the country and to satisfy traveler’s demand that is matching with other travelers who have interest in common in order to get a safe and fun travel experience. Some of the reasons of why the plans are cancel or left unplanned is due to the lack of time and interest about sharing the same activities, preferences and destination. In addition, if you want to join a group and meet new people, you may not feel secure because you do not have their personal information validated and therefore you do not travel, make relationships and do not get out of your comfort zone. App “Viajemos” is being designing to become an experience truth. The user will be able to search from his cellphone and do the match it wants with people of its interest and what we offer here is to validate the personal information of their matches with Reniec, so that communication be safer and easier. To implement this project, we have also designed an operative and marketing plan that it is going to be manage by the partners during the first year and then according to the sales projection and the increase of demand, we expect to grow up as a company and have a variety of services always developing a better way to interact. / Trabajo de investigación
395

Waste Not, Want Not: A Smartphone Application Designed to Form Sustainable Habits

Buswell, Amy Rose 01 January 2019 (has links)
This paper chronicles the creation of the smartphone application, `Waste Not, Want Not'. The application is designed to create sustainable habits and change wasteful behaviors in order to reduce personal waste production. The paper explores related works in the fields of environmental science, psychology, and computer science. These related studies establish the need for an application focused on personal waste reduction and the means to build such an application. The design process for the application follows User Experience Design's four phases: Research, Sketch, Design, and Evaluation. The target audience for the application is surveyed and imagined. Next, a basic outline of the application's functionality is created. From this outline, a prototype of the application is built. This prototype undergoes usability testing. It ranks above the average for each of the three usability metrics: effectiveness, efficiency, and satisfaction. The paper then explores possible expansions and implementations of the application.
396

CALIFORNIA STATE UNIVERSITY SAN BERNARDINO WiN GPS

Ron, Francisco A 01 June 2015 (has links)
The objective of this masters project is to develop a working application for Android devices. This is an application intended to be used by CSUSB. It has its own database, which has information about most of the facilities on campus. There are many GPS applications on the market, however I chose to design and implement WiN GPS, short for Walking GPS, because it will allow the possibility of a personalized GPS for the school and for users should they choose to use it. In order to develop Win GPS it was necessary to research the available tools and to become familiar with the ones that were selected. These tools such as map application providers, i.e. Google-maps, integrated development environments, database managers, software development kits, and mobile device emulators were analysed and compared. Once the tools were selected. It was necessary to study, to become familiar with and to learn how to use them. Finally an application is developed and its main functions/code will be explained. This masters project will allow potentially Android developers to evaluate possible barriers, such as price and limitations of map applications providers, so they can make an informed decision.
397

EASY EXAM

DABHI, SARTHAK 01 March 2019 (has links)
Easy Exam is web-based educational software which allows professors to take and students to give exams. This project focuses on making an effortless process for professors to make an exam, to grade exams for all students, and to create class statistical analysis reports about all exam-taking students. At the end of the exam, students can see their report with analytics based on topics in the exam. This web-based software will help students to identify their weaknesses and strengths. So, students can focus on their weaknesses and improve their knowledge. Furthermore, this software will help the professors to identify which students are weak in which sections in their studies. So, professors can focus on those areas and make their student understand more. This project works on multiple choices questions. However, this project has extensive unique opportunities and abilities that will be covering many different types of questions such as programming questions in the future stages of this project.
398

ABILITY SPORTS AND EDUCATION FESTIVAL MOBILE APPLICATION

Saldana, Thomas 01 March 2019 (has links)
The purpose of this project is to create an iOS native mobile application for the Ability Sports & Education Festival at the California State University of San Bernardino. The iOS application will solve three business needs. First, it will allow participants to view the events, hours, schedules, coaches, and resources of the Ability Sports and Education Festival. Second, it will allow participants to route, search, and find event locations using ArcGIS. Lastly, it will allow participants to register for the event right from their phones.
399

Proyecto empresarial para brindar servicio de alquiler de espacios deportivos a través de aplicaciones para celular “Tu CanchApp”

Barrantes Flores, Keyla Geraldine, Oregon Onceguay, Karen, Polo Contreras, Eva Estela, Villanueva Zamora, Geancarlos 10 July 2019 (has links)
En estos últimos años se está experimentando en el mundo el crecimiento de la era digital, por el cual las organizaciones empresariales optan por la implementación de tecnología en sus actividades diarias y poder estar a la vanguardia que este mundo globalizado requiere. En la actualidad la mayoría de las personas tienen mayor tendencia por las compras en línea desde la comodidad de sus hogares, centros de estudios y laborales. Por ello, se lanzará al mercado peruano un modelo de negocio que se basa en el servicio tecnológico entre establecimientos de canchas deportivas sintéticas y usuario a través de un aplicativo. Por lo tanto, el presente trabajo se elaboró con el objetivo de orientar adecuadamente a inversionistas interesados y exponer a lo largo del documento las estadísticas y cuadros financieros que les permitan evaluar los resultados del presente proyecto de investigación. Por este motivo el proyecto “Tu CanchApp” cuenta con el estudio de mercado y económico donde la tasa TIR del inversionista es de 92% superando el COK del inversionista 53%, por último, el periodo de recuperación de la inversión del flujo de caja neto del inversionista es de 1.79 años. “Tu CanchApp” es una aplicación virtual que permite reservar, separar, contactar equipos deportivos y realizar apuestas al usuario en línea a traves del aplicativo, que ofrece un servicio diferenciado que le permitirá posicionarse en el mercado a corto plazo. / In recent years, the digital age has increased in the world, because of that, business organizations choose to implement technology in their daily activities to be at the forefront that this globalized world requires. Currently most people are more likely to shop online from the comfort of their homes, university and work. Therefore, a business model based on the technological service between synthetic sports facilities and users through an application will be launched on the Peruvian market. The present work was developed with the objective of adequately orienting interested investors and exposing throughout the document the statistics and financial tables that allow them to evaluate the results of this project. For this reason, the "Tu CanchApp" project has a market and economic study where the IRR rate of the investor is 92%, surpassing the COK of the investor 53%, finally, the period of recovery of the investment of the investor's net cash flow is 1.79 years. "Tu CanchApp" is a virtual application that allows you to reserve, separate, contact sports teams and place bets to the user online through the application, which offers a differentiated service that will allow you to position yourself in the market in the short term. / Trabajo de investigación
400

The Evaluation of an Android Permission Management System Based on Crowdsourcing

Rustgi, Pulkit 01 January 2019 (has links)
Mobile and web application security, particularly concerning the area of data privacy, has received much attention from the public in recent years. Most applications are installed without disclosing full information to users and clearly stating what they have access to. This often raises concerns when users become aware of unnecessary information being collected or stored. Unfortunately, most users have little to no technical knowledge in regard to what permissions should be granted and can only rely on their intuition and past experiences to make relatively uninformed decisions. DroidNet, a crowdsource based Android recommendation tool and framework, is a proposed avenue for the technically incapable. DroidNet alleviates privacy concerns and presents users with permission recommendations of high confidence based on the decisions from expert users on the network who are using the same applications. The framework combines an interactive user interface, used for data collection and presenting permission recommendations to users, with a transitional Bayesian inference model and multiple algorithms used for rating users based on their respective expertise levels. As a result, the recommendations that are provided to users are based on aggregated expert responses and their confidence levels. This work presents the completed DroidNet project in its entirety, including the implementation of the application, algorithms, and user interface itself. Additionally, this thesis presents and utilizes a unique collection of real-world data from actual Android users. The primary goal of this work is to evaluate the effectiveness and accuracy of DroidNet's recommendations and to show that regular mobile device users can benefit from crowdsourcing.

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