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Teknik med Nelli och Nalle : Teknik i vardagen med konkreta bygg- och konstruktionsuppdragBerglund, Maria January 2014 (has links)
Syftet med detta utvecklingsarbete var att utveckla en lärarahandledning som stöd i teknik riktat till pedagoger i förskolan. Den skullle ge barnen en möjlighet till att skapa ett intresse för teknik. Lärarhandledningen riktar sig till pedagoger som arbetar med barn i åldrarna 3-6 och innehåller frågor om tekniken i vardagen som kan ställas av två mjukbjörnar, Nelli och Nalle. Utifrån dessa frågor så framställdes konkreta bygg- och konstruktionsuppdrag till varje enskild fråga. I handledningen så beskrivs det på vilket sätt pedagogerna kan arbeta med frågorna. Handledningen har utvärderats av fyra förskollärare och fick mycket positiv respons. / The aim of this development work was to develop a teacher´s guide to assist in technology aimed at educators in preschool. It would give the kids an opportunity to create an interest in the technology. Teacher´s Guide is aimed at educators that works with children ages 3-6 and includes questions about the technology of every day life that can be aked of two softbears, Nelli and Nalle. From these questions then prepared an constuction and constuction tasks to each individual question. The Guide describes the way in which teahers can work with technology in every day life. The tutorial has been evalueted in four preschool theacher´s and got a very positive respons.
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Mind the Gap : A qualitative study on preschool teachers’ perception on digital game-based learningRaptopoulou, Anastasia Thomai January 1900 (has links)
The research reported here is a qualitative case study aimed to identify the position of digital game-based learning (DGBL) in the public and private preschools of Stockholm. The research is placed within the broader framework of digital game-based learning and the practical implementation of digital games in education, while the emphasis of the study is given to the role of the teachers in the practical implementation of digital games into the classroom. The research examines the attitude of the teachers towards digital games and investigates the role of these attitudes in the implementation of DGBL. The empirical findings of the study are analyzed and discussed through the prism of the existing literature on the field.The study shows that the perception of teachers on digital games and on the use of technology in early childhood education is the main factor that influences the implementation of digital games in preschools. The attitudes of the teachers can be distinguished in two categories: the positive teachers and the sceptical teachers. Furthermore, there are several other barriers that prevent the spreading of DGBL in the education institutions. Regardless of the teachers’ stance and the existing barriers, teachers are aware of the existence of digital games applicable to the early childhood education and many of them do make use of them. In this study, the ways of implementation of the digital games are also presented. However, teachers do not discuss digital games with the parents, while the discussion among colleagues is limited. The lack of information and appropriate training reveal a gap between the research community and the educational practice of DGBL.
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