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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

Back to the basics: how feelings of anger affect cooperation

Motro, Daphna, Kugler, Tamar, Connolly, Terry 10 October 2016 (has links)
Purpose - The authors propose that angry individuals are much more likely to consider the emotional state of their partner than are neutral individuals. They then apply a lay theory dictating that anger decreases cooperation and react accordingly by lowering their own level of cooperation. Design/methodology/approach - The authors report four experiments involving different samples, manipulations, payment schemes and interfaces. The methodological approach was to capitalize on the positives of experimental research (e.g. establishing causality) while also trying to conceptually replicate the findings in different settings. Findings - The authors found evidence for a lay theory (i.e. expectation) that anger decreases cooperation, but that actual cooperation was lowest when angry individuals were paired with other angry individuals, supporting the hypotheses. Research limitations/implications - Anger can spill over from unrelated contexts to affect cooperation, and incidental anger by itself is not enough to decrease cooperation. However, the findings are limited to anger and cannot necessarily be used to understand the effects of other emotions. Practical implications - Before entering into a context that requires cooperation, such as a negotiation, be wary of the emotional state of both yourself and of your partner. This paper suggests that only if both parties are angry, then the likelihood of cooperation is low. Originality/value - To the best of the authors' knowledge, they are the first researchers to address the question of how incidental anger affects single-round cooperation. By going back to the basics, the authors believe that the findings fill a gap in existing research and offer a building block for future research on anger and cooperation.
2

Strategy Analysis of Infinitely Repeated Public Goods Game and Infinitely Repeated Transboundary Public Goods Game / 「無限回繰返し公共財ゲーム」及び「無限回繰返し越境公共財ゲーム」における戦略分析

Tse, Tsz Kwan 25 November 2019 (has links)
付記する学位プログラム名: グローバル生存学大学院連携プログラム / 京都大学 / 0048 / 新制・課程博士 / 博士(経済学) / 甲第22111号 / 経博第604号 / 新制||経||291(附属図書館) / 京都大学大学院経済学研究科経済学専攻 / (主査)教授 依田 高典, 教授 岡 敏弘, 講師 五十川 大也 / 学位規則第4条第1項該当 / Doctor of Economics / Kyoto University / DGAM
3

Social punishment : Evidence from experimental scenarios

Pieslinger, Johan January 2018 (has links)
Punishment is the act of penalizing an individual as a response to a transgression. This thesis will deal with punishment in experimental game scenarios and in experimental criminal punishment scenarios, along with their different adaptations. The aim will be to provide an overview of both psychological and neurological underpinnings of punishment by reviewing existing literature. While punishment ought to deter transgressions and promote cooperative behavior, internal neural reward-related systems seem to be a driving factor of the desire to punish wrongdoings. Decisions on whether a transgressor is guilty and deserves punishment is mediated by the medial prefrontal cortex with an emphasis on the ventromedial parts. External influences affect the behavioral output and its underlying neural signatures of punishment. Social context such as peer pressure and in-group bias emphasize the importance of theory of mind related areas when conducting punishment.
4

Everyday Sadism and Antisocial Punishment in the Public Goods Game: Is There Evidence of Gender Differences?

Embrescia, Emily E. 10 May 2018 (has links)
No description available.
5

Aktörers beteenden på köpcentrummarknaden / A behavioral study of Shopping Centre actors on the Shopping Centre market

Wendelheim, Felix, Carls, Rickard January 2015 (has links)
No description available.
6

Kooperace za neúplného monitoringu / Cooperation with incomplete monitoring

Caisl, Jakub January 2012 (has links)
We approach the topic of provision of public goods in an experimental economic study using the Public Goods Game setting. We allow subjects to punish each other but vary the structure and amount of information they can base their decisions upon. We try to add to the current literature on reciprocity and study whether people are willing to punish under such incomplete information. Since punishment under uncertain conditions can be quite destructive in terms of welfare, this closely relates to whether people are able to provide public good themselves or whether they need some external assistance. In terms of public policy, this can add to the debate on when should government provide certain services and when it should be left to individuals. In terms of behaviour inside of an enterprise, our study could be well applied to problems that arise when teams work on a common project but some people free-ride on effort of others.
7

Strategic signaling or emotional sanctioning? An experimental study of ex post communication in a repeated public goods game

Zylbersztejn, Adam 01 1900 (has links) (PDF)
Several experimental studies show that ex post communication mitigates opportunistic behavior in social dilemmas. The source of this effect, especially in a repeated interaction, is nonetheless still obscure. This study provides a novel empirical testbed for two channels by which ex post communication may affect behavior in a repeated public goods game. One is related to strategic signaling. The other involves emotions induced by others' expressed disapproval. The presence of ex post communication strongly fosters pro-social behavior. The data do not support the signaling hypothesis, favouring the emotion-based explanation instead. (author's abstract) / Series: Department of Economics Working Paper Series
8

Germinating good behaviors : A game prototype to test players' incentive of choice

Le Gal Beneroso, Mikael January 2019 (has links)
In this paper, we propose and develop a model for a prototype research tool based on a social dilemma game which use is widely spread in social psychology and experimental economics, the Public Goods Game. This tool generates from the necessity to expand the accessibility and versatility of this popular game as well as reach for newer audiences that might be otherwise deterred by the traditional Public Goods Game. Also, using this tool, we perform an experiment to try to find a possible preference towards either punishment or reward in the current population and find a possible correlation between said preference and three different cultural spheres (geographical, generational and gender).
9

Simulating cognitive models of individuals : How collective behavior emerges from distributions of phenotypes in public goods games

Pavlov, Kirill, Sik, Erik January 2024 (has links)
Predicting the behavior of groups and how it emerges from the behaviours of individuals is a difficult task. Not only are individuals and their behaviors affected by the group and vice versa, but the way individuals are affected by and react to various conditions is difficult to predict due to the complex nature of human beings. However, if one could build models that sufficiently capture the behavior of individuals, it would be possible to simulate groups and make a prediction for the emergent behavior that way. Public Goods Games (PGGs) are a type of economic game that explores how individuals engage in cooperation and where different types of collective behaviors emerge. In group-based settings such as PGGs, there is a high level behavior pattern belonging to the group as a whole. In this work, we study how the group behavior emerges from the collection of behaviors belonging to individuals in the group. To this end, we create a model that predicts the emergent collective behavior in a PGG given a set of individual behaviors present within the group. We devise a classification scheme that groups individuals into a small set of phenotypes based on the behavior they exhibit in a PGG. We then create a model that simulates the long term behavior of groups playing a PGG based on the relative distribution of these phenotypes. Our simulation uses cognitive modeling with ACT-R to individually simulate each participant in a game. We find that our model is able to simulate group behavior that resembles what is seen with human participants given only the relative distribution of phenotypes. However, the model is not able to generalize to a PGG where the rules of the game are slightly changed. In modifying the distribution of phenotypes present in simulations, we found that increasing the number of cooperative individuals resulted in a stronger upward trend in group average contribution, while increasing the number of non-cooperative individuals had the opposite effect. Increasing the number of conditional cooperative individuals resulted in slowing the movement of group average contribution trend. / Att förutspå gruppers beteenden och hur dessa uppstår från individernas beteenden är svårt av flera skäl. Dels påverkar individernas beteende gruppen och vice versa, och dels är det svårt att förutspå hur individer påverkas av och reagerar på olika situationer och förhållanden på grund av människans komplexa natur. Om man kunde bygga modeller som fångar individers beteenden tillräckligt väl skulle det vara möjligt att genom simulering kunna ge förutsägelser på gruppens beteende. Public Goods Games (PGGs) är en typ av ekonomiskt spel som utforskar hur individer väljer att sammarbeta och där kollektiva beteenden kan uppstå. Inom gruppbaserade miljöer, som till exempel PGGs, finns det beteenden som tillhör gruppen i sig. I detta arbete studerar vi hur det gruppbeteendet härstammar från samlingen av individuella beteenden inom gruppen. För det skapar vi en modell som ger förutsägelser om det framväxande kollektiva beteendet i en PGG, givet kunskap om fördelningen av olika typer av individuella beteenden som finns i gruppen. För att göra detta utvecklar vi ett klassificeringssystem som grupperar individer i olika fenotyper baserat på deras uppvisade beteende i ett PGG. Vi skapar sedan en modell som simulerar detta PGG med en given grupp av individer. Våran simulering använder kognitiv modellering med ACT-R för att simulera varje enskild deltagare i ett PGG. Vi finner att vår modell simulerar gruppbeteenden som liknar det som syns med mänskliga deltagare, givet att man vet fördelningen av fenotyper i grupper. Modellen kan dock inte generalisera till ett PGG där reglerna är ändrade. När vi ändrade distributionen av fenotyper i simuleringen fann vi att ett ökat nummer av sammarbetsvilliga individer gjorde så att trenden av gruppen genomsnittliga bidrag rörde sig uppåt, medans ett ökat nummer av ej sammarbetsvilliga individer hade motsatt effekt. Då vi ökade antalet vilkorligt sammarbetsvilliga individer fann vi att det saktade ner förändringar av gruppen genomsnittliga bidrag.
10

Contribuição e distribuição de recursos : uma análise comportamental do Jogo dos Bens Públicos

Ferreira, André Luíz 21 February 2017 (has links)
Submitted by Aelson Maciera (aelsoncm@terra.com.br) on 2017-08-01T19:31:00Z No. of bitstreams: 1 DissALF.pdf: 2099978 bytes, checksum: 7eb8a96e9c4894db8d4334e89700a547 (MD5) / Approved for entry into archive by Ronildo Prado (ronisp@ufscar.br) on 2017-08-08T17:50:53Z (GMT) No. of bitstreams: 1 DissALF.pdf: 2099978 bytes, checksum: 7eb8a96e9c4894db8d4334e89700a547 (MD5) / Approved for entry into archive by Ronildo Prado (ronisp@ufscar.br) on 2017-08-08T17:50:59Z (GMT) No. of bitstreams: 1 DissALF.pdf: 2099978 bytes, checksum: 7eb8a96e9c4894db8d4334e89700a547 (MD5) / Made available in DSpace on 2017-08-08T17:55:47Z (GMT). No. of bitstreams: 1 DissALF.pdf: 2099978 bytes, checksum: 7eb8a96e9c4894db8d4334e89700a547 (MD5) Previous issue date: 2017-02-21 / Fundação de Amparo à Pesquisa do Estado de São Paulo (FAPESP) / Corruption is an object of study in several researches, but only recently it began to be investigated experimentally. Despite the progress, some gaps remain open, particularly in regards to the variables of which the observed behaviors are function, one aspect in which behavior analysis can contribute to operationalize the phenomenon and investigate the environmental variables that control these behaviors characterized as corrupt. One way to study this phenomenon is to expose the participants to a context in which they need to contribute to producing a particular public good, and then need to make decisions about how this good will be distributed among all participants. In this context, the participant can make three decisions: distribute in an egalitarian way; Distribute in an unequal way, favoring others, or distribute in an unequal way, favoring their own gains. A participant who makes distributions unequally for his own benefit shall behaving in a manner analogous to that described in the crime of embezzlement. Through the Public Goods Game (JBP), by modifying its original protocol, allowing the participants to manage the public resource, deciding how it will be distributed, it is possible to experimentally study this type of corrupt behavior. The aim was to investigate how the participants managed public resources under a PGG. Six participants were exposed to the procedure. They had to decide how the resource produced by her/his own contribution and that of the other players would be distributed among them. Five participants made unequal distributions, i.e, allocated most of the resources to themselves. This type of distribution is in correspondence with an embezzlement definition, allowing an approximation to real contexts. From these results, we suggest changes in the contingencies that control the occurrence of this type of behavior. / A corrupção foi objeto de estudo em diversas pesquisas, mas apenas recentemente ela passou a ser investigada experimentalmente. Apesar dos avanços obtidos, algumas lacunas permanecem em aberto, principalmente no que diz respeito as variáveis das quais os comportamentos observados são função, aspecto em que a Análise do Comportamento pode contribuir ao operacionalizar o fenômeno e investigar as variáveis ambientais que controlam estes comportamentos caracterizados como corruptos. Uma maneira de estudar este fenômeno é expor os participantes a um contexto em que eles precisem contribuir para produzir um determinado bem público, e em seguida, precisem tomar decisões a respeito da maneira como este bem será distribuído entre todos. Neste contexto, o participante pode tomar três decisões: distribuir de maneira igualitária; distribuir de maneira desigual, favorecendo os demais, ou distribuir de maneira desigual, favorecendo os seus próprios ganhos. Um participante que faça distribuições desigualmente em benefício próprio estará de comportando de maneira análoga a descrita no crime de peculato. Utilizando o Jogo dos Bens Públicos (JBP), modificando o seu protocolo original, é possível permitir que os participantes façam a gestão do recurso público, decidindo como ele será distribuído entre si mesmo e os demais participantes, o que torna possível estudar experimentalmente este tipo de comportamento corrupto. O objetivo deste estudo foi investigar o comportamento de contribuir e distribuir recursos públicos sob controle da quantidade de recursos produzidos pela contribuição de todos os participantes. Ao todo, seis participantes foram recrutados. As contingências programadas no presente estudo foram o número de fichas que um participante possuía em sua “carteira” no início da tentativa (condição antecedente), a resposta de contribuir e distribuir as fichas e o ganho obtido pela contribuição e distribuição efetuada. Como resultado, todos os participantes emitiram respostas de contribuições desiguais, isto é, contribuíram menos do que os demais participantes, e cinco destes participantes emitiram respostas de distribuições desiguais, isto é, distribuíram para si mesmos a maior parte das fichas produzidas. Esse tipo de distribuição encontra correspondência na definição de peculato, o que permite aproximar este estudo de contextos reais. A partir dos resultados discute-se mudanças nas contingências em vigor para controlar a ocorrência deste tipo de comportamento.

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