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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
21

Implementation And Evaluation Of Hit Registration In Networked First Person Shooters

Jonathan, Lundgren January 2021 (has links)
Hit registration algorithms in First-Person Shooter games define how the server processes gunfire from clients. Network conditions, such as latency, cause a mismatch between the game worlds observed at the client and the server. To improve the experience for clients when authoritative servers are used, the server attempts to reconcile the differing views when performing hit registration through techniques known as lag compensation. This thesis surveys recent hit registration techniques and discusses how they can be implemented and evaluated with the use of a modern game engine. To this end, a lag compensation model based on animation pose rewind is implemented in Unreal Engine 4. Several programming models described in industry and research are used in the implementation, and experiences from further integrating the techniques into a commercial FPS project are also discussed. To reason about the accuracy of the algorithm, client-server discrepancy metrics are defined, as well as a hit rate metric which expresses the worst-case effect on the shooting experience of a player. Through automated tests, these metrics are used to evaluate the hit registration accuracy. The rewind algorithm was found to make the body-part-specific hit registration function well independently of latency. At high latencies, the rewind algorithm is completely necessary to make sure that clients can still aim at where they perceive their targets to be and expect their hits to be registered. Still, inconsistencies in the results remain, with hit rate values sometimes falling below 50%. This is theorized to be due to fundamental networking mechanisms of the game engine which are difficult to control. This presents a counterpoint to the otherwisegained ease of implementation when using Unreal Engine.
22

Podpora snapshotu a rollbacku pro konfigurační soubory v distribuci Fedora / Snapshot and Rollback Support for Configuration Files in Fedora

Ježek, Michal January 2008 (has links)
The purpose of this thesis is to design and implement tools for support of a snapshot and a rollback for configuration files on the GNU/Linux distribution. The set of the tools enables an automatic/periodical saving of the configuration files into the selected placement. The creation of backups reacts to file events by watching the changes with kernel subsystem inotify. Tools are enabling to return to the selected backup. The way of the backup actualization is configurable. This tool permits the data comparison from selected backups, to show the differences in configurations and eventually to manage a merge among actual and selected backup. Tools also allows a comparison of a configurations of one client or configurations among clients, and to display the mutual differences, eventually to manage their merge.
23

The transactional HW/SW stack for fault tolerant embedded computing / Pilha HW/SW transacional para computacao embarcada tolerante a falhas

Ferreira, Ronaldo Rodrigues January 2015 (has links)
O desafio de implementar tolerância a falhas em sistemas embarcados advém das restrições físicas de ocupação de área, dissipação de potência e consumo de energia desses sistemas. A necessidade de otimizar essas três restrições de projeto concomitante à computação dentro dos requisitos de desempenho e de tempo-real cria um problema difícil de ser resolvido. Soluções clássicas de tolerância a falhas tais como redundância modular dupla e tripla não são factíveis devido ao alto custo em potência e a falta de um mecanismo para se recuperar erros. Apesar de algumas técnicas existentes reduzirem o overhead de potência e área, essas incorrem em alta degradação de desempenho e muitas vezes assumem um modelo de falhas que não é factível. Essa tese introduz a Pilha de HW/SW Transacional, ou simplesmente Pilha, para gerenciar de maneira eficiente as restrições de área, potência, cobertura de falhas e desempenho. A Pilha introduz uma nova estratégia de compilação que organiza os programas em Blocos Básicos Transacionais (BBT), juntamente com um novo processador, a Arquitetura de Blocos Básicos Transacionais (ABBT), a qual provê detecção e recuperação de erros de grão fino e determinística ao usar o BBT como um contâiner de erros e como unidade de checkpointing. Duas soluções para prover a semântica de execução do BBT em hardware são propostas, uma baseada em software e a outra em hardware. A área, potência, desempenho e cobertura de falhas foram avaliadas através do modelo de hardware do ABBT. A Pilha provê uma cobertura de falhas de 99,35%, com overhead de 2,05 em potência e 2,65 de área. A Pilha apresenta overhead de desempenho de 1,33 e 1,54, dependento do modelo de hardware usado para suportar a semântica de execução do BBT. / Fault tolerance implementation in embedded systems is challenging because the physical constraints of area occupation, power dissipation, and energy consumption of these systems. The need for optimizing these three physical constraints while doing computation within the available performance goals and real-time deadlines creates a conundrum that is hard to solve. Classical fault tolerance solutions such as triple and dual modular redundancy are not feasible due to their high power overhead or lack of efficient and deterministic error recovery. Existing techniques, although some of them reduce the power and area overhead, incur heavy perfor- mance penalties and most of the time do not assume a feasible fault model. This dissertation introduces the Transactional HW/SW Stack, or simply Stack, to effi- ciently manage the area, power, fault coverage, and performance conundrum. The Stack introduces a new compilation strategy that assembles programs into Transac- tional Basic Blocks, together with a novel microprocessor, the TransactiOnal Basic Block Architecture (ToBBA), which provides fine-grained error detection and deter- ministic error rollback and elimination using the Transactional Basic Blocks (TBBs) both as a container for errors and as a small unit of data checkpointing. Two so- lutions to sustain the TBB semantics in hardware are introduced: software- and hardware-based. Stack’s area, power, performance, and coverage were evaluated using ToBBA’s hardware implementation model. The Stack attains an error correc- tion coverage of 99.35% with 2.05 power overhead within an area overhead of 2.65. The Stack also presents a performance overhead of 1.33 or 1.54, depending on the hardware model adopted to support the TBB.
24

The transactional HW/SW stack for fault tolerant embedded computing / Pilha HW/SW transacional para computacao embarcada tolerante a falhas

Ferreira, Ronaldo Rodrigues January 2015 (has links)
O desafio de implementar tolerância a falhas em sistemas embarcados advém das restrições físicas de ocupação de área, dissipação de potência e consumo de energia desses sistemas. A necessidade de otimizar essas três restrições de projeto concomitante à computação dentro dos requisitos de desempenho e de tempo-real cria um problema difícil de ser resolvido. Soluções clássicas de tolerância a falhas tais como redundância modular dupla e tripla não são factíveis devido ao alto custo em potência e a falta de um mecanismo para se recuperar erros. Apesar de algumas técnicas existentes reduzirem o overhead de potência e área, essas incorrem em alta degradação de desempenho e muitas vezes assumem um modelo de falhas que não é factível. Essa tese introduz a Pilha de HW/SW Transacional, ou simplesmente Pilha, para gerenciar de maneira eficiente as restrições de área, potência, cobertura de falhas e desempenho. A Pilha introduz uma nova estratégia de compilação que organiza os programas em Blocos Básicos Transacionais (BBT), juntamente com um novo processador, a Arquitetura de Blocos Básicos Transacionais (ABBT), a qual provê detecção e recuperação de erros de grão fino e determinística ao usar o BBT como um contâiner de erros e como unidade de checkpointing. Duas soluções para prover a semântica de execução do BBT em hardware são propostas, uma baseada em software e a outra em hardware. A área, potência, desempenho e cobertura de falhas foram avaliadas através do modelo de hardware do ABBT. A Pilha provê uma cobertura de falhas de 99,35%, com overhead de 2,05 em potência e 2,65 de área. A Pilha apresenta overhead de desempenho de 1,33 e 1,54, dependento do modelo de hardware usado para suportar a semântica de execução do BBT. / Fault tolerance implementation in embedded systems is challenging because the physical constraints of area occupation, power dissipation, and energy consumption of these systems. The need for optimizing these three physical constraints while doing computation within the available performance goals and real-time deadlines creates a conundrum that is hard to solve. Classical fault tolerance solutions such as triple and dual modular redundancy are not feasible due to their high power overhead or lack of efficient and deterministic error recovery. Existing techniques, although some of them reduce the power and area overhead, incur heavy perfor- mance penalties and most of the time do not assume a feasible fault model. This dissertation introduces the Transactional HW/SW Stack, or simply Stack, to effi- ciently manage the area, power, fault coverage, and performance conundrum. The Stack introduces a new compilation strategy that assembles programs into Transac- tional Basic Blocks, together with a novel microprocessor, the TransactiOnal Basic Block Architecture (ToBBA), which provides fine-grained error detection and deter- ministic error rollback and elimination using the Transactional Basic Blocks (TBBs) both as a container for errors and as a small unit of data checkpointing. Two so- lutions to sustain the TBB semantics in hardware are introduced: software- and hardware-based. Stack’s area, power, performance, and coverage were evaluated using ToBBA’s hardware implementation model. The Stack attains an error correc- tion coverage of 99.35% with 2.05 power overhead within an area overhead of 2.65. The Stack also presents a performance overhead of 1.33 or 1.54, depending on the hardware model adopted to support the TBB.
25

The transactional HW/SW stack for fault tolerant embedded computing / Pilha HW/SW transacional para computacao embarcada tolerante a falhas

Ferreira, Ronaldo Rodrigues January 2015 (has links)
O desafio de implementar tolerância a falhas em sistemas embarcados advém das restrições físicas de ocupação de área, dissipação de potência e consumo de energia desses sistemas. A necessidade de otimizar essas três restrições de projeto concomitante à computação dentro dos requisitos de desempenho e de tempo-real cria um problema difícil de ser resolvido. Soluções clássicas de tolerância a falhas tais como redundância modular dupla e tripla não são factíveis devido ao alto custo em potência e a falta de um mecanismo para se recuperar erros. Apesar de algumas técnicas existentes reduzirem o overhead de potência e área, essas incorrem em alta degradação de desempenho e muitas vezes assumem um modelo de falhas que não é factível. Essa tese introduz a Pilha de HW/SW Transacional, ou simplesmente Pilha, para gerenciar de maneira eficiente as restrições de área, potência, cobertura de falhas e desempenho. A Pilha introduz uma nova estratégia de compilação que organiza os programas em Blocos Básicos Transacionais (BBT), juntamente com um novo processador, a Arquitetura de Blocos Básicos Transacionais (ABBT), a qual provê detecção e recuperação de erros de grão fino e determinística ao usar o BBT como um contâiner de erros e como unidade de checkpointing. Duas soluções para prover a semântica de execução do BBT em hardware são propostas, uma baseada em software e a outra em hardware. A área, potência, desempenho e cobertura de falhas foram avaliadas através do modelo de hardware do ABBT. A Pilha provê uma cobertura de falhas de 99,35%, com overhead de 2,05 em potência e 2,65 de área. A Pilha apresenta overhead de desempenho de 1,33 e 1,54, dependento do modelo de hardware usado para suportar a semântica de execução do BBT. / Fault tolerance implementation in embedded systems is challenging because the physical constraints of area occupation, power dissipation, and energy consumption of these systems. The need for optimizing these three physical constraints while doing computation within the available performance goals and real-time deadlines creates a conundrum that is hard to solve. Classical fault tolerance solutions such as triple and dual modular redundancy are not feasible due to their high power overhead or lack of efficient and deterministic error recovery. Existing techniques, although some of them reduce the power and area overhead, incur heavy perfor- mance penalties and most of the time do not assume a feasible fault model. This dissertation introduces the Transactional HW/SW Stack, or simply Stack, to effi- ciently manage the area, power, fault coverage, and performance conundrum. The Stack introduces a new compilation strategy that assembles programs into Transac- tional Basic Blocks, together with a novel microprocessor, the TransactiOnal Basic Block Architecture (ToBBA), which provides fine-grained error detection and deter- ministic error rollback and elimination using the Transactional Basic Blocks (TBBs) both as a container for errors and as a small unit of data checkpointing. Two so- lutions to sustain the TBB semantics in hardware are introduced: software- and hardware-based. Stack’s area, power, performance, and coverage were evaluated using ToBBA’s hardware implementation model. The Stack attains an error correc- tion coverage of 99.35% with 2.05 power overhead within an area overhead of 2.65. The Stack also presents a performance overhead of 1.33 or 1.54, depending on the hardware model adopted to support the TBB.
26

The Mechanics and Fixed Operations of Human Experience

Di Netta, James Dominick 01 January 2016 (has links)
This paper will use the natural laws of the universe and amassed evidence to support a dynamic systems theory approach to explain the mechanics and fixed operations of the human experience taking place inside a causally determined universe without the possibility of free will. By reductionary methods, the universe and all its’ contents, including human agents, will be exemplified as complex dynamic systems. In so doing, the human experience is reduced to being comprised of information acting and reacting with other information existing in the universe, specifically ideas. Allowing ideas to take on a physical manifestation shows how the feedback of information directly results in the rise of human consciousness and the sensation of control and volition over actions. Thus, the methods and philosophies used in this paper will set out to rebut metaphysical libertarian views asserting alternative possibilities by way of Rollback Arguments and two other libertarian arguments raised by Alfred R. Mele. This paper aims to provide a description and deeper appreciation for the mechanics and fixed operations of the human experience in a universe where free will is nonexistent.

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