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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
41

Teenager's doing history out-of-school: An intrinsic case study of situated learning in history.

Johnston, Glenn T. 05 1900 (has links)
This intrinsic case study documents a community-based history expedition implemented as a project-based, voluntary, out-of-school history activity. The expedition's development was informed by the National Education Association's concept of the intensive study of history, its structure by the history seminary, and its spirit by Webb's account of seminar as history expedition. Specific study objectives included documentation of the planning, implementation, operation, and outcomes of the expedition, as well as the viability of the history expedition as a vehicle for engaging teenagers in the practice of history. Finally, the study examined whether a history expedition might serve as a curriculum of identity. Constructivist philosophy and situated learning theory grounded the analysis and interpretation of the study. Undertaken in North Central Texas, the study followed the experiences of six teenagers engaged as historians who were given one year to research and write a historical monograph. The monograph concerned the last horse cavalry regiment deployed overseas as a mounted combat unit by the U.S. Army during World War II. The study yielded qualitative data in the form of researcher observations, participant interviews, artifacts of participant writing, and participant speeches. In addition, the study includes evaluations of the historical monograph by subject matter experts. The data indicate that participants and audience describe the history expedition as a highly motivational experience which empowered participants to think critically, write historically, and create an original product valuable to the regiment's veterans, the veterans' families, the State of Texas, and military historians. The study supports the contention of the National Education Association that the intensive study of history can be beneficial both to expedition participants and to their community. The assertion that engaging teenagers as researchers within a discipline serves as a curriculum of identity was supported in the study as well. The study underscored the importance of oral history as a gateway for learning about modern history.
42

Collaborative learning among high school students in an alternative styles strings ensemble

Doke, David Reed 23 April 2020 (has links)
Traditional teaching and learning structures in large music ensembles (e.g., orchestra) place the teacher as the leader and sole dispenser of knowledge with the students as passive learners (e.g., Allsup, 2003; Hendricks, 2018; Rogoff, 1994). However, research indicates that students can play an active role in the learning that occurs in school music ensembles. Alternative style string ensembles, which often involve informal learning, are ideal musical settings for the development of a student-centered, collaborative learning environment. The purpose of this study was to explore how high school string students collaborated with each other as they learned alternative music styles music in an after-school fiddle group. Communities of practice (Lave & Wenger, 1991) served as the theoretical framework for this investigation in which I explored student participants’ perspectives, experiences, and interactions as they learned new alternative styles music. During the course of this study I also explored the changing learning roles of the participants and the role of the teacher as facilitator during the learning process. The following research questions guided this study: (1) What various roles did the students undertake in their community of practice? (2) How did the participants move toward legitimate participation as they collaborated with each other in alternative styles of music? (3) How did the teacher serve as facilitator of this community of practice? Data were collected via observations and by way of semi-structured interviews of the participants and their teacher. I used a system of coding to identify important components of learning, what the participants learned, and their movement through the community of learning. From these codes, I identified the following themes: teaching and learning aurally, collaborative learning, changing learning roles of students and the teacher, transfer of participation, leadership and sharing knowledge, student centered learning, enjoyment of playing with others, confidence, perseverance, and students gaining a deeper interest and understanding of the music. These themes served as the basis for presenting the findings for the reader. Findings from this study may inform secondary school string teachers in developing strategies for incorporating alternative styles and collaborative learning environments into their own string curricula. Findings may also provide insights with helping teachers in developing and refining student-centered collaborative learning settings and alternative styles.
43

Malaria education in the Foundation Phase Life Skills curriculum

Adebanji, Opeyemi Temilola January 2017 (has links)
Malaria is a major health dilemma with over 90% deaths occurring in Africa, south of the Sahara (WHO, 2003). Malaria has become endemic in South Africa, especially in the northeastern areas of three provinces, namely KwazuluNatal (KZN), Limpopo and Mpumalanga. The vulnerability of the infection is high during the summer rainy season between the months of September and May (Morris et al., 2013). ). An important case for consideration is the impact of malaria on the health of learners within these endemic areas. The study explored the possibility of promoting awareness of malaria education through the Life Skills curriculum in the Foundation Phase. The study applied Social Cognitive Theory (SCT) (Bandura, 1977) and the theory of Situated Cognition (Brown, Collins & Duguid, 1989) in an attempt to explain the link between curriculum and malaria health education. The study uses two qualitative customs of inquiry, namely narrative inquiry and case study approaches. The research sites were two primary schools in the Hamakuya area of the Vhembe district that were purposefully selected. The participants were 21 learners in the Foundation Phase from the abovementioned two schools, ten parents and seven Foundation Phase teachers. Data were collected by means of semistructured interviews and documents analysis. The data were analysed through thematic analysis (Braun & Clarke, 2006). The study results revealed that teachers did not demonstrate holistic knowledge to embrace the entirety of the content they need to teach the children in the Foundation Phase about malaria. The study highlights that malaria incorporation into the Life Skills curriculum in the Foundation Phase may become may successfully bridge the malaria knowledge gap. The need for a health curriculum that integrates curriculum elements (such as planning, enacting and assessing learning outcomes) was revealed. This is necessary to entrench Foundation Phase learners with desired learning outcomes. / Thesis (PhD)--University of Pretoria, 2017. / Early Childhood Education / PhD / Unrestricted
44

PREDICTORS OF KNOWLEDGE SHARING AMONG CIVIL SERVICE EMPLOYEES IN A COMMUNITY OF PRACTICE

Titi Amayah, Angela 01 December 2010 (has links) (PDF)
There is a lack of understanding of the factors that determine one's motivation to share knowledge within a public sector community of practice. Additionally, the impact of knowledge sharing in communities of practice on the work performance of members remains under-investigated. The purpose of this study was first to investigate how motivational factors, enablers and barriers influence knowledge sharing within a community of practice in a public organization and, second, to examine how community of practice members' work performance is associated with knowledge sharing. Findings are as follow. First, all three motivating factors considered in the study, community related considerations, normative considerations, and personal benefits, were found to have a unique contribution to the variance in knowledge sharing. Second, results showed that three enablers have a significant main effect on knowledge sharing: social interaction, reward, and support. Third, two of the four barriers, degree of courage and degree of empathy, which measured organizational culture, were found to have a significant main effect on knowledge sharing. Fourth, the interaction of normative consideration with social interaction, personal benefit with support, and normative considerations with courage had a moderating effect on the relationship between motivating factors and knowledge sharing. Fifth, there was a moderate positive correlation between knowledge sharing and work performance. Trust and reward were not significant predictors of one's willingness to share knowledge in a community of practice
45

New immigrant children’s complicated becomings: a multi-sited ethnography in a Taiwanese diasporic space

Peng, Ping-chuan 16 July 2007 (has links)
No description available.
46

Noun phrase generation for situated dialogs

Stoia, Laura Cristina 10 December 2007 (has links)
No description available.
47

Sense of Community of Practice in Online Education: A Case Study of an MBA Program

Kapanjie, Darin January 2011 (has links)
Situated cognition and engagement in a community of practice in online education has been difficult to attain through the information and communication technologies deployed throughout higher education. Effective real-time collaboration is a key component to the development of a community of practice and what has been missing in online business education. This study examined the integration of web conferencing tools and discussion boards to determine whether a community of practice formed in the Fox Online MBA program at Temple University. The investigation examined 13 students' interactions throughout a compressed five-week online marketing course delivered primarily through WebEx and Blackboard. Results show that the students were consistently actively engaged in the course throughout the real-time classes as well as the discussion board. Further, students' active participation focused primarily on how the course content related to personal and professional experiences. Evidence suggests that the students developed strong social bonds and a community of practice was present. / CITE/Mathematics and Science Education
48

A Mixed Methods Study of On-Farm Apprenticeship Learning in Virginia

MacAuley, Lorien Eleanora 30 October 2014 (has links)
The average age of principal farm operators rose from 50.3 years in 1978, to 57.1 years in 2007, as farmers retire and new farmers do not enter farming (NASS, 2013).With declining numbers of entrants into farming, agricultural educators and service providers must better understand strategies for effectively preparing beginning farmers. On-farm apprenticeships in the U.S. show promise as a means to prepare farmers and are increasing in number (Niewolny and Lillard, 2010). Lave (1988) writes 'knowledge-in-practice, constituted in the settings of practice, is the locus of the most powerful knowledgeability of people in the lived-in world' (p. 14). Thus, farming, as a complex set of interwoven skills, is best learned in situ, as situated learning. On-farm apprenticeships therefore may allow learners to construct knowledge in context, and build identities as farmers. In this thesis, I share findings from a mixed methods study that explored what kinds of on-farm apprenticeships are available, and to whom; and important educational practices, structures, and institutions that support on-farm apprenticeship learning. This study comprises data from a survey (N=45) of Virginia farmers who host apprentices, and interviews (N=12) with farmers and on-farm apprentices. Findings describe who undertakes on-farm apprenticeships, and suggest that apprentices develop expert identities through situated learning with farmers. Findings describe how farmers participate as educators, and how farms function as sites of situated learning. This study also found that on-farm apprenticeships are embedded within alternative food movements, with social reproduction potentially occurring. I also explore broader implications for preparing beginning farmers. / Master of Science in Life Sciences
49

Kroppen i film & animation

Helland, Emma, Almroos, Mimmie January 2017 (has links)
Abstrakt Detta är ett arbete med fokus på kroppen, kroppen i vår verkliga värld. Hur kroppen rör sig i förhållande till hur den ser ut och hur kroppen rör sig i film och animation. Undersökningen syftar till att närmare se hur större företag har använt sig av kroppen i skapande av animationer och filmer. Undersökningen visar jämförelsen mellan hur företag har använt sig av kroppen för att skapa känslor och uttryck samt hur de använt sig av rörelser. Med hjälp av detta skapas det en gestaltning bestående av animationer och filmat material där kroppen är i fokus. Begrepp som matter matters (Barad. 2007) och mimesis (Olofsson. Olsson. Sörbom. u.å) hjälper oss att urskilja vilka små detaljer som gör skillnad och som har betydelse för att efterlikna det som ögat ser av kroppen i verkliga livet. Olika metoder för analys används för att analysera och granska filmer för att ta reda på hur skaparna använt sig av kroppen för att sedan föra det vidare i gestaltandet. Vid redigering har man använt metoder för att jämföra animationer genom att placera dem på eller bredvid varandra. Begreppen har hjälpts åt att skapa det vi skapat och deras betydelse av helheten. En avslutande del som diskuterar och sammanfattar vad undersökningen kommit fram till och vad gestaltningen blivit. Vad forskningen har betytt under undersökningen och vad som har använts och inte använts. Nyckelord: Accountability, mimesis, situated kunskap, matter matters. / Abstract This is a work with focus on the body, the body in our reality and how it moves compared to how it looks and moves in animation and film. An examination which have been done, focusing on bigger companies and how they have used the body in their animations and films. It also compares these companies and how they used the body to create feelings, expressions and how they have used movement. This will lead to a design with the body in focus consisting of some animations and video clips. Words like matter matters (Barad. 2007) and mimesis (Olofsson. Olsson. Sörbom. u.å) to see what details that make a difference, importance and to mimic what the eye sees of the body in reality. With help of using analysing methods to review films to see what the creators used of the body to later on use it to advantage in our own design. With some help from methods that tries out and compare animations and filmed materials, putting them together, beside each other and on top on each other. How words have helped us to create what we have created and their meaning of it all. An ending part that discuss and summarize what the examination have come to and what the design turned into. What the research meant during the examination and what has been used and not been used. Keywords: Accountability, mimesis, situated knowledge, matter matters.
50

Situated Gaming: The story of the past, present and future in women's digital game world.

Anad, Donya, Gong, Haojue January 2018 (has links)
In this bachelor thesis we research and discuss a theme that has been the focus for many feminist figures and groups in both older and recent content where they clash together in an effort to find a solution to a problem that has been plaguing our society. The problem being; a lack in diversity inside Game development companies and creation, thus our question becomes; how can We include or encourage more women to enter the digital world and participate in programming and game making. The methods that has been chosen for this thesis range from Critical Design: to design and create a unique game of our own, Interviews: to question women from different backgrounds and ages to find out what they want/wish for regarding games, to Kanban: where we use it to get our project together. All while linking this entire thesis to Situated Knowledge concept where we dive in deeper to what it means in the discussion part and how in our results we discoverer a way that we individually can use to change the gaming industry and its involvement. / I det här kandidatarbetet undersökes det ett problem som har varit centrum för många feministiska figurer och grupper i båda äldre och senaste innehåll där man har försökt på flera år och sätt att hitta lösning till; vilket är brist på mångfald inom spelutvecklingsföretag och skapandet, särskild när det gäller kvinnor. Då vår fråga blev; hur kan vi inkludera eller uppmuntra fler kvinnor att komma in i den digitala världen och delta i programmering samt spelframställning. Metoderna som har valts för denna avhandling sträcker sig från Critical Design: Att utforma och skapa ett unikt spel med hjälp av konceptet. Intervjuer: Fråga kvinnor från olika bakgrunder och åldrar för att ta reda på vad de vill / önskar med avseende på spel, till Kanban: där vi använder det här projektmetoden för att få vårt projekt ihop. Samtidigt kopplas hela arbetet till Situated-knowledge konceptet där vi fördjupar oss i om vad det betyder i diskussionsdelen med sambandet av resultat där upptäcker vi en väg/ potentiell lösning som kan användas enskild för att förändra spelbranschen.

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