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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
181

An Examination of Environmental Collective Identity Development Across Three Life-stages: The Contribution of Social Public Experiences at Zoos

Fraser, John Robert 30 June 2009 (has links)
No description available.
182

Laboratories, Lyceums, Lords: The National Zoological Park and the Transformation of Humanism in Nineteenth-Century America

Vandersommers, Daniel A. 12 November 2014 (has links)
No description available.
183

Ambassador Animal Welfare: Using Behavioral and Physiological Indicators to Assess the Well-Being of Animals Used for Education Programs in Zoos.

Baird, Bonnie Ann, Baird 31 May 2018 (has links)
No description available.
184

Orangutan health and behavior: Implications for nutrition in captivity

Hamilla, Rachel A., Hamilla 07 May 2018 (has links)
No description available.
185

Zoo exhibit design: the influence of animal visibility on visitor experience

Plaatsman, Michelle 09 September 2008 (has links)
Naturalistic exhibits have become popular among zoo designers as well as zoo visitors. However, one problem associated with naturalistic exhibits is that many times visitors cannot see the animals. The primary purpose of this study was to examine the effect of this lack of visibility on visitor experience. Other goals of this study were 1) to theorize the relationship between visitor experience and exhibit design, 2) to present the implications of this study on current practices in zoo exhibit design, and 3) to provide a series of design recommendations which will enhance current design practices. The results of this study suggest that there is a significant relationship between animal visibility and visitor experience. Most importantly, the results indicate that animal visibility can significantly influence how visitors use the interpretive materials associated with the exhibits. These results are important because a primary zoo objective is visitor education through sign readership. The most valuable contributions made by this study are 1) the theory proposed in this thesis which provides designers a stronger theoretical foundation from which to begin the design of zoo exhibits, 2) the findings provide additional empirical data in identifying qualities of exhibits which stimulate visitors to read, and 3) the findings provide researchers additional evidence concerning what factors of an exhibit are most significant in influencing visitor attitudes. / Master of Landscape Architecture
186

Dominance relationships and Daily activity in the Spotted hyenas (Crocuta crocuta) at the Zoo of Borås

Stade, Isabelle January 2024 (has links)
The Spotted hyena (Crocuta crocuta) is a gregarious carnivore known for its strictly structured hierarchical rank relationships. At the zoo of Borås a clan, consisting out of two Spotted hyenas, are participating in an ex-situ program. In order to successfully enact conservational work, within zoos, sustainable management of zoo populations is of importance, and the behavioral aspect is vital in enabling welfare. In this study, I observed social interactions and activity in the Spotted hyenas at the zoo of Borås, for ten continuous days. The study aimed to investigate the dominance relationship and daily activity of the individuals. Furthermore, if this correlates with concentrations of testosterone. I performed two different observational studies, one focusing on social and agonistic behaviors, and the other on general behaviors. A third method, blood sampling, was intended to be performed but due to non-optimal conditions it was not executed. The results implied that the two individuals were highly nocturnal, with activity peaks to be observed during the first half of the night and at dawn. The individuals spent the majority of the time, 60.6%, resting which signifies that they are active during shorter periods. They were highly social with each other, but force measurements and aggressive displays did occur, mainly during the night. Sansa was the one taking initiative in conflicts, which suggests attempts in dominating Arya. Further, this indicates that the activity and dynamic of the individuals resembles that of a wild population, along with corresponding with previously performed studies and behavioral descriptions.
187

En captivité: politiques humaines et vies animales dans les jardins zoologiques du XIXe siècle à nos jours :ménagerie du Jardin des Plantes, Zoos de Londres et Anvers / In captivity: human policies and animal lives in zoological gardens from the nineteenth century to the present time :Jardin des Plantes Menagerie, London Zoo, Antwerp Zoo

Pouillard, Violette 03 March 2015 (has links)
Suivant les récents développements historiographiques dans le champ de l’histoire des animaux, cette thèse aborde l’histoire des jardins zoologiques du côté des bêtes elles-mêmes. Elle examine donc non seulement les politiques humaines de gestion des animaux de zoo, mais aussi leurs influences sur les corps et les comportements des animaux, et leurs évolutions mutuelles. <p>L’examen débute à la fondation du jardin zoologique, c’est-à-dire au moment de la création de la ménagerie parisienne du Jardin des Plantes en 1793, et se centre, outre sur cette institution originelle, sur le jardin zoologique de Londres, créé en 1828, et celui d’Anvers, fondé en 1843. <p>Pour écrire l’histoire des animaux de zoo, la thèse mobilise une méthodologie qui mêle des indicateurs descriptifs – témoignages sur les corps et comportements animaux, sur les infrastructures de captivité, sur les soins et l’alimentation dont bénéficient les bêtes, – et quantitatifs – étude sérielle sur la longue durée des entrées et sorties d’animaux ainsi que des longévités des primates et des grands félins. L’évolution de ces différents indices est examinée au sein d’un cadre chronologique régi par les politiques des gestionnaires de zoos. Ainsi, après une première partie débutant à la fondation des institutions étudiées, une seconde s’ouvre au début du XXe siècle, alors que le marchand allemand Carl Hagenbeck ouvre en 1907 un zoo privé à Stellingen, près de Hambourg, qui popularise un nouveau type de présentation des bêtes, par lequel celles-ci sont exposées durant la journée en plein air et séparées du public par des fossés. Enfin, une troisième partie s’amorce à partir des années 1950, lorsque les zoos s’attellent à la mise en œuvre d’une nouvelle fonction, celle de protection des espèces ex situ, s’ajoutant aux trois autres traditionnellement endossées (récréative, éducative, scientifique).<p>L’examen des vies des bêtes sous l’influence des politiques humaines aboutit à élaborer une nouvelle chronologie des zoos, qui distingue un long XIXe siècle, dévoreur de vies animales ;une seconde phase, hygiéniste, à partir de l’entre-deux-guerres, caractérisée par les volontés des gestionnaires de rationaliser les conditions de captivité, mais dont les incidences sur les vies animales sont toutefois réduites ;enfin une troisième, attentive aux animaux, du milieu des années 1970 à nos jours, qui permet la naissance d’une nouvelle économie animale des zoos, qui voit l’atténuation des ponctions en milieu naturel pour la plupart des taxons (spécifiquement les mammifères et les oiseaux).<p>Ce faisant, l’étude met aussi en évidence, à rebours des discours finalistes de l’historiographie officielle, des permanences, immanentes à la captivité des animaux dans le contexte des zoos. Il s’agit d’une part de l’expression par les bêtes de comportements anormaux dans des proportions qui dépassent le niveau anecdotique ;il s’agit d’autre part de l’approvisionnement en milieu naturel, qui, bien qu’en déclin dans le contexte du bouleversement de l’économie animale, persiste jusqu’à nos jours en nombre important pour les taxons moins considérés, soit les poissons et les invertébrés, et se réincarne en de nouveaux avatars pour les autres (ponctions dans le cadre des programmes de protection, captures scientifiques, )./<p><p>Following in the footsteps of recent developments in the French historiography, this dissertation aims at balancing the attention given to humans and animals. The research therefore focuses on human policies concerning the management of animals kept in zoological gardens, as well as on their consequences on the bodies and behaviors of animals, and on mutual influences between humans and animals.<p>The study begins with the birth of the zoological garden, i.e. the creation of the Jardin des Plantes Menagerie in 1793, and focuses on this institution as well as on the London Zoo, created in 1828, and the Antwerp Zoo (1843). <p>In order to write the history of zoo animals, the method uses both descriptive indicators – testimonies on animals bodies and behaviors, on captive environments, on animal cares, handling and food, – and quantitative indicators – long-term study of the arrivals and departures, births and deaths of animals and of the longevity of Primates and Pantherinae in captivity. The evolution of these indicators takes place in a chronological framework based on the policies designed to manage zoo animals. The first part begins with the foundation of the zoological gardens. The second one starts at the beginning of the 20th century, when German dealer Carl Hagenbeck opened a zoo in Stellingen, near Hamburg (1907) which popularized a new way to display the animals, in open-air enclosures separated from the public by ditches. The third part starts in the 1950’s, when zoos implemented a new function, one of ex situ conservation, in addition to their other traditional recreative, educative and scientific missions.<p>This study of animal lives under human influence results in a new chronology of zoological gardens, discerning a long 19th century, that consumed animal lives, a second phase, hygienist, from the interwar period, marked by the managers’ willingness to rationalize the conditions of captivity, without much influence on animals lives and longevity, and a third one, from the mid-1970’s to the present time, characterized by increased attention to zoo animals and their well-being, allowing the birth of a new animal economy of zoological gardens, by which in situ captures decline for most taxa (specifically mammals and birds).<p>The dissertation also shows, in opposition with the finalist discourses of the official historiography, somes continuities, immanent to animal captivity in the context of zoological gardens. Abnormal behaviors in animals especially appear in proportions exceeding the anecdotal level. Another important phenomenon pointing to continuities is the collecting in the wild which, although it declined at the same rhythm that the new animal economy developed, has persisted to this day, profusely for the least considered taxa (fishes and invertebrates), and resurfacing in new iterations for mammals, birds, reptiles and amphibians (capture for purposes of conservation, for scientific collecting, ). / Doctorat en Histoire, art et archéologie / info:eu-repo/semantics/nonPublished
188

ZOO stavby - architektektura jako okno do přírody Pavilony ekosystémů / ZOO Buildings - Architecture like a Window into the Nature

Boháč, Ivo January 2014 (has links)
Today’s ZOO is varied mosaic of buildings and elements in the whole typological scale. Czech republic is country with affluent history and proceeded structure today‘s zoological gardens and parcs. But comprehensive draft view of solue problems is missing. This thesis has next basic objectives: Carry out value historical development of coexistence man and animals, constructions of ZOO gardens and today’s condition. a) apply systematical categorization of ZOO buildings with accent for complex expositions of ecosystems pavilions. b) analyse basic today’s principles of design ZOO buildings with a view to pavilions of ecosystems. c) produce comprehensive document like data for architectural practice and for education of new architect – specialist. This paper will serve for education too. That is why presentation of describe principles on the real example from own practice and on the school designs from my classes is attach. The basic task, which follow from objective of the thesis, is definition of principles for design of ecosystems pavilions, like top representative of ZOO exposition buildings. It is definition of basic character, description of general and specific principles above all.
189

Analysis of Fingerprint Recognition Performance on Infants

Samuel J Reiff (9183044) 29 July 2020 (has links)
<p>In this study, any change in fingerprint performance, image quality and minutiae count for infants in three different age groups was evaluated (0-6, 7-12, and >12 months). This was done to determine whether there is a difference in performance between infant age groups for a fingerprint recognition system.</p> <p>The purpose of this research was to determine whether there is a difference in infant fingerprint performance and image quality metrics, between three different age groups (0-6, 7-12, and >12 months old), using the same optical sensor? The data used for this secondary analysis was collected as part of a longitudinal multimodal infant study, using the Digital Persona U.are.U 4500. DET curves, zoo analysis, and image quality metrics were used to evaluate performance and quality factored by infant age group.</p><p>This study found that there was a difference in image quality and minutiae count, genuine and impostor match scores, and performance error rates (EER) between the three age groups. Therefore, quality and performance were dependent on age. While there was a difference in performance between age groups, there was generally stability for subjects who overlapped between multiple age groups. Difference in performance was most likely due to the difference in physical characteristics between subjects in each age group, rather than individual instability. The results showed that it could potentially be feasible to use fingerprint recognition for children over the age of 12 months.</p>
190

Virtual reality therapy for Alzheimer’s disease with speech instruction and real-time neurofeedback system

Ai, Yan 05 1900 (has links)
La maladie d'Alzheimer (MA) est une maladie cérébrale dégénérative qui entraîne une perte progressive de la mémoire, un déclin cognitif et une détérioration graduelle de la capacité d'une personne à faire face à la complexité et à l'exigence des tâches quotidiennes nécessaires pour vivre en autonomie dans notre société actuelle. Les traitements pharmacologiques actuels peuvent ralentir le processus de dégradation attribué à la maladie, mais ces traitements peuvent également provoquer certains effets secondaires indésirables. L'un des traitements non pharmacologiques qui peut soulager efficacement les symptômes est la thérapie assistée par l'animal (T.A.A.). Mais en raison de certaines limitations telles que le prix des animaux et des problèmes d'hygiène, des animaux virtuels sont utilisés dans ce domaine. Cependant, les animaux virtuels animés, la qualité d'image approximative et le mode d'interaction unidirectionnel des animaux qui attendent passivement les instructions de l’utilisateur, peuvent difficilement stimuler le retour émotionnel entre l'utilisateur et les animaux virtuels, ce qui affaiblit considérablement l'effet thérapeutique. Cette étude vise à explorer l'efficacité de l'utilisation d'animaux virtuels à la place d’animaux vivants et leur impact sur la réduction des émotions négatives chez le patient. Cet objectif a été gardé à l'esprit lors de la conception du projet Zoo Therapy, qui présente un environnement immersif d'animaux virtuels en 3D, où l'impact sur l'émotion du patient est mesuré en temps réel par électroencéphalographie (EEG). Les objets statiques et les animaux virtuels de Zoo Therapy sont tous présentés à l'aide de modèles 3D réels. Les mouvements des animaux, les sons et les systèmes de repérage spécialement développés prennent en charge le comportement interactif simulé des animaux virtuels. De plus, pour que l'expérience d'interaction de l'utilisateur soit plus réelle, Zoo Therapy propose un mécanisme de communication novateur qui met en œuvre une interaction bidirectionnelle homme-machine soutenue par 3 méthodes d'interaction : le menu sur les panneaux, les instructions vocales et le Neurofeedback. La manière la plus directe d'interagir avec l'environnement de réalité virtuelle (RV) est le menu sur les panneaux, c'est-à-dire une interaction en cliquant sur les boutons des panneaux par le contrôleur de RV. Cependant, il était difficile pour certains utilisateurs ayant la MA d'utiliser le contrôleur de RV. Pour accommoder ceux qui ne sont pas bien adaptés ou compatibles avec le contrôleur de RV, un système d'instructions vocales peut être utilisé comme interface. Ce système a été reçu positivement par les 5 participants qui l'ont essayé. Même si l'utilisateur choisit de ne pas interagir activement avec l'animal virtuel dans les deux méthodes ci-dessus, le système de Neurofeedback guidera l'animal pour qu'il interagisse activement avec l'utilisateur en fonction des émotions de ce dernier. Le système de Neurofeedback classique utilise un système de règles pour donner des instructions. Les limites de cette méthode sont la rigidité et l'impossibilité de prendre en compte la relation entre les différentes émotions du participant. Pour résoudre ces problèmes, ce mémoire présente une méthode basée sur l'apprentissage par renforcement (AR) qui donne des instructions à différentes personnes en fonction des différentes émotions. Dans l'expérience de simulation des données émotionnelles synthétiques de la MD, la méthode basée sur l’AR est plus sensible aux changements émotionnels que la méthode basée sur les règles et peut apprendre automatiquement des règles potentielles pour maximiser les émotions positives de l'utilisateur. En raison de l'épidémie de Covid-19, nous n'avons pas été en mesure de mener des expériences à grande échelle. Cependant, un projet de suivi a combiné la thérapie de RV Zoo avec la reconnaissance des gestes et a prouvé son efficacité en évaluant les valeurs d'émotion EEG des participants. / Alzheimer’s disease (AD) is a degenerative brain disease that causes progressive memory loss, cognitive decline, and gradually impairs one’s ability to cope with the complexity and requirement of the daily routine tasks necessary to live in autonomy in our current society. Actual pharmacological treatments can slow down the degradation process attributed to the disease, but such treatments may also cause some undesirable side effects. One of the non-pharmacological treatments that can effectively relieve symptoms is animal-assisted treatment (AAT). But due to some limitations such as animal cost and hygiene issues, virtual animals are used in this field. However, the animated virtual animals, the rough picture quality presentation, and the one-direction interaction mode of animals passively waiting for the user's instructions can hardly stimulate the emotional feedback background between the user and the virtual animals, which greatly weakens the therapeutic effect. This study aims to explore the effectiveness of using virtual animals in place of their living counterpart and their impact on the reduction of negative emotions in the patient. This approach has been implemented in the Zoo Therapy project, which presents an immersive 3D virtual reality animal environment, where the impact on the patient’s emotion is measured in real-time by using electroencephalography (EEG). The static objects and virtual animals in Zoo Therapy are all presented using real 3D models. The specially developed animal movements, sounds, and pathfinding systems support the simulated interactive behavior of virtual animals. In addition, for the user's interaction experience to be more real, the innovation of this approach is also in its communication mechanism as it implements a bidirectional human-computer interaction supported by 3 interaction methods: Menu panel, Speech instruction, and Neurofeedback. The most straightforward way to interact with the VR environment is through Menu panel, i.e., interaction by clicking buttons on panels by the VR controller. However, it was difficult for some AD users to use the VR controller. To accommodate those who are not well suited or compatible with VR controllers, a speech instruction system can be used as an interface, which was received positively by the 5 participants who tried it. Even if the user chooses not to actively interact with the virtual animal in the above two methods, the Neurofeedback system will guide the animal to actively interact with the user according to the user's emotions. The mainstream Neurofeedback system has been using artificial rules to give instructions. The limitation of this method is inflexibility and cannot take into account the relationship between the various emotions of the participant. To solve these problems, this thesis presents a reinforcement learning (RL)-based method that gives instructions to different people based on multiple emotions accordingly. In the synthetic AD emotional data simulation experiment, the RL-based method is more sensitive to emotional changes than the rule-based method and can automatically learn potential rules to maximize the user's positive emotions. Due to the Covid-19 epidemic, we were unable to conduct large-scale experiments. However, a follow-up project combined VR Zoo Therapy with gesture recognition and proved the effectiveness by evaluating participant's EEG emotion values.

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