This study focuses on computer games in the subject of social science and aims to examine what view teachers and teacher students can have and how they can reason about computer games in social science, both as a theme and teaching method. Furthermore, the purpose will be to analyze the motives and factors underlying the choice of using computer in their teaching. To answer these questions, the study involves qualitative interviews as a method. I will first interview the teachers and the teacher students and then analyze the answers using previous research and different theories. The study shows that teachers and teacher students are positive about computer games in teaching and see the relevance, potentials, and benefits of its use. However, due to various factors, there is limited scope in teaching. The factors that inhibit the use of computer games are considered as: technical concerns, ignorance, lack of time, cost issues, discomfort, and priorities. Finally, more information, research, positive thoughts, and recommendations could increase the incidence and application of computer games in teaching.
Identifer | oai:union.ndltd.org:UPSALLA1/oai:DiVA.org:lnu-95584 |
Date | January 2020 |
Creators | Karlberg, Robin |
Publisher | Linnéuniversitetet, Institutionen för statsvetenskap (ST) |
Source Sets | DiVA Archive at Upsalla University |
Language | Swedish |
Detected Language | English |
Type | Student thesis, info:eu-repo/semantics/bachelorThesis, text |
Format | application/pdf |
Rights | info:eu-repo/semantics/openAccess |
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