This essay is based on a study that presents the result of interviews directed at women who are integrated in the gaming community. The purpose is to get clarification on the topic about how women experience gaming and if they are treated differently than men in the community. With the question “How do women experience the male dominated gaming world and how does it affect them?”, subordination, misogyny, male dominance and gender are keywords that can be identified within the targeted area. The theoretical framework has been based on Sylvia Walby's theoretical interpretation of patriarchy, Judith Butler’s performativity theory, and Eve, K Sedgwick’s theory about homosociality. The results show that women are worse treated in the gaming community than men. The women experience that they are subordinate men where her entry in the gaming world is considered to be deviant. The gaming world has patriarchal traits where the men through performative and homosocial behaviour reproduce and maintain these structures. The effects have been that the gaming world is now characterized by misogynistic premises where the man can get away with hate speech against women without consequences.
Identifer | oai:union.ndltd.org:UPSALLA1/oai:DiVA.org:hh-42411 |
Date | January 2020 |
Creators | Mehmeti, Denis, Radianu, Devin |
Publisher | Högskolan i Halmstad, Akademin för hälsa och välfärd, Högskolan i Halmstad, Akademin för hälsa och välfärd |
Source Sets | DiVA Archive at Upsalla University |
Language | Swedish |
Detected Language | English |
Type | Student thesis, info:eu-repo/semantics/bachelorThesis, text |
Format | application/pdf |
Rights | info:eu-repo/semantics/openAccess |
Page generated in 0.002 seconds