This study looks for the usage of ideology and the definition of freedom according to these in the video game Papers Please. To analyze this game a method has been constructed which uses the parts: playthrough, picture analysis and a text analysis. As the main tool for the analysis a theory based model will be used. This model breaks down the chosen ideologies: liberalism, socialism and fascism into the factors of agent, obstacle and goal to explain their definition of freedom. The study shows that the game Papers Please uses these ideologies in the gameplay, but in different ways. The definition of the ideologies that was based on the model used for the analyses was not fully used correctly in the game, and the ideologies in the game had a different definition of these. It also became very clear that the game had very much control over the player’s choice over which ideology to stick to, since the game could frequently punish the player for making the wrong choice. Lastly the game uses some of the chosen ideologies very more hiddenly in the game and it was later discovered that it was very dominated by fascist undertones even though the government in the game was describe as a communist state. Liberalism was used as a tool for showing the player how to combat these undertones of fascism. In the end the definition of freedom is up to the player to choose since it is defined by their actions in the game.
Identifer | oai:union.ndltd.org:UPSALLA1/oai:DiVA.org:hh-34212 |
Date | January 2017 |
Creators | Nordqvist, Adam |
Publisher | Högskolan i Halmstad, Akademin för lärande, humaniora och samhälle |
Source Sets | DiVA Archive at Upsalla University |
Language | Swedish |
Detected Language | English |
Type | Student thesis, info:eu-repo/semantics/bachelorThesis, text |
Format | application/pdf |
Rights | info:eu-repo/semantics/openAccess |
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