Return to search

Long, Long Time : An Examination of Identity and Status Connected to Scenography in the Tv-Series The Last of Us (2023) / : En undersökning av identitet och status kopplat till scenografi i tv-serien The Last of Us (2023)

This study examines cinematic storytelling by looking at screenshots from episode three of the tv-series The Last of Us (2023). The purpose is to illustrate how scenography in the chosen material can represent meaningful concepts about the main character's identity and statues. The study examines how scenography in the character Bill's home can be seen as identity markers based on Pierre Bourdieu's capital theory. The study further uses Petter Skult to contextualize the world and zombie genre in which the tv-series takes place. Through a qualitative visual analysis the screenshots are described and analyzed in relation to Bourdieu's ideas about economic and cultural capital. The results suggest that Bill's status has increased both in terms of economic and cultural capital in the context of a unraveling zombie apocalypse. Scenography in Bill’s home further suggests his contradictive identity as both tough survivalist and cultural connoisseur. His home in an idyllic small-town neighborhood further suggests his identity as a symbol for American patriotism. The result is lastly followed by a discussion about class and xenophobia. / This media production is a fictional marketing campaign for the city of Malmö which uses visual communication with the aim to encourage young people to send in citizen proposals.

Identiferoai:union.ndltd.org:UPSALLA1/oai:DiVA.org:mau-60741
Date January 2023
CreatorsJonsson, Anton
PublisherMalmö universitet, Institutionen för konst, kultur och kommunikation (K3)
Source SetsDiVA Archive at Upsalla University
LanguageEnglish
Detected LanguageEnglish
TypeStudent thesis, info:eu-repo/semantics/bachelorThesis, text
Formatapplication/pdf
Rightsinfo:eu-repo/semantics/openAccess

Page generated in 0.0017 seconds