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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
601

Naujos „kaspino” paradigmos Office 2007 vartotojo sąsajoje tyrimas / Investigation of the new “Ribbon” paradigm in Office 2007 user interface

Remeika, Igoris 24 September 2008 (has links)
Magistrinio darbo tema „Naujos „kaspino” paradigmos Office 2007 vartotojo sąsajoje tyrimas”. Pagrindinis darbo tikslas yra ištirti naująsias „kaspino” paradigmas Microsoft Office 2007 vartotojo sąsajoje. Darbą sudaro penkios dalys. Pirmojoje dalyje yra apžvelgiamos šiuolaikinės Microsoft Office vartotojo sąsajos ištakos. Antroji dalis skirta Office vartotojo sąsajos raidai. Čia apžvelgiama kaip keitėsi vartotojo sąsaja Office programose, kokie buvo priimami sprendimai vartotojo sąsajos efektyvumui užtikrinti bei naudojamumui didinti. Naujosios Office 2007 vartotojo sąsajos tyrimui yra skirta trečioji dalis, kurioje apžvelgiami nauji sąsajos elementai bei jų įtaka vartotojo darbui. Ketvirtojoje dalyje, konkrečių uždavinių pagalba, yra lyginamas Office 2003 bei Office 2007 vartotojo sąsajų efektyvumas. Darbe buvo tiriamas naujosios Office 2007 vartotojo sąsajos efektyvumas. Tyrime buvo lyginamas Microsoft Office 2003 bei Office 2007 vartotojo sąsajų efektyvumas bei siekiama išsiaiškinti, kuri vartotojo sąsaja yra efektyvesnė. Sąsajų tyrimo metu buvo atliekamos konkrečios užduotys: nukopijuoto teksto įterpimas (komanda Paste), pasirinkto žodžio paryškinimas (komanda Bold), lentelės įterpimas bei piešimas (Insert/Draw Table), grafiko įterpimas bei grafinės objektų apipavidalinimo galimybės. Tyrimo metu pagrindinis efektyvumo kriterijus buvo užduoties atlikimo laikas, kadangi esminis naujojo kaspino sąsajos naudojamumo principas yra galimybė vartotojui užduotį atlikti greičiau... [toliau žr. visą tekstą] / The topic of the master thesis is „Investigation of the new “Ribbon” paradigm in Office 2007 user interface”. The main goal is to explore new paradigm in Office 2007 user interface. The thesis consists of five main parts. The first part is a review of evolution of Microsoft Office user interface. The second part is dedicated to the development of Office user interface. It is aimed to overview the changes in user interface in the programmes of Office and decisions ever taken to ensure efficiency and increase usability. The research of the new Office 2007 user interface is provided in the third part of the paper, which also overviews new elements of the interface and discusses their influence to activities of users. With the help of the practical tasks, the fourth section of the thesis compares user interface efficiency of Office 2003 and Office 2007. Efficiency of the new Office 2007 user interface is being investigated in the paper. The efficiency of Microsoft 2003 and Office 2007 user interfaces was compared, and it was aimed to find out which interface is more efficient. While doing the research, certain tasks, such as copy-paste, bold, insert or draw table, and insert chart, were executed. The main criterion of efficiency was the time period spent for executing certain tasks as the main principle of usability of the new ribbon interface is its ability to proceed the commands quicker. The time of command fulfillment was counted in both (Office 2003 and Office 2007) user... [to full text]
602

Descriptive Study on the Use of Bimanual and Same-hand Multifinger Interaction on a Multitouch Display

Zerega Bravo, Rafael January 2013 (has links)
Multitouch technology allows the users to use both their hands and multiple fingers to manipulate digital content directly on the screen. This paper attempts to analyze the actual convenience of bimanual and multifinger manipulation on a multitouch display by conducting three observational experiments and studying how a group of volunteers use their hands and fingers when interacting with digital content on a touchscreen surface. In addition, the participants had to fill in a questionnaire where they give some additional insights on how they experienced the use of multitouch-based interface during the experiments. The results suggest that when participants were performing tasks in which they were instructed to manipulate the digital content as fast as they could, a high percentage of them resorted to the use of at least some level of bimanual manipulation of the digital content. However, when participants were told to perform the tasks calmly the big majority of participants decided to move the objects by using only one hand (unimanual). Same-hand multifinger manipulation was also used by a high percentage of participants when moving several objects simultaneously. Nevertheless, in all three experiments the most common way of moving objects across the screen was by dragging them one at a time (sequential move). Finally, in relation to the personal assessment made by the participants, a total of 70% feel that the possibility for engaging in bimanual interaction, that multitouch interface offers, is a clear benefit and advantage over traditional keyboard and mouse. However, 40% of the respondents feel that the use of mouse still is a more effective and natural form of interaction than multitouch technology.
603

Informationsdesign i tillståndsövervakning : En studie av ett bildskärmsbaserat användargränssnitt för tillståndsövervakning och tillståndsbaserat underhåll / Information design in condition monitoring : A study of a user interface for condition monitoring and condition based maintenance

Andersson, Carina January 2010 (has links)
This research concerns the information design and visual design of graphical user interfaces (GUI) in the condition monitoring and condition-based maintenance (CBM) of production equipment. It also concerns various communicative aspects of a GUI, which is used to monitor the condition of assets. It applies to one Swedish vendor and its intentions to design information. In addition, it applies to the interaction between the GUI and its individual visual elements, as well as the communication between the GUI and the users (in four Swedish paper mills). The research is performed as a single case study. Interviews and observations have been the main methods for data collection. Empirical data is analyzed with methods inferred to semiotics, rhetoric and narratology. Theories in information science and regarding remediation are used to interpret the user interface design. The key conclusion is that there are no less than five different forms of information, all important when determining the conditions of assets. These information forms include the words, images and shapes in the GUI, the machine components and peripherals equipment, the information that takes form when personnel communicate machine conditions, the personnel’s subjective associations, and the information forms that relate to the personnel's actions and interactions. Preventive technicians interpret the GUI-information individually and collectively in relation to these information forms, which influence their interpretation and understanding of the GUI information. Social media in the GUI makes it possible to represent essential information that takes form when employees communicate a machine’s condition. Photographs may represent information forms as a machine’s components, peripherals, and local environment change over time. Moreover, preventative technicians may use diagrams and photographs in the GUI to change attitudes among the personnel at the mills and convince them, for example, of a machine’s condition or the effectiveness of CBM as maintenance policy.
604

Teksto redaktorių sąsajų efektyvumo palyginimas vertinant akies ir rankos judesius / The comparison of text editors graphical user interface (GUI) efficiency estimating eye and hand movements

Kavaliauskas, Kazimieras 04 August 2011 (has links)
Darbo tikslas yra palyginti teksto redaktorių grafinių vartotojų sąsajų efektyvumą vertinant akių ir rankos judesius. Šiame darbe yra apžvelgtos grafinės vartotojų sąsajos charakteristikos, akių ir rankų judesių matavimo metodai ir atlikti tyrimai. Atlikti tyrimai su teksto redaktorių vartotojų sąsajom. Tyrimų metu atlikti akių ir rankos judesių matavimai, išanalizuoti tyrimų rezultatai ir panaudoti nustatant vartotojo sąsajų efektyvumo palyginimui. Pagal gautus rezultatus nustatyti vartotojų sąsajų efektyvumai ir atlikta jų palyginimo analizė. Gautos išvados, kad su Microsoft Office 2007 teksto redaktoriais užduotims atlikti buvo sugaišta mažiausiai laiko ir pasiektas didžiausias greitis. Eksperimentiniais tyrimais patvirtinta, kad Microsoft Office 2007 redaktoriaus vartotojo sąsajos efektyvumas buvo didžiausias. / The goal of thesis is to compare the effectiveness of text editors graphical user interface estimating eye and hand movements. In this thesis the characteristics of GUI, the methods and techniques of eye and hand movements measurement are reviewed and researches are done. Researches were carried out with text editor user interfaces. Eye and hand movements measurements were made, results analyzed and used to compare user interface efficiency. According to the results the efficiencies of user interface were made and the analysis of comparison was carried out. It was conluded that with the Microsoft Office 2007 text editors the least time was spent and the maximum speed reached in order to do tasks. Experimental studies proved that the Microsoft Office 2007 User Interface Editor efficiency was highest.
605

A Content-Aware Design Approach to Multiscale Navigation

Pindat, Cyprien 20 December 2013 (has links) (PDF)
Computer screens are very small compared to the size of large information spaces that arise in many domains. The visualization of such datasets requires multiscale navigation capabilities, enabling users to switch between zoomed-in detailed views and zoomed-out contextual views of the data. Designing interfaces that allow users to quickly identify objects of interest, get detailed views of those objects, relate them and put them in a broader spatial context, raise challenging issues. Multi-scale interfaces have been the focus of much research effort over the last twenty years.There are several design approaches to address multiscale navigation issues. In this thesis, we review and categorize these approaches according to their level of content awareness. We identify two main approaches: content-driven, which optimizes interfaces for navigation in specific content; and content-agnostic, that applies to any type of data. We introduce the content-aware design approach, which dynamically adapts the interface to the content. The latter design approach can be used to design multiscale navigation techniques both in 2D or 3D spaces. We introduce Arealens and Pathlens, two content-aware fisheye lenses that dynamically adapt their shape to the underlying content to better preserve the visual aspect of objects of interest. We describe the techniques and their implementation, and report on a controlled experiment that evaluates the usability of Arealens compared to regular fisheye lenses, showing clear performance improvements with the new technique for a multiscale visual search task. We introduce a new distortion-oriented presentation library enabling the design of fisheye lenses featuring several foci of arbitrary shapes. Then, we introduce Gimlens, a multi-view detail-in-context visualization technique that enables users to navigate complex 3D models by drilling holes into their outer layers to reveal objects that are buried into the scene. Gimlens adapts to the geometry of objects of interest so as to better manage visual occlusion problems, selection mechanism and coordination of lenses.
606

Benutzerfreundlichkeit und Glaubwürdigkeit von Websites mit medizinischen Inhalten

Dannecker, Achim, Lechner, Ulrike, Marz, Björn, Mönch, Matthias 23 April 2014 (has links) (PDF)
No description available.
607

Zwischen den Zeilen – Ein innovatives Interfacekonzept für selbst organisierende, virtuelle Gemeinschaften

Franke, Ingmar S., Taranko, Severin, Henzen, Christin 29 April 2014 (has links) (PDF)
No description available.
608

Cognitive support for semi-automatic ontology mapping

Falconer, Sean M. 21 April 2009 (has links)
Structured vocabularies are often used to annotate and classify data. These vocabularies represent a shared understanding about the terms used within a specific domain. People often rely on overlapping, but independently developed terminologies. This representational divergence becomes problematic when researchers wish to share, find, and compare their data with others. One approach to resolving this is to create a mapping across the vocabularies. Generating these mappings is a difficult, semi-automatic process, requiring human intervention. There has been little research investigating how to aid users with performing this task, despite the important role the user typically plays. Much of the research focus has been to explore techniques to automatically determine correspondences between terms. In this thesis, we explore the user-side of mapping, specifically investigating how to support the user's decision making process and exploration of mappings. We combine data gathered from theories of human inference and decision making, an observational case study, online survey, and interview study to propose a cognitive support framework for ontology mapping. The framework describes the user information needs and the process users follow during mapping. We also propose a number of design principles, which help guide the development of an ontology mapping tool called CogZ. We evaluate the tool and thus implicitly the framework through a case study and controlled user study. The work presented in this thesis also helps to draw attention to the importance of the user role during the mapping process. We must incorporate a "human in the loop", where the human is essential to the process of developing a mapping. Helping to establish and harness this symbiotic relationship between human processes and the tool's automated process will allow people to work more efficiently and effectively, and afford them the time to concentrate on difficult tasks that are not easily automated.
609

擴增實境與人機介面應用之研究-以醫療衛教為例 / A study of augmented reality and human-machine interface applications: A case study of health education

鄭邦堅 Unknown Date (has links)
一個進步的文明城市,公共區域建築物內皆設有無障礙空間設施以照顧社會弱勢的族群,使這些族群享有同等使用社會資源的權利。同樣的,在電腦科技日新月異的當下,某些人在享受科技帶來的資訊及便利,某些人則因使用介面的障礙而無法同等享受其便利,因而形成人機介面所造成的數位障礙。 電腦虛擬世界和現實世界本是涇渭分明,由於電腦科技的進步及人們的需要在現實世界中擴增虛擬訊息成為可能。憑藉擴增實境的應用及使用者互動方面的研究,來改善人機介面造成的數位障礙,讓更多不同族群的人享有資訊科技帶來的好處。 上述的數位障礙中,最普遍的族群是幼年與年長者,其通常亦是最需要醫療照護的族群;因此本研究以一個醫療衛教為主題實例,著重預防重於治療的前提,研究醫護人員如何讓一般民眾了解特定疾病或傷害的基本知識;用於在平時或治療前、治療後的醫病溝通,欲有助於減少特定疾病引發一連串成本較高的治療程序,進而減少醫療資源的使用,使全民健保預算有效運用。 人機介面是為溝通真實世界與電腦虛擬世界,因此在本研究中以實例運用目前主流的圖形使用者介面(Graphic Uesr Interface, GUI)的操作模式下,提供以有形使用者介面(Tangible User Interface, TUI),以一個腦部虛擬實境的衛教應用,加上擴增實境技術,將教材內容具象化、內容可視化、可操作化,建立一個數位弱勢族群(如老人、小孩)易於使用的互動介面環境。
610

Exploring user interface challenges in supporting activity-based knowledge work practices

Voida, Stephen 19 May 2008 (has links)
The venerable desktop metaphor is beginning to show signs of strain in supporting modern knowledge work. Traditional desktop systems were not designed to support the sheer number of simultaneous windows, information resources, and collaborative contexts that have become commonplace in contemporary knowledge work. Even though the desktop has been slow to evolve, knowledge workers still consistently manage multiple tasks, collaborate effectively among colleagues or clients, and manipulate information most relevant to their current task by leveraging the spatial organization of their work area. The potential exists for desktop workspaces to better support these knowledge work practices by leveraging the unifying construct of activity. Semantically-meaningful activities, conceptualized as a collection of tools (applications, documents, and other resources) within a social and organizational context, offer an alternative orientation for the desktop experience that more closely corresponds to knowledge workers' objectives and goals. In this research, I unpack some of the foundational assumptions of desktop interface design and propose an activity-centered model for organizing the desktop interface based on empirical observations of real-world knowledge work practice, theoretical understandings of cognition and activity, and my own experiences in developing two prototype systems for extending the desktop to support knowledge work. I formalize this analysis in a series of key challenges for the research and development of activity-based systems. In response to these challenges, I present the design and implementation of a third research prototype, the Giornata system, that emphasizes activity as a primary organizing principle in GUI-based interaction, information organization, and collaboration. I conclude with two evaluations of the system. First, I present findings from a longitudinal deployment of the system among a small group of representative knowledge workers; this deployment constitutes one of the first studies of how activity-based systems are adopted and appropriated in a real-world context. Second, I provide an assessment of the technologies that enable and those that pose barriers to the development of activity-based computing systems.

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