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Tecknade serier -som läromedelLarsson, Therese January 2006 (has links)
Jag vill som blivande lärare i huvudämnet Kultur, Medier och Estetiska uttrycksformer introducera och presentera ett alternativt läromedel och medium i syfte att berika undervisningen samt ge förslag på ytterligare vägar till identifikation och kommunikation i klassrummet. Jag har gjort detta i form av ett projekt vilket har resulterat i en handbok. Denna handbok har som syfte att dels fungera som en introduktion för pedagogen i att lära sig läsa och förstå mediet, samtidigt som jag vill att den ska verka som en inspirationskälla med tips och idéer för fortsatt undervisning i klassrummet. Arbetsprocessen och mina tankar kring handboken finns presenterade i projektredogörelsen. I förarbetet till handboken gjorde jag även en analys av ett läromedel och en serie vilken finns presenterad i en bilaga till projektredogörelsen.
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Children with Autism Spectrum Disorder and Their Siblings as Co-Recipients of a Comic Strip Conversation Intervention: An Exploratory StudyWright, Bridget M. 02 June 2020 (has links)
No description available.
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Aliens and Amazons: Myth, Comics and the Cold War Mentality in Fifth-Century Athens and Postwar AmericaKuebeck, Peter L. 27 March 2006 (has links)
No description available.
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Paper Tower: Aesthetics, Taste, and the Mind-Body Problem in American Independent ComicsJones, William Timothy 14 April 2014 (has links)
No description available.
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Women's Experimental Autobiography from Counterculture Comics to Transmedia Storytelling: Staging Encounters Across Time, Space, and MediumJenkins, Alexandra Mary January 2014 (has links)
No description available.
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Lines That Move: Winsor McCay's Work in Performance and Comics, 1900-1920Wikoff, Brian W. 18 August 2009 (has links)
No description available.
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Gutter Love Historio-Metagraphics, Point-of-View, and the Ethics of EmpathyMacDonald, Katharine Polak 16 September 2013 (has links)
No description available.
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Producing Popularity: The Success in France of the Comics Series "Astérix le Gaulois"Dandridge, Eliza Bourque 04 June 2008 (has links)
This study examines the rise in popularity of the French comics series "Astérix le Gaulois" through a production-of-culture lens in an effort to uncover how industry evolution and organization, protectionist legislation, marketing, advertising, branding, and consecration by the media worked interdependently to catapult Astérix, the series' protagonist, into stardom by the middle of the 1960s. In so doing, this study forcefully argues that elements external to the text itself greatly facilitated, and in some ways determined, the series' quick and dramatic rise in popularity in France by 1966. The predominance of American and Belgian comics into the 1950s and the moral turn towards all things "100 % français" enabled the success of Pilote, the French-language, French-themed magazine launched in 1959 and in which "Astérix" first appeared. By the early 1960s, Pilote's faithful readership helped make the publication of "Astérix" in album format a resounding success. Simultaneous radio exposure and extensive product merchandising further promoted "Astérix" to a new, vast, and diverse comics market comprised of children and adults alike. Media consecration marked the final step in Astérix's meteoric rise in popularity in France. Institutionalization of the comics series by the national press during the 1960s transformed Astérix into an emblem of national importance, created celebrities out of the series' co-creators, and even helped legitimize bande dessinée, or comics, as a French cultural form worthy of "serious" consideration. / Master of Arts
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The Educational Value of the ComicsBarton, Lillie V. 08 1900 (has links)
This study is made to determine any educational values to be derived from the use of the comics. The problem shall be to show (1) what those values are, (2) how they shall be attained, and (3) which comics are best suited to aid in the attainment of those values, as shown by the data to be assembled.
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A potencialidade dos quadrinhos na educação corporativa: gibis impressos, digitais e Graphic Novels / The potential of comics in corporate education: comic books, digital books and Graphic Novels.Takahashi, Thiago Seiji 08 October 2015 (has links)
As histórias em quadrinhos foram definidas como arte sequencial e costumam ser popularmente associadas como um veículo de comunicação voltadas para o entretenimento. No entanto existem histórias em quadrinhos que são destinadas ao uso na educação, na transmissão de informações e na construção de conhecimentos específicos para o aperfeiçoamento profissional e humano. Este projeto teve como objetivo analisar a potencialidade dos quadrinhos na educação corporativa no Brasil, com recorte em São Paulo. Para atingir esse objetivo, o trabalho abordou algumas definições básicas sobre histórias em quadrinhos, suas características e alguns eventos importantes durante a sua evolução histórica. Realizou-se também um levantamento das produções e publicações de quadrinhos corporativos em São Paulo identificando os principais autores e as editoras desse segmento. Para averiguar a potencialidade dos quadrinhos na educação corporativa, este estudo foi sustentado por duas premissas: a primeira se referiu ao reconhecimento dos quadrinhos como linguagem autônoma e a segunda foi constatar a existência de profissionais especializados em atender o mercado de produção dos quadrinhos corporativos no Brasil. Além disso, foram verificados os métodos de produção, distribuição e utilização dos quadrinhos nos programas de educação de algumas corporações. A hipótese principal deste estudo foi que o uso estratégico dos quadrinhos pode contribuir positivamente para a comunicação no ambiente corporativo. Os resultados demonstraram que os quadrinhos têm sido utilizados por grandes corporações como SEBRAE, ABNT, Metrô SP, Petrobrás, Telefonica, O Boticário, SENAI, Votorantim e outros. Existe no Brasil uma produção regular e bem organizada de quadrinhos corporativos realizada por estúdios, autores e editoras especializadas. Essas produções ocorrem, pelo menos, desde 1994. A maior parte desses quadrinhos foram distribuídos dentro de empresas ou em ambientes mais restritos. No entanto, também houve algumas publicações que foram distribuídas e comercializadas em livrarias publicados no formato Graphic Novel. Verificou-se também que alguns quadrinhos corporativos têm sido publicados em suportes digitais, como foi observado no caso do convênio entre o SEBRAE e a ABNT. De acordo com os resultados coletados nesse estudo, a potencialidade do uso dos quadrinhos na educação corporativa foi associada, principalmente, em auxiliar nos processos da conscientização, compreensão e memorização de ideias e informações. A sua aplicação estratégica através de tiras e cartuns também facilitou e beneficiou a apresentação de ideias ou conceitos durante aulas/palestras e em textos de natureza mais complexa. O uso dos quadrinhos também possuiu o efeito de conseguir romper com o excesso de formalidade na comunicação com os funcionários em algumas empresas, ampliando o seu interesse e envolvimento com os programas de educação. Além disso, alguns elementos usados nos quadrinhos como a concepção de personagens e o humor gráfico também se mostraram como elementos de grande potencial para auxiliar o desenvolvimento de programas de educação corporativa. / Comics were defined as sequential art and commonly associated as a communication vehicle aimed for entertainment. However some comics are used to transmit information, give support to education programs and help to improve the knowledge building about specific themes related to the human and professional development. The main objective of this project was to analyze the potential use of comics in corporate education in Brazil, focused in São Paulo state. To reach this object, this study described some basic definitions of comics, their characteristics and some important events occurred during its historical evolution. Moreover, a bibliography survey of comics productions and publications of corporate comics in São Paulo was also done and the main authors and publishers of this segment were identified. To investigate the potential use of comics in corporate education, this study was supported by two premises: the first one referred to the recognition of comics as an autonomous language and the second was to verify the existence of specialized professionals who support the production of corporate comics in Brazil. In addition, methods of production, distribution and utilization of comics in some corporate education programs had been also checked. The main hypothesis of this study was the strategic use of comics can contribute positively to improve the communication activities in the corporate environment. The results showed that comics had been used by important corporations like SEBRAE, ABNT, Metrô SP, Petrobrás, Telefonica, O Boticário, SENAI, Votorantim and others. In Brazil, there is a regular and well-organized production of corporate comics which is made by studios, authors and specialized publishers. These productions have occurred at least since 1994. The majority of these comics were distributed within companies or in restricted environments. On the other hand, there were also some publications which were distributed and sold in bookstores published in Graphic Novel format. Interestingly, some corporate comics had been published in digital media, as it was verified in the case of covenant between SEBRAE and ABNT. According to the results, the potential use of comics in corporate education was associated mainly to assist the processes of awareness, understanding and memorization of ideas and information. The strategic application of comics through comic strips and cartoons also facilitated the comprehension of ideas or concepts showed in classes/lectures and in texts with specific contents that were difficult to understand. The use of comics also showed the effect of breaking with excessive formality in communication between instructors and employees in some companies, resulting in the increase of employee\'s interests in the activities of the education programs. Furthermore, some elements used in the comics like the design of characters and graphic humor also showed a great potential as elements to assist the development of corporate education programs.
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