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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
51

When is more heads better than one? creativity, quantity and quality in idea generation /

Philp, Karen A., January 1900 (has links)
Thesis (M.A.) - Carleton University, 2007. / Includes bibliographical references (p. 96-101). Also available in electronic format on the Internet.
52

Desarrollo de una aplicación de aprendizaje colaborativo sobre plataformas PDA.

Strasser Salinas, Karl Walter January 2007 (has links)
No description available.
53

Utveckling av ett adaptivt munstycke för bassängrengöring / Development of an adaptive pool cleaner attachment

Ericson, Richard, Olofsson, Karl January 2019 (has links)
Detta är en rapport som beskriver utvecklingen av ett produktkoncept som är tänkt att ersätta Weda:s SD-enhet. SD-enheten är ett munstycke som kan tillverkas från 1𝑚 upp till 10𝑚 brett i bockad plåt och sitter installerad på en drivenhet. Denna ersättare av SD-enheten ska göras mer anpassningsbar efter olika bassängstorlekar och billigare i tillverkningskostnader. Baserat på kundkrav, problemställning och till följd av en utvecklingsprocess togs det fram fem koncept där samtliga stöds av grundläggande fakta, teoretiska tillverknings och monterings aspekter samt flödessimuleringar. Dessa fem koncept sattes emot varandra i en sållnings matris för att sedan gå vidare med ett koncept som vidareutvecklades med hjälp av projektverktyg som QFD och DFA. Slutligen utfördes en laboration med en prototyp med syfte att undersöka och stärka projektets beräkningar. Avslutningsvis analyseras resultaten som ställts upp mot projektets mål och kundkrav för att värdera om projektet har lyckats eller ej. / This report describes the development of a product concept that’s supposed to replace Weda's SD-System. The SD-System suction nozzle is scalable from 1 𝑚 up to 10 𝑚 wide out of bent sheet metal and is installed to a driving unit. The new pool cleaner attachment concept is supposed to be more modular to fit different basins and be cheaper in manufacturing. Based on customer requirements, the problems description and the development process, five concepts were developed. All the concepts are supported by basic facts, theoretical manufacturing and assembly aspects as well as flow simulations. These five concepts were opposed to each other in a screening matrix and then proceeded with a concept that was further developed using project tools such as QFD and DFA. Finally, a laboratory exercise was performed with a prototype and the purpose of investigating and strengthening the project's calculations. Finally, the results that are set against the project's objectives and customer requirements are analyzed to evaluate whether the project has succeeded or not.
54

Storytelling as a design thinking tool to bring more and better insights to the design process

Hasan, Iman K. January 2014 (has links)
No description available.
55

Discourse Analysis in Engineering: Investigating Patterns in Brainstorming Conversations

Chiem, Aimee 01 December 2023 (has links) (PDF)
Brainstorming is a critical part of the engineering design process and can have a significant impact on the outcomes of the overall project. While research has studied the outcomes of brainstorming and the ideas that teams generate, the role that language and conversation play in these activities is still relatively underexplored. Observing the different ways people use specific types of discourse can reveal how conversations can affect brainstorming itself. To that end, this research aims to answer the following questions: 1) What are the different kinds of discursive moves that students make during engineering brainstorming activities? 2) What patterns or themes emerge among these discursive moves? We collected data by recording conversations that took place during team brainstorming activities with engineering students. These conversations were transcribed, and we used discourse analysis to code our data according to the speaker's intent. We combined quantitative and qualitative analysis to identify and explore correlation patterns within these conversations. Three prominent themes emerged from our analyses: Active Engagement, Group Rapport, and Exploring the Problem. These themes highlight the range of different conversational elements that work together to support effective brainstorming discussions. Engineers and engineering educators can be mindful of the way that they frame their brainstorming activities so that the team’s discourse encourages more active engagement, stronger group rapport, and deeper exploration of the problem at hand.
56

Sleep it off : implementing a mindset for sustainable development strategy

Denitsa, Todorova January 2022 (has links)
This project puts the focus on innovation towards sustainability driven by teamwork inside an organisation. The case study company is TED BED, which is a leader in mattress production in Bulgaria and is also striving to become a notable example for the industry. There are major issues in this field, from waste management to sleep deprivation and disorders. Therefore, sustainable development plays an important role in the strategies which have a holistic approach toward each one of the three pillars of sustainability: economic, social and ecological. These complexities can be solved only by having a deep comprehension of several fields which could be best obtained through the teamwork of organisational members from various backgrounds. Thus, the expected outcome is to build a new mindset with which those strategies could be fulfilled. This is done by integrating a bottom-up approach, meaning that the employees are developing a plan on how a specific strategy could be implemented into real practice. The result is a proposal for integrating togetherness activities to spark creativity and drive innovation through cross-departmental  work.
57

[en] THE CREATIVE PRODUCTION OF CHILDREN IN THE BRAINSTORMING OF DEVELOPMENT OF INNOVATIONS IN DIGITAL PRODUCT DESIGN / [pt] A PRODUÇÃO CRIATIVA DE CRIANÇAS NO BRAINSTORMING DE DESENVOLVIMENTO DE INOVAÇÕES EM DESIGN DE PRODUTOS DIGITAIS

ADRIANA STELLA CHAMMAS 30 August 2018 (has links)
[pt] O mercado tecnológico é movido pela demanda por inovações frequentes e substanciais e a consequente agilidade dos processos. Em busca de inovação, não raro as empresas se contentam com melhorias incrementais para apresentar produtos antes de seus concorrentes e garantir o retorno esperado pelos investidores. Com o objetivo de incrementar a criatividade das equipes desenvolvedoras essa pesquisa se concentrou na seguinte hipótese: se a produção criativa do brainstorming com crianças fosse utilizada nos processos de design de produtos o grau de inovação e a quantidade de produtos inovadores aumentaria. Os métodos e técnicas utilizados para essa investigação foram: entrevistas com CEOs de empresas de tecnologia digital; questionário para desenvolvedores de produtos desse tipo; entrevistas com professoras e psicopedagogas; experimento no qual crianças, equipe de desenvolvimento e designers experientes foram envolvidos. Os resultados dessa pesquisa apontaram para a refutação da hipótese, já que o processo de design do desenvolvimento de produtos digitais inovadores não foi otimizado com a produção criativa das crianças. Apesar dos resultados a inserção da variável fez com que fosse gerada uma maior quantidade de boas ideias. Foi possível criar um passo-a-passo para que o brainstorming com a influência da produção criativa das crianças possa ser replicado em processos de Design. / [en] The demand for frequent and substantial innovations and the consequent agility of the processes is driven by the technological market. In search of innovation, companies are often content with incremental improvements to present products before their competitors and to ensure investors expected return. In order to increase the creativity of the creative teams, this research focused on the following hypothesis: if the creative production of brainstorming with children was used in the Design processes, the degree of innovation of the products and the number of solutions for innovative digital products would increase. The methods and techniques used for this investigation were: interviews with CEOs of digital technology companies; questionnaire for developers of such products; interviews with teachers and psycho-pedagogues; experiment in which children, development team and experienced designers were involved. The results of this research pointed to the refutation of the hypothesis, since the design process of the development of innovative digital products was not optimized with the creative production of the children: in spite of the results, the insertion of the variable resulted in the generation of more good ideas. It was possible to create a step-by-step approach so that brainstorming with the influence of children s creative output can be replicated in Design processes.
58

Análise de preferência

Reys, Léa Simone Friedmann dos 16 April 1998 (has links)
Made available in DSpace on 2010-04-20T20:15:01Z (GMT). No. of bitstreams: 0 Previous issue date: 1998-04-16T00:00:00Z / Este trabalho aborda o tema Análise de Preferência (Conjoint Analysis). É uma metodologia para mensuração da preferência dos consumidores por determinado produto ou serviço. O conhecimento da preferência dos consumidores auxilia as empresas a otimizar seus produtos ou serviços buscando vantagens competitivas. Inicialmente foram analisadas as etapas que compõem um estudo de Análise de Preferência. A seguir foi realizado uma pesquisa de Análise de Preferência em uma situação real onde foi avaliada a preferência dos consumidores por Cursos de Especialização.
59

Ideas are Craftwork Development of an Innovation Training Course and its Evaluation with female and male Journeymen

Gumula, Julia 06 June 2018 (has links)
No description available.
60

Nástroj pro podporu agilního vývoje softwaru / Agile Development Software Support Tool

Veverka, Pavel January 2014 (has links)
Purpose of this thesis is to design system to support agile software development in virtual teams. Agile development methodology and some available tools to support it are listed here in this thesis, in order to use the system in a wide range of devices, theoretical analysis of multi-platform application development options are listed. The following sections describe the design and implementation witch using web technologies. At the end the system is demonstrated on model situation and extension its designed.

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