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An examination of four key motifs found in high fantasy for children /Cohen, John January 1975 (has links)
No description available.
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Sovereign SavageParson, Ben 01 January 2019 (has links) (PDF)
The thesis presented here is a novel, which attempts to blend the genres of fantasy and noir with a colonial narrative. It interacts with themes of capitalism, systemic violence, identity, and free will. It draws inspiration from the writings of Maxine Hong Kingston, Eleanor Catton, Thomas De Quincy, Kiran Desai, Dashiell Hammett, and Sir Arthur Conan Doyle, as well as films such as John Ford’s The Searchers and Henry Hathaway’s True Grit. The thesis here constitutes a draft which will be further developed with the goal of publication.
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Arya och Nasuada–Sidekicks eller Hjältinnor? : En studie i personlighet och utveckling hos två kvinnliga karaktärer ur Inheritance Cycle av Christopher PaoliniNassar, Agnes January 2013 (has links)
No description available.
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FROM SONATA AND FANTASY TO SONATA-FANTASY: CHARTING A MUSICAL EVOLUTIONHayashida, Mami 01 January 2007 (has links)
Part One of this project examines a group of piano pieces that bear the title sonata-fantasy or fantasy-sonata. While much has been written about quasi-sonata fantasies and quasi-fantasies of the Romantic period, the sonata/fantasy hybrid works of the following era have largely been a neglected area in music research. The purpose of this document is to fill this void and provide an introductory study of these works. The introductory chapter includes a list of sonata-fantasies and fantasy-sonatas I have found in U.S. libraries. The next two chapters outline the history of the fantasy as a genre and its relationship to the sonata up to the mid-nineteenth century: while the two were generally viewed as two contrasting genres in the eighteenth century, their boundaries gradually began to disappear in the early nineteenth century. Six works selected for detailed analysis in this project are Joachim Raffs Fantasie-Sonate, op.168; Alexander Scriabins Sonate Fantaisie, op.posth. and Sonata No.2 (Sonate-Fantaisie), op.19; Joaquin Turinas Sonata Fantasia, op.59; Anatoly Nikolayevich Aleksandrovs Piano Sonata No.11 Sonata Fantasia, op.81; and George Rochbergs Sonata-Fantasia. The final chapter summarizes the analyses of the selected works and explores explanations for the emergence of pieces bearing the sonata/fantasy compound titles. Part Two of this project consists of program notes for the repertoire used in fulfilling the performance requirements of the D.M.A. degree. The following works are individually discussed in this section: Piano Trio No. 28 in D Major, Hob. XV: 16 by Franz Joseph Haydn; Piano Trio in D Major, No. 70 no. 1, Ghost by Ludwig van Beethoven; Piano Trio No. 2 in C Minor, op.66 by Felix Mendelssohn; Prelude in D Major, BWV925 by Wilhelm Friedmann Bach(?); Sonata in G Major, op.78 (D.894) by Franz Schubert; Klavierstcke, op.118 by Johannes Brahms; Rain Tree Sketch for piano (1982) by Toru Takemitsu; Los Requiebros by Enrique Granados; and Concerto in G Major for Piano and Orchestra by Maurice Ravel.
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Out of character : issues of identity, acceptance,and creativity in tabletop role-playing gamesDeHart, Gretchen L. January 2008 (has links)
A thesis presented on modern tabletop role-playing games and how they offer anthropologists a new way to approach issues of creativity, identity construction, social interaction, and the nature of play in American culture. In these games, players continuously challenge and redefine aspects of personal identity, social paradigms, gender identity, and reality construction. This thesis is exemplified by the interactions of two separate role-playing groups in Muncie, Indiana, as well as multiple interviews with gamers from many different areas. This idea is also clearly reflected in the interactions of role-players, both in their own personas and in character. Multiple layers of roles, in both the fictional world and within the social group of the players, are created, accepted, adapted, and discarded during the course of an average game.
Gamers’ voices are emphasized, rather than game play itself, in order to explore how gamers feel and think about their play. Both Ludology and Carnival are explored as possible ways to approach the subject. Play in general allows individuals and/or small groups the creative space to form new strategies to enact personal and cultural change in the reality outside of the game; while tabletop RPGs allow players the liminal space to explore different aspects of their personal identities, even as they create an outlet for challenging social strictures. Negative cultural labeling of these games as deviant and subversive has created the illusion of secrecy that helps the games to function in this manor. The importance of both play and narrative become obvious when speaking to gamers about their hobby; allowing the gamers to form a sub-culture based on the shared experiences of the games. And it is in these shared experiences that the gamers find the power to alter their real-life self images, and experiment with change. / Department of Anthropology
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The Christian romanticism of George MacDonald : a study of his thought and fiction /Bleecker, Timothy Jonathon. January 1990 (has links)
Thesis (Ph.D.)--Tufts University, 1990. / Submitted to the Dept. of English Literature. Adviser: Martin Green. Includes bibliographical references (leaves [261]-269). Access restricted to members of the Tufts University community. Also available via the World Wide Web;
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Fantasy football participation and media usageComeau, Troy O., January 2007 (has links)
Thesis (Ph. D.)--University of Missouri-Columbia, 2007. / The entire dissertation/thesis text is included in the research.pdf file; the official abstract appears in the short.pdf file (which also appears in the research.pdf); a non-technical general description, or public abstract, appears in the public.pdf file. Title from title screen of research.pdf file (viewed on January 31, 2008) Vita. Includes bibliographical references.
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On divergence in fantasyMelano, Anne. January 2006 (has links)
Thesis (MA (Hons))--Macquarie University, Division of Humanities, Department of English, 2006. / The original thesis contains the novel "Stranger, I" as an integral part of the thesis. However this novel has been omitted in this digital copy. Bibliography: p. 93-97.
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The Hero's MotherRibeira, Rosalyn Joy 01 July 2019 (has links)
Sixteen-year-old Drea Grimm’s mother walked out of their family home at midnight seven years ago. All she left behind were notebooks full of made up stories and a family that Drea, being the oldest, was now in charge of. One day, Drea finds a mysterious letter with her name on it written in her mother’s handwriting and everything she thought was true is destroyed. With the help of her partner on a school project, Ian, Drea uses her mom’s stories and clues from her last moments to heal her family and maybe bring her mother home. But there is someone who wants Drea and they will do anything to draw her closer to the truth, and in turn, closer to supernatural danger.
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IncarnateJohnson, Scott Raymond 19 April 2022 (has links)
No description available.
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