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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
111

More Than Road Trips and Rangers in Flat Hats: Recognizing Millennial Perceptions of the National Park Service to Effectively Engage the Next Generation of Park Stewards

McNaughton, Alaina Christine January 2017 (has links)
Despite popular perceptions that the National Park Service (NPS) is first and foremost the steward of spectacular natural vistas, two-thirds of the system’s nearly four hundred parks exist explicitly to protect and interpret cultural and historic resources. It is this perception that the NPS only cares for Western natural wonders that impedes the agency, especially as it looks to the future. If the National Park Service is looking to cultivate the next generation of stewards, as employees, visitors, or advocates, it must understand how this diverse audience perceives the NPS. This thesis argues that this next generation of millennials perceives the National Park Service as a purveyor of natural wonders in the Western United States, road trip destinations. While the NPS is far from only “Western nature parks,” this popular perception permeates the next generation of park stewards. With this in mind, this thesis argues that the National Park Service must actively prioritize this next generation by defining who they are, recognize their perceptions and needs from the NPS, and understand how to best engage them in all aspects of natural and cultural resources. The NPS has a long history of youth engagement and outreach, in both natural and cultural resources, illustrating its importance to the agency. Looking to the future, it is imperative that the NPS supports youth engagement and outreach in a more productive and inclusive way. / History
112

The Birth of a Haunted "Asylum": Public Memory and Community Storytelling

George, Kelly January 2014 (has links)
Public memory of "the Asylum" in contemporary American culture is communicated through a host of popular forms, including horror-themed entertainment such as haunted attractions. Such representations have drawn criticism from disability advocates on the basis that they perpetuate stereotypes and inaccurately represent the history of deinstitutionalization in the United States. In 2010, when Pennhurst State School and Hospital, a closed Pennsylvania institution that housed people understood as developmentally/intellectually disabled, was reused as a haunted attraction called "Pennhurst Asylum," it sparked a public debate and became an occasion for storytelling about what Pennhurst meant to the surrounding community. I apply theoretical perspectives from memory studies and disability studies to the case of "Pennhurst Asylum" in order to understand what is at stake when we remember institutional spaces such as Pennhurst. More specifically, this case study uses narrative analysis of news stories and reader letters, ethnographic observation at the haunted attraction, interviews with key storymakers, and historical/cultural contextualization to examine why this memory matters to disability advocates, former institutional residents and employees, journalists, and other community members. The narrative patterns I identify have ramifications for contemporary disability politics, the role of public communication in the formation of community memory, and scholarly debates over how to approach popular representations of historical trauma. I find that Pennhurst memory fits within contemporary patterns in the narrative, visual, and physical reuse of institutional spaces in the United States, which include redevelopment, memorialization, digital and crowd-sourced memory, amateur photography, Hollywood films, paranormal cable television shows, and tourism. Further, this reuse of institutional spaces has been an occasion for local journalists to take on the role of public historian in the absence of other available authorities. In this case study, the local newspaper (The Mercury) became a space where processes of commemoration could unfold through narrative--and, it created a record of this process that could inform future public history projects on institutionalization in the United States. In the terms of cultural geographer Kenneth Foote (1997), disability advocates attempted to achieve "sanctification" of the Pennhurst property by telling the story of its closure as a symbol of social progress that led to the community-based living movement. Paradoxically, since this version of the Pennhurst story relied on a narrow characterization of Pennhurst as a site of horrific abuse and neglect, it had this in common with the legend perpetuated by the haunted attraction. In contrast, other community members shared memories that showed Pennhurst had long been a symbol of the community's goodwill, service, and genuine caring. In short, public memory of Pennhurst in 2010 was controversial, in part, because the institution's closing in 1987 had itself been controversial. Many still believed it should never have been closed and were thus resistant to the idea of sanctifying its story as an example for future change. When the State abandoned the Pennhurst campus, it left an authority vacuum at a site about which there was still as much public curiosity as there had been when it first opened in 1908. Indeed, this easily claimed authority is part of what "Pennhurst Asylum" is selling. Its mix of fact and fiction offers visitors the pleasure of uncertainty and active detective work--something usually missing at traditional historic sites. Visitors get to touch a mostly unspecified, but nonetheless "real" past mediated by an abundance of historical and contemporary public communication that all attach an aura to Pennhurst as a place where horrific events happened. Rather than suggesting historical amnesia, the strategic fictionalizations made to create the Pennhurst legend show exactly what is remembered about "the Asylum." The legend distances the story away from American history and sets it in a deeper past beyond most living memory. From my observation at the haunted attraction, it appears that the problem isn't that the American public has forgotten "the Asylum"; it may be that we remember too well. Overall, the relationship between institutions and their communities is one of intractable complicity, ensuring that the public memory of "the Asylum" will continue to be deeply fraught. News archives show that for decades local newspapers reported on adverse events at Pennhurst including fire, disease outbreak, accidental death, violence, criminal activity, and a series of State and Federal probes into mismanagement and abuse. This is especially significant because the power structures that allowed the institution to function remain mostly intact. Indeed, the "Pennhurst Asylum" relies not only on our previous knowledge of Pennhurst and the mythic figure of "the Asylum;" it also relies on our fear of medical authority, bodily difference, and most of all, our collective vulnerability to the social mechanisms that continue to define and separate the "normal" and the "abnormal." Even among disability advocates, the act of remembering threatens to recreate the hierarchy of the institution. Some of the same people who had authority at Pennhurst continue to have the authority to tell its story today. Finally, the usefulness of the ghost story as a memory genre reflects both rapid change and surprising stagnation in the role of institutionalization in the United States. / Media & Communication
113

Sourcing Freedom: Teaching About the History of Religious Freedom in Public Schools

Hersh, Charlie January 2018 (has links)
This thesis explores best practices in teaching religious history in public schools using primary sources. Lesson plans on specific sites and themes within the history of religious freedom in Philadelphia contextualize and celebrate the religious diversity that the city has known since its inception. By understanding how this diversity developed over time and through obstacles, students will be more willing and motivated to do their individual part to maintain and protect religious liberty. This goal is emphasized through the use of primary sources, which bring gravity, accessibility, and engagement to a topic that might otherwise be considered controversial, distant, or unnecessary. / History
114

“MOST HISTORIC HOUSES JUST SIT THERE”: ACTIVATING THE PRESENT AT HISTORIC HOUSE MUSEUMS

Maust, Theodore January 2018 (has links)
Historic house museums (HHMs) are contradictory spaces, private places made public. They (often) combine the real with the reproduction. Drawing from object reverence, taxonomy, and tableaux over a century and a half of practice, the American HHM arrives in the present as a Frankenstein's monster of nostalgia. Chamounix Mansion has been a youth hostel since 1964. It has also been a historic house museum, though when it became one and when—if—it ever stopped being one is an open question. Chamounix is a space where the past, present, and future all share space, as guests move through historic spaces, have conversations about anything or nothing at all, and plan their next day, their next destination, their next major life move. It is a place that seems fertile for meaning-making. It also provides a fascinating case study of what HHMs have been and what they might become. The Friends of Chamounix Mansion employed the methods of other HHMs as it tried to achieve recognition as an HHM in the 1960s, but by the 1980s, they began claiming the hostel’s usage as another form of authenticity. As HHMs face a variety of challenges today, and seek to make meaning with visitors and neighbors alike, the example of Chamounix Mansion offers a case study of how embracing usage might offer new directions for meaning-making. / History
115

Making History: Applications of Digitization and Materialization Projects in Repositories

Miller, Megan January 2014 (has links)
This project draws upon material culture, digital humanities, and archival theory and method in the service of public history investigations. After selecting an artifact and performing object analysis, I will digitize the artifact and materialize a new object. I will then perform another object analysis on the 3D printed object. This exercise will provide the familiar benefits of object analysis, but the decisions and interactions necessary to digitize and materialize the object provide a fresh perspective. I will propose approaches for performing similar investigations in repositories, along with a pedagogical argument for doing so. By emphasizing modularity, flexibility, and minimal capital requirements, I hope these approaches can be adapted to a variety of institutions and audiences. Researchers will reap the benefits of intellectual and emotional engagement, hands-on learning, and technological experimentation. Public historians will have the opportunity to engage in outreach and innovative education and exploration of their collections. / History
116

Old Stories and New Visualizations: Digital Timelines as Public History Projects

O'Neill, Mary Katherine January 2015 (has links)
This thesis explores the use and potential of digital timelines in public history projects. Digital timelines have become a popular and accessible ways for institutions and individuals to write history. The history of timelines indicates that people understand timelines as authoritative information visualizations because they represent concrete events in absolute time. The goals of public history often conflict with the linear, progressive nature of most timelines. This thesis reviews various digital timeline tools and uses The Print Center's Centennial Timeline as an in-depth case study that takes into account the multifaceted factors involved in creating a digital timeline. Digital history advocates support digital scholarship as an alternative to traditional narrative writing. This thesis illustrates that digital timelines can enable people to visualize history in unexpected ways, fostering new arguments and creative storytelling. Despite their potential, digital timelines often replicate the conventions of their paper counterparts because of the authoritative nature of the timeline form. / History
117

The Art of the Airport: Using Public History and Material Culture to Humanize and Interpret the American Airport

Smith III, John E. January 2018 (has links)
In recent decades, government officials and social scientists have increased their study of American airports and their relationship to security and national defense. Despite the growing attention, airports remain interpreted primarily as homogenized, transient spaces deprived of any culturally unique qualities. This thesis will study American airports as historical artifacts with significant layers of meaning. If contextualized and situated within a broader historical framework, then airports expose larger trends throughout American history including resistance to multiculturalism and diversity. The stress and anxiety often associated with airports reflect a prolonged struggle to embrace the democratization of public places. If studied with an historical approach from multiple perspectives, then the airport provides historians with a tangible, familiar object to engage popular audiences about complicated issues such as surveillance, xenophobia, and urban renewal. This thesis proposes a conceptual framework for historians to assess the significance of airport space and offers suggestions to better engage the national conversations surrounding these complicated spaces. / History
118

The Surprise of a Knight: Excavating Material Legacies through Early Queer Film

Tang, GVGK January 2019 (has links)
Absent provenance or any background information, and with both implicit and explicit barriers to access within the archival space, how can we hypothesize—or critically fabulate—queer material legacies? The first—or earliest extant—American film to explicitly depict “queer” sex is The Surprise of a Knight (1929). By synthesizing perspectives on archives, material culture, queer identity, film, the Internet and pornography, this paper treats Surprise as an entry point into a discussion of public history and sexuality—revealing current issues with processing erotic materials and their impact on queer historiographies. This study outlines the problems presented by Surprise and explores contingencies for historical contextualization—methods public historians (archivists and interpreters alike) may adapt to fit similar materials within a broader history of film and queer identity. It explores current methods and future conundrums for best practices in the preservation of (born-digital) pornography, and concludes with impressions from potential audiences and present-day content producers as a means of envisioning new avenues of queer grassroots history-making. / History
119

Crusading for Fun and Profit: An Examination of Ludohistorical Mode in the Crusader Kings Community

Lundblade, Kirk M 01 January 2024 (has links) (PDF)
How do participants in communities of play centered around digital games engage with history? The historiographic influences of ludic form have been closely scrutinized in recent years, but little attention has been paid to the digital cultures—to the communities of play— which center the discussion and play of these historical games. My study aimed to closely examine one such community centered around the grand strategy game Crusader Kings III, released by Paradox Interactive in 2020. I use discourse analysis together with grounded theory to examine the game Crusader Kings III alongside two primary sites found on reddit and Paradox Interactive official forum. Chapter 1 provides the literature review alongside the project's methodology, and chapter 2 analyzes the artifact at the center of the study—Crusader Kings III itself. Chapter 3 moves to examine the first major site, the r/CrusaderKings subreddit, and presents the heuristics developed to identify historical discourse alongside the primary discursive genres involved. Chapter 4 focuses on the second major site, the Paradox Interactive official forum, and places the game and community in a temporal context in order to explore how the cyclical and iterative nature of the Games-as-a-Service model acts as a new mode of game production that shapes historical discourse and historiographic consciousness in the community. Chapter 5 then revisits the research questions at the heart of this study, discussing the dominant discourses of historioludic critique and imaginative (a)historical roleplay narration which weave history into play and play discourse. Finally, I present the synthesis of each chapter's methodological work, a form of discourse analysis—historioludic discourse analysis—that operationalizes historical game studies' grammars of form into those of mode within the assemblage of play.
120

Experiencing The World Of Franklin: The Making Of An Immersive And Interactive Historical Exhibit

Webster, Daniel Joseph 01 January 2012 (has links)
This thesis involves the creation of a historically-themed museum element. The element, titled “Improving Community,” is a virtual interactive game that allows players to explore certain realities of colonial American life. Within the game, players are presented with a number of civic-related issues that existed throughout the eighteenth century, and they are then given options to improve the situation. Interactivity and immersion are key features of the game, and they have been incorporated so that players may engage with the past and assume a more active role in the process of historical reconstruction. Research for the games draws mostly upon historical primary sources, including firsthand accounts, letters, diaries, periodicals, pamphlets, meeting minutes, and legal documents. In addition, the process of developing the games was informed by a number of secondary source works, and therefore this study inspects the ways in which “Improving Community” fits within the ongoing scholarly debates. Ultimately this project contributes to the field of public history by demonstrating the usefulness of games as a tool for historical exhibition. “Improving Community” is both entertaining and educational, and as a result, the game provides individuals with a unique outlet for exploring and experiencing the past.

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