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Repetitionens påverkan på animation : Åskådares uppfattning av repetitiv spelanimation / The Effect of Repetition in Animation : Viewer experience of repetitive game animationMogren, Stefan, Abrahamsson, Max January 2019 (has links)
The purpose of this study was to examine whether repetition affects the experience of game animation. Through an experiment we divided people with gaming habits into two groups to view an animated run-cycle. The cycle, almost a second long, was repeated continuously. One of the groups viewed the cycle for 10 seconds whereas the other group viewed the same cycle, but for 120 seconds. The participants experiences were documented through a questionnaire that was later supplemented with a more thorough interview. Their statements were compiled using open coding in order to find similarities and differences between the two groups.The results of the experiment show tendencies that the group that viewed the cycle for 120 seconds expressed a change of experience with time, often for the worse, even if the animation itself didn't change. This differs from the other group, which had viewed the cycle for 10 seconds, which generally didn't report any changes of experience. From this we draw the conclusion that, in an experiment stripped of story, environment and context, game animation that repeats frequently tends to cause a change of experience with repetitions. How and why this change of experience occurs can only be discussed in this study even though there's similarities with theories as PECMA Flow and semanticsatiation. Further studies into the subject is required to fully understand the phenomenon and to apply the findings in real, complex games. / Syftet med den här studien är att undersöka om repetition påverkar upplevelsen av spelanimation. Genom ett experiment delade vi in personer med spelvana i två grupper för att titta på en animerad springcykel. Cykeln var knappt en sekund lång och upprepades kontinuerligt. En grupp fick titta på cykeln i 10 sekunder och den andragruppen fick se samma cykel, fast i 120 sekunder. Deltagarnas upplevelser registrerades via ett frågeformulär som sedan kompletterades av en mer djupgående intervju. Deras svar sammanställdes via öppen kodning för att finna samband och skillnader mellan de två grupperna. Experimentets resultat visar på tendenser att gruppen som sett på cykeln i 120 sekunder uttryckte att upplevelsen av animationen förändrades med tiden, ofta till det sämre, även om animationen inte ändrades. Detta skiljde sig från gruppen som endast såg 10 sekunder av springcykeln som generellt inte uttryckte någon upplevelseförändring. Utifrån detta drar vi slutsatsen att, i ett experiment avskilt från story, miljö och kontext, tenderar spelanimation som upprepas att orsaka en upplevelseförändring över tid. Hur och varför denna upplevelseförändring uppstår går endast att diskutera i den här undersökningen även om det går att se samband med teorier som PECMA Flow och semantic satiation. Vidare studier inom ämnet krävs för att fullt förstå fenomenet och för att kunna applicera fynden i verkliga, komplexa spel.
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History, RepeatingWhite, Duncan 28 June 2013 (has links)
This project is a study in doing the same thing again and again and again. It experiments with a purposefully reductive design strategy limited to the repetition of a single idea. Taking cues from other disciplines, it uses this incessant repetition to introduce a new affect to architecture based upon the experience of self-similar spaces in an uninterrupted and seemingly endless sequence. Finally, it reimagines the typology of the large history museum, proposing an open-ended series of moments of historical totality as an alternative to the cumulative or narrative unfolding of content. This thesis project is at once a primitive formal game and a spatially complex reinvention of a venerable American institution. It is an architectural contraption that reorders a universe of artifacts.
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History, RepeatingWhite, Duncan 28 June 2013 (has links)
This project is a study in doing the same thing again and again and again. It experiments with a purposefully reductive design strategy limited to the repetition of a single idea. Taking cues from other disciplines, it uses this incessant repetition to introduce a new affect to architecture based upon the experience of self-similar spaces in an uninterrupted and seemingly endless sequence. Finally, it reimagines the typology of the large history museum, proposing an open-ended series of moments of historical totality as an alternative to the cumulative or narrative unfolding of content. This thesis project is at once a primitive formal game and a spatially complex reinvention of a venerable American institution. It is an architectural contraption that reorders a universe of artifacts.
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Grade retention : the student' perception /Chin, Chi-yan. January 1995 (has links)
Thesis (M. Ed.)--University of Hong Kong, 1995. / Includes bibliographical references (leaves 106-109).
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Grade retention the student' perception /Chin, Chi-yan. January 1995 (has links)
Thesis (M.Ed.)--University of Hong Kong, 1995. / Includes bibliographical references (leaves 106-109). Also available in print.
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Investigation into Characteristics of Bench Press using PUSH BandPeters, Avery, Sato, Kimitake 01 May 2019 (has links)
Introduction: Sport scientist and strength coaches use resistance training to increase athletic performance and muscle hypertrophy. Improving muscular strength is the most essential task for these scientists, however, how best to identify weakness has yet to be established. The popularity of velocity-based resistance training has recently increased as a method to prescribe resistance training intensity, therefore, the purpose of the study was to identify the characteristics of bench press concentric velocity. It is hypothesized that the velocity output will decrease during the change from the 75% relative load of the 1RM to the 85% relative load of 1RM. It is believed that there will be a greater output of velocity during the 75% set than the 85% set. Methods: Nine female collegiate athletes (18-21 yrs), participated in this study. PUSH™ bands were used to measure barbell velocity during the bench press exercise. Each female was expected to preform 3 sets of 5 repetitions (3x5) at an intensity of 75% and 85% of their 1 repetition maximum (1RM). Only data from repetition 2-4 were used for analysis. Results: The results drawn from data collected supported our hypothesis showing a decrease in velocity among the 85% 1RM test when compared to the 75% 1RM test group. Comparisons were drawn using a t-Test table comprised of PUSH™ Band data. Conclusion: The results supported the hypothesis that this type of technology can identify the load specific velocity to help strength coaches to identify the optimal resistance for certain training program and goals by using collected data with the PUSH™ Band to identify weakness in strength and/or endurance.
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Repetition as linguistic and social strategy in Hindi-English bilingual discourseFinch, Shannon Barbaradee 23 August 2010 (has links)
This dissertation considers repetition phenomena in Hindi-English bilingual discourse. Through analysis of everyday Hindi-English conversations, I demonstrate that code-switching and related bilingual phenomena systematically expand options bilingual speakers have for structuring discourse, managing interactions, and making linguistic and social meaning. The systematicity and strategy of Hindi-English code-switching are particularly apparent in what I term bilingual repetition. In bilingual repetition, the semantic content of an utterance in one language is repeated in another language, usually in close proximity to the first occurrence. Bilingual repetition is encountered throughout South Asian multilingual contexts ranging from casual conversations to printed advertisements to Bollywood dialogues. I also consider repetition as a discourse-level areal feature of South Asia. Both monolingual and bilingual repetition phenomena offer an opportunity to investigate alternatives for making meaning both within and across languages due to the side-by-side presentation of semantically and formally related messages. Ultimately, code-switching and repetition in Hindi-English bilingual discourse emerge as practices that both create and reflect linguistic and social simultaneity. / text
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Hur övar vi färdigheter? : Definitioner, strategier och drivkrafter till övning i praktisk kunskap.Hagegård, Helena January 2017 (has links)
Denna uppsats syftar till att öka förståelsen för det mångfacetterade begreppet övning och mer specifikt till övning inom ett praktiskt kunskapsområde så som bildframställning. Detta undersöks genom intervjuer med fyra personer som har erfarenhet av övning inom olika praktiska praktiker som konst, idrott, musik och finsnickeri. Genom konstnärligt gestaltande metoder undersöks informanternas övningsstrategier i ett bildframställande moment, nämligen avbildande porträttmåleri. Genomförandet av undersökningen har utformningen av att varva intervju och praktisk bildframställning med autoetnografisk karaktär. Analysen vilar på ett sociokulturellt perspektiv på lärande men främst analyseras empirin utifrån kunskapsfilosofiska resonemang. Utgångspunkten är i techne, den grekiska betäckningen på kunskapskategorin praktisk kunskap. I analysen synliggörs definitioner, drivkrafter och strategier/metoder för övning i förhållande till kunskapsfilosfiska begrepp och resonemang. Avslutningsvis analyseras vilken effekt dessa resonemang kring övning skulle kunna få i en skolkontext och då specifikt bildämnet. Resultatet påvisar att övning är ett mångfacetterat begrepp med individuella tolkningsmöjligheter men att fyra företeelser kan ses som centrala för övning i ett praktiskt kunskapsområde. Dessa fyra företeelser är görande, upprepande, variation och reflektion. Denna uppsats är skriven i ett dubbelt perspektiv vilket innebär att den innefattar en skriftlig del och en del som är gestaltad. I gestaltningen synliggörs forskarens eget görande och reflekterande under de övningsperioder i avbildande porträttmåleri som ingick i undersökningen. Där synliggörs övningsprocessen och de reflektioner och den dialog som uppstår mellan forskaren och informanternas presenterade övningsstrategier. Gestaltningen ställdes ut och bestod av videomaterial presenterade i en trappstegsformad korridor där besökarna kunde gå igenom fyra övningsrum som alla representerade varsin informant. Gestaltningen finns dokumenterad och bifogad i en bilaga till denna uppsats.
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Some Kind of TimeMcNamee, Aaron 14 May 2010 (has links)
This critical analysis examines the progression and trajectory of my studio practices over the final two years of my graduate career. The pinnacle of my development became a meditation on time and its overall encompassing effects. The mundane and the fantastic are all bound by time. Many archetypes have ventured to escape the clutches of time. Found objects are remnants of time, linking past to present, present to future. Scars and blemishes are also vestiges of time, marking us like scratches on a record. The detritus of our lives defines our time, as it defines us. This thesis will elaborate on my exploration of time and its implications. It will describe works and identify the evolution of concepts from one work to the next. By defining what the work is and how it operates, the analysis will explore the larger implications of that work.
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Issues in understanding scholar exclusion: interpreting the reason for dropout and repetition in Mozambique. The case of 1st cycle of general secondary school in Maputo-City (1999-2005)De Bastos, Juliano Neto 07 March 2008 (has links)
ABSTRACT
Key words: Dropout, repetition, scholar exclusion, school quality, General Secondary School, Mozambique.
This study is a school-based research into the reasons for dropout and repetition in Mozambique. The research methodology is of a qualitative nature, which enabled the exploration of relevant themes, processes and patterns that have characterized the educational process in Mozambique, especially reasons that led to repetition and dropout, during the period between 1999 and 2005. The main reasons could be found in the whole process of teaching and learning; outdated classroom pedagogy; insufficient student participation and shortage of textbooks or teachers materials; and low teachers salaries. In addition, poverty causes many students to drop out. The main conclusion is that higher levels of repetition and dropout have cost implications, inflating enrolments and adding to total costs without necessarily leading to an improvement in learners’ outcomes. Recommendations include a redefinition of the model of secondary education in accordance with the new demands of the labour market.
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