Spelling suggestions: "subject:"[een] SPECULATIVE DESIGN"" "subject:"[enn] SPECULATIVE DESIGN""
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Feral Futures: speculating more-than-human interactions in urban environmentsMiller, Marsali January 2021 (has links)
This thesis explores the concept of ‘feral’ while speculating possible futures of more-than-human interactions in urban environments. Feral in this project is described as living and non-living entities that are uncontrollable, unintentional, situated and dethatched from humans. The aim of this thesis to implement more-than-human theory and concepts into design practice to expand the design space of non-anthropocentric design. A speculative design approach is used to question and alter the status quo of power relations within more-than-human interactions through its experimental and critical nature (Bardzell, Bardzell and Koefoed Hansen, 2015; Dunne and Raby, 2013). Further, a series of methods, approaches and speculative fabulations (Haraway, 2016) are proposed that tell stories of possible worlds and act as a catalyst for moving more-than-human theory beyond concepts towards design practice.
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Equilibrium : Speculations about how interactions with money will look like in a cashless societyÅsberg, Anton January 2021 (has links)
This thesis aims to answer the question how our relation to money will look like in a potential cashless society. In a world where all cash has disappeared and the only existing way of paying is digital, what will the notion of money be? How are we interacting with it? How is it affecting our way of spending and saving? With the digitalization of money comes a lot of potential problems that may not be as clear in the beginning, and are being over shadowed by the much clearer and easier to grasp benefits. People tend to spend much more when using a card instead of paying with cash. Overspending a budget is easy when borrowing money through services such as “Buy now, Pay later” - payments. There is no difference between paying 50 units and 5000 units when doing it through the internet. What will this do to us in a future society? By using Sweden as a context, this thesis is exploring how the transition to a cashless society will look like and the consequences it may have. Initially having a user centered-focus, trying to solve problem, the project takes a turn and switches to a more speculative point of view, exploring different possibilities of how we can connect and interact with money. The final proposal includes three probes acting as conversation pieces, enabling a discussion regarding the removing of cash.
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'Human Enhancement Technologies' och dess beröring i VR (Virtual Reality)Olsen, Jenny, Skoghem, David January 2021 (has links)
Artikelns syfte är att undersöka hur vi kan skapa en gestaltning som väcker tankar kring ‘Human Enhancement Technologies’ (Pariseau-Legault et al., 2018) genom kritisk design och VR-teknik. Detta har skett genom ett utforskande av våra fysiska händers beröring (Puig de la Bellacasa, 2009) i vardagliga aktiviteter samt spelarens beröring i en VR-upplevelse. Denna undersökning ledde till en gestaltning som vill förändra en spelares upplevda beröring i samband med en vardaglig aktivitet, där vi genom teknologiska modifikationer ger dina händer ny funktionalitet. / This article aims to research how we can design an experience that challenges our ideas about ‘Human Enhancement Technologies’ (Pariseau-Legault et al., 2018) through critical design and VR-technology. This through exploration of our hands physical touch (Puig de la Bellacasa, 2009) in everyday activities and exploring touch in Virtual Reality. This research helped to create a design that aims to change a player's touch in connection with an everyday activity where we through technological modifications give your hands new functionality.
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Speculating Future Government: Designerly approach for a preferred futureRohilla, Himanshu January 2018 (has links)
Contemporary society is rapidly changing. The emergence of social inequalities and the use of new technologies to access communicates produce and exchange information among others deeply affects citizens and the complex interactions among citizens businesses and governments. This thesis explores how might technology in the future enable better communication with governments and higher participation of citizens in decision ma ing processes? It showcases a designerly way to approach this question while designing for interactions with an explicit intention of placing value in citizen participation in decision making processes with an aim towards plurality. The design outcomes showcase the possibility of employing technology to achieve greater levels of democratic citizen participation but that which would require major restructuring of government organisations and new ways of working with data.
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Terra Nova : Mobility For The Future of The PlanetWolter, David January 2021 (has links)
The project is inspired by the idea of trying to simplify and create understanding on a broader level regarding the issues of climate change within the author’s field of design. How can design help us understand the relevance of acting now by visualizing how a potential future might look if action is not taken. Out of many issues that might arise due to climate change the project specifically targets that of desertification. The consequences global desertification already has on life and nature could potentially reach devastating levels in a not-so-distant future making it a highly important topic. Desertification if left uncontrolled is expected to force billions of people from the densest areas of the world onthe move by 2090. Driving densification of the last liveable land to reach unprecedented levels. This is a scenario that we want to stay clear of at all costs as it gambles our survival as a species on this planet. It would lead to the creation of vast unhabitable areas, potentially major conflicts, and large-scale segregation. Leaving little to no room for our ally nature to regenerate would mean the mass extinction of species and potentially life on our planet. To enforce the urgency of action taking the project steps into the distant future of 2086 to portray how a growing desert would have affected the way we live, the struggles it has brought, and how we are putting all efforts towards assisted regeneration of the planet. As much as the project is speculative the scenario builds from data and analytics mapped by scientists and research within the fields of eco- science. As the issue of desertification is an already existing problem today. Scientists and inventors are working on ways to counter its growth. Taking inspiration and learnings from biodiverse reforestation work done today and applying it to the potential scenario allowed the author to highlight issues in the current process. As the scenario was pushed to the extreme so were the problems within the current system. Scalability, cost-effectiveness, and flexibility came up as some of the most prevalent issues. Mobility already plays a great role in distributing the efforts of today’s work and will come to play an even greater role in future reforestation efforts. With technological development and systematic changes come new possibilities for innovation. The process behind the development consisted of exploring solutions that hinder desertification whilst simultaneously promoting and assisting in the regeneration of nature. This involved research into large-scale reforestation development and up-and-coming technologies. Through creative development and ideation grew potential scenarios that resulted in story-driven final visuals. The result is Terra Nova. A lighter than air propelled cocnept that allows long term cargo- mobility in barren areas with minimal impact to the environment. The vehicle is multifunctional in the sense that it carries the capabilities of both personal and cargo transport making it a great all-around vehicle.
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moving between futures : How can exhibition design, in the context of activism, through empathetic storytelling explore futures in relation to the planetary emergency, that inspires sustainable agency? / moving between futures : How can exhibition design, in the context of activism, through empathetic storytelling explore futures in relation to the planetary emergency, that inspires sustainable agency?Paape, Anna January 2023 (has links)
In the project "moving between futures" I explored through an interactive design exhibition and a performative event on the streets how design can be used to encourage and to reflect on ones own wishes and fears regarding the future in relation to the climate crisis which we are living and facing. Part of the exploration process were a story gathering workshop and engagement with activists. This is a project about you, me, us. About the total sum of being alive, feeling alive and breathing in reality. It is about a deep unconscious knowledge that we never learned to process and act upon. It is about listening first and taking action later, together. About understanding that we are alive at the same time, at the edge of no return. It is about the stories we tell each other when we dream and the ones we tell each other when we wake up screaming from a nightmare - the inbetween and the million, trillion directions we can decide to take from here. This project is about the climate disaster we are facing and how we need to find agency within ourselves together. We can still move between these futures.
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Velaria : Investigating the Value of Shared Vehicles in Future MegacitiesAl Khamissi, Saif January 2023 (has links)
Solving future problems is a part of the masterprogram of transportation design, where thepossibilities and the push are to tackle socialand environmental problems. In this thesis, thedesigner was keen to investigate the value ofshared vehicles in future megacities since thesedense urban areas will face more challenges thantoday with the increased demands in housing,education, health, leisure and transportation.In order to investigate the future problems thatmegacities will face, the designer focuses ona speculative design approach that is used tohelp navigate the scenarios and determine themost applicable one, enabling him to determinethe values of a shared vehicle. The speculativefuture suggested a formation of segregated sub-societies within the city where individuals areforced to share certain mobility services. However,this segregation will have a reverse effect onhow the mobility behaviour of individuals mightchange in avoiding certain mobility services dueto its association with a sub-society other thanthe one they belong to, for example, people withdifferent ethnicity or social classes.Since mobility systems and vehicles areconsidered facilitators of such segregation andsub-societies formation, the solution can beprovided as a shared mobility vehicle. Such avehicle will form a focal interaction between twostrangers sharing the same route. Using ancientarchitectural techniques (the velarium andoculus), the vehicle creates a humble gatheringexperience that crosses economic, social andethnic differences.To achieve such a design, the designer useddifferent techniques in 2D design and 3Dmodelling to push for multiple directions that led to the formation of one concept, Velaria. TheVelaria is an autonomous oval-shaped vehiclewhere the rounded form, the velarium and theoculus at the roof provide an experience ofhumbleness and gathering by introducing thesky and the light as a higher umbrella or domethat brings users from different backgroundstogether. This technique was used in romanbuildings like the Pantheon and the Colosseum,and carried on to modern art and architecture.This project provides a glimpse of the implicationsof current mobility systems regarding theformation of social sustainability. Thereforethe project gives a clear direction of what thefuture values of the vehicle can be and how thevehicle can be the starting point of weaving thesocial fabric to achieve a resilient society thatcan change the future scenario of mobility andsociety in future megacities.
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Designer as Cultivator: An Exploration in Critical Making for the Care of Interdisciplinary CultureHammond, Ryan M. 08 August 2016 (has links)
No description available.
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Elmer, the memory machine: Exploring symbiotic relationships with your microchip implantPermild, Victor January 2017 (has links)
In this paper, I explore the emerging field of voluntary implants as seen in the DIY biohacking scene. My work on such implants focuses specifically on implantable Radio frequency Identification capsules. With the approach of research through design, I have undergone an iterative process, combining research and prototyping methods to externalize insights and knowledge generated along the way, in an effort to bring shed light on the new ideas and design considerations that arise when we embed computer technology in our bodies. By challenging the status quo, and setting aside my preconceptions through speculative design, my work has resulted in a working prototype, inspired by the ideology of slow technology. Elmer, the memory machine, is a device that enables the implantee to capture memories in point of time via their implants. Here user are can record and review moments of everyday life, merely through a timestamp — a design decision that contributes to the debate on topics like convenience, privacy, and the right to be human.
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To share or not to share : Investigating the potential key qualities of a digital C2B carsharing serviceSenyemi, Collins January 2022 (has links)
Compared to private car ownership, carsharing has emerged as one of the innovative ways of promoting sustainable and more environmentally friendly transportation. As a service thathas existed for decades, carsharing has evolved significantly, with the introduction of several business and service models to create value for users. Despite the popularity of carsharing, private car ownership continues to grow, even though these cars end up being parked most of the time, contributing to congestion in urban areas. Using an exploratory research approach with the aid of speculative design, this thesis investigated the key qualities of a potential digital carsharing service for private vehicle owners, who could share their vehicles with fleet operators during times when the vehicles are idle. Qualitative, semi-structured interviews of ten private vehicle owners wereconducted to investigate the qualities of the potential digital carsharing service. The potential key qualities were grouped under technical and functional qualities according to Grönroos’ Nordic service quality model. The results indicate the importance of designing services that leverage technical qualities such as reward, accessibility, appearance and safety, and security, and functional qualities such as assurance, flexibility, responsiveness, and personalized.
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