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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

Audi Uno : A symbiotic car

Nagre, Gaurang January 2016 (has links)
Abstract When we paint a nebulous future of tomorrow based on the research dictated by the available resources, we see a marathon run for the future that instigates new opportunities for the automotive industry with additive manufacturing. Cars of today are a product of subtractive manufacturing; but in future 3D printing would empower us to define a novel architecture that provokes the construction of the interior, exterior and the powertrain in one piece allowing us to celebrate the marriage between all three key components. Project UNO, meaning - ‘one’, exhibits this new architecture through a semi-autonomous concept that exaggerates the feeling of sportiness with a suspended cabin. In the autonomous mode the cabin moves around in the boundary of the exterior to enhance the g-forces by thrusting the cabin forward while accelerating, backward while braking and tilting while cornering. Therefore, the sporty nature of the design can be celebrated actively in both modes. Inspiration and Method The process was cut up into two palpable routes. The former dealt with a system level approach where the present cardinal building blocks of automotive manufacturing were rearranged with the new cues derived from additive manufacturing techniques to render a new system level solution. The later was aimed at advocating a tangible solution that best delineated this idea. Ten radical themes were generated that helped showcase the marriage between the three key components - exterior, interior and powertrain. The final theme was inspired by the analogy of an egg where the yolk moves freely within the egg white. This metaphor was then applied to the cabin experience in the autonomous mode. The occupant in the manual driven mode can cherish the full potential of the car to procure a sporty experience outside the city. While in the city, the autonomous mode seizes control and instigates the movement of the cabin within the perimeter of the exterior to amplify the g-forces by thrusting the cabin forward while accelerating, backwards while braking and tilting it while cornering. Result Concept UNO celebrates the marriage between the exterior, the interior and the powertrain that best encapsulates the process of additive manufacturing where cars would be grown and not assembled. The interior tub is reposed inside the exterior shell with the aid of six mechanical joints and is not adhered to the floor of the car. The gap around the cabin exaggerates the feel of a floating island that can shift freely. The cabin is composed of smart glass which renders opaque when an electric current is passed through it and turns transparent when the car is parked gravitating people to yield a glimpse of the interior. The bottom of the cabin is reflected by the gloss finish of the chassis unit that amplifies the floating feeling. A warm white was used to grant the concept a more puristic look while making it seem warm and friendly. The idea was then showcased through a 1:4 scale model printed in one piece using a Selective Laser Sintering (SLM) technique.
2

Vertal HEX : Mobility for the future vertical cityscape

Turac, Simon January 2020 (has links)
The project originated with the question "What is the future of urban mobility?" and the counterquestion "What is the future of urbanity?". To understand the future of mobility, we first need to try to understand more of the future context where it'll reside. Mobility and the context it exists within are two symbiotic yet constantly evolving elements. This project seeks to speculate about their respective state in the year of 2050. Our global population keeps on growing, and more people are moving into urbanized regions. Already today more 90% of the worlds population is concentrated on roughly 10% of our planets land surface, and the density keeps increasing. To cope with the expanding population, cities need to keep growing and create sustainable infrastructure. The trend in densely populated regions has been to grow in the vertical axis. Besides just residential spaces, modern cities are starting to distribute shops, utilities and other typical city content vertically as well. City blocks and their content that used to be spread out in the horizontal plane are now increasingly being housed within compact hubs over multiple levels vertically. This project proposes the idea of a prototype sub-city within a mega city in the South East Asian region, around the year of 2050. Created as a way to prototype solutions to challenges found in hyper densely populated regions ranging from urban planning and congestion to general liveability. The fictional district has a highly vertically oriented cityscape, consisting of many interconnected highrises and megastructures. Traversing the walls of the buildings, vertically and horizontally, are vehicles propelled through magnetic levitation technology on an inductive infrastructure retrofitted onto or built into the buildings in the region. The far future, visionary setting of the project intends to provoke thoughts and reflection about an urban lifestyle within a far more vertically oriented environment. The thesis also aims to paint a picture of a car free city hub where vehicles are bound to the vertical plane, and the horizontal plane is devoted to the community of the city. Whether it's on the ground level or multiple stories up in a luscious "sky garden", the horizontal planes belong to the people and are roamed by foot. The process behind the development of the project involved research into the future setting and emerging technologies. Creative development and ideation were done using analogue as well as digital sketching, brainstorm sessions and physical and digital mockuping. The final vizualisations and compositions were designed from storyboards describing typical use cases of the vehicle. After researching topics of future cityscapes, creating the future premise of the project and ideating and refining various ideas, the end result of the thesis is Vertal Hex. A maglev propelled shuttle targetting future businesses. Travelling along the walls of the interconnected megastructures making up the future cityscape and company campuses, it allows it's passengers to reach their destinations anywhere within the hub entering right at the floor of their destination.
3

VERTAL MONO : Mobility for the future vertical cityscape

Charpentier, Axel January 2020 (has links)
The project is highly inspired by the rise of vertical cityscape and how it can shape a new context for mobility to exist within. When the destinations travelled will be spread out in the vertical landscape instead of only the horizontal one. A rearrangement of housing, schools, restaurants and parks will create new needs for mobility to fill. In which the vehicles restricted to the two dimensional format of today can not. This will create a new era of vertical transportation to combat the densification of the future. The project investigates how new technologies such as magnetic levitation could be applied to architecture and open up space for vertical transportation. To give a flexible mobility system in high rise, high density urban areas. And with this create walkways thriving with nature on the horizontal planes. That promotes walkability, social connections and gives more space to people. For this to work, the project was set in the year of 2050 inside of a protoype district. By the reason to let the technology mature, this will also be a pivotal time of how to accommodate for the densification. Exploring how mobility would work and the everdaylives of the innhabitants in the district. The Project aims to provoke the perception of what a future urban area could be and how it would affect the need for transportation. When the premise was set, the mission was to create this new type of mobility, its functionality, its experience and of course a vehicle to convey these different elements. This was made through a number of ideation sessions, physical prototypes, hand sketches, digital sketches and digital modeling. Realizing it into an viable solution. The result of this project is Vertal Mono, A compact vehicle suited for the era of vertical transportation. It is designed to be a daily commuting vehicle within Vertico district, a prototype district testing vertically connected cityscapes. Mono is designed to be the smaller human footprint pod of the Vertal line up. It is nimble and flexible, being able to reach anywhere at any time. It is an essential part of mobility to the inner circles of the district and part of the communities living there. Vertal offers an on demand shared experience whether the occupant is riding for a single minute or for 15. The interior space offers great flexibility as a response to the vast range of usecases it needs to fulfill.
4

BMW iSPACE

Kafmann, Simon January 2020 (has links)
Architecture and mobility merge together to provide space for activities away from both home and office. The densification of people’s living space and the delocalisation of the workplace are two of the biggest emerging trends in the near future. Society is constantly changing with new needs and desires. The Internet of Things, new technologies and possibilities of autonomous driving enable new approaches to redesign the traditional car. The aim of this project is to rethink mobility and especially the car as we know it today. Since it has been shown that cars are no longer used exclusively as a means of transport, but also as mobile space, the image of the car as people know it could be redrawn Since BMW i is an innovative brand, which can break new ground, it can be ahead of its time and lead society instead of following it. After the first research and examination of relevant topics, the results were further developed and worked out. The system in which the concept takes place is defined in more detail based on further investigations such as scenario, marketplace and target group. The focus is mainly on the interior and exterior of the vehicle. In addition, an insight into the inspiration and the process of aesthetic design is described and illustrated in several sketches and renderings. Then the further development in 3D and VR (Virtual Reality) is shown up to the final digital model. iSpace is a system that brings attention to  the potential new role of the car in the coming years. iSpace is rather a mobile architecture than a conventional car, which means that it is used in a completely new and fresh way. The vehicle is designed to be used mainly in the static mode and offers the possibilities of a mobile space to support the flexible and delocalised lifestyle of people. In that sense it shows a completely new view how a vehicle could look like, while creating new kind of benefits to enrich and improve the quality of life. iSpace is part of a bigger system containing several vehicles to cover different types of needs and HUBs, which are the extension of the vehicles to various locations in urban areas.
5

Terra Nova : Mobility For The Future of The Planet

Wolter, David January 2021 (has links)
The project is inspired by the idea of trying to simplify and create understanding on a broader level regarding the issues of climate change within the author’s field of design. How can design help us understand the relevance of acting now by visualizing how a potential future might look if action is not taken. Out of many issues that might arise due to climate change the project specifically targets that of desertification. The consequences global desertification already has on life and nature could potentially reach devastating levels in a not-so-distant future making it a highly important topic. Desertification if left uncontrolled is expected to force billions of people from the densest areas of the world onthe move by 2090. Driving densification of the last liveable land to reach unprecedented levels. This is a scenario that we want to stay clear of at all costs as it gambles our survival as a species on this planet. It would lead to the creation of vast unhabitable areas, potentially major conflicts, and large-scale segregation. Leaving little to no room for our ally nature to regenerate would mean the mass extinction of species and potentially life on our planet. To enforce the urgency of action taking the project steps into the distant future of 2086 to portray how a growing desert would have affected the way we live, the struggles it has brought, and how we are putting all efforts towards assisted regeneration of the planet. As much as the project is speculative the scenario builds from data and analytics mapped by scientists and research within the fields of eco- science. As the issue of desertification is an already existing problem today. Scientists and inventors are working on ways to counter its growth. Taking inspiration and learnings from biodiverse reforestation work done today and applying it to the potential scenario allowed the author to highlight issues in the current process. As the scenario was pushed to the extreme so were the problems within the current system. Scalability, cost-effectiveness, and flexibility came up as some of the most prevalent issues. Mobility already plays a great role in distributing the efforts of today’s work and will come to play an even greater role in future reforestation efforts. With technological development and systematic changes come new possibilities for innovation. The process behind the development consisted of exploring solutions that hinder desertification whilst simultaneously promoting and assisting in the regeneration of nature. This involved research into large-scale reforestation development and up-and-coming technologies. Through creative development and ideation grew potential scenarios that resulted in story-driven final visuals. The result is Terra Nova. A lighter than air propelled cocnept that allows long term cargo- mobility in barren areas with minimal impact to the environment. The vehicle is multifunctional in the sense that it carries the capabilities of both personal and cargo transport making it a great all-around vehicle.
6

Volvo M-office : Designing the mobile workspace of the future

Dong, Hao January 2022 (has links)
The project began with a simple question: In a future where the Internet has the ability to connect everything digitally, will the need to move physically still exist? To answer this question, we need to reconsider the far-reaching effect that online service has brought to our everyday lives. And based on the current trend of Internet development, the author focuses to predict the challenges and opportunities for people’s daily life brought by the future internetization trend.Instead of designing another vehicle which moves from A to B , the author rethinks the mobility as a unit of service connection in 15-minutes urban life circle in 2035. Redesigning the form and boundaries of the mobility based on the future working and living needs, this project envisions such a mobility to inspire more sparks and discussions about the subject. _Inspiration Inspired by the idea of merging the architecture principles and mobility interior design, the author aims for creating a mobility which enables people to work from anywhere in future cities.With help of Internet and new technologies, population density starts to act as a solid base for boosting of urban life services. And this emerging industry is deeply reshaping the urban lifestyle in the future, which has shown the urban people have new needs to get emotionally attached and have face-to-face teamwork from time to time.The aim of this project is to reconsider the core of mobility - not as a simple transportation platform anymore, but as a mobile space for multi-using. _Process Starting M mobile service, Volvo is a Scandinavian tech-driven brand which envisions a future to enable more people to move freely, meaningfully and sustainably.In order to design a mobility to ease people’s everyday life which also aligns with Volvo value, the author took a speculative approach based on research about the Volvo brand and relevant social trends. And the author starts interviews with people to gather more detailed info and pain-points after desktop research. Based on that, the author included the design opportunities of this project and step into the design process, which includes loops of ideation, sketching, modelling and evaluating with in Volvo team. These steps were not in linear order as the author as the project aims for really challenging the traditional structure and boundaries of the vehicle. _Result The result of this project is Volvo M-office and Volvo Working hub, which together form a systemic workspace solution beyond the concept of vehicle design.The design principle of the project is based on the prediction and research about future working method in urban area. The mobility is designed a open-able mobile space which can interact with other mobilities and facilities.Volvo M-office provides a flexible way of anywhere office life, With the mobility the people can choose the working locations they want, so as to connect the leisure time and working time in a smart way. In addition the mobility will also help the user to rebuild the work-life balance and emotional window in the context of Internetization future.
7

Scania Combi

Westfält, Martin January 2022 (has links)
RELEVANCE AND INSPIRATION Traditional urban planning prioritizes motorized vehicles as the main transport solution, taking away green areas and space from pedestrians and citizens. Today there is an ongoing urbanization which creates increased demands in transportation of both goods and people. As a result of this traffic congestion as well as greenhouse gas emissions are increasing.One already established, and sustainable, solution to ease pressure on the roads and transport people is public road transport. However, studies have shown that there has been a steady decline in usage of public road transport through the years, not the least during the pandemic in 2019. During the last years there has been an increase in E-commerce, which put new pressure on both logistics and traffic in traditional urban environments due to a heavy increase in last mile deliveries.Today there is an ongoing shift towards more sustainable cities, to reduce emissions and create more livable areas, taking away space from traditional vehicles and giving it back to pedestrians and citizens.To be able to create future livable urban environments and reach specified environmental goals, a sustainable transport solution of both people and goods must be developed. PROCESS The purpose with this project is to investigate how the border between transport of people and goods in urban environments can be blurred and create a more attractive and sustainable transport solution.Research according to existing transport solutions in city environments and user needs and wishes has been analyzed in order to create a transport solution that would be suitable for both companies and people in a future 15-minute city. Different design methods were used in order to find a suitable solution to the identified problem. The creative process started with gathering of inspiration. Vehicle package, seating layout, suitable size, and capacity as well as future technologies were studied. A lot of sketching and renderings was done and then used as a foundation for 3D development. An imaginative future vehicle system was developed in order to create a plausible and holistic transport solution.Within the project, focus is mainly on vehicle exterior, creating a package suitable for transport of parcels as well as people in an environment that prioritise pedestrians and cyclists. RESULT The result of this degree work is Scania Combi, a compact, agile, and flexible transport solution. A multipurpose vehicle being able to transport both people and goods, within and between 15-minutes cities.
8

Zeekr 00M

Zhang, Liuyi January 2022 (has links)
Inspiration The very first idea starts from the author’s life experience when urbanization in China shows great impact on everyone’s daily life that the social transport resources are often distributed unevenly during the day. It’s common to find no available shared bikes around metro station in the morning, or find no metro to go back home from the airport during the mid-night; Personal travelling experience with public system usually lacks privacy and comfort with many people in a carriage, while private mobility leads to congestion, parking and refueling headaches. In addition, the national goal for the future public transportation development is another story background. Public transit is strongly encouraged in China in the near future. To develop with this social need potential, the concept aims at exploring a flexible public transport system which remains both transport and energy efficiency, and also on-board experience as good as individual vehicles. Process The initial concept is based on the logic of rail transit system, which runs on dedicated tracks. Accordingly, Urban planning interview with professionals is conducted to learn more about the influence the future city layout may bring to the system design. All information gathered during research finally form the logical base. Once the system frame is set, more flesh is added such as brand identity, design aesthetics and related accessory design. The project mainly focuses on exterior which directly connects to the context, yet a hint of interior is also considered to provide persuasive illustration on user experience. In parallel to the vehicle design, context design (the hub) is as well part of the design list. The final outcome is to visualize a big picture of the whole system, not only a single unit. To test out the practicality, 3D modelling of architecture and vehicles with VR test are utilized to help optimize. Result ZEEKR 00M is not just the name for the pod running on the track, but also the whole system which can be called as ZEEKR line too, similar to the existed metro lines’ name that help users get familiar quickly. The system operates as a public resource which basically covers the new district areas surrounding the busy city center, where wide-spread transport infrastructure web is strongly needed in the near future. With separated pods running continuously on the track instead of a long carriage leaving a waiting queue at the platform after departure, individual travelling is independent with each other which improves the steadiness and efficiency of personal mobility experience. Meanwhile, these small pods can be kept in dynamically equal number at each hub with Internet-of-Vehicle assist, which helps feed the uneven rush hour need in different districts or emergent mobility need at any time.
9

Friluftslif : Mobility for Free Air Living

Shao, Weihao January 2023 (has links)
UME Friluftsliv is a mobility solution focusingon Rural coliving communities. The author hasexperienced the huge transition of urbaniza-tion. After more than 15 years of urban life,the author occasionally missed the old daysand questioned if there was any other choice.During the study in Sweden, the author learnedthe Scandinavian concept “Friluftsliv” whichtranslates literally as free air living. It is a lifestyleattaching much importance to connecting withnature and spending time outdoors. The authorhad practiced along the journey and benefitedfrom it a lot. Hence, Friluftsliv was chosen as theproject theme to promote such a lifestyle and toevoke the audience to join.During the research, it was found that with amore flexible working pattern, coliving becameincreasingly popular and promising. And thecommunity spirit is the core. Among diversecoliving spaces, coliving in rural regions offerscommunities and more outdoor explorationopportunities, while the locations are likely onthe radar. For better understanding, the authorconducted a case study on the Arctic Cowork-ing Lodge, which is located in Lofoten Islands,Norway.The creative process is based on the case studyresults of Arctic Coworking Lodge, enhancingthe rural coliving experience for everyone wasthe priority. Collaborating with colleagues, thepackage was defined by mock-up in the stu-dio as a space configuration of concentrate,exchange and relax. Hand sketching was usedprimarily for initial exploration, and then build-ing up 3D drafts helped to coordinate variouscomponents into the package. The design focusof this project is the community spirit. Modulardesign was applied to make the vehicle versatilefor the different persona in different scenarios.The concept is the modular interior componentscan be detached and shared out to supportoutdoor activities.
10

Toyota "Eco Warrior!"

Cramer, Marius January 2023 (has links)
Climate change is progressing and society must act now to crea- te a future worth living in. This means changing the structure and behaviour of society. We will have to live together with nature again. The rebuilding of society to create this change creates new values and new ways of living in the future. Nature is changing because of our society‘s im- pact, so society must change to have less impact. The inspiration came from current trends that are happening. Groups like Greenpeace and Ex- tinction Rebellion are actively fighting for positive change to create a desirable future. On the other hand, people are changing more quietly by mo- ving to Eco Villages. It‘s a principle of living toge- ther in a community where minimising the impact on the environment is a top priority. But it also has other benefits, such as feeling more connec- ted to people and also feeling needed in life by doing a job for the community. By interviewing the eco-village Schloss Tempelhof in Germany, Igot a great overview of their living structure and their daily habits and needs. The biggest benefit for the people living in this community is that it creates a more meaningful life for them, which has a positive effect on everyone‘s happiness. To- day, more than 10,000 people live in Eco Villages.The process began by combing the research on current trends with past trends. In the past, punks in England challenged the mainstream and the sta- tus quo to make a positive impact on the world. They used fashion to stand out and shock. It hel- ped them to make a statement and it created a sense of obligation to dress like them to be part of that group. This was combined with an urgent need to be and live sustainably in the future. This com- bination created the persona of the Eco-Warrior. They fight to minimise human impact on the en- vironment and to achieve this they live together in ecovillages around the world. They have their local energy supply from wind, water and solar systems. They also grow their own seasonal food locally to maintain the food supply for the community. Furt- hermore, their fashion is used to show their belon- ging to a group and their beliefs. By creating a sub- culture and trend, more people could be attracted and feel the desire to join and be part of the change.Through the interview with Schloss Tempelhof, the vehicle requirements were identified and transla- ted into the future. Firstly, a vehicle must have a low impact on the environment. It has to be chan- geable by renewable and local energies, so being electric is advantageous for a small impact. Se- condly, it belongs to everyone in the community. The vehicle is parked at the community house to be available to everyone. The vehicle is used toge- ther and alone. So there is a relationship between comfort and footprint. If you are travelling alone, you do not want to feel guilty about driving a car that is too big, but if you are travelling together, you need a certain footprint. When driving alone, the driver sits comfortably in the back. When driving together, more people can sit on the front bench at an angle of 90 degrees to the direction of travel.Comfort is not a priority here, so more people sit closer together to keep the footprint small. The final need is to transport the fruit and vegetables pro- duced in the village to the neighbouring ecovillage.During the design process, several proposals were tried out in order to learn what worked and what did not. By creating different variations when imple- menting the identified needs and testing different sizes and proportions, the right proportion could be identified. By having serval design languages, the one that represented the Eco Warrior could also be found and developed further in the final proposal.The final proposal is a maximally reduced ve- hicle. Its open structure reduces the amount of materials used. The vehicle belongs to everyo- ne in the community, which is also represented by the open design. Through its multiple uses, a vehicle can be used as much as possible during its lifetime. In addition, the provocative aest- hetics bring together the pragmatic, utilitarian side with the rebellious side of the eco-warrior.

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