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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
41

Turbulence de surface pour des simulations de fluides basées sur un système de particules

Beauchemin, Cynthia 12 1900 (has links)
En simulation de fluides, il est très difficile d'obtenir des simulations contenant un haut niveau de détails efficacement dû à la complexité des phénomènes étudiés. Beaucoup de travaux se sont attaqués à ce problème afin de développer de nouvelles techniques permettant d'augmenter la résolution apparente des fluides à plus faibles coûts de calcul. Les nouvelles méthodes adaptatives ou multi-échelles ont permis de grandement améliorer la qualité visuelle des simulations de fumée et de liquides, mais certains problèmes demeurent toujours ouverts et au centre de nombreuses recherches. L'objectif de ce mémoire est d'élaborer une méthode multi-échelles afin d'augmenter la résolution apparente d'une simulation de liquide basée sur un système de particules déjà existante, un type de simulation très populaire grâce à ses propriétés de conservation d'énergie. Une telle méthode permettrait d'obtenir des simulations de résolution apparente élevée à bien moindres coûts de calcul et permettrait ainsi aux artistes d'obtenir un aperçu de leur simulation plus rapidement, tout en ayant un résultat de haute qualité. Nous présentons une méthode permettant de reconstruire une surface d'une telle simulation qui soit encline à la simulation de dynamique de surface afin d'injecter des détails de hautes fréquences occasionnés par la tension de surface. Notre méthode détecte les endroits sous-résolus de la simulation et y injecte de la turbulence grâce à de multiples oscillateurs à différentes fréquences. Les vagues à hautes fréquences injectées sont alors propagées à l'aide d'une simulation d'onde sur la surface. Notre méthode s'applique totalement en tant que post-traitement et préserve ainsi entièrement le comportement général de la simulation d'entrée tout en augmentant nettement la résolution apparente de la surface de celle-ci. / Accurately simulating the behaviour of fluids remains a difficult problem in computer graphics, and performing these simulations at a high level of detail is particularly challenging due to the complexity of the underlying dynamics of a fluid. A recent and significant body of work targets this problem by trying to augment the apparent resolution of an underlying, lower-resolution simulation, instead of performing a more costly simulation at the full-resolution. Adaptive or multi-scale methods in this area have proven successful for simulations of smoke and liquids, but no comprehensive solution exists. The goal of this thesis is to devise a new multi-scale detail-augmentation technique suitable for application atop existing particle-based fluid simulators. Particle simulations of fluid dynamics are a popular, heavily-used alternative to grid-based simulations due to their ability to better preserve energy, and no detail-augmentation techniques have been devised for this class of simulator. As such, our work would permit digital artists to perform more efficient lower-resolution particle simulations of a liquid, and then layer-on a detailed secondary simulation at a negligible cost. To do so, we present a method for reconstructing the surface of a liquid, during the particle simulation, in a manner that is amenable to high-frequency detail injection due to higher-resolution surface tension effects. Our technique detects potentially under-resolved regions on the initial simulation and synthesizes turbulent dynamics with novel multi-frequency oscillators. These dynamics result in a high-frequency wave simulation that is propagated over the (reconstructed) liquid surface. Our algorithm can be applied as a post-process, completely independent of the underlying simulation code, and so it is trivial to integrate in an existing 3D digital content creation pipeline.
42

Automatic 3D facial modelling with deformable models

Xiang, Guofu January 2012 (has links)
Facial modelling and animation has been an active research subject in computer graphics since the 1970s. Due to extremely complex biomechanical structures of human faces and people’s visual familiarity with human faces, modelling and animating realistic human faces is still one of greatest challenges in computer graphics. Since we are so familiar with human faces and very sensitive to unnatural subtle changes in human faces, it usually requires a tremendous amount of artistry and manual work to create a convincing facial model and animation. There is a clear need of developing automatic techniques for facial modelling in order to reduce manual labouring. In order to obtain a realistic facial model of an individual, it is now common to make use of 3D scanners to capture range scans from the individual and then fit a template to the range scans. However, most existing template-fitting methods require manually selected landmarks to warp the template to the range scans. It would be tedious to select landmarks by hand over a large set of range scans. Another way to reduce repeated work is synthesis by reusing existing data. One example is expression cloning, which copies facial expression from one face to another instead of creating them from scratch. This aim of this study is to develop a fully automatic framework for template-based facial modelling, facial expression transferring and facial expression tracking from range scans. In this thesis, the author developed an extension of the iterative closest points (ICP) algorithm, which is able to match a template with range scans in different scales, and a deformable model, which can be used to recover the shapes of range scans and to establish correspondences between facial models. With the registration method and the deformable model, the author proposed a fully automatic approach to reconstructing facial models and textures from range scans without re-quiring any manual interventions. In order to reuse existing data for facial modelling, the author formulated and solved the problem of facial expression transferring in the framework of discrete differential geometry. The author also applied his methods to face tracking for 4D range scans. The results demonstrated the robustness of the registration method and the capabilities of the deformable model. A number of possible directions for future work were pointed out.
43

Reconstrução de superfícies a partir de nuvens de pontos / Surface Reconstruction from Unorganized Points

Gois, João Paulo 11 March 2004 (has links)
Representações computacionais de formas podem ser criadas em ferramentas CAD ou geradas a partir de um objeto físico já existente. Esta última abordagem oferece como vantagens rapidez e fidelidade ao objeto original, que são os aspectos fundamentais em muitas aplicações, como Simulações Numéricas de Equações Diferenciais Parciais e Imagens Médicas. A reconstrução (ou geração de malhas superficiais) a partir de pontos amostrados de uma superfície de um objeto é um problema clássico de representação de formas. Nesta dissertação apresentamos um vasto levantamento bibliográfico deste tipo de reconstrução, classificando e descrevendo os principais trabalhos presentes na literatura. A partir do levantamento bibliográfico, selecionamos um conjunto de algoritmos sobre os quais foram realizadas comparações teóricas e empíricas cujos resultados são apresentados. Para finalizar, apresentamos aplicações de nossas implementações em Simulação Numérica de Equações Diferenciais Parciais e processamento de Imagens / Computational representations of shapes can be developed using CAD applications or created from data acquired from a real physical object. This latter is advantageous with respect to time and fidelity to the original object which are essential to several applications, such as Numerical Simulation of Partial Differential Equations and Medical Imaging. A classical shape representation problem is that of reconstruction (or superficial mesh generation) from points sampled over the surface of an object. In this Master\'s thesis we describe a broad survey of these reconstruction methods. We focus in the classification and characterization of the main algorithms proposed in the literature. From this survey, we selected some algorithms and conducted some theoretical and practical comparisons. We conclude this work describing applications of the algorithms implemented in Numerical Simulations of Differential Partial Equations and Image Processing
44

Analog "Neuronal" Networks in Early Vision

Koch, Christof, Marroquin, Jose, Yuille, Alan 01 June 1985 (has links)
Many problems in early vision can be formulated in terms of minimizing an energy or cost function. Examples are shape-from-shading, edge detection, motion analysis, structure from motion and surface interpolation (Poggio, Torre and Koch, 1985). It has been shown that all quadratic variational problems, an important subset of early vision tasks, can be "solved" by linear, analog electrical or chemical networks (Poggio and Koch, 1985). IN a variety of situateions the cost function is non-quadratic, however, for instance in the presence of discontinuities. The use of non-quadratic cost functions raises the question of designing efficient algorithms for computing the optimal solution. Recently, Hopfield and Tank (1985) have shown that networks of nonlinear analog "neurons" can be effective in computing the solution of optimization problems. In this paper, we show how these networks can be generalized to solve the non-convex energy functionals of early vision. We illustrate this approach by implementing a specific network solving the problem of reconstructing a smooth surface while preserving its discontinuities from sparsely sampled data (Geman and Geman, 1984; Marroquin 1984; Terzopoulos 1984). These results suggest a novel computational strategy for solving such problems for both biological and artificial vision systems.
45

Buckling Type, Domain Boundaries and Donor Atoms: Atomic Scale Characterization of the Si(111)-2x1 Surface

Löser, Karolin 31 January 2013 (has links)
No description available.
46

Trimačiai objektai: atvaizdavimo ir deformacijos algoritmai / Three dimensional objects: visualization and deformation algorithms

Žukas, Andrius 11 August 2008 (has links)
Magistro baigiamajam darbui pasirinkta tema yra Trimačiai objektai: atvaizdavimo ir deformacijos algoritmai. Ši tema nagrinėja paviršiaus rekonstrukciją iš taškų debesies ir galimybes pritaikyti paviršiaus deformacijos algoritmus. Analizės etapo metu išsiaiškinta, kad pagrindinė paviršiaus atstatymo iš taškų debesies problema yra lėtas algoritmų veikimas. Šiame darbe siūlomas atvirkštinės inžinerijos metodas, veikiantis 2D Delaunay trianguliacijos pagrindu. Pateikiami algoritmai padalina taškų debesį į kelias dalis, tada iš trimatės erdvės taškų debesies dalys yra transformuojamos į dvimatę erdvę, suskaičiuojama 2D Delaunay trianguliacija ir gautas trikampių tinklelis vėl transformuojamas į trimatę erdvę. Taip pat pateikiamos teorinės galimybės gautą paviršių transformuoti jau žinomu algoritmu. Po algoritmų praktinio įgyvendinimo buvo nustatyta, kad jie veikia taip kaip tikėtasi, rezultatas gaunamas greičiau nei naudojant kitus žinomus algoritmus. Taip pat buvo pastebėta, kad 2D Delaunay trianguliaciją geriau naudoti kai taškų skaičius taškų debesyje yra labai didelis, o kai taškų skaičius neviršija 2000 geriau naudoti 3D Delaunay trianguliaciją. / The chosen theme of the Master of Science degree paper is “Three dimensional objects: visualization and deformation algorithms“. This subject considers surface reconstruction from point clouds and the possibilities to apply surface deformation algorithms. During the analysis phase we found that the main problem of the algorithms of surface reconstruction from scanned point clouds is the lack of speed. So in this paper a method, based on 2D Delaunay triangulation, for reverse engineering is proposed. This method divides point clouds into several parts, and then maps all the points of those point cloud parts to the plane. Then a 2D Delaunay triangulation is computed and the mesh is mapped back to the point cloud. We also give theoretical possibilities to apply a known algorithm for surface deformation. During the implementation phase we found that our algorithms work as expected, but quicker than the other methods proposed earlier. We also noticed that it’s better to use 2D Delaunay triangulation for bigger point clouds and 3D Delaunay triangulation for point clouds, which contains no more than approximately 2000 points.
47

Application of L1 Minimization Technique to Image Super-Resolution and Surface Reconstruction

Talavatifard, Habiballah 03 October 2013 (has links)
A surface reconstruction and image enhancement non-linear finite element technique based on minimization of L1 norm of the total variation of the gradient is introduced. Since minimization in the L1 norm is computationally expensive, we seek to improve the performance of this algorithm in two fronts: first, local L1- minimization, which allows parallel implementation; second, application of the Augmented Lagrangian method to solve the minimization problem. We show that local solution of the minimization problem is feasible. Furthermore, the Augmented Lagrangian method can successfully be used to solve the L1 minimization problem. This result is expected to be useful for improving algorithms computing digital elevation maps for natural and urban terrain, fitting surfaces to point-cloud data, and image super-resolution.
48

Formation et surfusion de gouttes d'alliage eutectique AuSi sur substrats de Si : étude in situ par rayonnement synchrotron X / Formation and supercooling of AuSi eutectic droplets on Si substrates : an in-situ study using synchrotron radiation

Daudin, Rémi 10 February 2012 (has links)
Les nanofils (NFs) de semi-conducteur (SC) sont des objets possédant des propriétés très intéressantes pour la fabrication de futurs composants électroniques à l'échelle nanométrique. Ils sont élaborés grâce à l'utilisation d'un catalyseur métallique (Au) formant un point eutectique profond en s'alliant à la phase SC (Si) permettant la germination et la croissance du NF à basses températures. Ce travail a pour but l'étude de la formation, de la structure et du comportement de ces gouttes d'alliage eutectique en interaction avec le substrat dont les propriétés futures du NF vont dépendre. L'étude a été menée in-situ, par utilisation du rayonnement synchrotron qui est un outil parfaitement dédié à la caractérisation de structures à l'échelle atomistique. Les gouttes d'eutectique ont été obtenues par le démouillage d'un film d'or. L'étude de ce procédé a révélé des changements dans les relations d'épitaxies entre l'or et le silicium. Les gouttes ainsi formées sont accompagnées d'une couche de mouillage, se révélant être une reconstruction de surface, dont les conditions de formation ainsi que la structure atomique ont été déterminées. Lors du refroidissement, une augmentation des effets de surfusion a été observée en présence de cette reconstruction et sont expliqués par la structure même de cette dernière qui semble stabiliser l'état liquide. Des expériences similaires ont été faites sur d'autres systèmes (Au-Ge, Al-Si) et une synthèse a été réalisée pour comparer les connaissances actuelles sur le ce sujet avec les résultats de ce travail. / Semiconductor (SC) nanowires (NMs) have been identified as important components for future electronic and sensor nanodevices. They are produced using a metal catalyst (Au) that forms a low eutectic point with the SC phase (Si) and enables their nucleation and their growth at low temperatures. The aim of this study is to investigate the formation, the structure as well as the behaviour of such liquid eutectic droplets in interaction with the substrates on which the futur NMs properties will later depend. This work has been performed in-situ, using synchrotron radiation which is the perfect tool to characterize this mechanism at the atomistic scale. The eutectic droplets have been obtained through the dewetting of thin gold films. This process has been found to modify the epitaxial relationships between the gold and the silicon substrate. The obtained droplets are accompanied by a wetting layer (WL) whose conditions of formation as well as atomic structure, which turned to be a surface reconstruction, have been determined. During the cooling process, the supercooling effects in such AuSi eutectic droplets have been found to be enhanced in the presence of this reconstruction. They are explained by the specific structure of the reconstruction which is likely to stabilize the liquid phase. Similar experiments on other systems (Au-Ge or Al-Si) were performed and a synthesis has been made in order to present the current knowledge on this topic in comparison with the results of this work.
49

Uma Aplica??o de Redes Neurais Auto-Organizaveis ? Reconstru??o Tridimensional de Superf?cies

Brito J?nior, Agostinho de Medeiros 14 January 2005 (has links)
Made available in DSpace on 2014-12-17T14:55:02Z (GMT). No. of bitstreams: 1 AgostinhoMBJ_ Ate_cap4.pdf: 2708709 bytes, checksum: 594003810b24cc08c34b728a0e492d9d (MD5) Previous issue date: 2005-01-14 / We propose a multi-resolution approach for surface reconstruction from clouds of unorganized points representing an object surface in 3D space. The proposed method uses a set of mesh operators and simple rules for selective mesh refinement, with a strategy based on Kohonen s self-organizing map. Basically, a self-adaptive scheme is used for iteratively moving vertices of an initial simple mesh in the direction of the set of points, ideally the object boundary. Successive refinement and motion of vertices are applied leading to a more detailed surface, in a multi-resolution, iterative scheme. Reconstruction was experimented with several point sets, induding different shapes and sizes. Results show generated meshes very dose to object final shapes. We include measures of performance and discuss robustness. / ? proposto um m?todo em multi-resolu??o para reconstru??o de superf?cies a partir de nuvens de pontos, que representam a superf?cie de um objeto no espa?o 3D. O m?todo proposto utiliza um conjunto de operadores de malha e regras simples de refinamento seletivo da malha, com um estrat?gia baseada nos mapas auto-organiz?veis de Kohonen. Basicamente, um esquema auto-adaptativo ? utilizado para mover iterativamente os v?rtices de uma malha inicial simples em dire??o ao conjunto de pontos, localizados idealmente na fronteira do objeto. Sucessivos refinamentos da malha e movimenta??es dos seus v?rtices s?o aplicados, levando a superf?cies cada vez mais detalhadas, num esquema iterativo em multi-resolu??o. Experimentos de reconstru??o foram realizados com diversos conjuntos de pontos, de diferentes formas e tamanhos. Os resultados apresentam malhas geradas que s?o muito pr?ximas das formas das superf?cies impl?citas nas amostras. S?o inclu?das medidas de erro e de qualidade e discutida a robustez do algoritmo.
50

Automatic Construction Of Trimmed Surface Patches From Unstructured Set Of Points

Adhikary, Nepal 09 1900 (has links) (PDF)
No description available.

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