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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
91

Graphene engineering

Nemec, Lydia 17 July 2015 (has links)
Die besonderen Eigenschaften von Graphen ermöglichen das Design von elektronischen Bauteilen im Nanometerbereich. Graphen kann auf der Oberfläche von Siliziumkarbonat (SiC) durch das Ausdampfen von Si epitaktisch gewachsen werden. Ein detailliertes Verständnis der atomaren und elektronischen Struktur der Grenzschicht zwischen Graphen und SiC ist ein wichtiger Schritt um die Wachstumsqualität zu verbessern. Wir nutzen Dichtefunktionaltheorie um das Hybridsystem Graphen-SiC auf atomarer Ebene zu beschreiben. Experimentelle Arbeiten auf der Si Seite von SiC haben gezeigt, dass die Grenzschicht (ZLG) durch eine teilweise kovalent gebundene Kohlenstofflage wächst; darüber bildet sich die erste Graphenlage (MLG). Durch das Konstruieren eines ab initio Oberflächenphasendiagrams zeigen wir, dass sowohl ZLG als auch MLG Gleichgewichtsphasen sind. Unsere Ergebnisse implizieren, dass Temperatur- und Druckbedingungen für den selbstbegrenzenden Graphenwachstum existieren. Wir zeigen, dass sich das Doping und die Riffellung von epitaktischem Graphene durch H-Interkalation reduzieren. Im Experiment unterscheidet sich das Graphenwachstum auf der C Seite qualitativ von der Si Seite. Zu Beginn des Graphenwachstums wird eine Mischung verschiedener Oberflächenphasen beobachtet. Wir diskutieren die Stabilität dieser konkurierenden Phasen. Die atomaren Strukturen von einigen dieser Phasen, inklusive der Graphen-SiC Grenzschicht, sind nicht bekannt wodurch die theoretische Beschreibung erschwert wird. Wir präsentieren ein neues Model für die bisher unbekannte (3x3) Rekonstruktion, das Si Twist Model. Die Oberflächenenergie vom Si Twist Model und von der bekannten (2x2)c Phase schneiden sich direkt an der Grenze zur Graphitbildung. Dies erklärt die experimentell beobachtete Phasenkoexistenz zu Beginn des Graphenwachstums. Wir schlussfolgern, dass auf der C Seite der kontrollierte Graphenewachstum durch Si-reiche Oberflächenphasen blockiert wird. / Graphene with its unique properties spurred the design of nanoscale electronic devices. Graphene films grown by Si sublimation on SiC surfaces are promising material combinations for graphene applications. Understanding the atomic and electronic structure of the SiC-graphene interface, is an important step to refine the growth quality. In this work, density-functional theory is used to simulate the SiC-graphene interface on an atomistic level without empirical parameters. Experimental work has shown that on the Si face of SiC, a partially covalently bonded carbon layer, the zero-layer graphene (ZLG), grows. On top of the ZLG layer forms mono-layer graphene (MLG) as large ordered areas and then few-layer graphene. By constructing an ab initio surface phase diagram, we show that ZLG and MLG are at least near equilibrium phases. Our results imply the existence of temperature and pressure conditions for self-limiting growth of MLG key to the large-scale graphene production. H intercalation significantly reduces both the corrugation and the graphene doping. Our calculations demonstrate that unsaturated Si atoms in the ZLG influence the electronic structure of graphene. The situation on the C face of SiC is very different. The experimental growth of large areas of graphene with well defined layer thickness is difficult. At the onset of graphene formation a phase mixture of different surface phases is observed. We will address the stability of the different occuring surface phases. However, the atomic structure of some of the competing surface phases, as well as of the SiC-graphene interface, is unknown. We present a new model for the (3x3) reconstruction, the Si twist model. The surface energies of this Si twist model, the known (2x2)c adatom phase, and a graphene covered (2x2)c phase cross at the chemical potential limit of graphite, which explains the observed phase mixture. We argue that well-controlled graphene formation is hindered by Si-rich surface phases.
92

Rekonstrukce 3D scény z obrazových dat / 3D Scene Reconstruction from Images

Hejl, Zdeněk January 2012 (has links)
This thesis describes methods of reconstruction of 3D scenes from photographs and videos using the Structure from motion approach. A new software capable of automatic reconstruction of point clouds and polygonal models from common images and videos was implemented based on these methods. The software uses variety of existing and custom solutions and clearly links them into one easily executable application. The reconstruction consists of feature point detection, pairwise matching, Bundle adjustment, stereoscopic algorithms and polygon model creation from point cloud using PCL library. Program is based on Bundler and PMVS. Poisson surface reconstruction algorithm, as well as simple triangulation and own reconstruction method based on plane segmentation were used for polygonal model creation.
93

Sculpture virtuelle par système de particules / Virtual sculpture using particles system

Helbling, Marc 25 November 2010 (has links)
La 3D s'impose comme un nouveau média dont l'adoption généralisée passe par la conception d'outils, accessibles au grand public, de création et de manipulation de formes tridimensionnelles quelconques. Les outils actuels reposent fortement sur la modélisation sous-jacente des formes, généralement surfacique, et sont alors peu intuitifs ou limitatifs dans l'expressivité offerte à l'utilisateur.Nous souhaitons, dans ces travaux, définir une approche ne présentant pas ces défauts et permettant à l'utilisateur de se concentrer sur le processus créatif. En nous inspirant de l'utilisation séculaire de l'argile, nous proposons une approche modélisant la matière sous forme lagrangienne.Une forme est ainsi décrite par un système de particules, où chaque particule représente un petit volume du volume global.Dans ce cadre lagrangien, la méthode Smoothed Particle Hydrodynamics (SPH) permet l'approximation de grandeurs physiques en tout point de l'espace. Nous proposons alors une modélisation de matériaux à deux couches, l'une décrivant la topologie et l'autre décrivant la géométrie du système global.La méthode SPH permet, entre autres, d'évaluer la densité de matière. Ceci nous permet de définir une surface implicite basée sur les propriétés physiques du système de particules pour redonner un aspect continu à la matière.Ces matériaux peuvent alors être manipulés au moyen d'interactions locales reproduisant le maniement de la pâte à modeler, et de déformations globales. L'intérêt de notre approche est démontrée par plusieurs prototypes fonctionnant sur des stations de travail standard ou dans des environnements immersifs. / 3D is emerging as a new media. Its widespread adoption requires the implementation of userfriendly tools to create and manipulate three-dimensional shapes. Current softwares heavily rely on underlying shape modeling, usually a surfacic one, and are then often counter-intuitive orlimiting. Our objective is the design of an approach alleviating those limitations and allowing the user to only focus on the process of creating forms. Drawing inspiration from the ancient use of clay,we propose to model a material in a lagrangian description. A shape is described by a particles system, where each particle represents a small fraction of the total volume of the shape. In this framework, the Smoothed Particle Hydrodynamics method enables to approximate physical values anywhere in space. Relying on this method, we propose a modeling of material with two levels, one level representing the topology and the other one describing local geometry of the shape.The SPH method especially enables to evaluate a density of matter. We use this property todefine an implicit surface based on the physical properties of the particles system to reproduce the continuous aspect of matter. Those virtual materials can then be manipulated locally through interactions reproducing the handling of dough in the real world or through global shape deformation. Our approach is demonstrated by several prototypes running either on typical desktop workstation or in immersive environment system.
94

Navigation Control & Path Planning for Autonomous Mobile Robots / Navigation Control and Path Planning for Autonomous Mobile Robots

Pütz, Sebastian Clemens Benedikt 11 February 2022 (has links)
Mobile robots need to move in the real world for the majority of tasks. Their control is often intertwined with the tasks they have to solve. Unforeseen events must have an adequate and prompt reaction, in order to solve the corresponding task satisfactorily. A robust system must be able to respond to a variety of events with specific solutions and strategies to keep the system running. Robot navigation control systems are essential for this. In this thesis we present a robot navigation control system that fulfills these requirements: Move Base Flex. Furthermore, the map representation used to model the environment is essential for path planning. Depending on the representation of the map, path planners can solve problems like simple 2D indoor navigation, but also complex rough terrain outdoor navigation with multiple levels and varying slopes, if the corresponding representation can model them accurately. With Move Base Flex, we present a middle layer navigation framework for navigation control, that is map independent at its core. Based on this, we present the Mesh Navigation Stack to master path planning in complex outdoor environments using a developed mesh map to model surfaces in 3D. Finally, to solve path planning in complex outdoor environments, we have developed and integrated the Continuous Vector Field Planner with the aforementioned solutions and evaluated it on five challenging and complex outdoor datasets in simulation and in the real-world. Beyond that, the corresponding developed software packages are open source available and have been released to easily reproduce the provided scientific results.
95

Reconstruction de pare-brises

Dion-St-Germain, Antoine 09 1900 (has links)
Ce mémoire présente une méthode de reconstruction de la surface d’un pare-brise à partir d’une image observée au travers de celui-ci. Cette image est déformée, car les rayons lumineux traversant le pare-brise subissent deux réfractions : une de chaque côté du verre. La déformation de l’image est dépendante de la forme du pare-brise, c’est donc cette donnée qui est utilisée pour résoudre le problème. La première étape est la construction d’un champ de vecteurs dans l’espace ambiant à partir des déviations des rayons lumineux passant par le pare-brise. Elle repose sur la loi de la réfraction de Snell-Descartes et sur des hypothèses simplificatrices au sujet de la courbure et de l’épaisseur du pare-brise. Le vecteur en un point de ce champ correspond à une prédiction du vecteur normal à la surface, sous l’hypothèse que celle-ci passe par le point en question. La deuxième étape est de trouver une surface compatible avec le champ de vecteurs obtenu. Pour y arriver, on formule un problème de minimisation où la donnée minimisée est la différence entre les vecteurs normaux à la surface et ceux construits à partir des mesures du système d’inspection. Il en résulte une équation d’Euler-Lagrange non linéaire à laquelle on impose des conditions de Dirichlet. Le graphe de la solution à ce problème est alors la surface recherchée. La troisième étape est une méthode de point fixe pour résoudre l’équation d’Euler-Lagrange. Elle donne une suite d’équations de Poisson linéaires dont la limite des solutions respecte l’équation non linéaire étudiée. On utilise le théorème du point fixe de Banach pour obtenir des conditions suffisantes d’existence et d’unicité de la solution, qui sont aussi des conditions suffisantes pour lesquelles la méthode de point fixe converge. / This Master’s thesis presents a method for the reconstruction of a windshield surface using an image observed through it. This image is distorted because the light rays passing through the windshield undergo two refractions : one on each side of the glass. The distortion depends on the windshield shape and therefore this data is used to solve the problem. The first step is the construction of a vector field in the ambient space, from the deviations of the light rays passing through the windshield. This step relies on the Snell-Descartes refraction law and on simplifying assumptions regarding the curvature and thickness of a windshield. A vector at a point of this field corresponds to a prediction of the surface normal vector at this point, under the hypothesis that this point lies on the surface. The second step is to find a surface that is compatible with the obtained vector field. For this purpose, a minimisation problem is formulated for which the minimized variable is the difference between the surface normal vector and the one deduced from the system’s measurements. This leads to a nonlinear Euler- Lagrange equation for which the Dirichlet boundary conditions are imposed. The graph of the solution is the desired surface. The third step is a fixed-point method to solve the Euler- Lagrange equation. At the center of this method is a sequence of linear Poisson equations, each giving an approximating solution. It is shown that the limit of this sequence of solutions respects the original nonlinear equation. The Banach fixed-point theorem is used to get sufficient existence and uniqueness conditions, that are also sufficient conditions under which the proposed fixed-point method converges.

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