Spelling suggestions: "subject:"[een] VISUAL REPRESENTATION"" "subject:"[enn] VISUAL REPRESENTATION""
1 |
Attention and the representation of objects in spaceBarrett, Douglas J. K. January 2003 (has links)
Visual information is processed by the brain in a large number of functional sites across a network of anatomically separate areas. In order to guide coherent behaviour, visual attention is required to select and integrate information regarding the spatial and perceptual attributes of separate objects from the numerous areas involved in their representation. The empirical work reported in this thesis investigates the role of spatial information in guiding this process and considers the different types of representation that may be involved. Using an experimental paradigm designed to disambiguate priming in egocentric and allocentric coordinates, the thesis contrasts the predictions of location and object-based models of attention across a series of experiments that manipulate the way attention is oriented to the location or identity of objects in the visual scene. Initial chapters investigate the distinction between exogenous and endogenous attention and its implication for the coordinate frame in which selection occurs. Subsequent chapters investigate the role of non-spatial attributes such as colour differentiation and grouping in determining the nature of spatial representation underlying shifts of attention as well as spatial-temporal constraints on object-based priming. The results across the thesis are inconsistent with the distinction imposed by space and object-based models of attention and instead support a more flexible account in which attentional mechanisms activate representations that combine non-spatial and spatial information about localised objects at a number of levels of spatial description.
|
2 |
Guest Editors' Introduction: Discovering the UnexpectedCook, K.A., Earnshaw, Rae A., Stasko, D.J. January 2007 (has links)
No / The marriage of computation, visual representation, and interactive thinking supports intensive analysis. The goal is not only to permit users to detect expected events, such as might be predicted by models, but also to help users discover the unexpected—the surprising anomalies, changes, patterns, and relationships that are then examined and assessed to develop new insight. The Guest Editors discuss the key issues and challenges associated with discovering the unexpected, as well as introduce the articles that make up this Special Issue.
|
3 |
Teaching the sister arts : an examination of the benefits of cross-curricular study of English with the visual arts at post-16 levelButcher, Sally Mainwaring January 1999 (has links)
No description available.
|
4 |
Visual interpretation : Intent and responseSandberg, Leo January 2013 (has links)
This paper explores artistic interpretation of a script's theme to its visual, estetic representation and meaning. The purpose is to reflect on the topic, and to enhance our understanding of how an interpretation from written intention to visual representation can form. The aritstic production used in this artistic research is an animated feature film for children 10+ and the character design of its lead female character.
|
5 |
Visual Representation In Industrial Design Registration: A Proposed Guideline For Turkey Based On Legal Texts And Guidelines From Eight Different Jurisdictions, And Interviews With Turkish Patent Institute ExaminersYalciner, Irmak 01 September 2012 (has links) (PDF)
Visual representation is the most important element of a design registration in terms of scope of protection. This study examines national, regional and international design registration systems in terms of legal texts and guidelines related to visual representation, investigates problematic issues concerning the features and qualities of visual representation in industrial design registration applications in Turkey through the interviews conducted with the Turkish Patent Institute examiners, and proposes a guideline for Turkey which would assist applicants and attorneys in preparing visual representations.
|
6 |
'Stories about ... assessment' : understanding and enhancing students' experiences of assessment in art and design higher education using on-line storytelling and visual representationsMcKillop, Chris January 2006 (has links)
This thesis aims to investigate students’ qualitative experiences of assessment in art and design higher education using storytelling and visual representations. It aims to investigate whether collaborative storytelling can encourage students to reflect on, and learn from, each others’ experiences of assessment. In order to examine these aims, an on-line tool, ‘StoriesAbout… Assessment’ was designed and developed, based on an adapted model of storytelling as a reflective tool in higher education. Visual representations of students’ experiences were also used to identify the affective aspects of the assessment experience. In using these novel methods, the research aimed to highlight the whole student learning experience and how assessment affects that experience. Traditional methods of surveying and evaluation do not usually focus on this, nor do they provide a reflective, learning process for students. The analysis of stories led to a greater understanding of students’ experiences of assessment in art and design by identifying a number of key issues: the impact of negative experiences, the need for greater clarity of assessment criteria due to the subjective nature of the discipline, the tension students perceive between their role as creative practitioners in an educational setting and their role in the wider art world, the value of peer support and appropriate feedback. The storytelling model enabled students to view stories from different perspectives and to consider changes to their practice, and the model has demonstrated its efficacy in supporting reflective thinking and transformative learning. The emotional aspect to students’ experiences was particularly evident in their visual representations which often used strong imagery to depict how the stress of assessment affected them. The drawings also showed stereotypes of assessment, such as images of exams, indicating that these previous experiences had become synonymous with assessment, despite there being few formal exams in art and design. In summary, this thesis contributes two new methods for understanding and enhancing the student learning experience, which have been proven in the context of art and design higher education.
|
7 |
Visually informed support for design engineering decisionsCarey, Emily January 2016 (has links)
It is a truism that the amount of information being generated in the modern digital world is increasing at an exponential rate. This is influencing engineering as it is in other forms of business, as well as everyday life. Engineering has a significant visual dimension to it: drawings, diagrams, sketches, photographs, graphs are the everyday language of the engineer. Despite the prevalence of such visual information, the role that such information plays and how it affects, for example, how documents can be reused is an under-researched area. This thesis thus proposes the important role of visual representations and images for supporting informed decisions, in particular for complex domains such as Engineering Design. The particular context for this research is associated with in-service design knowledge and information requirements. The increasing number of actual products in-service, the requirement to create safe design solutions quickly, the amassment of service data and the importance of product services to organisational competitiveness are all increasing the information pressures upon Design teams. The pervasive nature of visual representations in Engineering Design and prevalent document information suggests that they are an important asset within document information resources. This research focusses upon the purpose of Engineering Design image utilisation for information processing, and hence supporting efficient decision making. Some of the additional challenges identified throughout this research are the immaturity of current image recognition technologies and thus limitations of automated media extraction tools for supporting Design Engineers. This is significantly contributed to by the complexity of the information media and formats that constitute design engineering information and the current knowledge management trend to capture information without clear “reuse” purpose. The methods used to conduct this research demonstrate the merits of underused techniques in design engineering such as storyboarding. This storyboarding method is used for investigating the facets of tacit knowledge and the underpinning cognitive processing of document information resources for critical Design Engineering informative content. The innovative research method developed provides a useful framework for the collection of rich data using simulated tasks. The data collection is a rich multi-stream recording of design engineers in industry conducting work based scenarios. In particular the focus is upon conducting efficient research in industrial working practices with minimal facing research time with design engineers and the rich data that can be collected from them in situ. This thesis illustrates that there are a number of pressing difficulties in reusing image media, both technical process related in nature. This is currently limiting the usefulness of valuable information resources in practice, but also significantly raises the information burden for design engineer. This thesis has attributed the value of reusing visual representations due to their important role in design engineering decisions. It has provided evidence of the intuitive and important human need for visual information to provide mental stimulation in particular for making confident design decisions. The storyboard research method has outlined an industrial data collection and decision coding framework that is reproducible and can be used to better understand human information processing, and thus supports the development of document information systems. Additional rich information utilisation patterns for design engineering document information have also been evidenced in the empirical research results provided. This thesis also provides practical industrial examples to suggest techniques that could overcome the current technological shortfalls limiting the “reuse” of visual information in documents for Design Engineers.
|
8 |
Codon Constraints on Closed 2D ShapesRichards, Whitman, Hoffman, Donald D. 01 May 1984 (has links)
Codons are simple primitives for describing plane curves. They thus are primarily image-based descriptors. Yet they have the power to capture important information about the 3-D world, such as making part boundaries explicit. The codon description is highly redundant (useful for error-correction). This redundancy can be viewed as a constraint on the number of possible codon strings. For smooth closed strings that represent the bounding contour (silhouette) of many smooth 3D objects, the constraints are so strong that sequences containing 6 elements yield only 33 generic shapes as compared with a possible number of 15, 625 combinations.
|
9 |
Static Moments Photographic Notions of Time in the Paintings of Degas, Vuillard, Bonnard and SickertBruce, Janine January 2012 (has links)
This thesis explores the relationship between photography and painting from the mid-nineteenth-century to the early twentieth-century. Specifically, I focus on the artistic outputs of four painters, Degas, Vuillard, Bonnard and Sickert, and the different manners in which they incorporated photography within their creative practices. In particular, I concentrate on photography’s representation of and relationship with time, discussing this in relation to three concepts, that of the narrative moment, memory and motion; concepts that painters often experimented with and explored during the timeframe mentioned.
Throughout the thesis I examine how the paintings of my selected artists compare and contrast with photographic imagery. By doing so I demonstrate how these artists incorporated and commented on photographic notions of time within their paintings. Three of the artists, Degas, Vuillard and Bonnard, also experimented with photography and I look at how their photographic experiments related to and/or impacted their painting practices. This thesis argues that the selected painters’ experimentation with photography did not hinder their creative vision, but rather enhanced it. Further, I comment on how these artists recognised the differences between photographic representations of life and their own visual and emotional experiences, thereby challenging photography’s connection with objective truth; an important critique considering that photography was still in its infancy.
|
10 |
Understanding patterns: conceptual tools for design pattern analysisLong, Donna Kaminskyj 21 June 2012 (has links)
This thesis presents two separate and complementary tools for understanding and analyzing design patterns. The first tool, the High-Level Pattern Representation (HiLPR), exposes the fundamental characteristics hidden within a design pattern's solution. This tool combines the information in parallel patterns' solutions and forces, and integrates information that is critical for pattern implementation. The second tool, the Dynamic Pattern Categorization (DPC), works between all of the patterns in an entire pattern language, and groups patterns of similar characteristics to support analysis and selection. Possible categories are presented and discussed, and further work can combine the exposure of characteristics from HiLPR into categorization by the DPC. The evaluation of these tools highlights a hidden weakness of current design pattern languages and practices. The conclusions raised by this work suggest that there are methods that will support pattern language construction. / Graduate
|
Page generated in 0.0586 seconds