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Visual interpretation of hand postures for human-machine interaction / Interprétation visuelle de gestes pour l'interaction homme-machineNguyen, Van Toi 15 December 2015 (has links)
Aujourd'hui, les utilisateurs souhaitent interagir plus naturellement avec les systèmes numériques. L'une des modalités de communication la plus naturelle pour l'homme est le geste de la main. Parmi les différentes approches que nous pouvons trouver dans la littérature, celle basée sur la vision est étudiée par de nombreux chercheurs car elle ne demande pas de porter de dispositif complémentaire. Pour que la machine puisse comprendre les gestes à partir des images RGB, la reconnaissance automatique de ces gestes est l'un des problèmes clés. Cependant, cette approche présente encore de multiples défis tels que le changement de point de vue, les différences d'éclairage, les problèmes de complexité ou de changement d'environnement. Cette thèse propose un système de reconnaissance de gestes statiques qui se compose de deux phases : la détection et la reconnaissance du geste lui-même. Dans l'étape de détection, nous utilisons un processus de détection d'objets de Viola Jones avec une caractérisation basée sur des caractéristiques internes d'Haar-like et un classifieur en cascade AdaBoost. Pour éviter l'influence du fond, nous avons introduit de nouvelles caractéristiques internes d'Haar-like. Ceci augmente de façon significative le taux de détection de la main par rapport à l'algorithme original. Pour la reconnaissance du geste, nous avons proposé une représentation de la main basée sur un noyau descripteur KDES (Kernel Descriptor) très efficace pour la classification d'objets. Cependant, ce descripteur n'est pas robuste au changement d'échelle et n'est pas invariant à l'orientation. Nous avons alors proposé trois améliorations pour surmonter ces problèmes : i) une normalisation de caractéristiques au niveau pixel pour qu'elles soient invariantes à la rotation ; ii) une génération adaptative de caractéristiques afin qu'elles soient robustes au changement d'échelle ; iii) une construction spatiale spécifique à la structure de la main au niveau image. Sur la base de ces améliorations, la méthode proposée obtient de meilleurs résultats par rapport au KDES initial et aux descripteurs existants. L'intégration de ces deux méthodes dans une application montre en situation réelle l'efficacité, l'utilité et la faisabilité de déployer un tel système pour l'interaction homme-robot utilisant les gestes de la main. / Nowadays, people want to interact with machines more naturally. One of the powerful communication channels is hand gesture. Vision-based approach has involved many researchers because this approach does not require any extra device. One of the key problems we need to resolve is hand posture recognition on RGB images because it can be used directly or integrated into a multi-cues hand gesture recognition. The main challenges of this problem are illumination differences, cluttered background, background changes, high intra-class variation, and high inter-class similarity. This thesis proposes a hand posture recognition system consists two phases that are hand detection and hand posture recognition. In hand detection step, we employed Viola-Jones detector with proposed concept Internal Haar-like feature. The proposed hand detection works in real-time within frames captured from real complex environments and avoids unexpected effects of background. The proposed detector outperforms original Viola-Jones detector using traditional Haar-like feature. In hand posture recognition step, we proposed a new hand representation based on a good generic descriptor that is kernel descriptor (KDES). When applying KDES into hand posture recognition, we proposed three improvements to make it more robust that are adaptive patch, normalization of gradient orientation in patches, and hand pyramid structure. The improvements make KDES invariant to scale change, patch-level feature invariant to rotation, and final hand representation suitable to hand structure. Based on these improvements, the proposed method obtains better results than original KDES and a state of the art method.
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Loan Default Prediction using Supervised Machine Learning Algorithms / Fallissemangprediktion med hjälp av övervakade maskininlärningsalgoritmerGranström, Daria, Abrahamsson, Johan January 2019 (has links)
It is essential for a bank to estimate the credit risk it carries and the magnitude of exposure it has in case of non-performing customers. Estimation of this kind of risk has been done by statistical methods through decades and with respect to recent development in the field of machine learning, there has been an interest in investigating if machine learning techniques can perform better quantification of the risk. The aim of this thesis is to examine which method from a chosen set of machine learning techniques exhibits the best performance in default prediction with regards to chosen model evaluation parameters. The investigated techniques were Logistic Regression, Random Forest, Decision Tree, AdaBoost, XGBoost, Artificial Neural Network and Support Vector Machine. An oversampling technique called SMOTE was implemented in order to treat the imbalance between classes for the response variable. The results showed that XGBoost without implementation of SMOTE obtained the best result with respect to the chosen model evaluation metric. / Det är nödvändigt för en bank att ha en bra uppskattning på hur stor risk den bär med avseende på kunders fallissemang. Olika statistiska metoder har använts för att estimera denna risk, men med den nuvarande utvecklingen inom maskininlärningsområdet har det väckt ett intesse att utforska om maskininlärningsmetoder kan förbättra kvaliteten på riskuppskattningen. Syftet med denna avhandling är att undersöka vilken metod av de implementerade maskininlärningsmetoderna presterar bäst för modellering av fallissemangprediktion med avseende på valda modelvaldieringsparametrar. De implementerade metoderna var Logistisk Regression, Random Forest, Decision Tree, AdaBoost, XGBoost, Artificiella neurala nätverk och Stödvektormaskin. En översamplingsteknik, SMOTE, användes för att behandla obalansen i klassfördelningen för svarsvariabeln. Resultatet blev följande: XGBoost utan implementering av SMOTE visade bäst resultat med avseende på den valda metriken.
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基於方向性邊緣特徵之即時物件偵測與追蹤 / Real-Time Object Detection and Tracking using Directional Edge Maps王財得, Wang, Tsai-Te Unknown Date (has links)
在電腦視覺的研究之中,有關物件的偵測與追蹤應用在速度及可靠性上的追求一直是相當具有挑戰性的問題,而現階段發展以視覺為基礎互動式的應用,所使用到技術諸如:類神經網路、SVM及貝氏網路等。
本論文中我們持續深入此領域,並提出及發展一個方向性邊緣特徵集(DEM)與修正後的AdaBoost訓練演算法相互結合,期能有效提高物件偵測與識別的速度及準確性,在實際驗證中,我們將之應用於多種角度之人臉偵測,以及臉部表情識別等兩個主要問題之上;在人臉偵測的應用中,我們使用CMU的臉部資料庫並與Viola & Jones方法進行分析比較,在準確率上,我們的方法擁有79% 的recall及90% 的precision,而Viola & ones的方法則分別為81%及77%;在運算速度上,同樣處理512x384的影像,相較於Viola & Jones需時132ms,我們提出的方法則有較佳的82ms。
此外,於表情識別的應用中,我們結合運用Component-based及Action-unit model 兩種方法。前者的優勢在於提供臉部細節特徵的定位及追蹤變化,後者主要功用則為進行情緒表情的分類。我們對於四種不同情緒表情的辨識準確度如下:高興(83.6%)、傷心(72.7%)、驚訝(80%) 、生氣(78.1%)。在實驗中,可以發現生氣及傷心兩種情緒較難區分,而高興與驚訝則較易識別。 / Rapid and robust detection and tracking of objects is a challenging problem in computer vision research. Techniques such as artificial neural networks, support vector machine and Bayesian networks have been developed to enable interactive vision-based applications. In this thesis, we tackle this issue by devising a novel feature descriptor named directional edge maps (DEM). When combined with a modified AdaBoost training algorithm, the proposed descriptor can produce effective results in many object detection and recognition tasks.
We have applied the newly developed method to two important object recognition problems, namely, face detection and facial expression recognition. The DEM-based methodology conceived in this thesis is capable of detecting faces of multiple views. To test the efficacy of our face detection mechanism, we have performed a comparative analysis with the Viola and Jones algorithm using Carnegie Mellon University face database. The recall and precision using our approach is 79% and 90%, respectively, compared to 81% and 77% using Viola and Jones algorithm. Our algorithm is also more efficient, requiring only 82 ms (compared to 132 ms by Viola and Jones) for processing a 512x384 image.
To achieve robust facial expression recognition, we have combined component-based methods and action-unit model-based approaches. The component-based method is mainly utilized to locate important facial features and track their deformations. Action-unit model-based approach is then employed to carry out expression recognition. The accuracy of classifying different emotion type is as follows: happiness 83.6%, sadness 72.7%, surprise 80%, and anger 78.1%. It turns out that anger and sadness are more difficult to distinguish, whereas happiness and surprise expression have higher recognition rates.
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Efficient audio signal processing for embedded systemsChiu, Leung Kin 21 May 2012 (has links)
We investigated two design strategies that would allow us to efficiently process audio signals on embedded systems such as mobile phones and portable electronics. In the first strategy, we exploit properties of the human auditory system to process audio signals. We designed a sound enhancement algorithm to make piezoelectric loudspeakers sound "richer" and "fuller," using a combination of bass extension and dynamic range compression. We also developed an audio energy reduction algorithm for loudspeaker power management by suppressing signal energy below the masking threshold. In the second strategy, we use low-power analog circuits to process the signal before digitizing it. We designed an analog front-end for sound detection and implemented it on a field programmable analog array (FPAA). The sound classifier front-end can be used in a wide range of applications because programmable floating-gate transistors are employed to store classifier weights. Moreover, we incorporated a feature selection algorithm to simplify the analog front-end. A machine learning algorithm AdaBoost is used to select the most relevant features for a particular sound detection application. We also designed the circuits to implement the AdaBoost-based analog classifier.
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On Localization Issues of Mobile DevicesYuan, Yali 30 August 2018 (has links)
No description available.
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Sledování obličejových rysů v reálném čase / Real-time Facial Feature TrackingPeloušek, Jan January 2011 (has links)
This thesis considers the problematic of the object recognition in a digital picture, particularly about the human face recognition and its components. There are described the basics of the computer vision, the object detector Viola-Jones, its computer realization with help of the OpenCV libraries and the test results. This thesis also describes the accurate system of the facial features detection per the algorithm of the Active Shape Models and also related mechanism of the classifier training, including the software implementation.
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Rozpoznání gest ruky v obrazu / Hand gesticulation recognition in imageMráz, Stanislav January 2011 (has links)
This master’s thesis is dealing with recognition of an easy static gestures in order to computer controlling. First part of this work is attended to the theoretical review of methods used to hand segmentation from the image. Next methods for hang gesture classification are described. The second part of this work is devoted to choice of suitable method for hand segmentation based on skin color and movement. Methods for hand gesture classification are described in next part. Last part of this work is devoted to description of proposed system.
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Detekce částí obličeje v termografickém spektru / Detection of face parts in the thermographic spectrumŠujan, Miroslav January 2011 (has links)
Master´s thesis deals with current problems of face detection and its parts in the infrared thermographic spectrum. Most previously published literature deals with the detection in the visible spectrum, making the thermographic detection range an interesting alternative. The work deals with the processing of image signals, images and faces in thermographic spectrum, selected methods of face detection and its parts and also deals with practical system design for detecting facial parts in this spectrum and its subsequent testing.
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Implementace obrazových klasifikátorů v FPGA / Implementation of Image Classifiers in FPGAsKadlček, Filip January 2010 (has links)
The thesis deals with image classifiers and their implementation using FPGA technology. There are discussed weak and strong classifiers in the work. As an example of strong classifiers, the AdaBoost algorithm is described. In the case of weak classifiers, basic types of feature classifiers are shown, including Haar and Gabor wavelets. The rest of work is primarily focused on LBP, LRP and LR classifiers, which are well suitable for efficient implementation in FPGAs. With these classifiers is designed pseudo-parallel architecture. Process of classifications is divided on software and hardware parts. The thesis deals with hardware part of classifications. The designed classifier is very fast and produces results of classification every clock cycle.
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Entwicklung einer offenen Softwareplattform für Visual ServoingSprößig, Sören 28 June 2010 (has links)
Ziel dieser Diplomarbeit ist es, eine flexibel zu verwendende Plattform für Visual Servoing-Aufgaben zu Erstellen, mit der eine Vielzahl von verschiedenen Anwendungsfällen abgedeckt werden kann.
Kernaufgabe der Arbeit ist es dabei, verschiedene Verfahren der Gesichtserkennung (face detection) am Beispiel der Haar-Kaskade und -wiedererkennung (face recognition) am Beispiel von Eigenfaces und Fisherfaces zu betrachten und an ausführlichen Beispielen vorzustellen.
Dabei sollen allgemeine Grundbegriffe der Bildverarbeitung und bereits bekannte Verfahren vorgestellt und ihre Implementierung im Detail dargestellt werden.
Aus den dadurch gewonnen Erkenntnissen und dem sich ergebenden Anforderungsprofil an die zu entwickelnde Plattform leitet sich anschließend die Realisierung als eigenständige Anwendung ab.
Hierbei ist weiterhin zu untersuchen, wie die neu zu entwickelnde Software zukunftssicher und in Hinblick auf einen möglichen Einsatz in Praktika einfach zu verwenden realisiert werden kann.
Sämtliche während der Arbeit entstandenen Programme und Quellcodes werden auf einem separaten Datenträger zur Verfügung gestellt. Eine komplett funktionsfähige Entwicklungsumgebung wird als virtuelle Maschine beigelegt.
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