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Implementation of an Unmanned Aerial Vehicle for New Generation Peterbilt TrucksSrinivasan K, Venkatesh 05 1900 (has links)
As science and technology continue to advance, innovative developments in transportation can enhance product safety and security for the benefit and welfare of society. The federal government requires every commercial truck to be inspected before each trip. This pre-trip inspection ensures the safe mechanical condition of each vehicle before it is used. An Unmanned Aerial Vehicle (UAV) could be used to provide an automated inspection, thus reducing driver workload, inspection costs and time while increasing inspection accuracy. This thesis develops a primary component of the algorithm that is required to implement UAV pre-trip inspections for commercial trucks using an android-based application. Specifically, this thesis provides foundational work of providing stable height control in an outdoor environment using a laser sensor and an android flight control application that includes take-off, landing, throttle control, and real-time video transmission. The height algorithm developed is the core of this thesis project. Phantom 2 Vision+ uses a pressure sensor to calculate the altitude of the drone for height stabilization. However, these altitude readings do not provide the precision required for this project. Rather, the goal of autonomously controlling height with great precision necessitated the use of a laser rangefinder sensor in the development of the height control algorithm. Another major contribution from this thesis research is to extend the limited capabilities of the DJI software development kit in order to provide more sophisticated control goals without modifying the drone dynamics. The results of this project are also directly applicable to a number of additional uses of drones in the transportation industry.
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Human emotions toward stimuli in the uncanny valley: laddering and index constructionHo, Chin-Chang January 2015 (has links)
Indiana University-Purdue University Indianapolis (IUPUI) / Human-looking computer interfaces, including humanoid robots and animated humans, may elicit in their users eerie feelings. This effect, often called the uncanny valley, emphasizes our heightened ability to distinguish between the human and merely humanlike using both perceptual and cognitive approaches. Although reactions to uncanny characters are captured more accurately with emotional descriptors (e.g., eerie and creepy) than with cognitive descriptors (e.g., strange), and although previous studies suggest the psychological processes underlying the uncanny valley are more perceptual and emotional than cognitive, the deep roots of the concept of humanness imply the application of category boundaries and cognitive dissonance in distinguishing among robots, androids, and humans. First, laddering interviews (N = 30) revealed firm boundaries among participants’ concepts of animated, robotic, and human. Participants associated human traits like soul, imperfect, or intended exclusively with humans, and they simultaneously devalued the autonomous accomplishments of robots (e.g., simple task, limited ability, or controlled). Jerky movement and humanlike appearance were associated with robots, even though the presented robotic stimuli were humanlike. The facial expressions perceived in robots as improper were perceived in animated characters as mismatched. Second, association model testing indicated that the independent evaluation based on the developed indices is a viable quantitative technique for the laddering interview. Third, from the interviews several candidate items for the eeriness index were validated in a large representative survey (N = 1,311). The improved eeriness index is nearly orthogonal to perceived humanness (r = .04). The improved indices facilitate plotting relations among rated characters of varying human likeness, enhancing perspectives on humanlike robot design and animation creation.
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Historicizing Maps of HellWilson, Mark Robert 11 May 2005 (has links)
No description available.
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Nakenhetens narrativa funktion : En semiotisk analys med grund i Westworlds första säsongs nakenscener / The Narrative Function of Nudity : A semiotic analysis based on Westworld’s first season’s nude scenesHansson, Louise January 2022 (has links)
I denna semiotiska analys granskas hur nakenhet i Westworlds första säsong används för att stöda en etablering av androiderna som objekt. Detta görs utifrån en analys av mise-en-scène i två sekvenser av scener där nakenscenen följs av en påklädd sådan. I analysen ses ett samband mellan nakenscenernas science fiction-kodade miljöer och teorier kring en perfekt artificiell kropp, medan de påklädda scenerna visar livfulla och känslosamma ögonblick. Detta resulterar i en nakenhet som inte kan bli osedd och som även förändrar hur tittaren ser på påklädda scener. / This semiotic analysis examines the way nudity in Westworld’s first season is used to support an establishment of the androids as object. This is done through an analysis of mise-en-scène in two sequences of scenes where the nude scene is followed by a clothed one. In the analysis a connection between the nude scenes’ science fiction coded environments and theories about a perfect artificial body can be found, while the clothed scenes show lifeful and emotional moments. This results in a nudity that cannot be unseen and even affects the way the viewer sees clothed scenes.
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Exploring Queer Possibilities in Jeanette Winterson's The Stone GodsJohnston, Jennifer H. 10 December 2013 (has links)
No description available.
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Designing and experimenting with e-DTS 3.0Phadke, Aboli Manas 29 August 2014 (has links)
Indiana University-Purdue University Indianapolis (IUPUI) / With the advances in embedded technology and the omnipresence of smartphones,
tracking systems do not need to be confined to a specific tracking environment. By introducing mobile devices into a tracking system, we can leverage their mobility and the
availability of multiple sensors such as camera, Wi-Fi, Bluetooth and Inertial sensors. This thesis proposes to improve the existing tracking systems, enhanced Distributed Tracking System (e-DTS 2.0) [19] and enhanced Distributed Object Tracking System (eDOTS)[26], in the form of e-DTS 3.0 and provides an empirical analysis of these improvements. The enhancements proposed are to introduce Android-based mobile devices into the tracking system, to use multiple sensors on the mobile devices such as the camera, the Wi-Fi and Bluetooth sensors and inertial sensors and to utilize possible resources that may be available in the environment to make the tracking opportunistic. This thesis empirically validates the proposed enhancements through the experiments carried out on a prototype of e-DTS 3.0.
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Design, analysis, and simulation of a humanoid robotic arm applied to catchingYesmunt, Garrett Scot January 2014 (has links)
Indiana University-Purdue University Indianapolis (IUPUI) / There have been many endeavors to design humanoid robots that have human characteristics such as dexterity, autonomy and intelligence. Humanoid robots are intended to cooperate with humans and perform useful work that humans can perform. The main advantage of humanoid robots over other machines is that they are flexible and multi-purpose. In this thesis, a human-like robotic arm is designed and used in a task which is typically performed by humans, namely, catching a ball. The robotic arm was designed to closely resemble a human arm, based on anthropometric studies. A rigid multibody dynamics software was used to create a virtual model of the robotic arm, perform experiments, and collect data. The inverse kinematics of the robotic arm was solved using a Newton-Raphson numerical method with a numerically calculated Jacobian. The system was validated by testing its ability to find a kinematic solution for the catch position and successfully catch the ball within the robot's workspace. The tests were conducted by throwing the ball such that its path intersects different target points within the robot's workspace. The method used for determining the catch location consists of finding the intersection of the ball's trajectory with a virtual catch plane. The hand orientation was set so that the normal vector to the palm of the hand is parallel to the trajectory of the ball at the intersection point and a vector perpendicular to this normal vector remains in a constant orientation during the catch.
It was found that this catch orientation approach was reliable within a 0.35 x 0.4 meter window in the robot's workspace. For all tests within this window, the robotic arm successfully caught and dropped the ball in a bin. Also, for the tests within this window, the maximum position and orientation (Euler angle) tracking errors were 13.6 mm and 4.3 degrees, respectively. The average position and orientation tracking errors were 3.5 mm and 0.3 degrees, respectively. The work presented in this study can be applied to humanoid robots in industrial assembly lines and hazardous environment recovery tasks, amongst other applications.
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