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Alternatives to Native Mobile DevelopmentThelander, Tomas January 2013 (has links)
This study looks at alternatives to creating applications for the common mobile operating systems using their respective native languages. Many proposals on how to bridge the differences of the platforms exist, with Applecerator Titanium being one of them, offering native applications for several platforms with one common code. Titanium development is here compared to standard Android development by creating identical applications using the two technologies and comparing the development processes. Titanium shows great promise and is able to perform the same operations as Java, with significantly less code required. The Titanium application also works on other platforms, but with some additional work required. The application created with Titanium does not match standard Android development when developing for a single platform. However, when developing for multiple platforms it may be a suitable alternative, at least when developing applications without advanced functionality
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Evaluation of cross-platform development for mobile devices / Utvärdering av cross-platformutveckling för mobila enheterFriberg, Joy January 2014 (has links)
Developing an application for several platforms can be time consuming because each platform has its own operating system and different developing language. Cross-platform development makes it possible to develop an ap-plication that will work on several platforms. This report will evaluate this kind of development by doing a case study for the company CGI. The case study will evaluate which cross-platform methodology is the preferred choice for this specific vacation booking application I developed for CGI. The different methodologies I studied were web, hybrid, interpreted and cross-compiled. The preferred methodology for this vacation booking application I developed was in this case the hybrid alternative. When selecting this methodology I also chose two different tools and those two were Icenium and jQuery Mobile. The purpose of this report was to find out if cross-platform development can be a substitute to native programming and by evaluating and developing cross-platform I found out that it can be a substitute if the application is not to complex. In this specific case I also believe that hybrid development is a good substitute to native development for this kind of applications.
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Cross-platform Mobile Development and Internet of Things : Developing a cross-platform mobile application using web technologies to interact with smart thingsAnton, Andersson, Runbert, Johan January 2015 (has links)
Today more and more objects in our daily lives are getting connected to the Internet. This phenomenon is called the Internet of Things and is a way for physical things such as cars, buildings or even bus stations to get access and communicate with other objects using the Internet. The problem is that for every Internet of Things device, an application is often needed in order to communicate with these devices. Developing mobile applications in a separate programming language for each operating system can be an expensive and time consuming task. In this thesis, we implement and evaluate a cross-platform mobile solution for users to interact with smart things using the advantages of web technologies. To compare previous findings in this area, two literature reviews has been performed to find out which is the state of the art on cross-platform mobile development frameworks and smart-things technologies used for interacting with physical objects. The result is a mobile application developed using PhoneGap and jQuery Mobile that interacts with iBeacons, where students inside a university building can get directions and schedules for different rooms. The application received good results from a couple of usability studies, and performed well when measuring its performance. The outcome shows that web technologies that exist today are a viable solution to native mobile applications in terms of interacting with smart things such as tagging technologies.
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