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Towards Building iBeacon-based Smart Indoor Environments for Visually Impaired UsersJanuary 2017 (has links)
abstract: Improving accessibility to public buildings by people with special needs has been an important societal commitment that is mandated by federal laws. In the information age, accessibility can mean more than simply providing physical accommodations like ramps for wheel-chairs. Better yet, accessibility will be fundamentally improved, if a user can be made aware of important location-specific information like functions of offices near the user within a building. A smart environment may help a new person quickly get acquainted about the environment. Such features can be more critical for cases of making an indoor environment more accessible to people with visual impairment. With the intention to promote the integration of visually impaired people in society, this thesis efforts on methodologies for building smart and accessible indoor office environments with the help of Apple's Bluetooth Low Energy (BLE) technology called iBeacon to provide location awareness and enable easy access to information about the environment to people with visual impairment. This thesis presents work done on developing an iterative based approach in improving the configuration of given number of iBeacons to gain optimal signal coverage in a given office space environment and enabling smart features such as tagging points of interest and push notifications. This work aims to exploit the idea to look at visual impairment beyond the level of disability and cash it at as an opportunity to bring about a change of style of living. This work develops a methodology by introducing an end-to-end systems that uses intelligent server side and visually-impaired-friendly client side interfaces to give a prototype of an assistive technology to help them do basic activities like getting familiarized about an office environment without the need for asking for assistance. / Dissertation/Thesis / Masters Thesis Computer Science 2017
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Real-Time Retail : Den digitala vägen till konsumenternas lojalitetAndersson, Louise January 2016 (has links)
Digitaliseringen är en process som finns i alla sektorer och branscher, inte minst inom detaljhandeln. Den återspeglas i e-handeln och i övergången till en mer omnichannel-influerad säljprocess där detaljhandlare i allt högre grad når konsumenter genom flera olika kontaktytor; i webbshopen, via den smarta mobiltelefonen, genom appar, digitala skyltfönster och i den fysiska butiken. Syftet med uppsatsen är att undersöka hur företag, med hjälp av tekniska lösningar, kan skapa kundlojalitet. Författaren har valt att fördjupa sig i hur dagens konsumenter förhåller sig till användning av tekniska och digitala lösningar i butik, vilka för- och nackdelar konsumenterna upplever med den tekniska utvecklingen och etableringen i branschen samt hur företagets relation till kund påverkas genom att integrera tekniska och innovativa lösningar i säljprocessen. Den metod som används är både en kvantitativ och kvalitativ insamlingsmetod. Den kvantitativa undersökningen genomfördes genom att 100 respondenter fick svara på 10 enkätfrågor med grund i tidigare nämnda forskningsfrågor. Den kvalitativa undersökningsmetoden bestod av semi-strukturerade intervjuer med främst kvinnor i åldern 25-30 som tidigare hade besvarat enkäten för att få mer djupgående svar och resonemang av respondenterna. Empirin har analyserats med teorin i åtanke och utifrån modellen som beskriver kommunikationen mellan företag och konsument. Slutsatsen som kan dras utifrån empirin och analysen är att kundlojalitet kan skapas genom tekniska lösningar, men att de tekniska lösningarna måste ta hänsyn till konsumenternas integritet och ske på deras villkor. För konsumenten kan iBeacons skapa värde genom att vara ett komplement till butikspersonalen och digitalt vägleda kunden genom köpet från det ögonblicket den kliver in i butiken. Att modebutiken erbjuder kunden, i realtid, anpassade notiser och information om produkterna i butiken innebär att tid kan sparas, men också ekonomiska värden då alla erbjudanden finns digitalt och kan användas på kundens villkor.
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Cross-platform Mobile Development and Internet of Things : Developing a cross-platform mobile application using web technologies to interact with smart thingsAnton, Andersson, Runbert, Johan January 2015 (has links)
Today more and more objects in our daily lives are getting connected to the Internet. This phenomenon is called the Internet of Things and is a way for physical things such as cars, buildings or even bus stations to get access and communicate with other objects using the Internet. The problem is that for every Internet of Things device, an application is often needed in order to communicate with these devices. Developing mobile applications in a separate programming language for each operating system can be an expensive and time consuming task. In this thesis, we implement and evaluate a cross-platform mobile solution for users to interact with smart things using the advantages of web technologies. To compare previous findings in this area, two literature reviews has been performed to find out which is the state of the art on cross-platform mobile development frameworks and smart-things technologies used for interacting with physical objects. The result is a mobile application developed using PhoneGap and jQuery Mobile that interacts with iBeacons, where students inside a university building can get directions and schedules for different rooms. The application received good results from a couple of usability studies, and performed well when measuring its performance. The outcome shows that web technologies that exist today are a viable solution to native mobile applications in terms of interacting with smart things such as tagging technologies.
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