• Refine Query
  • Source
  • Publication year
  • to
  • Language
  • 43
  • 16
  • 9
  • 8
  • 7
  • 7
  • 5
  • 3
  • 1
  • 1
  • 1
  • 1
  • Tagged with
  • 105
  • 27
  • 15
  • 14
  • 14
  • 14
  • 13
  • 11
  • 11
  • 11
  • 10
  • 10
  • 9
  • 9
  • 9
  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
11

Between Reality and Realism: CGI and Narrative in Hollywood Children's Films

Bernard, Kaitlin 18 April 2011 (has links)
This paper addresses many concepts and concerns related to the previously underexplored topic of CGI and narrative in Hollywood children’s films. Through an analysis of scenes from Harry Potter and the Philosopher’s Stone, The Chronicles of Narnia, The Golden Compass, The Spiderwick Chronicles, and Inkheart it demonstrates that CGI spectacle does not exist in opposition to narrative progression as some scholars have suggested. Instead, by drawing on theorists like Lefebvre and Furstenau (2002), this investigation asserts that belief in fictional realism is paramount to spectatorship. It is shown that CGI can be used in a way that respects realism in the Bazin tradition and continuity editing in order to allow the spectator to believe in the fictional reality of narrative events. This belief is then connected to the emotional engagement of the spectator by drawing on ideas from Smith’s (1994) structure of sympathy. The ultimate goal of this paper is to present a conceptualization of CGI that creates a stronger distinction between reality and film realism than previous literature has suggested.
12

Application of Lab VIEW in Smart Home Surveillance Systems

Chen, Kun-Wei 23 June 2011 (has links)
The objective of this research is to study smart home network systems and the application of Lab VIEW to develop man machine interface (MMI) so that traditional instrument panels can be replaced with virtual panels to reduce the consumption of hardware resources. For energy efficiency, the focus is on using MATLAB¡¦s fuzzy toolbox as the computing center and applying it to both lighting and air-conditioning systems. This thesis also looks into the use of Lab VIEW¡¦s CGI tools to develop remote monitoring functions as well as embedding the network related syntax into the Web pages. The user not only can use his/her computer equipment, but also their mobile devices (cell phone, PDA, pad, etc.) to link up to the networks and conduct remote monitoring, which enhances convenience and security. Hardware using wired control (PCI, Ethernet) and wireless control (ZigBee) could monitor the information from the components and transmit it to the computer for processing using the aforementioned method, and finally send it to the control end to complete the monitoring process. Choosing ZigBee wireless control is because it is more energy saving and network friendly than other wireless devices.It will have were opportunities to be used in home applications in the future. This thesis also integrates a fuzzy control for the power consumption. Test results show that adding fuzzy control can reduce power consumption. Besides using computers for remote monitoring functions, cell phones and pads were used as well.
13

Experimental and Simulation Studies to Evaluate the Improvement of Oil Recovery by Different Modes of CO2 Injection in Carbonate Reservoirs

Aleidan, Ahmed Abdulaziz S. 2010 December 1900 (has links)
Experimental and numerical simulation studies were conducted to investigate the improvement of light oil recovery in carbonate cores during CO2 injection. The main steps in the study are as follows. First, the minimum miscibility pressure of 31ºAPI west Texas oil and CO2 was measured using the slimtube (miscibility) apparatus. Second, miscible CO2 coreflood experiments were carried out on different modes of injection such as CGI, WF, WAG, and SWAG. Each injection mode was conducted on unfractured and fractured cores. Fractured cores included two types of fracture systems creating two shape models on the core. Also, runs were made with different salinity levels for the injected water, 0 ppm, 60,000 ppm, and 200,000 ppm. Finally, based on the experimental results, a 2-D numerical simulation model was constructed and validated. The simulation model was then extended to conduct sensitivity studies on different parameters such as permeability variations in the core, WAG ratio and slug size, and SWAG ratio. The results of this study indicate that injecting water with CO2 either simultaneously or in alternating cycles increases the oil recovery by at least 10 percent and reduces the CO2 requirements by 50 percent. The salinity of the injected water has shown a detrimental effect on oil recovery only during WAG and SWAG injections. Lowering injected water salinity, which increases the CO2 solubility in water, increases oil recovery by up to 18 percent. Unfractured cores resulted in higher recovery than all fractured ones. CGI in fractured cores resulted in very poor recovery but WAG and SWAG injections improved the oil recovery by at least 25 percent over CGI. This is because of the better conformance provided by the injected water, which decreased CO2 cycling through the fracture. CO2 injection in layered permeability arrangements showed significant decrease in oil recovery (up to 40 percent) compared to the homogenous case. For all injection modes during the layered permeability arrangements, the best oil recovery was obtained when the flow barrier is in the middle of the core. When the permeability was arranged in sequence, each injection mode showed different preference to the permeability arrangements. The WAG ratio study in the homogenous case showed that a 1:2 ratio had the highest oil recovery, but the optimum ratio was 1:1 based on the amount of injected CO2. In contrast, layered permeability arrangements showed different WAG ratio preference depending on the location of the flow barrier.
14

Utvärdering av säkerhet och effektivitet hos CGI och ASP

Mehanna, Mohammed January 2001 (has links)
<p>Internet är det mest populära och kraftfulla nätverksbaserade informationssystem, som erbjuder stora mängder data liggande på servrar runt om på olika platser i världen. Det ständiga uppväxandet av Internet, som framför allt var märkvärdig under de senaste åren, har lett till en informationsrevolution som förmodligen kommer att fortsätta ett antal år framåt i tiden. Databaser som sedan flera år tillbaka varit en grund för lagrings- och sökningsfält är tydligen inte mindre efterfrågat, för dess användning på så väl små som stora företag. Sammanslagning av dessa två världar (Internet och databaser) kommer att ge nya möjligheter för skapandet av avancerade informationshanteringsapplikationer. Sammankopplingen av databaser på Internet utförs med hjälp av olika tillvägagångssätt som kallas för gateway, och två av dessa är CGI och ASP som studeras i denna rapport med avseende på deras säkerhet och effektivitet. Under genomförandet av arbetet behandlas varje teknologi enskilt. Teknologierna jämförs sedan och detta leder fram till det slutgiltiga resultatet som visar att ASP är bättre lämpat än CGI vad gäller säkerhet och effektivitet.</p>
15

Erarbeitung einer grafischen Benutzerschnittstelle fuer das Intensive Computing

Schumann, Merten 21 June 1995 (has links) (PDF)
Entwicklung einer grafischen Nutzerschnittstelle auf der Basis von WWW, um Jobs fuer das Batchsystem DQS zu aktivieren.
16

Secure WebServer

Neubert, Janek 01 July 2004 (has links) (PDF)
Beschreibung und Implementierung einer Lösungsvariante für den sicheren Einsatz von OpenAFS, Apache und serverseitigen Skriptsprachen wie PHP oder PERL in Multiuserumgebungen.
17

Positionering i GSM-nätverk

Persson, Patrik January 2007 (has links)
Merparten av de kommersiella system för mobilkommunikation som finns och byggs i världen idag bygger fortfarande på GSM, antalet abbonnenter är över 2 miljarder. För att utöka funktionaliteten med mobila terminaler har det forskats på att införa positionering i GSM-nätverk. Tjänster som använder abbonnentens positionsinformation kallas Location Based Service och de ger möjlighet att utöka funktionaliteten och spara användaren av tjänsten arbete. Rapporten beskriver olika tekniker för positionering och slutsatsen att CGI-TA är den teknik som positioneringen ska byggas på. Denna teknik finns tillgänglig hos de svenska operatörerna idag och för att kommunicera med dem används Mobile Location Protocol 3.0.0. Implementation av positioneringen realiserades i en J2EE-miljö i form av en WebLogic Server 8.1 med hjälp av Enterprise Java Beans och Java Connector Architecture. Prototypen verifierades med hjälp av en emulator till Ericsson Mobile Positioning System som klarar av att hantera Mobile Location Protocol 3.0.0.
18

Between Reality and Realism: CGI and Narrative in Hollywood Children's Films

Bernard, Kaitlin 18 April 2011 (has links)
This paper addresses many concepts and concerns related to the previously underexplored topic of CGI and narrative in Hollywood children’s films. Through an analysis of scenes from Harry Potter and the Philosopher’s Stone, The Chronicles of Narnia, The Golden Compass, The Spiderwick Chronicles, and Inkheart it demonstrates that CGI spectacle does not exist in opposition to narrative progression as some scholars have suggested. Instead, by drawing on theorists like Lefebvre and Furstenau (2002), this investigation asserts that belief in fictional realism is paramount to spectatorship. It is shown that CGI can be used in a way that respects realism in the Bazin tradition and continuity editing in order to allow the spectator to believe in the fictional reality of narrative events. This belief is then connected to the emotional engagement of the spectator by drawing on ideas from Smith’s (1994) structure of sympathy. The ultimate goal of this paper is to present a conceptualization of CGI that creates a stronger distinction between reality and film realism than previous literature has suggested.
19

Mitteilungen des URZ 2/1994

Ehrig,, Heide,, Brose,, Peper-Ludwig,, Riedel, 21 June 1995 (has links)
InhaltsangabeSolaris - die Sonnenseite? Sitzungssteuerung auf URZ-Rechnern CGI und Formulare Up,up and away? Zur Bereitstellung der Microsoft- und WP-Software
20

Development and Research in Previsualization for Advanced Live-Action on CGI Film Recording

Tornberg, Aron, Wennström, Sofia January 2017 (has links)
A major disadvantage of shooting on green screen with CGI is that the director cannot see or interact with the virtual elements in the scene and thus get a realistic view of how the end result will look like, and also not being able to make changes as necessary by moving objects and actors around during the shooting session. This disadvantage can be mitigated by the use of previsualization where the director is given a rough take of what the final cut will look like by combining the filmed material with the virtual environment in real-time. This master’s thesis work aims to come up with solutions for improving the film studio Stiller Studios’s previsualization system. This involves a review and integration of game engines for previsualization in a motion control green screen studio, a camera calibration process with blur detection and automatic selection of images as well as research into camera tracking and depth compositing.

Page generated in 0.0277 seconds