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Virtual Fashion Show 2021-1Chávez Marroquín, Jorge Luis, Dulanto Martínez, Jessica, Ramos, Juan Pablo, Traverso Gracey, Daniela, Salazar Guerra, Karol, Fuentes Ludeña, María Alejandra, Crispín Ríos, Ariana 08 July 2021 (has links)
Jorge Luis Chávez Marroquín (Perú) - docente del curso y presentador /
Jessica Dulanto Martínez (Perú) - docente del curso y presentadora /
Juan Pablo Ramos (Perú) - docente del curso /
Daniela Traverso Gracey (Perú) - alumna del curso y expositora de su colección de moda /
Karol Salazar Guerra (Perú) - alumna del curso y expositora de su colección de moda /
María Alejandra Fuentes Ludeña (Perú) - alumna del curso y expositora de su colección de moda /
Ariana Crispín Ríos (Perú) - alumna del curso y expositora de su colección de moda / La Carrera de Diseño y Gestión en Moda los invita a ser parte de este desfile virtual desarrollado por alumnas del 10mo ciclo del curso Proyecto: Patronaje y Confección.
La confección digital de sus propias propuestas de diseño, son fundamentales para la complementación profesional de los estudiantes de la carrera. En este desfile cada alumna mostrará el diseño de su colección, el proceso de elaboración y construcción de sus outfits, para concluir con un desfile virtual mediante la utilización del software CLO3D.
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Greyarea : An Investigation of Converting Woven to KnitGustavsson, Jonas January 2020 (has links)
With inspiration from Elsa Schiaparelli’s Bowknot sweater, this work investigates the possibilities to create knitted versions of woven archetypes with the aim to reconstruct sartorial attires through abstraction in knit. This is conducted through the exploration of the construction of the suit jacket, with a focus on the layering of fusing to build shape. The work is abstracted based on the gestalt psychology theory of figure-ground with the purpose to play with the viewer’s perception of what is seen. The concept of figure-ground is also further explored within colour. Based on Carlos Cruz Diez theories of colour and the work titled Couleur Additive a study to create the perception of the colour grey is made. The final result is a menswear collection visualised in a virtual form made with the software CLO3D.
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"beau platt“ : Contemporary Fashion Practice in the field of concrete and virtual visualizations of flat expressionsMeier, Florian January 2017 (has links)
This work traces the visual potential of 2Dimensional space inthree dimensional garments and questions aesthetic standardsin the field of menswear. The aim is to discuss the visualconsensus of flat and spatial construction. Construction has been chosen as the key aspect for digital and analoginvestigations. It builds the main emphasis of this project and leads toa deeper visual understanding of how we perceive garments with clearborders between three - and two dimensional sections. The design process has a dual structure. 1st stage - ‚virtual investigation‘ This is where the experiments start. By using Simulation andrendering software such as ‚CLO3D‘, ‚Marvellous Designer‘ and ‚Keyshot‘the aim is to develop and unlock multiple constructionprinciples that deal with similar visual aspects. These results suggest anetwork of variations (garment types/parts, e.g. sleeve construction,trousers etc..) that need to be translated into real prototypes. 2nd stage - ‚Analog translation‘ Based on the preferred results of the 1st stage, the aim is to filter oneconstruction principle for further studies.The choice of working with the flat sleeve construction is the keyaspect and builds the fundamental for ellaborating the design process.This phase is mainly characterised by material and shape experimentsand relates to a lasting construction principle. The result suggest a spread of examples that deal with the sameconstruction principle. The examplified versions include differentmaterial qualities and differ in terms of their complexity in detailsolutions and production.The final choice works as a unit and offers different ways ofapproaching and developing the construction principle further.Especially the layering aspect in example 8 and 9 became dominantand very important for increasing the visual expression.That indication offers an imidiate and direct approach and showsthe potential within the field of 2D expressions.Nevertheless my next step would lead me back to the digital studiesto understand more about the diversity of layers in two dimensionalgarments. Eventually it would suggest both a wearable as well as aconceptual outcome.
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3D-simulering : Möjligheten med ett förändrat arbetssätt vid implementering av CLO3D. / 3D simulation : The possibility of a changed way of working when implementing CLO3DLind, Amelia January 2021 (has links)
Denna studie undersöker den möjliga förändring som kommer ske när 3D-simulering som arbetssätt får ta en allt större plats i en textil produktframtagningsprocess. Detta genom att besvara om det finns en marknad och ett intresse för ett förändrat arbetssätt. Undersöka vilka för- och nackdelar ett arbetssätt av implementerad 3D har. Samt utforska hur branschens yrkesroller kommer påverkas av detta. Situationen av COVID-19 har påvisat hur sårbar en produktframtagningsprocess på andra sidan jorden är i en global kris och därmed har intresset för ett arbetssätt av 3D ökat. Studien bedrivs med en abduktiv metod av kvalitativa undersökningar i form av fokusgrupp och intervjutillfälle. Rapportens resultat påvisar att marknaden är öppen och angelägen för ett nytt arbetssätt i form av 3D-baserad produktutveckling. COVID-19 har varit en bromskloss för många företag inom textilbranschen vilket har lett till ett ökat intresse och öppenheten för implementeringen av 3D. Efterfrågan och intresset av 3D-kompetens ses även på de utbildningar i programvaran CLO3D som redan från första terminsstart drevs med överfulla klasser. Implementerad 3D ses som det nya och framtida sätt att uppnå en mer effektiv och lättlöpande arbetsprocess. / This study examines the possible change that will take place when 3D-simulation will take a major place in a textile product development process. This by answering whether there is a market for a changed way of working. Investigate the advantages and disadvantages of an implemented 3D approach. And explore how the industry's professional roles will be affected by it. COVID-19 has shown how vulnerable a product development process on the other side of the world becomes in a global crisis and because of that the interest of 3D has increased. The study is conducted with an abductive method of qualitative research methods in the form of a focus group and an interview. The report's results show that the market is open for a new way of working in the form of implement 3D. The prevailing pandemic has led to a more open sight for implementing 3D. The demand and interest in 3D-competence has also been seen in the course of CLO3D software that from the first semester start with overfull classes. Implemented 3D is seen as the new way to achieve a more efficient and flexible work process.
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Digital produktutveckling: Svenska modeföretags syn på en 3D-baserad framtid / Digital product development: Swedish fashion companies view on a 3D-based futureRönnevall, Victoria, Stolt, Jonna January 2023 (has links)
Denna studie undersöker svenska modeföretags användning av digitala 3D program i produktutvecklingsfasen. Modebranschen är på många sätt en innovativ och utvecklande bransch. Trots detta är nuvarande design- och produktutvecklingsprocess fortfarande till stor del mycket traditionell. Syftet med arbetet är att undersöka vad som hindrar modeföretag från att implementera digitala 3D-program i design- och produktutvecklingsprocessen. Arbetet ämnar vidare att undersöka vilka satsningar som bör göras för att en bransch ändring från 2D till 3D ska ske utifrån de utmaningar och möjligheter som finns. Arbetet använder sig av kvalitativa metoder i form av semistrukturerade intervjuer. Resultatet av dessa intervjuer visar att de svenska modeföretag som deltog i den här studien är eniga om att användandet av 3D program i produktutvecklingsprocessen är framtiden, men att ekonomiska faktorer, attityden till ett förändrat arbetssätt samt bristen på kompetens försvårar utvecklingen speciellt för mindre företag. / This study investigates Swedish fashion companies' use of digital 3D programs in the product development phase. The fashion industry is in many ways an innovative and evolving industry. Despite this, the current design and product development processes are still largely very traditional. The purpose of the work is to investigate what prevents fashion companies from implementing digital 3D programs in the design and product development process. The study further aims to investigate what investments should be made for an industry change from 2D to 3D to take place based on the challenges and opportunities that exist. The study uses qualitative methods in the form of semi structured interviews. The results of these interviews show that Swedish fashion companies who participated in the study agree that the use of 3D programs in the product development process is the future, but that economic factors, the attitude to a change in working methods, and the lack of competence make development difficult, especially for smaller companies.
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