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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
251

Cyber-Physical Production Systems - Herausforderungen bei Modellierung und Informationsmanagement [Präsentationsfolien]

Gerhard, Detlef 10 December 2016 (has links) (PDF)
No description available.
252

Evropská právní úprava kyberzločinů s porovnáním právní úpravy kyberzločinů ve Spojených státech amerických / European legal regulation of cybercrimes in a comparison with the legal regulation of cybercrimes in the USA

Nováčková, Eliška January 2015 (has links)
6 Abstract Thesis title: European legal regulation of cybercrimes in a comparison with the legal regulation of cybercrimes in the USA The diploma thesis deals with the legislation of cybercrime and cyber security of the United States of America and the European Union. The introduction defines the basic concepts and important moments of history of related legislation and discusses key policy documents adopted in the transatlantic area. It also presents the politics of these two units and their key legislation and describes the international Convention on Cybercrime. Selected documents are subsequently compared and evaluated in the context of legal terminology, technological development and application of regulations in practice. The thesis is concluded by the basic steps of transatlantic cooperation on issues of cyber security. The conclusion summarizes the lessons learned by comparing documents, particularly international emphasis on ratification of the Convention on Cybercrime and adequate levels of awareness of cyber space, and highlights some terminological inaccuracies. Keywords Cyber threats * cyber security * cybercrime * international cooperation * strategic documents
253

User equipment based-computation offloading for real-time applications in the context of Cloud and edge networks / Délestage de calcul pour des applications temps-réel dans le contexte du Cloud et du edge

Messaoudi, Farouk 16 April 2018 (has links)
Le délestage de calcul ou de code est une technique qui permet à un appareil mobile avec une contrainte de ressources d'exécuter à distance, entièrement ou partiellement, une application intensive en calcul dans un environnement Cloud avec des ressources suffisantes. Le délestage de code est effectué principalement pour économiser de l'énergie, améliorer les performances, ou en raison de l'incapacité des appareils mobiles à traiter des calculs intensifs. Plusieurs approches et systèmes ont été proposés pour délester du code dans le Cloud tels que CloneCloud, MAUI et Cyber Foraging. La plupart de ces systèmes offrent une solution complète qui traite différents objectifs. Bien que ces systèmes présentent en général de bonnes performances, un problème commun entre eux est qu'ils ne sont pas adaptés aux applications temps réel telles que les jeux vidéo, la réalité augmentée et la réalité virtuelle, qui nécessitent un traitement particulier. Le délestage de code a connu un récent engouement avec l'avènement du MEC et son évolution vers le edge à multiple accès qui élargit son applicabilité à des réseaux hétérogènes comprenant le WiFi et les technologies d'accès fixe. Combiné avec l'accès mobile 5G, une pléthore de nouveaux services mobiles apparaîtront, notamment des service type URLLC et eV2X. De tels types de services nécessitent une faible latence pour accéder aux données et des capacités de ressources suffisantes pour les exécuter. Pour mieux trouver sa position dans une architecture 5G et entre les services 5G proposés, le délestage de code doit surmonter plusieurs défis; la latence réseau élevée, hétérogénéité des ressources, interopérabilité des applications et leur portabilité, la consommation d'énergie, la sécurité, et la mobilité, pour citer quelques uns. Dans cette thèse, nous étudions le paradigme du délestage de code pour des applications a temps réel, par exemple; les jeux vidéo sur équipements mobiles et le traitement d'images. L'accent sera mis sur la latence réseau, la consommation de ressources, et les performances accomplies. Les contributions de la thèse sont organisées sous les axes suivants : Étudier le comportement des moteurs de jeu sur différentes plateformes en termes de consommation de ressources (CPU / GPU) par image et par module de jeu ; Étudier la possibilité de distribuer les modules du moteur de jeu en fonction de la consommation de ressources, de la latence réseau, et de la dépendance du code ; Proposer une stratégie de déploiement pour les fournisseurs de jeux dans le Cloud, afin de mieux exploiter les ressources, en fonction de la demande variable en ressource par des moteurs de jeu et de la QoE du joueur ; Proposer une solution de délestage statique de code pour les moteurs de jeu en divisant la scène 3D en différents objets du jeu. Certains de ces objets sont distribués en fonction de la consommation de ressources, de la latence réseau et de la dépendance du code ; Proposer une solution de délestage dynamique de code pour les moteurs de jeu basée sur une heuristique qui calcule pour chaque objet du jeu, le gain du délestage. En fonction de ce gain, un objet peut être distribué ou non ; Proposer une nouvelle approche pour le délestage de code vers le MEC en déployant une application sur la bordure du réseau (edge) responsable de la décision de délestage au niveau du terminal et proposer deux algorithmes pour prendre la meilleure décision concernant les tâches à distribuer entre le terminal et le serveur hébergé dans le MEC. / Computation offloading is a technique that allows resource-constrained mobile devices to fully or partially offload a computation-intensive application to a resourceful Cloud environment. Computation offloading is performed mostly to save energy, improve performance, or due to the inability of mobile devices to process a computation heavy task. There have been a numerous approaches and systems on offloading tasks in the classical Mobile Cloud Computing (MCC) environments such as, CloneCloud, MAUI, and Cyber Foraging. Most of these systems are offering a complete solution that deal with different objectives. Although these systems present in general good performance, one common issue between them is that they are not adapted to real-time applications such as mobile gaming, augmented reality, and virtual reality, which need a particular treatment. Computation offloading is widely promoted especially with the advent of Mobile Edge Computing (MEC) and its evolution toward Multi-access Edge Computing which broaden its applicability to heterogeneous networks including WiFi and fixed access technologies. Combined with 5G mobile access, a plethora of novel mobile services will appear that include Ultra-Reliable Low-latency Communications (URLLC) and enhanced Vehicle-toeverything (eV2X). Such type of services requires low latency to access data and high resource capabilities to compute their behaviour. To better find its position inside a 5G architecture and between the offered 5G services, computation offloading needs to overcome several challenges; the high network latency, resources heterogeneity, applications interoperability and portability, offloading frameworks overhead, power consumption, security, and mobility, to name a few. In this thesis, we study the computation offloading paradigm for real-time applications including mobile gaming and image processing. The focus will be on the network latency, resource consumption, and accomplished performance. The contributions of the thesis are organized on the following axes : Study game engines behaviour on different platforms regarding resource consumption (CPU/GPU) per frame and per game module; study the possibility to offload game engine modules based on resource consumption, network latency, and code dependency ; propose a deployment strategy for Cloud gaming providers to better exploit their resources based on the variability of the resource demand of game engines and the QoE ; propose a static computation offloading-based solution for game engines by splitting 3D world scene into different game objects. Some of these objects are offloaded based on resource consumption, network latency, and code dependency ; propose a dynamic offloading solution for game engines based on an heuristic that compute for each game object, the offloading gain. Based on that gain, an object may be offloaded or not ; propose a novel approach to offload computation to MEC by deploying a mobile edge application that is responsible for driving the UE decision for offloading, as well as propose two algorithms to make best decision regarding offloading tasks on UE to a server hosted on the MEC.
254

Sécurisation de capteurs/actionneurs sur réseau industriel / Actuator Sensor Securing over Industrial Network

Toublanc, Thomas 18 December 2018 (has links)
De nos jours, les systèmes de production sont confrontés à leur 4e révolution. Celle-ci est numérique avec des réseaux toujours plus denses et complexes s’ouvrant sur l’extérieur. Cette ouverture rend ces systèmes plus vulnérables. Les menaces sur ces Systèmes Cyber-Physiques de Production (SCPP) ne sont plus seulement théoriques. L’attaque sur l’aciérie allemande ou le cryptovirus Wannacry en sont de parfaits exemples. Ce travail propose un outil contribuant à la sécurité des SCPP. Nos contributions sont triples : La conception d'un Système de Détection et Réaction aux Anomalies (SDRA) placé sur le réseau de terrain. Celui-ci intègre des méthodes de détection comportementales et informationnelles. Il comprend également des capacités de réaction à la fois passives, mettant en œuvre de la remontée d'information vers l'humain ou vers des systèmes de niveaux supérieurs, et actives intégrant du filtrage d'ordre ou de la mise en repli. L'application des méthodes proposées entraîne naturellement un effort de conception supplémentaire qui doit être réduit. Nous avons donc mis au point une démarche permettant d’assister les concepteurs pour la configuration de notre SDRA. Cette dernière se base sur une approche hybride (composant/opération) et étend un flot de conception existant. Plusieurs transformations raffinent des vues surveillance/supervision des composants alors que d’autres génèrent la configuration du SDRA. Une troisième contribution propose un démonstrateur réaliste basé sur un environnement virtuel de test. Ce dernier intègre la simulation conjointe de la partie opérative et de la partie commande et permet de montrer les qualités fonctionnelles des solutions face à des scénarios d’attaque ou de défaillance. / Today, production systems are facing their 4th revolution. This revolution is digital with increasingly dense and complex networks opening on the outside. This openness makes these systems more vulnerable. The threats on these Cyber-Physical Production Systems (CPPS) are no longer just theoretical. The attacks on the German steel mill or the Wannacry crypto virus are perfect examples. This work proposes a tool contributing to the security of the SCPP. Our contributions are threefold: The design of an Anomaly Detection and Response System (ADRS) placed on the field network. It integrates behavioral and informational detection methods. It also includes passive response capabilities, implementing feedback to the human or to higher level systems, and active integrating order filtering or fallback. The application of the proposed methods naturally entails an additional design effort which must be reduced. We have therefore developed an approach to assist designers in the configuration of our ADRS. It is based on a hybrid approach (component / operation) and extends an existing design flow. Several transformations refine monitoring / supervision views of the components while others generate the configuration of the ADRS. A third contribution proposes a realistic demonstrator based on a virtual test environment. It integrates the joint simulation of the operative part and the control part and makes it possible to show the functional qualities of the solutions in the face of attack or failure scenarios.
255

The Rise of China's Hacking Culture: Defining Chinese Hackers

Howlett, William, IV 01 June 2016 (has links)
China has been home to some of the most prominent hackers and hacker groups of the global community throughout the last decade. In the last ten years, countless attacks globally have been linked to the People’s Republic of China (PRC) or those operating within the PRC. This exploration attempts to investigate the story, ideology, institutions, actions, and motivations of the Chinese hackers collectively, as sub-groups, and as individuals. I will do this using sources ranging from basic news coverage, interviews with experts and industry veterans, secondary reportage, leaked documents from government and private sources, government white papers, legal codes, blogs and microblogs, a wide array of materials from the darker corners of the online world, and many other materials. The work will begin to sketch for the reader some of the general and specific aspects of the shadowy world of cybercrime and hacker culture in China in recent years. One of the most prevalent beliefs is that the Chinese government is in fact the one responsible, whether directly or by sponsor, for cyber-attacks on foreign systems. My careful analysis has revealed is not always the case, or at least more complex than simply labeling the group as a state actor. At the root of these attacks is a social movement of "hacktivists," a patriotic sub-culture of Chinese hackers. It is incorrect to allege that all attacks are performed by state-sponsored individuals or groups, because there are many individuals and groups that are motivated by other factors.
256

Cyber Profiling for Insider Threat Detection

Udoeyop, Akaninyene Walter 01 August 2010 (has links)
Cyber attacks against companies and organizations can result in high impact losses that include damaged credibility, exposed vulnerability, and financial losses. Until the 21st century, insiders were often overlooked as suspects for these attacks. The 2010 CERT Cyber Security Watch Survey attributes 26 percent of cyber crimes to insiders. Numerous real insider attack scenarios suggest that during, or directly before the attack, the insider begins to behave abnormally. We introduce a method to detect abnormal behavior by profiling users. We utilize the k-means and kernel density estimation algorithms to learn a user’s normal behavior and establish normal user profiles based on behavioral data. We then compare user behavior against the normal profiles to identify abnormal patterns of behavior.
257

Innovationsforum open4INNOVATION2012 regional kooperativ-global innovativ

27 June 2012 (has links) (PDF)
Die Zukunft liegt bereits heute schon im Internet der Dinge, Daten, Dienste und Personen. Informations- und Kommunikationstechnologien (IKT) beeinflussen vermehrt die alltäglichen Abläufe, übernehmen im Ernstfall lebenserhaltende Körperfunktionen, unterstützen Arbeits- und Produktionsprozesse und halten Einzug in unsere Wohnbereiche. Dabei rückt der Gedanke einer anwendungsnahen und integrierten Sicht von Software zunehmend in den Vordergrund und verlangt deshalb interdisziplinäre Ansätze. Eine frühzeitige technische Abstimmung zwischen Soft- und Hardware sowie unterschiedlichen technischen Öko-Systemen wird dabei notwendiger und fordert Politik, Wissenschaft und Wirtschaft in gleichem Maße. Das Innovationsforum open4INNOVATION2012 am 9.Mai bot dazu Praktikern und Akademikern eine Plattform für den interdisziplinären und fachbereichsübergreifenden Austausch zu neuen und anwendungsnahen IKT-Ansätzen. Unter dem Motto regional kooperativ, global innovativ galt es dabei regional politische, wirtschaftliche und wissenschaftliche Kompetenzen zu bündeln, um globale Märkte erfolgreich zu bestreiten. In dem vorliegenden Tagungsband finden Sie die Beiträge des Fachforums, welches ein Hauptformat der Veranstaltung darstellte. Zusätzlich kam es auf dem Innovationsforum open4INNOVATION2012 erstmals zur aktiven Vernetzung sächsischer Forschergruppen, deren wissenschaftlicher Schwerpunkt die Robotik ist. Auf diesem ersten sächsischen Robotertreffen stand vor allem die Arbeit mit humanoiden Robotern im Mittelpunkt.
258

Cyber Profiling for Insider Threat Detection

Udoeyop, Akaninyene Walter 01 August 2010 (has links)
Cyber attacks against companies and organizations can result in high impact losses that include damaged credibility, exposed vulnerability, and financial losses. Until the 21st century, insiders were often overlooked as suspects for these attacks. The 2010 CERT Cyber Security Watch Survey attributes 26 percent of cyber crimes to insiders. Numerous real insider attack scenarios suggest that during, or directly before the attack, the insider begins to behave abnormally. We introduce a method to detect abnormal behavior by profiling users. We utilize the k-means and kernel density estimation algorithms to learn a user’s normal behavior and establish normal user profiles based on behavioral data. We then compare user behavior against the normal profiles to identify abnormal patterns of behavior.
259

Between real and virtual: and ethnographic research of MMORPG phenomenon / Tarp virtualaus ir realaus: etnografinis MMORPG fenomeno tyrimas

Šataitė, Rasa 12 June 2012 (has links)
In the wake of recent discourses growing around metaphors like globalization and information age, information society, information and communication technologies move into cyber anthropology's focus. Although online games and online gaming communities are not new, the rising interest in online games and the number of people playing online games means that such games and the corresponding communities that seem to evolve out of then have potential to be fertile ground for social researchers. One particularly useful method is that of virtual ethnographies, or participant observation in the game itself. Through an ethnographical research of the Lord of the Rings Online and an online gaming community that has emerged within this game, this work attempts outline the process of virtual ethnography that combines emic and etic methods of data gathering adapted to the virtual context to provide a ‘true’ accounting of the social constructs inherent in the virtual world. Massive multiplayer online role-playing games (MMORPGs) are present for almost a decade now, but they have become significantly popular only over the past through years. During the past 6 years the MMORPG turned into a thriving cultural phenomenon with over 20 million people daily involved in various social interactions. MMORPGs provide a unique space for social interaction as players no longer share the same physical environment and the non-verbal communication in no longer available. In such games players also are no... [to full text] / Pastaruoju metu vis dažnesnis diskursas tokiomis temomis kaip globalizacija ir informacijos amžius, informacinė visuomenė, informacinės ir ryšių technologijos pereina pereina į kiber-antropologijos sritį. Nors internetiniai žaidimai ir internetinės žaidėjų bendruomenės nėra naujiena, tačiau vis augantis visuomenės domėjimasis žaidimais ir vis didėjantis žaidėjų skaičius parodo, kad šie žaidimai ir su jais susijusios bendruomenės sukuria gerą tyrimo pagrindą socialinių mokslų atstovams. Vienas iš itin naudingų metodų yra virtuali etnografija bei dalyvaujamas stebėjimas pačiame žaidime. Šiame darbe siekiama pateikti tikrą socialinių konstruotų virtualioje erdvėje formavimosi aprašą remiantis etnografiniu Žiedų valdovo internetinio žaidimo (Lordo of the Rings Online) bei tame žaidime susikūrusios bendruomenės tyrimu naudojantis virtualios etnografijos metodu apjungiančiu eminę ir etinę perspektyvą. Internetiniai žaidimai (MMORPGs) gyvuoja jau beveik dešimtmetį, tačiau pastaraisiais metais itin išpopuliarėjo. Per paskutinius 6 metus žaidimai virto klestinčiu kultūriniu fenomenu su daugiau kaip 20 milijonu žmonių kas dieną įsitraukusių į įvairias socialines sąveikas. Internetiniai žaidimai sukuria socialinių sąveikų unikalią aplinką, nes žaidėjų nebesieja ta pati fizinė aplinka, o neverbalinė komunikacija tampa nebeįmanoma. Internetiniai žaidimai leidžia žaidėjams bendrauti su kitais pasaulio žaidėjais, o pats žaidimas nebėra asmeniškas ar privatus, nes jame susitinka daugybė... [toliau žr. visą tekstą]
260

Toward Cyber-Secure and Resilient Networked Control Systems

Teixeira, André January 2014 (has links)
Resilience is the ability to maintain acceptable levels of operation in the presence of abnormal conditions. It is an essential property in industrial control systems, which are the backbone of several critical infrastructures. The trend towards using pervasive information technology systems, such as the Internet, results in control systems becoming increasingly vulnerable to cyber threats. Traditional cyber security does not consider the interdependencies between the physical components and the cyber systems. On the other hand, control-theoretic approaches typically deal with independent disturbances and faults, thus they are not tailored to handle cyber threats. Theory and tools to analyze and build control system resilience are, therefore, lacking and in need to be developed. This thesis contributes towards a framework for analyzing and building resilient control systems. First, a conceptual model for networked control systems with malicious adversaries is introduced. In this model, the adversary aims at disrupting the system behavior while remaining undetected by an anomaly detector The adversary is constrained in terms of the available model knowledge, disclosure resources, and disruption capabilities. These resources may correspond to the anomaly detector’s algorithm, sniffers of private data, and spoofers of control commands, respectively. Second, we address security and resilience under the perspective of risk management, where the notion of risk is defined in terms of a threat’s scenario, impact, and likelihood. Quantitative tools to analyze risk are proposed. They take into account both the likelihood and impact of threats. Attack scenarios with high impact are identified using the proposed tools, e.g., zero-dynamics attacks are analyzed in detail. The problem of revealing attacks is also addressed. Their stealthiness is characterized, and how to detect them by modifying the system’s structure is also described. As our third contribution, we propose distributed fault detection and isolation schemes to detect physical and cyber threats on interconnected second-order linear systems. A distributed scheme based on unknown input observers is designed to jointly detect and isolate threats that may occur on the network edges or nodes. Additionally, we propose a distributed scheme based on local models and measurements that is resilient to changes outside the local subsystem. The complexity of the proposed methods is decreased by reducing the number of monitoring nodes and by characterizing the minimum amount of model information and measurements needed to achieve fault detection and isolation. Finally, we tackle the problem of distributed reconfiguration under sensor and actuator faults. In particular, we consider a control system with redundant sensors and actuators cooperating to recover from the removal of individual nodes. The proposed scheme minimizes a quadratic cost while satisfying a model-matching condition, which maintains the nominal closed-loop behavior after faults. Stability of the closed-loop system under the proposed scheme is analyzed. / Ett resilient system har förmågan att återhämta sig efter en kraftig och oväntad störning. Resiliens är en viktig egenskap hos industriella styrsystem som utgör en viktig komponent i många kritiska infrastrukturer, såsom processindustri och elkraftnät. Trenden att använda storskaliga IT-system, såsom Internet, inom styrsystem resulterar i en ökad sårbarhet för cyberhot. Traditionell IT-säkerhet tar inte hänsyn till den speciella koppling mellan fysikaliska komponenter och ITsystem som finns inom styrsystem. Å andra sidan så brukar traditionell reglerteknik fokusera på att hantera naturliga fel och inte cybersårbarheter. Teori och verktyg för resilienta och cybersäkra styrsystem saknas därför och behöver utvecklas. Denna avhandling bidrar till att ta fram ett ramverk för att analysera och konstruera just sådana styrsystem. Först så tar vi fram en representativ abstrakt modell för nätverkade styrsystem som består av fyra komponenter: den fysikaliska processen med sensorer och ställdon, kommunikationsnätet, det digitala styrsystemet och en feldetektor. Sedan införs en konceptuell modell för attacker gentemot det nätverkade styrsystemet. I modellen så beskrivs attacker som försöker undgå att skapa alarm i feldetektorn men ändå stör den fysikaliska processen. Dessutom så utgår modellen ifrån att den som utför attacken har begränsade resurser i fråga om modellkännedom och kommunikationskanaler. Det beskrivna ramverket används sedan för att studera resilens gentemot attackerna genom en riskanalys, där risk definieras utifrån ett hots scenario, konsekvenser och sannolikhet. Kvantitativa metoder för att uppskatta attackernas konsekvenser och sannolikheter tas fram, och speciellt visas hur hot med hög risk kan identifieras och motverkas. Resultaten i avhandlingen illustreras med ett flertal numeriska och praktiska exempel. / <p>QC 20141016</p>

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