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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

Between real and virtual: and ethnographic research of MMORPG phenomenon / Tarp virtualaus ir realaus: etnografinis MMORPG fenomeno tyrimas

Šataitė, Rasa 12 June 2012 (has links)
In the wake of recent discourses growing around metaphors like globalization and information age, information society, information and communication technologies move into cyber anthropology's focus. Although online games and online gaming communities are not new, the rising interest in online games and the number of people playing online games means that such games and the corresponding communities that seem to evolve out of then have potential to be fertile ground for social researchers. One particularly useful method is that of virtual ethnographies, or participant observation in the game itself. Through an ethnographical research of the Lord of the Rings Online and an online gaming community that has emerged within this game, this work attempts outline the process of virtual ethnography that combines emic and etic methods of data gathering adapted to the virtual context to provide a ‘true’ accounting of the social constructs inherent in the virtual world. Massive multiplayer online role-playing games (MMORPGs) are present for almost a decade now, but they have become significantly popular only over the past through years. During the past 6 years the MMORPG turned into a thriving cultural phenomenon with over 20 million people daily involved in various social interactions. MMORPGs provide a unique space for social interaction as players no longer share the same physical environment and the non-verbal communication in no longer available. In such games players also are no... [to full text] / Pastaruoju metu vis dažnesnis diskursas tokiomis temomis kaip globalizacija ir informacijos amžius, informacinė visuomenė, informacinės ir ryšių technologijos pereina pereina į kiber-antropologijos sritį. Nors internetiniai žaidimai ir internetinės žaidėjų bendruomenės nėra naujiena, tačiau vis augantis visuomenės domėjimasis žaidimais ir vis didėjantis žaidėjų skaičius parodo, kad šie žaidimai ir su jais susijusios bendruomenės sukuria gerą tyrimo pagrindą socialinių mokslų atstovams. Vienas iš itin naudingų metodų yra virtuali etnografija bei dalyvaujamas stebėjimas pačiame žaidime. Šiame darbe siekiama pateikti tikrą socialinių konstruotų virtualioje erdvėje formavimosi aprašą remiantis etnografiniu Žiedų valdovo internetinio žaidimo (Lordo of the Rings Online) bei tame žaidime susikūrusios bendruomenės tyrimu naudojantis virtualios etnografijos metodu apjungiančiu eminę ir etinę perspektyvą. Internetiniai žaidimai (MMORPGs) gyvuoja jau beveik dešimtmetį, tačiau pastaraisiais metais itin išpopuliarėjo. Per paskutinius 6 metus žaidimai virto klestinčiu kultūriniu fenomenu su daugiau kaip 20 milijonu žmonių kas dieną įsitraukusių į įvairias socialines sąveikas. Internetiniai žaidimai sukuria socialinių sąveikų unikalią aplinką, nes žaidėjų nebesieja ta pati fizinė aplinka, o neverbalinė komunikacija tampa nebeįmanoma. Internetiniai žaidimai leidžia žaidėjams bendrauti su kitais pasaulio žaidėjais, o pats žaidimas nebėra asmeniškas ar privatus, nes jame susitinka daugybė... [toliau žr. visą tekstą]
2

Viešojo administravimo institucijų interneto portalų komoderavimo modeliai / Comoderation models of the internet portals of public administration institutions

Beinoras, Martynas 21 December 2006 (has links)
Operative feedback between authors of publications and readers as well as between readers themselves determines considerable growth of portals with commenting functions. Unfortunately, the advantages of commenting are not used in the portals of public institutions. Therefore, this paper surveys internet commenting influence in the e-democracy development, involving the communities into decision making processes. The paper investigates, if the electronic discussions can support realization of principles of publicity, society interests importance and community involvement into the public management, mainly highlighted in theory of public administration and new public management. The main problem, why commenting functions are not being deployed in the portals of institutions, is inefficiency of commenting process regulation. So far used methods of comments regulation – simple moderation and automoderation – are inefficient (slow, subjective) when there are huge amount of users, consequently, these methods do not fit to the portals of public institutions. This paper surveys new method of commenting regulation – comoderation – which is based on user self-regulation and comment rating, consequently, more efficient. So, adopting of comoderation in the portals could provide a powerful tool for fast and purposeful changing of ideas between officials and citizens. The investigation of commenting and comment rating needs in the portals of institutions is performed due to purpose to... [to full text]

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