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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
11

The emergence and development of digital film-making in Iran

Razazifar, Alireza January 2015 (has links)
Iranian digital film-making, which has emerged and developed since 2000 in the Iranian cinematic context, mainly follows a trend based on the nature of new media. However, this trend is subject to fluctuation because of specific aspects of Iranian cinema. In addition, due to the realistic cinematic culture of Iran and the presence of Iranian neorealism film-makers, we face the emergence of a new kind of film-making which has certain international effects in world cinema. These film-makers have found a new method to approach reality and represent it in their films. On the other hand, this new cinematic reality contains more elements from a representation of reality than the analogue one, due to the power of digital cameras and technology. In this research, firstly I investigate the emergence of digital film-making in Iran, which may be unique to some extent compared to other parts of world cinema, and I show the gradual development of this phenomenon up to 2013. This investigation will reveal which parts of Iranian cinema have undergone the most changes. In the next steps, I focus on Iranian neorealism (Iranian art house cinema) and also on Iranian big-budget films. In the former, I focus on changes in the ‘representation of reality’, which I argue is the main characteristic of this mode, and in the latter I show the newly established relationship between governmental desire and the new digital special effects. Thus, I believe I will cover most of the changes that have been occurring in Iranian cinema due to the digitalisation process.
12

Bem-vindo ao labirinto da convergência: machinema - um cinema digitalmente expandido

Orru, Silvia Regina Saraiva 31 October 2012 (has links)
Made available in DSpace on 2015-08-18T17:46:16Z (GMT). No. of bitstreams: 1 Silvia Regina Saraiva Orru.pdf: 2210908 bytes, checksum: bc00c0b132a25fd90ca201d9a055002d (MD5) Previous issue date: 2012-10-31 / Coordenação de Aperfeiçoamento de Pessoal de Nível Superior / a
13

The Search for Truth in the Digital Cinematic Space and Green Screen Performances

Dalton, Kade 01 January 2014 (has links)
With the advent of the blockbuster and its visual effects, film has grown to accept these effects and the technology behind them, namely green screen mattes, as cornerstones to the post-production process. The propensity of green screen in all types of productions, especially those involving actors and their performances, raises questions about the methodology and workflow behind its common practice. Using real-life environments and people to create narrative scenes, this project explores the utilization of matte backgrounds to inform the rehearsal and performance aspects of cinematic story-telling.
14

The Emergence and Development of Digital Film-Making in Iran

Razazifar, Alireza January 2015 (has links)
Iranian digital film-making, which has emerged and developed since 2000 in the Iranian cinematic context, mainly follows a trend based on the nature of new media. However, this trend is subject to fluctuation because of specific aspects of Iranian cinema. In addition, due to the realistic cinematic culture of Iran and the presence of Iranian neorealism film-makers, we face the emergence of a new kind of film-making which has certain international effects in world cinema. These film-makers have found a new method to approach reality and represent it in their films. On the other hand, this new cinematic reality contains more elements from a representation of reality than the analogue one, due to the power of digital cameras and technology. In this research, firstly I investigate the emergence of digital film-making in Iran, which may be unique to some extent compared to other parts of world cinema, and I show the gradual development of this phenomenon up to 2013. This investigation will reveal which parts of Iranian cinema have undergone the most changes. In the next steps, I focus on Iranian neorealism (Iranian art house cinema) and also on Iranian big-budget films. In the former, I focus on changes in the ‘representation of reality’, which I argue is the main characteristic of this mode, and in the latter I show the newly established relationship between governmental desire and the new digital special effects. Thus, I believe I will cover most of the changes that have been occurring in Iranian cinema due to the digitalisation process.
15

Cinema digital e um modelo de tecnologia alternativa de film transfer / Cinema digital e um modelo de tecnologia alternativa de film transfer

Guimarães, Paulo Ary Tender 30 May 2008 (has links)
O objetivo deste trabalho é a pesquisa dos processos para realização cinematográfica, em especial os que lançam mão de tecnologia digital, e a proposição de um modelo de tecnologia alternativa para a realização de film transfer. Tomando como objeto os principais processos para realização cinematográfica, discutimos seu fluxo de trabalho, equipamentos, vantagens, desvantagens e buscamos estabelecer paralelos com as tecnologias alternativas, de maneira a acumular conhecimento para a elaboração do modelo. O modelo de tecnologia alternativa para film transfer sugerido é o resultado da adaptação, numa premissa de baixo custo, de tecnologias de vanguarda evidenciadas nas reflexões sobre a realização. / This work objective is the research of the filmmaking process, particularly when utilizing digital technology, and the proposal of an alternative technology model to accomplish film transfer. Assessing the major filmmaking processes, we discuss their workflow, equipments, advantages, disadvantages and attempt to establish parallels with alternative technologies, in a way that knowledge is amassed towards the definition of said model. The proposed alternative technology model for film transfer results from the adaptation, restricted by a low cost premise, of high end technology ascertained during the reflections on the filmmaking process.
16

Transforma??es tecnol?gicas no cinema contempor?neo: um estudo sobre a primeira d?cada do s?culo XXI

Christofoli, Eduardo Pires 16 March 2011 (has links)
Made available in DSpace on 2015-04-14T14:41:25Z (GMT). No. of bitstreams: 1 430699.pdf: 3582415 bytes, checksum: 6770bae811c5466b80825ef1487db5aa (MD5) Previous issue date: 2011-03-16 / O presente estudo tem como objetivo identificar os principais marcos tecnol?gicos do cinema e suas implica??es nos processos cinematogr?ficos contempor?neos. O trabalho aborda as atividades de produ??o, distribui??o e exibi??o de filmes, para entender como a substitui??o da tecnologia vem transformando cada setor, estes em fase de adapta??es para o chamado cinema digital. O projeto busca analisar o que ocorre com as principais atividades cinematogr?ficas, verificando como o cinema contempor?neo vem sofrendo a a??o direta ou indireta desses processos de transforma??o. O cinema vive um processo de transi??o, e este estudo pretende analisar como as tecnologias digitais est?o alterando o paradigma do suporte f?lmico, transformando o cinema em um hibridismo de tecnologias anal?gicas e digitais
17

Cinema digital: a transformação do olhar

Rocha, Guilherme Espíndula da 14 May 2007 (has links)
Made available in DSpace on 2016-04-26T18:16:26Z (GMT). No. of bitstreams: 1 Guilherme Espindula da Rocha.pdf: 147737 bytes, checksum: 9d1997f3109cf629717b1eca8613b662 (MD5) Previous issue date: 2007-05-14 / This study try to idtentify the transformations of cinematic language thru his integration to digital formats in the web telecomunication medias, notoruius Internet and the mobiles dispositives. For those, i made a analise of this new formats of cinema that came show thru the new tecnologies of digital web comunications. One of this cases is the cinema in the worl wide web, show directely in internet, oppenin a question of what is cinema in the web. To identify this new format, we analise the sites Atom Films (www.atomfilms.com.br) and Porta Curtas, a site especialized in brazilian shorts in the web, for a significative exemple of this changes. The other case is mobile cinema, in podcasts e celular phones, that became popular in last years. Based on Arlindo Machado e Lev Manovich Theory, the way to make this analise show the realtions of cinema and others cultural texts around it, pushing the discution of cinema in the center of the discussion of cultural web. Thru this perspective, we can conclue that the integration between cinema and web promotes the hibridization of video and computer language in its signification process. This can make a language that promotes the integration of fotoquimic images with eletronic and digitals images, pointing new ways to audiovisual in the context of on line comunication / Este estudo busca identificar as transformações da linguagem cinematográfica a partir da sua integração ao formato digital nos meios de telecomunicação em rede, notadamente a Internet e os dispositivos móveis. Para tanto, partimos da análise de novos formatos de cinema que têm se mostrado através das novas tecnologias de comunicação em redes digitais. Um destes casos é o cinema na web, apresentado diretamente na Internet, abrindo um questionamento do que seja cinema dentro da rede. Para identificar este novo padrão, analisaremos o site "AtomFilms" (www.atomfilms.com.br) e o Porta Curtas, site especializado em curtas metragem brasileiros na web, como exemplo significativo desta mudança. Outro caso é o cinema portátil, cinema em podcast e em celulares, formato que tem se popularizado nos últimos anos. Baseados nos pressupostos teóricos de Arlindo Machado e Lev Manovich, a metodologia de análise privilegia as relações do cinema com os vários textos culturais que o rodeiam, inserindo a discussão sobre o cinema no âmbito da cultura de rede. Dessa perspectiva, pode-se concluir que a integração do cinema à web, promove a sua hibridação com o vídeo e a informática em seus processos de significação. Isto gera uma linguagem que integra as imagens fotoquímicas com imagens eletrônicas e digitais, indicando novos desdobramentos do audiovisual no contexto da comunicação on line
18

Cinema digital e educação: novas formas de percepção estética no século XXI

Siqueira, Paula Monteiro 27 February 2015 (has links)
Made available in DSpace on 2016-06-02T19:39:53Z (GMT). No. of bitstreams: 1 6587.pdf: 1812199 bytes, checksum: 1dabca73767edd87c867bdd4e17ab882 (MD5) Previous issue date: 2015-02-27 / The art goes through transformations on elapse of time, as do the resources and techniques used to produce it, and it s transformed as well as the predominant medium of communication alleged experience mediation. At the beginning of the 20th century Benjamin identified this process and analysed its effects, particularly through movies (BENJAMIN, 1987) and nowadays, with digital movie development, we observe several transformations which impact movie s language and the ways that spectators interact with it. Under the hypothesis that techniques applied to digital movies modify the way that spectators interact with the film, we develop our research on defining a cutout on stereoscopy, which produces the depth effect on 3D movies, and the use of CGI (computer generated imagery), which consists in computer created and animated images, having the target to discuss the impact of these resources on spectator s experience of interaction with movies, and more specifically to investigate new features of digital cinema aiming to understand what are the possible changes on movie s language and broached contents, as well as recognizing features of the ways of perception that might come up on this circumstances. For these purposes we develop a theoretical and empirical research grounded on the theoretical references of Critical Theory of Society. / A arte modifica-se no decorrer da história, bem como os recursos e técnicas pelos quais é produzida, e modifica-se também o meio de comunicação predominante como suposta mediação da experiência. No início do século XX, Benjamin identificou esse processo e analisou seus efeitos, sobretudo por meio do cinema (BENJAMIN, 1987a) e atualmente, com o desenvolvimento do cinema digital, observamos diversas transformações que impactam a linguagem cinematográfica e as formas como os espectadores interagem com as mesmas. Sob a hipótese de que técnicas aplicadas ao cinema digital modificam a forma como o espectador interage com o filme, desenvolvemos a nossa pesquisa delimitando um recorte sobre a estereoscopia, que produz o efeito de profundidade no cinema 3D e o uso das CGI (Computer generated imagery), que consiste em imagens criadas e animadas digitalmente, com objetivo de discutir o impacto de tais recursos sobre a experiência do espectador em interação com as obras cinematográficas, e mais especificamente investigar novas características do cinema digital a fim de compreender quais são as possíveis mudanças na linguagem do cinema e conteúdos abordados, bem como reconhecer características das formas de percepção que possivelmente surjam no cenário específico da cultura audiovisual digital do século XXI. Para tanto, desenvolvemos uma pesquisa teórica e empírica fundamentada no referencial teórico da Teoria Crítica da Sociedade.
19

Distorções elásticas no cinema digital de Alexandr Sokurov / Elastic distortions in the digital cinema of Alexandr Sokurov

Aro, Fabrício Mesquita de [UNESP] 27 October 2016 (has links)
Submitted by FABRICIO MESQUITA DE ARO null (farotransmidia@gmail.com) on 2016-12-14T14:39:43Z No. of bitstreams: 1 Distorções-Elásticas-no-Cinema-Digital-de-Alexandr-Sokurov.pdf: 4048829 bytes, checksum: 607a1b260496bee0c99b0555423dc805 (MD5) / Approved for entry into archive by Felipe Augusto Arakaki (arakaki@reitoria.unesp.br) on 2016-12-19T17:36:29Z (GMT) No. of bitstreams: 1 aro_fm_me_bauru.pdf: 4048829 bytes, checksum: 607a1b260496bee0c99b0555423dc805 (MD5) / Made available in DSpace on 2016-12-19T17:36:29Z (GMT). No. of bitstreams: 1 aro_fm_me_bauru.pdf: 4048829 bytes, checksum: 607a1b260496bee0c99b0555423dc805 (MD5) Previous issue date: 2016-10-27 / O presente trabalho pretende elucidar os mecanismos que negaram a perspectiva linear por meio da distorção da imagem no cinema de Alexandr Sokurov. A partir da teoria da Dobra de Deleuze e dos preceitos da Perspectiva Inversa de Pável Floriênski, serão analisadas obras pictóricas, que vão do Barroco, passando pela Bauhaus, chegando até Francis Bacon. Tais obras entrarão em sintonia com a filmografia de Sokurov utilizando o termo da “distorção elástica”, pressupondo um deslocamento não-espacial e temporal-não-linear através da análise fílmica e estética das obras. A adaptação de Fausto de Goethe realizada pelo cineasta russo em 2012, será o elemento condutor ao elucidar o trânsito imagético do suporte analógico para o digital e suas potencialidades estéticas de subversão à perspectiva linear. / The present work intends to elucidate the mechanisms that denied the linear perspective inherited from Ancient Greece and emphasized in the Renaissance period, to undergo the process of distortion of this mechanism of representation. From the theory of Deleuze's Dobra and the precepts of the Inverse Perspective of Pável Floriênski, will be analyzed pictorial works, ranging from the Baroque, passing by the Bauhaus, reaching Francis Bacon. Such works will be in tune with the filmmaking of the Russian filmmaker Alexandr Sokurov using the term "elastic distortion", presupposing a non-spatial and non-linear displacement through the filmic and aesthetic analysis of works. Goethe's Faust's adaptation by the Russian filmmaker in 2012 will be the driving element in elucidating the imaginary transit from analog to digital support and its aesthetic potential from subversion to linear perspective.
20

Merci: um sistema interativo para cinema digital

Nóbrega, Mainara Rodrigues 16 December 2013 (has links)
Made available in DSpace on 2015-05-14T12:36:45Z (GMT). No. of bitstreams: 1 arquivototal.pdf: 2014476 bytes, checksum: 96ff6c20c180940713337a9f7649546e (MD5) Previous issue date: 2013-12-16 / Coordenação de Aperfeiçoamento de Pessoal de Nível Superior / The cinema has evolved continuously since its inception. Started to have sound and colours; visual, special, three-dimensional and multisensory effects, and now, interactivity. These changes have provided to the public increasingly realistic experiences while viewing a movie. These experiences can be obtained through technologies deployed in audiovisual and sometimes in his own screening room to capture the movement or the voice of the audience, with the purpose of providing a direct interaction of the viewer with the film displayed. New versions of technological tools are constantly emerging to assist the cinematography. However, the prior techniques do not cease to exist, all has been embedded, aggregating in a process of evolution and technical repositioning, making it possible to use the interactivity. Here we developed a system called MERCI, which provides the interaction between viewers and the audiovisual by sending text messages via mobile. The MERCI also provides technical support to the nonlinear film-editing of the audiovisual narrative and the user management. The director or the editor of the work will be responsible for handling these issues. Some work already developed were compared to MERCI, however here is to offer a model of interactivity which uses a new way to plan and develop the narrative. / O cinema tem evoluído continuamente desde a sua criação. Passou a ter som, cores, efeitos visuais, especiais, tridimensionais, multissensoriais, e agora interatividade. Tais mudanças têm proporcionado ao público experiências cada vez mais realistas durante a exibição de um filme. Estas podem ser obtidas através de tecnologias implantadas no audiovisual e, algumas vezes, na própria sala de projeção para captação de movimento da plateia ou da voz de espectadores, com a finalidade de proporcionar uma interação direta do espectador com o filme exibido. Novas versões de ferramentas tecnológicas surgem constantemente para auxiliar a cinematografia, no entanto, as técnicas que as antecederam não deixam de existir, todas têm se encaixado, agregando-se em um processo de evolução e reposicionamento técnico tornando possível o uso da interatividade. Apresentamos aqui um sistema intitulado MERCI, que proporciona a interação entre espectadores e o audiovisual através do envio de mensagens de texto realizado por meio de dispositivo móvel. O MERCI também fornece o suporte técnico à montagem não linear da narrativa audiovisual e ao gerenciamento de usuários. O diretor ou o montador da obra será o responsável pela manipulação destes aspectos. Alguns trabalhos foram comparados ao MERCI, entretanto este vem a oferecer um modelo de interatividade que se utiliza de uma outra forma para planejar e desenvolver a narrativa.

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