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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
71

Nu ska vi jobba med serier : didaktiska reflektioner om serier och seriemassighet i bildundervisning.

Lidström, Jonas January 2008 (has links)
Denna undersökningen är ett försök att se hur mycket av ämnesundervisning, kursplan och kursmål som kan rymmas inom serietecknande som (undervisnings) metod. Genom att knyta an till elevers egen kulturkonsumtion hoppas jag kunna knyta an ny kunskap till det eleven redan är bekant med. Serier blir då här som en brygga mellan det de redan vet och det de ska lära. Arbetet genomförs genom undervisningsförsök som vetenskaplig metod och genom diskursanalys av seriemediet. Jag tycker mig se genom detta arbete att man ur det seriemassiga, serierna i sig och serierelaterat innehåll i allmänhet, kan skapa en pedagogisk metod för bildämnet. Detta är ett s.k. alternativt examensarbete som innehåller en textdel och en gestaltande del. Den gestaltande delen är bilaga V. Detta examensarbete, inklusive den gestaltande delen, finns också webbpublicerat på http://www.estet.umu.se/alt.exarb/index.htm tillsammans med andra s.k. alternativa examensarbeten.
72

The Pink Passenger

Parker, Samuel Tovarisch 20 April 2010 (has links)
The work I have created during my time as a graduate student is a reflection of the dialogues I have engaged in with other artists and acquaintances both in and outside of the academic arena. Stylistically this work is derivative of my involvement with graffiti, Tattooing, and underground comics. I have developed the icon of the rider to represent the agency and responsibility of myself as an artist in reflecting these various contexts.
73

From A Source of Wisdom to a Consumed Other--Imaging China in Modern Japan's Evolving Narratives on the "Records of the Three Kingdoms"

Tung, Hue-Jen 28 July 2011 (has links)
In the history of Japanese society spread of the Three Kingdoms story, mainly the integration of China's " Records of Three Kingdoms" and " Romance of the Three Kingdoms" the two different meanings of the text.Prior to the Meiji Restoration in Japan, the "Records of Three Kingdoms" is the record of the past history of China Ministry of history books, "Romance of the Three Kingdoms" is the "Three Kingdoms" and popular version, to explain the "Three Kingdoms" in content.Both in terms of Chinese society may be different meaning of the text, but Japanese society is concerned, the difference may be only a difference in narrative to convey the message and meaning are the same, is the story of the history of recorded foreign text.The purpose of this study is to explore Japanese society in a different era, the "Romance of the Three Kingdoms", after the translation or interpretation, they demonstrate the significance of changes in China's image. Edo period of Japanese society has entered the peace, the general public began to have the ability to make contact with the consumer culture of the goods, "Three Kingdoms" in the space environment, such as the Japanese study Chinese history and culture of reference. When the Meiji Restoration, Japan was the impact of Western culture, a change in the past the Chinese learning attitude. "Three Kingdoms" has become the object of Japanese society, one study of Chinese. After World War I's high economic growth in Japan, the Japanese appear to read popular, and the commercialization of culture phenomenon. Mr Eiichi Yoshikawa Lynch's "Three Kingdoms" that reflects Japanese society, the rise of popular culture and Japanese society as a whole into the era of mass consumption. At this time the "Three Kingdoms" is regarded as China's history textbooks from the thinking, culture change has become a popular consumer goods. Japanese popular culture after World War II, the content, although generally extend the pre-war American popular culture with this combination of traditional Japanese social and moral of the model, and then updated by the development of the media, while for a number of performance, that is, Japanese comics one of them. 1970s, Yokoyama "Three Kingdoms" a Japanese comic book which, on behalf of a Chinese theme of the works. Further developed with China's image and culture related creation.
74

Comics for Girls? A Study of Shojo and American Girlhood Culture

Kornfield, Sarah 2009 May 1900 (has links)
American entertainment often presents heroines who still conform to the confining stereotypes of passivity, docility, sexual objectification, and ultimate dependence on the hero, offering patriarchal narratives in popular culture. This thesis investigates American girlhood entertainment - a subset of popular culture - in comparison to the newly popular genre of Japanese comics, shojo manga, which also targets a girl audience. By focusing on gender issues - power distribution, agency, and gender roles - and utilizing a mixed methodology of rhetorical and quantitative analysis, my research explores the rhetorical devices and narrative structures that empower or constrain heroines, structure power distributions, and assign gender roles. To better understand shojo's recent popularity among teenage girls, this research provides 1) a close critical analysis of shojo texts to examine the messages and rhetorical devices featured in these narratives, and 2) an analysis of audience reception through a participant survey and an analysis of audience-generated message boards. This research participates in Girlhood Studies, Intercultural Studies, and Narrative Criticism as I analyze narratives that target an American girl audience and enact entertainment globalization. My analysis suggests that shojo develops from feminist motives, encourages a pro-feminist reality, and successfully markets itself to an audience of American girls, who form parasocial relationships and wishfully identify with the heroines because of their empowered characteristics and the portrayal of equality within romantic relationships.
75

Comic art in the classroom : making the classroom relevant to students' lives / Making the classroom relevant to students' lives

Paul, Rebecca Michelle 12 June 2012 (has links)
The boundaries of art education are growing and encompassing new artistic practices and contemporary discourses. Many art educators are advocating for the inclusion of popular visual culture into the school curriculums. This study investigates what might be learned from the effects of adding a unit of instruction on popular visual culture, in the form of comic book art, into a beginning level high school art curriculum. / text
76

The Italian Graphic Novel: Reading Ourselves, Reading History

Takakjian, Cara Elizabeth January 2013 (has links)
This study seeks to unravel the intricate connection between a selection of graphic novels, the moments in which they were created, and the process of weaving an Italian cultural history. It analyzes graphic novels and comics from three periods in Italian contemporary history – 1968, 1977 and 2001 – and asks how the hybrid image-text language of graphic novels might provide a unique insight into the relationship between the individual and history in contemporary Italy. More specifically, it looks at how the comic medium not only reflects or represents historical events, but effectively re-writes and re-traces them, allowing us to re-think History. Ultimately, this work reveals how the graphic novel medium has been used as an instrument in the process of weaving an Italian cultural history since 1968. Comics not only reflect the time in which they are created, either explicitly or implicitly, but also work as cultural agents in the formation and re-telling of history. Whether they attempt to speak to and for a generation seeking change and a new reality of freedom, are a means of aggressive socio- political criticism in a moment of apathy and disillusion, or a space to reflect on and work through personal and historical trauma, graphic novels are shaped by, and help to shape, our vision of ourselves and our society. / Romance Languages and Literatures
77

Interface Rhetoric, or A Theory for Interface Analysis: Principles from Modern Imagetext Media -- Late 18th Century to Present

Neill, Frederick Vance January 2009 (has links)
This study sought to determine the principles of interface rhetoric through a review of the relevant history and theory involved in imagetext media. Defining interface as the surface that limits the view of an artifact’s content, it focuses on the media of the illustrated book, comics, and the video game, particularly artifacts of those media inspired by the content of Lewis Carroll’s Alice books. Methodologically, it used the history of aesthetics and technology related to imagetext and the theories of these media in order to discern the rhetorical principles of interface distinctive to each medium. It takes the perspective of W. J. T. Mitchell’s concept of "imagetext," Umberto Eco’s sense of semiotics, Maurice Merleau-Ponty's phenomenology of perception, and Don Ihde's phenomenology of technology in its analysis of the media’s artifacts. The results of the analyses are a group of rhetorical principles for each medium that explain the operation of logos, pathos, and ethos in each medium’s interface. The explanations refer to Wayne Booth’s “implied author” and Kenneth Burke’s "terminological screens." In the final analysis, this study argues for understanding the relative ubiquity of imagetext in media stemming from the 1830s to present. It takes the stance that changes in aesthetics and technology enabled the rise of imagetext interfaces and the media that had them. More importantly, it formulates the architectonic principles of interface rhetoric regardless of the specific media.
78

Teaching Teachers: Learning through Graphic Literacy.

Bruzzese, Roberto, info@robertobruzzese.com January 2009 (has links)
Graphic design education has a long history of practitioners leading the development of teaching environments. While these practitioners may develop innovative teaching methods during their educational career, many will never engage with the discipline and literature of pedagogy. Ramsden (2003) asserts that pedagogical principles can help create deeper teaching/learning environments, but this research is all too often disseminated in a lexicon that is not familiar to new graphic design teachers. The research just does not get the message across to those who could benefit most from it. Although graphic design has had difficulties in translating the pedagogical lexicon to its context, it could use its expertise in the visual language to help create a broader understanding of teaching and learning theories and principles for itself and others. The very visual communication skills that we teach could be a more effective way to communicate to educators the necessary pedagogical theory that is to be used in the classroom. This exegesis documents my exploration of pedagogical awareness in graphic design education and how graphic literacy can facilitate this awareness. Through a reflective practice of reading, designing, teaching and conversation, I have uncovered my perceptions and conceptions as a teacher and discovered how some pedagogical principles can help the teaching and learning environment. I have used this knowledge to create an awareness of these principles through the comic language.
79

Worlds will live, worlds will die myth, metatext, continuity and cataclysm in DC Comics' Crisis on infinite earths /

Murdough, Adam C. January 2006 (has links)
Thesis (M.A.)--Bowling Green State University, 2006. / Document formatted into pages; contains v, 152 p. Includes bibliographical references.
80

Panels and politics : Bandes Dessinées and referendums in Quebec, 1970-2013

Kennedy, Harriet Emily Isobel January 2016 (has links)
This thesis consists of a semiotic and socio-­‐political exploration of Québécois bande dessinée (BDQ) and Quebec Nationalism since 1970. It uses BDQ as a lens through which to analyse key moments in the history of Quebec’s Nationalist Movement. This thesis is based on a close textual reading of more than eighty editorial cartoons as well as textual analysis of thirteen longer form comics and bandes dessinées. It consists of detailed engagement with published and primary materials on BDQ and comic scholarship as well as documentary sources. It is concerned with the potentials of form and also the Québécois quest for voice and identity as it is manifested via text and image. This thesis argues that from their earliest origins the comics or bandes dessinées produced in Quebec have been closely linked to the political development of the province. As writers and creators sought to create a new voice for Quebec via bandes dessinées, following the so-­‐called ‘Springtime of Québécois Bande Dessinée’ in the 1970s, they looked to the contemporary political situation in the province for inspiration. Creators like Guilemay, Dave Rosen and Michel Rabagliati created versions of the key political figures from Quebec for their bandes dessinées while the major Francophone and Anglophone cartoonists of the province, Serge Chapleau and Aislin, provided their own versions of these figures. This thesis is anchored around the 1980 and 1995 referendums on Québécois sovereignty, two pivotal moments for Quebec political history that proved to be the source of much inspiration for contemporary creators of BDQ. Part One of this thesis situates the referendums historically within the context of Quebec’s political history. The thesis argues for the consideration of these referendums as crucial moments in this history and introduces the key political figures representing each side of each referendum debate. In Part Two the thesis is focused on the1980 referendum and addresses depictions of Pierre Elliott Trudeau and Rene Lévesque in Francophone and Anglophone editorial cartoons and bandes dessinées. In Part Three the thesis is focused on the 1995 referendum and text/image depictions of Jacques Parizeau, Lucien Bouchard, Mario Dumont, and Daniel Johnson. In Part Four the thesis draws together common themes, ideas and stylistic features from the images previously discussed and argues that these text and image representations of the leaders demonstrate distinct differences between the response to the1980 and 1995 referendums. It addresses the implications of the way in which BDQ produced for different markets, such as editorial cartoons, satirical magazines or autobiographical BD, approach political depictions in a different way. The thesis also argues that these differences reflect a shift in BDQ itself, a shift away from the political. The bandes dessinées of Quebec have not heretofore been subject to the same level of academic discourse as many other examples of Francophone BD. There exist a few histories in French of BDQ but because they are predominantly historical accounts they are what Thierry Groensteen terms “an egalitarian chronicle” where no comment is made on the relative quality of the works being discussed. This thesis seeks to widen discussion of this often-neglected incarnation of the BD form.

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