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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
81

An Exploration of Costume Design For David Emerson Toney's "Frankenstein: Dawn of a Monster"

Atkins, Emily 01 January 2015 (has links)
This thesis details the Costume Design process for David Emerson Toney’s Frankenstein: Dawn of a Monster at Virginia Commonwealth University. Toney’s original adaptation interprets Mary Shelley’s genre-defying novel as biography, directly influenced by the tragic events of her young life. Costumes differentiate the two narratives, with Mary Shelly in gray scale, regency-inspired modern dress and the novel in period and color. This follows the design process from concept to production to execution.
82

The Good Doctor: Exploring and Designing a Journey through Simon and Chekhov’s Russia

Bruns, Melinda W 18 May 2013 (has links)
This thesis is an exploratory look at the process for designing the costumes for Neil Simon’s The Good Doctor. This production was produced at the University of New Orleans as part of its 2012-2013 season. Within this thesis we explore the multifaceted journey of the costume design process. As a designer, it is one’s job to use both historical and textual analysis in order to create a design that supports the thematic structure of the play. The following journey begins with initial research on the complex relationship between Neil Simon and his subject Anton Chekhov. It continues to include individual character concepts, as well as a re-telling of the production process. Finally, it concludes with an analysis of the validity of the design as a whole. Costume Design, Neil Simon, Anton Chekhov, The Good Doctor
83

Lume teatro: trajes de cena e processo de criação / -

Françozo, Laura de Campos 15 May 2015 (has links)
O objetivo deste trabalho é analisar o processo de criação dos figurinos dos espetáculos do grupo Lume Teatro. Já que este grupo é, antes de tudo, um núcleo de pesquisa, o presente trabalho busca então compreender de que forma as linhas de pesquisa do Lume Teatro influenciam ou modificam o modo de produção dos trajes de cena. Para atingir essa meta, analisamos o pensamento acerca dos figurinos dos mestres teatrais que foram a base do trabalho desenvolvido pelo Lume. A seguir, foram entrevistados os sete atores-pesquisadores do Lume e dois figurinistas que trabalham com frequência com o grupo. A partir das entrevistas, descrevemos o processo de criação dos trajes de espetáculos derivados de três linhas de pesquisa, apontando as características recorrentes de cada linha. O trabalho de finalização teve como guia norteador o estabelecimento de pontos de contato e distanciamento entre aquilo que os mestres do Lume diziam a respeito do figurino e aquilo que o Lume produz. / The objective of this research is to analyze the creative process behind the costumes used by Lume Teatro. Since Lume Teatro is first and foremost a research center, this study aims to find out whether the research lines of the group influence or change the means of production of their costumes. The analysis was carried out in three phases. First, the writings of Lume Teatro\'s masters were examined in order to understand their thoughts on costumes. The second phase was to interview Lume\'s seven actors and two costume designers who often work for them. The third phase was to describe the creative process behind each spectacle of three of their research lines. We were then able to point out recurrent characteristics in each research line. The result of this study was guided by a comparison of Lume Teatro\'s costume practices with their masters thoughts on the subject.
84

A trajetória de Gianni Ratto na indumentária / A trajetória de Gianni Ratto na indumentária

Rocha, Rosane Muniz 01 August 2008 (has links)
Esta pesquisa registra e analisa as criações de figurinos, desde a Itália até o Brasil, de Gianni Ratto, diretor, cenógrafo, iluminador e figurinista, além de autor e importante figura no teatro italiano e brasileiro. A catalogação, organização e digitalização das imagens de seus trabalhos resgata parte da história do teatro. Somada à investigação em fontes bibliográficas, e levando em consideração a história oral nos depoimentos registrados, a análise do seu acervo torna-se não apenas histórica, mas também cultural. Um estudo comparativo de três montagens do mesmo espetáculo (Elixir de Amor) em diferentes fases de sua carreira com Giorgio Strehler, no Teatro Scala, em 1951; no Theatro Municipal de São Paulo, em 1971; e com Antonio Pedro, no Teatro Municipal do Rio de Janeiro, em 1983 possibilita uma reflexão sobre os diferentes processos criativos em seu ¯processo de trabalho. no que tange à elaboração de figurinos teatrais. / This research focus and analyses costume creation, from Italy to Brazil, of Gianni Ratto, director, set, light and costume designer, also author and a very important person in both Brazilian and Italian theater. The cataloguing, organization and the creation of photo archives of the images rescue part of the theater history. Together with the investigation of varied bibliographical sources and considering oral history as documental information, the analysis of his collection becomes not only historical, but also cultural. A comparative study of three different mise-en-scènes of the same play (LElisir DAmore) in different moments of his career with Giorgio Strehler, in Teatro alla Scala, in 1951; at the Theatro Municipal de São Paulo, in 1971; and under Antonio Pedros direction, in the Teatro Municipal do Rio de Janeiro, in 1983 makes it possible to reflect on the different creative processes in his process of creation. In terms of costume creation.
85

Alinhaves entre traje de cena e moda: estudos a partir de Gabriel Villela e Ronaldo Fraga

Pereira, Dalmir Rogerio 05 September 2012 (has links)
Esta pesquisa é um estudo acerca das intersecções entre teatro e moda, através do aspecto ritualístico do traje de cena, a partir do trabalho do diretor e figurinista Gabriel Villela em Romeu e Julieta (1992, junto ao Grupo Galpão de Teatro); e do trabalho do estilista Ronaldo Fraga, no desfile Nara Leão (2007). A definição de termos como traje de cena, indumentária e moda somada à investigação bibliográfica dos dois criadores, sob a ótica da teoria teatral e a análise dos dois eventos - o espetáculo teatral e a fashion performance - a partir de registros fotográficos, audiovisuais e entrevistas, possibilitam um registro e reflexão dos processos criativos de Villela e Fraga, tendo em vista a tradição e o costume popular presentes em seus trabalhos por meio de técnicas artesanais, utilizadas na produção de trajes na cena contemporânea. / This research is the study of intersections between theater and fashion through the ritualistic aspects of theatrical costumes. The basis for the study are the creative processes of theater director and costume designer Gabriel Villela in Romeu e Julieta (1992, together with Grupo Galpão de Teatro) and the work of fashion designer Ronaldo Fraga in the performance Nara Leão (2007). The definition of terms such as costume, costume design and fashion combined with the bibliographical research about the two creators under the light of drama theory, and the analysis of two events: the theatrical spectacle and fashion performance, from: photographs, audiovisual and interview enable a record and reflection of the creative processes of Villela and Fraga, in terms of the tradition and popular custom in their work through traditional techniques used in the production of contemporary costumes in the national scene.
86

A Cape as Red as Blood and A Slipper as Pure as Gold: Vision and Visuality in the Costume Design of Into the Woods

Chalman, Hannah E 01 January 2018 (has links)
This thesis explores the costume design for Theatre VCU’s 2018 production of Into the Woods. It outlines my concept for the design focusing on the origins of these archetypes. This concept is further expanded on by discussing Cinderella and the Witch characters and analyzing the choices within their costumes. This thesis also includes renderings, swatches, and photos.
87

The Unraveling of Shakespeare's Othello

Jay, Corey M. 27 April 2012 (has links)
This thesis analyzes one of Shakespeare’s greatest tragedies from the perspective of its costumes, and chronicles the start-to-finish process of the costume design for the April 2012 production of Othello held at Pomona College. Incorporating the Pre-Raphaelite art movement with high fashion’s late Alexander McQueen, this thesis brings to light Othello’s predominant themes of race and honesty by means of luxurious textiles and distinct silhouettes.
88

Digital craft : handmade craft meets digital design

Miller, Rebecca Leah 13 July 2011 (has links)
Digital Craft is a project that explores the interface between three-dimensional (3-D) computer technology and costume technology. I combine seasoned millinery techniques with modern methods of object construction and design to diversify the costume artisan’s toolbox and encourage practical and useful ways of moving between the virtual and physical world. Through a series of theoretical projects the dichotomy of modern artistic process is explored. The task of this thesis project is to explore the impact of 3-D imaging software on design and construction methods by applying them to the sculptural process of hat making. I collaborate with designers and technicians to develop methods of hat making for performance culminating in an exhibition presented at the University Co-op Cohen New Works Festival, April 2011. This research is applied to cultivate new methods of hat making, by exploring new media and expanding creative possibilities. Craft objects are created directly through the hand of the maker; it is thorough technique that the hand informs the craft object (Risatti, 108). Furthermore, the traditional notion of tools and craft objects is that they are conditioned, controlled and limited by the hands. In order to update and improve methods of object construction, this project will expand the traditional concept of craft, combining hands-on methods with machining. I hope to improve efficiency and decrease the cost of realizing authentic and original hat designs by exploring alternative digital spaces that can be used to communicate, develop and actualize ideas. / text
89

Supplementing teaching and learning fashion design with the web

Tsoi, Hiu-ching., 蔡曉青. January 2004 (has links)
published_or_final_version / abstract / toc / Education / Master / Master of Science in Information Technology in Education
90

O projeto de figurino em personagens de animação 3D: um estudo sobre "Os Incríveis"

SCARPI, Kate 22 February 2018 (has links)
Submitted by Patricia Figuti Venturini (pfiguti@anhembi.br) on 2018-08-20T20:16:15Z No. of bitstreams: 1 452401.pdf: 5853476 bytes, checksum: 81008480cdf930837a76f42998eef262 (MD5) / Approved for entry into archive by Patricia Figuti Venturini (pfiguti@anhembi.br) on 2018-08-20T20:27:02Z (GMT) No. of bitstreams: 1 452401.pdf: 5853476 bytes, checksum: 81008480cdf930837a76f42998eef262 (MD5) / Approved for entry into archive by Patricia Figuti Venturini (pfiguti@anhembi.br) on 2018-08-21T13:25:11Z (GMT) No. of bitstreams: 1 452401.pdf: 5853476 bytes, checksum: 81008480cdf930837a76f42998eef262 (MD5) / Made available in DSpace on 2018-08-21T13:25:26Z (GMT). No. of bitstreams: 1 452401.pdf: 5853476 bytes, checksum: 81008480cdf930837a76f42998eef262 (MD5) Previous issue date: 2018-02-22 / Coordenação de Aperfeiçoamento de Pessoal de Nível Superior - CAPES / This essay studies the development of costume design in 3D animation. The process chosen to do so was the comparison of the methodology of costume creation between scenic arts, fashion design, comics and animation itself. The objective of this essay is to inquire the possibility of applying costumes as a narrative element in animation. To this end, it was done a bibliographic research, an analysis of an iconographic compilation and a study of the costume changes on the animated movie The Incredibles (Pixar, 2004). It will be exposed elements referred to design and visual communication, such as colors, shapes and textures as a way to convey the character’s emotionsassociated to the story and scenes. Following that, comparison of the costume creation process on digital, audiovisual and physical sphere. Based on the three images paradigm, the concept presented by Santaella (2005), the simulation on the digital sphere, the concept approached by Couchot (1993) and, lastly,on the concept of immaterial culture presented by Flusser (2007). Those points will be succeeded by indicating the similarities and divergences between fashion drawing and animation concept art drawings, based on topics presented by Gragnato (2008), Hopkins (2011) and Morris (2009) / Este trabalho estuda o processo de criação do design de figurino para personagens de animação tridimensional (3D), por meio de métodos comparativos entre áreas como artes cênicas, design de moda, histórias em quadrinhos e animação. O objetivo é o de averiguar a possibilidade do uso do figurino como elemento narrativo na animação. Para tal propósito, são realizadas revisões bibliográficas, análises de uma compilação iconográfica e o estudo de caso da animação Os Incríveis (The Incredibles, Pixar, 2004). São apresentados elementos projetuais referentes ao design e à comunicação visual como cores, formas e texturas como modo de transmitir ao observador as emoções da personagem em relação à narrativa. Em seguida, é efetuada a comparação do processo de criação do figurino nos meios digital, audiovisual e físico por meio dos três paradigmas da imagem abordados por Santaella (2005), da simulação na esfera digital (Couchot, 1993) e cultura imaterial, conceito apresentado por Flusser (2007). Em sequência, são apontadas as semelhanças e divergências entre os desenhos de moda com as concept arts da animação seguindo tópicos apresentados por Gragnato (2008), Hopkins (2011) e Morris (2009).

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