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Percival Lafer - projeto e industrialização no Brasil / Dado não fornecido pelo autor.Gabriel Dozzi Gutierrez 18 May 2018 (has links)
O texto que segue apresenta, em perspectiva, a trajetória de atuação de Percival Lafer - designer e industrial brasileiro. Apesar de ter ficado à sombra da historiografia, o designer contribuiu enormemente para a formação do que podemos considerar hoje o mobiliário nacional, dentro do âmbito comum das definições sobre design ligado à produção industrial. A pesquisa lança bases para novos pensamentos acerca do modernismo e sua duração no tempo, bem como sobre a atuação de profissionais da arquitetura e desenho industrial durante os anos da ditadura militar brasileira. Delineia-se assim, um período da historiografia do design que pode ser considerado transitório - salto das bases produtivas artesanais ao movimento desgovernado da industrialização nacional. A organização de um panorama iconográfico, detalhadamente comentado, enseja delinear o processo de criação de Lafer e sua relação com outras instâncias de atuação. A reflexão sobre a especificidade da linguagem projetual voltada à indústria coloca frente a frente a concepção de Percival Lafer às demais tentativas, ainda atuais, de organização de um desenho propriamente industrial e moderno. Por último, apresentamos impressões sobre a falência do movimento moderno no Brasil e sua persistência discursiva frente as urgências e necessidade de um país que exige outra lógica de ordenação do mundo material. / The following text presents, under perspective, the work trajectory of Percival Lafer, brazilian designer and industrial. Despite having remained in the shadows of historiography, the designer have enormously contribute to the formation of what we today consider the \"national furniture\", within the scope of conceptual definitions about the design related to industrial production. The research lays foundations to new considerations regarding modernism and its endurance over time, as well as to the role of architecture and industrial design professionals during the years of the brazilian military dictatorship. It is therefore outlined a period of the design historiography that might be considered transitory, a moment of leap from the primary productive basis towards the unbridled movement of our national industrialization. The organization of a iconographic panorama, commented in details, aspire to outline the creative process of Lafer and its bonds with other instances of work. The reflexion about the specificity of a project language turned to the industry, confronts Percival Lafer conceptions to the other attempts, still very current, of organization of a design properly modern and industrial. At last, we present impressions over the failure of the modern movement in Brazil and its discursive persistence front the urgencies and needs of a country that demands a different logic of organization of the material world.
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Percival Lafer - projeto e industrialização no Brasil / Dado não fornecido pelo autor.Gutierrez, Gabriel Dozzi 18 May 2018 (has links)
O texto que segue apresenta, em perspectiva, a trajetória de atuação de Percival Lafer - designer e industrial brasileiro. Apesar de ter ficado à sombra da historiografia, o designer contribuiu enormemente para a formação do que podemos considerar hoje o mobiliário nacional, dentro do âmbito comum das definições sobre design ligado à produção industrial. A pesquisa lança bases para novos pensamentos acerca do modernismo e sua duração no tempo, bem como sobre a atuação de profissionais da arquitetura e desenho industrial durante os anos da ditadura militar brasileira. Delineia-se assim, um período da historiografia do design que pode ser considerado transitório - salto das bases produtivas artesanais ao movimento desgovernado da industrialização nacional. A organização de um panorama iconográfico, detalhadamente comentado, enseja delinear o processo de criação de Lafer e sua relação com outras instâncias de atuação. A reflexão sobre a especificidade da linguagem projetual voltada à indústria coloca frente a frente a concepção de Percival Lafer às demais tentativas, ainda atuais, de organização de um desenho propriamente industrial e moderno. Por último, apresentamos impressões sobre a falência do movimento moderno no Brasil e sua persistência discursiva frente as urgências e necessidade de um país que exige outra lógica de ordenação do mundo material. / The following text presents, under perspective, the work trajectory of Percival Lafer, brazilian designer and industrial. Despite having remained in the shadows of historiography, the designer have enormously contribute to the formation of what we today consider the \"national furniture\", within the scope of conceptual definitions about the design related to industrial production. The research lays foundations to new considerations regarding modernism and its endurance over time, as well as to the role of architecture and industrial design professionals during the years of the brazilian military dictatorship. It is therefore outlined a period of the design historiography that might be considered transitory, a moment of leap from the primary productive basis towards the unbridled movement of our national industrialization. The organization of a iconographic panorama, commented in details, aspire to outline the creative process of Lafer and its bonds with other instances of work. The reflexion about the specificity of a project language turned to the industry, confronts Percival Lafer conceptions to the other attempts, still very current, of organization of a design properly modern and industrial. At last, we present impressions over the failure of the modern movement in Brazil and its discursive persistence front the urgencies and needs of a country that demands a different logic of organization of the material world.
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The acquisition of essential characteristics required for a contemporary graphic design careerSchiller, Selma January 2013 (has links)
In my eleven years of teaching graphic design at Tshwane University of Technology, I have come to realise that education is
more
than
just
teaching
a
student
the
fundamentals,
techniques
and
new
technologies,
it
is
also
about
their
personal
development.
I
conducted
this
study
to
ensure
that
my
educational
practices
challenge
my
graphic
design
students
to
acquire
the
essential
characteristics
–
or
more
profoundly,
the
essential
human
qualities
-‐
required
for
a
contemporary
graphic
design
career
through
which
the
quality
of
life
for
all
will
be
enhanced.
The
study
is
a
participatory
action
research
study
involving
the
second
and
third
year
graphic
design
students
at
Tshwane
University
of
Technology.
It
involved
five
action
intervention
cycles.
In
the
first
cycle
I
explored
the
current
graphic
design
education
practices
in
order
to
determine
whether
these
practices
ensure
the
acquisition
of
such
essential
human
qualities
that
a
graphic
designer
should
posses.
The
acquisition
of
such
human
qualities
has
become
paramount
because
of
the
ethical
imperative
that
graphic
designers
can
change
the
world
(Berman,
2009).
I
found
that
my
current
graphic
design
education
practices
as
they
relate
to
the
commonly
most
dominant
practices
are
not
sufficient
to
accomplish
this
purpose.
During
the
research
I
was
exposed
to
a
paradigmatically
innovative
education
practice
that
focuses
on
maximizing
human
potential
and
it
was
adopted
to
improve
my
existing
education
practice.
Through
four
additional
action
intervention
cycles
I
provided
evidence
that
indicated
that
my
improved
education
practice
contributed
to
my students’
acquisition
of
an
identified
four
sets
of
essential
human
qualities:
the
artistic
quality
of
creativity;
the
professional
quality
of
continuous,
independent,
increasing
expertise
in
creativity
within
an
interdependent,
co-‐operative
value
based
community
of
graphic
design
practitioners;
the
personal
quality
of
maximizing
human
potential;
and
the
leadership
quality
of
an
enlightened
change
agent.
The
primary
focus
on
the acquisition
of
these
essential
human
qualities
through
the
proposed
method
of
graphic
design
education,
also
allows
for
the
gaining
of
the
necessary
graphic
design
knowledge
and
skills
(Barnett,
2007:101). / Thesis (PhD)--University of Pretoria, 2013. / gm2013 / Humanities Education / Unrestricted
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[pt] A PRÁTICA DO DESIGN COMO HERDEIRA DA PRÁTICA DA ARTE / [en] THE PRACTICE OF DESIGN AS THE HEIR OF THE PRACTICE OF ARTKARLA GALAL SCHWARTZ 25 April 2022 (has links)
[pt] A possibilidade de aproximação entre a prática da arte e a prática do design
decorre do fato de que todas as ações do Homem relativas ao seu entorno natural
ou aos demais seres humanos são formas de trabalho, ou práticas sociais. Assim,
compartilham semelhanças. Desde o Renascimento, certos artefatos ganharam
uma aura de superioridade em relação aos demais artigos manufaturados.
Nascia o conceito de arte e neste contexto emergiria a figura do artista. O
Humanismo transfigurou os habitus do período. A utilização da técnica do
desenho, etapa intelectual prévia à materialização da produção artística ou
criativa, serviu como pedra angular para justificar a diferenciação entre artesanato
e arte. Seguiu-se a institucionalização do ensino da teoria do desenho pelas
Academias de Arte e a concomitante legitimação da maior hierarquia da atividade
intelectual comparada à manual. Aos poucos, tais instituições, inicialmente
criadas para libertar o artista das guildas medievais, as superaram em restrições,
regulamentando em pormenores a atividade da arte e julgando a boa e a má
prática criativa. O desgaste e a revolta da classe artística conduziram ao
enfraquecimento ou mesmo ao ocaso das referidas Academias, a partir do século
XVIII. A compreensão das transformações do contexto sócio-econômico é
essencial para a análise das mudanças na produção criativa. A passagem para uma
economia monetária e urbana foi determinante para o início da Idade Moderna
ocidental e mercantilista. A seguir, a Revolução Industrial principiada na GrãBretanha setecentista foi o motor para a implementação do sistema capitalista de
produção em massa, que introduziu um novo padrão de consumo. Neste contexto,
os empresários da indústria convidaram os artistas para trabalhar em parceria, a
fim de tornar a forma e a aparência dos produtos industriais mais atrativas
comercialmente. Escolas de artes e ofícios foram criadas a partir do século XIX,
na Europa, e formavam profissionais criativos para o trabalho na indústria. A
fusão que se deu entre escolas de belas artes e escolas de artes e ofícios, na
Saxônia e em Moscou, deu origem a Bauhaus e Vkhutemas, respectivamente. Tais
instituições do século XX legitimaram a noção construída da autonomia da prática
hoje chamada design em relação à prática da arte. O design emergiu como um
suposto novo Campo de conhecimento. A afirmação de que a prática do design é
herdeira da prática da arte se confirma: pelo passado em comum que
compartilham e pela similitude dos caminhos de luta percorridos em busca de
autonomia. Posto também que a prática do design ainda não logrou êxito em
definir seu objeto e seus princípios, o Design poderia ser percebido como uma
espécie, atividade integrante de um gênero mais amplo, o Campo da Arte. A
asserção expressa não reivindica para si qualquer sorte de infalibilidade, antes
deseja servir como uma hipótese de trabalho a ser considerada no esforço de se
pensar a ontologia e a epistemologia do Design. Bibliografia crítica e oficial sobre
o tema informou a presente pesquisa. / [en] The possibility of a semblance between art and design practices stems from
the fact that all human interactions with their natural surroundings or with other
human beings are forms of work or social practices. Therefore, they do have
similarities. Since the Renaissance, some artifacts have gained an aura of
superiority over other manufactured articles. The concept of art was born, and
within this context the figure of the artist emerged. Humanism transformed the
habits of the period. The use of pre-project drawings as the intellectual stage for
art, prior to the materialization of artistic or creative production, served as the
cornerstone to justify the differentiation between craft and art. This was followed
by the institutionalization of the teaching of drawing theory by the Academies of
Art and the concurrent legitimization of the higher hierarchy of intellectual
activity compared to manual work. Gradually, these institutions which were
initially created to free the artist from the medieval guilds, surpassed them in
restrictions by regulating in detail Art and judging the good and the bad
creative practice. The wear and tear of the artistic class led to the weakening or
even to the demise of the said Academies starting from the eighteenth century.
Understanding the transformations of the socioeconomic context is essential for
the analysis of the changes in creative production. The transition to a monetary
and urban economy was decisive for the early modern Western and mercantilist
age. Then, the Industrial Revolution began in Britain in the 18th century as the
engine for the implementation of the capitalist system of mass production, which
introduced a new consumption pattern. In this context, industrial entrepreneurs
invited artists to work in partnership to make the shape and appearance of
industrial products more commercially attractive. Schools of arts and crafts were
created during the nineteenth century in Europe to train creative professionals to
work in the industry. The merger between fine arts schools and arts and crafts
schools, in Saxony and Moscow, gave rise to Bauhaus and Vkhutemas,
respectively. These twentieth century institutions legitimized the notion of the
autonomy of what is called design today in relation to the practice of art. Design
emerged as a supposedly new field of knowledge. The statement that the practice
of design is heir to the practice of art is confirmed: by the common past they share
and by the similarity of their struggle to search for autonomy. Additionaly, since
the practice of design has not yet succeeded in defining its objectives and its
principles, Design can be perceived as a species, part of a broader genus, the Field
of Art. This statement is not immune to constructive criticism, but aims to serve as
a working hypothesis to be considered in the effort to think about the ontology
and epistemology of Design. Critical and official bibliography on the subject
informed the present research.
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Complex pleasures : designing optional interactions for public spacesHelgason, Ingi January 2017 (has links)
This research aims to contribute to knowledge about the design of interactive systems sited in public spaces. In particular, the study concerns "optional interactions" where systems invite interaction from passers-by. These systems are action-orientated ratherthan goal-oriented, are designed to encourage engagement, and offer positive and rewarding experiences through the activity of interaction. This is in contrast to systems that provide functional services that are actively sought out by people, such as ticketvending machines or cash dispensers. This thesis asserts that this kind of optimal, designed experience can be examined and understood through comparisons with approaches taken by new-media artists working in interactive, technological media. Artists have different priorities, and use different methods to those employed by Human-Computer Interaction researchers, and this study aims to further understanding of the potential of these artistic approaches for interaction designers. The setting for these optional interaction systems is any public or semi-public environment, including museums, galleries, shopping centres, foyers and urban settings. As well as understanding the public and social context of these interactions, the experiential aspects of interaction are of primary importance in this study. The work is conducted with the aim of providing practical and theoretical resources to interaction designers tasked with creating engaging interactive systems that initiate and sustain experiences that are highly regarded by the participant. The thesis presents a designframework titled the Optional Interactions Design Framework.
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Green RelationshipImad, Fadel 01 May 2014 (has links)
Green Relationship is a design solution attempting to raise awareness toward the environment and reduce consumerism. Waste generation and pollution have become major concerns of many governments, municipalities, organizations and individuals around the world since they are affecting human wellbeing and the environment. As an MFA student with VCUQatar, I chose to use design to contribute in protecting the environment hoping to make a difference in life. The thesis includes a research and a design component. The research explores the recycling programs and facilities in Qatar, the governmental and private sector actions toward waste generation and collection, as well as precedent solutions applied around the world. Furthermore, it includes a survey on recycling to gather and analyze the community’s feed back in order to come up with a solution that aims to change people’s behavior toward waste generation and to promote green lifestyle. The design component defines the Green Relationship as the personal connection between the individual and the silent partner, “the environment.” It fulfills the basic survival needs, “food and water,” and the one and only independency need, “oxygen.” The elements of the Green Relationship are the projection of the generic relationships elements we know of through the theory of “Humimicing” that I introduce in my thesis. Humimicing is the design theory that mimics human innate attributes and behaviors to develop design concepts to be applied in different industries. Every element of the Green Relationship is visualized through a different design discipline similar to its nature. Therefore, interactive, product and critical designs are the mediums used to represent Green Communication, Care and Ethics respectively through public installation, experimentation and conceptual design definition. The thesis methodology, which is “Make it Personal,” concludes in creating the Green Relationship that aims to change the behavior of individuals and ultimately to reach out to the wider community. Under the maxim, “Green is not just a color; it is a Lifestyle,” the thesis promotes the use of design to inspire people, designers and manufacturers to consume less and generate less waste in order to save natural resources and the environment.
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