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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

Scentimo

Komatsu, Yui January 2015 (has links)
In today's world, digital data is often stored away and wiped out by tech upgrades.The memory of scents, however, is persistent. The sense of smell can retrieve past memories instantaneously. In this projekt, I am enriching family lives using the sense of smell, which is not yet taken advantage of in the design field but has a tremendous potential for innovation. I aim at result that will allow parents to capture and collect scent and visual stories and also brings new perspective on how their children view and smell their life moments.
2

Breve discussão sobre sites educacionais como subsídio para o professor na sala de aula

Célia Maria de Araújo 10 April 2015 (has links)
The objective of this research is to analyze the structure of the digital tool `educational site, looking for interactivity, usability and hypertextuality, essential elements for its constitution and to present quality assessment requirements of that to give subsidies to the teacher who uses it. Its theme is the study of digital language and the delimitation of the theme is some of their basic properties and its application in that tool. The theoretical background for this work is the concept of interactivity, Silva (2000); usability, Nielsen (2007); hypertextuality, Coscarelli (2003), Koch (2011) Marcuschi (1999), Xavier (2003); multimodality, Mozdzenski (2008) and on computer literacy, Moran (2000), Oliveira and Azevedo (2010), Oliveira and Gurpilhares (2010). This work applied quantitative method for searching and selecting some pages found on Google and qualitative method for analyzing the pages based on some digital language elements. The result was that most educational sites does not include satisfactorily the elements interactivity, usability and hypertextuality, important elements. No one site that meets the criteria has been found. However, it is believed that some of them can be used after they had been analyzed rigorously to not harm the students. Keywords: / O objetivo desta pesquisa é analisar a estrutura da ferramenta digital `site educacional, observando se há interatividade, usabilidade e hipertextualidade, elementos essenciais para a constituição daquela, apresentando critérios de avaliação da qualidade da mesma para dar subsídios ao professor que a utiliza. A pesquisa tem como tema o estudo da linguagem digital e como delimitação do tema algumas de suas propriedades básicas e sua aplicação naquela ferramenta. Os pressupostos teóricos para este trabalho são a conceituação de interatividade, Silva, (2000); usabilidade, Nielsen (2007); hipertextualidade, Coscarelli (2003), Koch (2011), Marcuschi (1999), Xavier (2003); multimodalidade, Mozdzenski (2008) e o letramento digital, Moran (2000), Oliveira e Azevedo (2010), Oliveira e Gurpilhares (2010). Este trabalho se realizou quantitativamente pela pesquisa da seleção das páginas buscadas no Google e qualitativamente pela análise das páginas quanto aos elementos da linguagem digital. O resultado obtido foi que a maioria dos sites educacionais não contempla de maneira satisfatória os elementos interatividade, usabilidade e hipertextualidade, tão importantes na composição de uma página na Internet. Não foi encontrado nenhum site que atenda aos critérios de maneira elementar. Contudo, acredita-se que é possível usar alguns deles após submetê-los a uma análise criteriosa para que o aluno não seja prejudicado.
3

Impact of COVID-19 pandemic on information management research and practice: transforming education, work and life

Dwivedi, Y.K., Hughes, D.L., Coombs, C., Constantiou, I., Duan, Y., Edwards, J.S., Gupta, B., Lal, B., Misra, S., Prashant, P., Raman, R., Rana, Nripendra P., Sharma, S.K., Upadhyay, N. 27 September 2020 (has links)
Yes / The COVID-19 pandemic has forced many organisations to undergo significant transformation, rethinking key elements of their business processes and use of technology to maintain operations whilst adhering to a changing landscape of guidelines and new procedures. This study offers a collective insight to many of the key issues and underlying complexities affecting organisations and society from COVID-19, through an information systems and technological perspective. The views of 12 invited subject experts are collated and analysed where each articulate their individual perspectives relating to: online learning, digital strategy, artificial intelligence, information management, social interaction, cyber security, big data, blockchain, privacy, mobile technology and strategy through the lens of the current crisis and impact on these specific areas. The expert perspectives offer timely insight to the range of topics, identifying key issues and recommendations for theory and practice.
4

Etika jako součást digitální gramotnosti středoškolských učitelů / Ethics as a part of digital literacy of secondary school teachers

Sissak, Jiří January 2021 (has links)
This thesis explores the content and position of ethics in the digital literacy of secondary school teachers. Ethics plays a very important role in the overall adult literacy in the 21st century. Ethics is an essential part of the everyday life of a secondary school teacher, not only in online teaching conducted through digital technologies with social networking elements, but also in working with the information (data) that they encounter in the course of their job duties and in their daily lives The theoretical part of the thesis focuses on ethics in relation to digital literacy and the digital world. It analyses the notion of digital as such and, on its basis, the andragogical view of ethics and digital literacy. It defines the concepts of digital ethics and digital literacy in all interactions, both in a historical context in relation to the development of digital technologies and in relation to the digital identities of the contemporary citizen. The thesis explores the new concept of "digital identities-domains" in terms of the emergence of information (data) about the individual and the interaction of the individual with the digital world through digital identities. It systematizes individual digital identities, their influence on the individual and his/her life in the technological world. It...
5

Hur en grafisk profil gestaltar en mänsklig känsla för exponering i en digital värld / How human emotions are portrayed in graphic profiles exposed in the digital world

Nordling, Elsa, Brink, Emma January 2016 (has links)
Syfte – Den ökade användningen av internet har lett till en mängd olika riktlinjer kring hur den mänskliga faktorn bäst ska tas hänsyn till på internet, utan stöd av forskning. Vidare har grafiska profiler fastnat i tiden före internets existens vilket gör att organisationer missar möjligheten till att fånga målgrupper, höja grafiska profiler och bygga ömsesidigt fördelaktiga interaktiva relationer. Därmed är syftet med denna studie: Att öka kunskap om hur grafiska profiler kan utstråla mänsklighet i den digitala världen. För att kunna besvara syftet har det brutits ned i en frågeställning som lyder: Hur gestaltas en mänsklig känsla i en grafisk profil för exponering i en digital värld? Metod – För att kunna besvara frågeställningen har tre metoder tillämpats, vilka är litteraturstudie, enkätundersökning och gruppintervju i form av fokusgrupper. I metoderna ingår kvantitativa och kvalitativa studier samt primärdata och sekundärdata. Litteraturstudien innebar en insamling av befintlig forskning och fakta inom ämnet som fungerade som en grund i studiens resultat. Enkätundersökningen innefattade en jämförelse av typsnitt för att identifiera de känslor som typsnitten förmedlade. Fokusgrupperna handlade om att utforska deltagarnas känslor inför fem olika grafiska profiler och deras innefattande element. Resultat – Utifrån empirin och litteraturstudien resulterade studien i en mängd data beskrivande den mänskliga känslan i grafiska profiler. Datan sattes sedan ihop till en modell innefattande konkreta steg i ett syfte om att få in en mänsklig känsla i en digital grafisk profil. Modellen innefattar riktlinjer för fotografi, ikoner, färger, typografi och tonalitet där det ger vägledning för hur dessa ska gestaltas. Fotografier ska exempelvis vara enkla, dynamiska och kontrastrika där befintligt ljus bör eftersträvas. Studiens resultat anses vara användbart av reklambyråer i deras arbete med digitala grafiska profiler som önskas upplevas som mer mänskliga. Studiens resultat anses vidare vara användbart i syften kring att digitalisera varumärken i allmänhet, där en mänsklig känsla möjligen eftersträvas. Begränsningar – I fokusgrupperna uppkom det svårigheter kring att skapa diskussion rörande deltagarnas känslor inför varje specifikt element, vilket ledde till att diskussionerna främst kom att fokusera kring de grafiska profilernas helhet. Vidare hölls fokusgrupperna endast en gång vardera, vilket berodde på tidsbrist. Intervjuareffekt och kontexteffekt kan ha uppstått inom fokusgrupperna, vilket kan påverka resultatet. Eftersom färger vidare har olika uppfattningar och associationer i olika länder har studien begränsats till att bara innefatta uppfattningarna i Sverige. / Purpose – The increasing usage of Internet has led to a variety of guidelines on how to utilise and assess the human factor in the best way for internet usage, however, disregarding research in the field. Furthermore, graphic profiles have in a way been cemented in a pre- internet world, which has led to a situation where many organisations have missed the opportunity to attract a lot of target groups, by raising the graphic profile and building mutually advantageous and interactive relations. With this as a background, the aim of this study is to elevate the awareness of how graphic profiling may emit humanity in a digital world. Therefore, the purpose of this study is: To increase the knowledge about how graphic profiles can radiate humanity in the digital world. In order to find the purpose of this study, the purpose has been broken down to a research question that goes: How are human emotions portrayed in graphic profiles exposed in the digital world? Method – To be able to answer this question three methods have been used, namely a review of relevant literature in the field, a survey and group interviews in the form of focus groups. The methods used include quantitative as well as qualitative data as well as primary and secondary studies. The literature review aimed at collecting facts in the field to serve the research undertaken to this date. The survey comprised of a comparison of fonts to be able to identify the emotions these fonts emitted. The interviews with the focus groups were a way of investigating the different participants emotions faced with five different graphic profiles and the elements they contained. Findings – The empirical data and the literature review resulted in a variety of data describing human reactions and emotions towards graphic profiles. These data was then used to prepare a model that comprised concrete information when trying to incorporate a human emotion within a graphic profile. This model include aspects and guidelines for photography, icons, colours, typography and tone of voice on how to interact with people in a better way in this new digital world. For example, photographs should be simple, dynamic and rich in contrasts where existing light is desirable. The results of this study are considered being useful for advertising agencies in their work with digital graphic profiles that covet a human touch. The results are hopefully also useful for digitalizing brands generally, where a human touch is desirable. Limitations – Within the focus groups there was a notable difficulty in creating discussions regarding perceived emotions for each of the elements, which resulted in a discussion upon the graphic profiles generally. Furthermore, the focus groups could only meet once and discuss, due to lack of time. Hence, impact from the interviewer and the context of situation may have influenced the results. Since colours – as anthropology has shown – are perceived in different ways in different cultures, this study is confined to a Swedish perspective. / <p>Rapportens tillhörande bilagor är sekretessbalgda varför de inte är inkluderade i denna version.</p>

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