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Podnikatelský plán / Business planHájek, Jindřich January 2017 (has links)
The goal of this thesis is to create a business plan for a new company that will provide outdoor lasergame and escape game and serves to evaluate a feasibility and functionality of the chosen business idea. The thesis is divided into the theoretical and practical part. In the theoretical part, things related to the business and creating business plan are further described. Following practical part deals with detailed business plan, which is written according to structure mentioned in the theoretical part. The first step was to describe the business opportunity, to present goals, to analyze market, competition and suppliers and to present the marketing and business strategy together with the financial plan. In conclusion, the project is evaluated and will be realized in July 2017.
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The Evaluation of Tablets to Increase Compliance and Decrease Problem Behaviors in Children Diagnosed with Autism Spectrum DisorderVo, Hongchau 05 November 2015 (has links)
The purpose of this study was to replicate the effects of the study by Neely et al. (2013) and also determine if the tablet served as a reinforcer for three participants with escape maintained behaviors. A multiple baseline with an alternating treatment design was utilized in the first phase in which academic work was completed on either traditional materials or the tablet. The following phases for each participant were dependent on the prior phase, with a final choice phase. All participants showed lower levels of problem behaviors and higher levels of compliance when tablets were introduced contingent upon completing work. For all participants, the tablet was chosen 100% of the time, and two participants had 100% accuracy and compliance while using the tablet.
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Helping Among ChildrenRussell, Sue Ann 12 1900 (has links)
This study investigated the effect of cost-of-escape on helping among children. Forty-four children between the approximate ages of six and twelve served as subjects. The experiment was performed in a natural setting using an ice cream truck. The driver (experimenter) manipulated the cost-of-escape and then had an "accident." The easy-to-escape group received their ice cream before the driver spilled 300 spoons on the ground. The difficult-to-escape group had paid for their ice cream but had not received it before the "accident" occurred. The number of spoons picked up by each condition and the lapse time before a member of each group began to help was recorded. No differences were found between the groups (all ps > .05). Implications for cost-of-escape were discussed.
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Efecto de la recirculación del gas de escape en el proceso de la renovación de la carga en motores turbo-sobrealimentadosVera García, Francisco 15 March 2004 (has links)
La recirculación de los gases de escape (EGR) introduce diferentes efectos sobre las prestaciones del motor debido a su influencia sobre los procesos de combustión y renovación de la carga del mismo. Los trabajos realizados en esta tesis doctoral se plantearon con el objetivo de profundizar en el conocimiento de los efectos que introduce la recirculación de los gases de escape en el proceso de renovación de la carga de un motor Diesel turbo-sobrealimentado.
La metodología utilizada ha sido la combinación adecuada de resultados experimentales y modelados del motor sujeto a estudio. Se ha diseñado una serie de experimentos que permiten separar los efectos del EGR sobre el proceso de renovación de la carga, evitando y aislando el efecto que el EGR ejerce sobre la combustión.
Del análisis de los resultados obtenidos se desprende, por un lado, la influencia que tiene la estrategia de EGR utilizada y los elementos que introducen dicha estrategia sobre las prestaciones del motor, y por otro lado, la influencia que ejerce el EGR sobre la sobrealimentación y el proceso de renovación de la carga. / Vera García, F. (2004). Efecto de la recirculación del gas de escape en el proceso de la renovación de la carga en motores turbo-sobrealimentados [Tesis doctoral no publicada]. Universitat Politècnica de València. https://doi.org/10.4995/Thesis/10251/62276
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What escape rooms can teach interaction designers about design constraintsHansson, Josefine January 2020 (has links)
Design constraints is the first topic new interaction designers learn about intheir studies. These are supposed to be the properties of a design that limitsuser’s actions. This thesis aims to explore these constraints in depth tounderstand if there is more to learn about them when placed in a new setting,such as games. This knowledge could then be used to create better player oruser experience. To discover this, a detailed study of two escape rooms wasconducted and analyzed.The investigation showed that there is more to design constraints thanpreviously mentioned by theorists, especially when context changes, and thatdesign constraints should instead be interaction opportunities. Instead ofonly seeing constraints as limiting actions, they should become the clues forpossible interactions.
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Spectral Sensitivity Underlying Two Different Visual Behaviors in the Fiddler Crab, Uca PugilatorDidion, Jeremiah E. 18 October 2019 (has links)
No description available.
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An Interactive Online Application for Active Learning using Escape RoomsBleichner, Andreas, Nyberg, Christoffer, Hermansson, Nils, Fällman, Sebastian January 2021 (has links)
As the pandemic of 2020 broke out there was an increase in the use of virtual meeting rooms as a platform for holding online lectures. The usefulness of being able to attend a lecture comfortably from home cannot be denied, however participants report feeling less engaged in lectures when studying remotely. By involving and engaging the participants in online lectures with the help of virtual Escape Rooms the participants can feel more engaged and perform better in their schoolwork. The result is a prototype that showcases how virtual Escape Rooms can be used for educational purposes. The prototype consists of a room that connects to a group of Escape Rooms. The participants can interact with each other and objects as well as communicate through text and voice chat. Further work is necessary for the application to be an effective tool for education. / När pandemin bröt ut 2020 ökade användningen av virtuella mötesrum som en plattform för onlineföreläsningar. Användbarheten av att bekvämt från hemmet kunna delta i föreläsningar kan inte förnekas, men undersökningar visar på att deltagare i virtuella mötesrum känner sig mindre engagerade i föreläsningar när de deltar på distans. Genom att involvera och engagera deltagarna i onlineföreläsningar med hjälp av virtuella Escape Rooms kan deltagarna känna sig mer engagerade och prestera bättre i sitt skolarbete. Resultatet är en prototyp som visar hur virtuella Escape Rooms kan användas i utbildningssyfte. Prototypen består av ett rum som är sammankopplat till en grupp Escape Rooms. Deltagarna kan interagera med varandra, samt interagera med objekt och kommunicera via textchatt och röstkommunikation. Ytterligare arbete behövs för att applikationen ska vara ett effektivt verktyg för utbildning.
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Prescorbutic Vitamin C Deficiency and Escape, Avoidance, and Extinction Behavior in Guinea Pigs (Cavia Porcellus)Goodwin, Susan 01 May 1974 (has links)
Few studies in the area of psychodietetics have concentrated upon the relationship between a single dietary nutrient and behavior. However, some vitamins have been shown to be particularly important to central nervous system activity. Among these is Vitamin C (ascorbic acid).
Two experiments were done to determine the effects of ascorbic acid deficient diets on a learning task in which guinea pigs were subjects. Learning was defined as acquisition and extinction of shock-escape and shock-avoidance behavior.
In Experiment I, twelve adult guinea pigs were fed diets containing two different deficient amounts of ascorbic acid for six weeks. They were then run on shock-escape, shock-avoidance and extinction schedules. No significant differences in behavior among the dietary groups were shown by statistical analysis, either in acquisition or extinction.
In Experiment II, three adult guinea pigs were fed the same ascorbic acid-deficient diets as in Experiment I for six weeks after a baseline performance on a shuttlebox shock avoidance schedule was obtained. Performance after dietary treatment among or across subjects was not observably different from the performance prior to treatment.
Serum and adrenal protein analysis confirmed that the dietary treatment had lowered the total ascorbic acid content of the serum and adrenals, but behavior did not show a corresponding or consistent change.
These results indicate that ascorbic acid deficient diets fed to adult guinea pigs did not result in a change in behavior as observed on shock-escape, shock-avoidance, or extinction schedules.
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The sentinel hypothesis : a role for the mammalian superior colliculusMerker, Bjorn Hellmut January 1980 (has links)
Thesis (Ph.D.)--Massachusetts Institute of Technology, Dept. of Psychology, 1980. / MICROFICHE COPY AVAILABLE IN ARCHIVES AND HUMANITIES. / Vita. / Bibliography: leaves 133-142. / by Bjorn Hellmut Merker. / Ph.D.
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Signs of Flight: StoriesHovendon, Gabrielle 20 March 2014 (has links)
No description available.
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