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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

CHANGES IN SIGNAL PROBABILITY AND RESPONSE BIAS IN VIGILANCE

Parsons, Kelley Sue 11 October 2001 (has links)
No description available.
2

The Effect of Forewarning on Suggestibility: Does it Depend on Working Memory Capacity?

Corley, William Barrett 01 May 2015 (has links)
Suggestibility occurs when inaccurate information is incorporated into currently existing memories. The present study examined the effect of forewarning on suggestibility, including the influence of working memory capacity (WMC). The main hypotheses are that forewarnings will reduce suggestibility compared to the control group and that high-WMC will yield lower suggestibility compared to medium- and low-WMC. The final hypothesis is that WMC and forewarning will interact such that low-WMC individuals will benefit more than high-WMC individuals from the forewarning. A sample of 123 college students was recruited. Participants watched a clip of the TV-show 24. WMC was then assessed followed by the presentation of a misleading narrative. Prior to listening to the narrative, they read a set of instructions that sometimes contained the forewarning. After listening to the misleading narrative, participants took a test over their memories of the film. A 2 X 3 ANOVA was conducted and found a main effect for forewarning. No other effect was significant. The current results only support the first main hypothesis that forewarning reduces suggestibility. These results could be used to help prepare eyewitnesses to resist misinformation in the period between witnessing an event and reporting the event during a later trial.
3

The Effects of Forewarning Video Game Players About the Difficulty Level : A Quantitative Study on the Feeling of Workload / Effekterna av att förvarna spelare av digitala spel om svårighetsgraden : En kvantitativ studie om känslan av arbetsbörda

Ouzaa, Sami, Ström, Daniel January 2021 (has links)
This study examines the impact of forewarning video game players about the difficulty level. The intention behind this is to ascertain whether or not there are effects from doing so and to explore what kind of implications they might have. The data collection was achieved by allowing participants to play three consecutive levels in a video game. The difficulty of the task was measured using the NASA Task Load Index (NASA-TLX) and the completion time of the levels. The data analysis showed that there is an effect on the players’ feeling of workload when forewarned about the difficulty level in a video game. We highlight implications that our data can have when designing games, things designers might have to keep in mind, and we compare our findings with what other studies have found relating to research into difficulty. / Den här studien undersöker effekten av att förvarna spelare av digitala spel om svårighetsgraden. Avsikten bakom detta är att ta reda på om det finns effekter av att göra det eller inte och att undersöka vilken typ av implikationer det kan ha. Datainsamlingen åstadkoms genom att låta varje deltagare spela tre konsekutiva banor i ett digitalt spel. Den upplevda svårighetsgraden mättes med hjälp av NASA Task Load Index (NASA-TLX) och tiden det tog att klara banorna. Dataanalysen visade att det finns en effekt på spelarnas känsla av arbetsbelastning när de förvarnas om svårighetsgraden i ett digitalt spel. Vi lyfter fram implikationer som vår data kan ha när man designar spel, saker som designers kan behöva tänka på, och vi jämför våra resultat med vad andra studier har funnit rörande forskning om svårighetsgrad.
4

Att skapa strategi i gråzonen : En scenariobaserad intervjustudie om militära råd till politiska mottagare / Creating strategy in the gray zone : A scenario-based interview study on military advice to policymakers

Staberg, Johan January 2021 (has links)
The relationship between a country's political decision-making and top military leadership is central, but also debated. Not least whether the military side should take political life into account and to what extent one should become a part of it. This essay aims to increase the understanding of the challenges of the military-political relationship, focusing on the borderland between peace and war that is usually described as a gray zone. Through scenario-based interviews with senior officials and politicians within the Swedish government and government office, it is investigated what impact a gray zone problem can have on the military advice provided. By combining a future scenario with interviews, an empirical material unique to the research field is created. The results show that the gray zone affects the strategic decision-making process, but not really by adding any completely new challenges, but mainly by strengthening and partly developing existing ones. The logic of peace, rather than war, on strategy should therefore form the basis for how the gray zone is viewed from a decision-making process perspective. The gray zone's character of ambiguity creates and reinforces tensions between different actors in the strategy process, which in turn risks delaying strategic decisions. The ambiguities arise mainly in three areas: the view of the strategic problem, the political consequences and the organization that will deal with the gray zone. Some of the ambiguities are amplified by the opponent, while others are more the result of internal factors. In order to reduce the negative effects of the gray zone problem, a much closer integration between the military and politics is proposed than in peacetime: policy-making must take place jointly and traditional boundaries need to be redrawn. The key is spelled relationships and these must be created and maintained in good time before the gray zone enters. / Relationen mellan ett lands politiska beslutsfattning och högsta militärledning är central, men också omdebatterad. Inte minst huruvida den militära sidan ska ta hänsyn till det politiska livet och i vilken grad man själv ska bli en del av detta. Denna uppsats syftar till att öka förståelsen för den militär-politiska relationens utmaningar, med fokus på det gränsland mellan fred och krig som brukar betecknas som en gråzon. Genom scenariobaserade intervjuer med högre tjänstemän och politiker inom Sveriges regering och regeringskansli undersöks vilken påverkan en gråzonsproblematik kan ha på de militära råd som lämnas. Genom att kombinera ett framtidsscenario med intervjuer skapas ett för forskningsfältet unikt empiriskt material. Resultatet visar att gråzonen påverkar den strategiska beslutsprocessen men egentligen inte genom att tillföra några helt nya utmaningar, utan främst genom att förstärka och till del utveckla redan existerande. Fredens, snarare än krigets, logik på strategi bör därför ligga till grund för hur gråzonen betraktas ur ett beslutsprocessperspektiv. Gråzonens karaktär av otydlighet skapar och förstärker spänningar mellan olika aktörer inom strategiprocessen, som i sin tur riskerar att försena strategiska beslut. Otydligheterna uppstår främst inom tre områden: synen på det strategiska problemet, de politiska konsekvenserna och den organisation som ska hantera gråzonen. Vissa av otydligheterna förstärks av motståndaren, medan andra mer är ett resultat av interna faktorer. För att minska gråzonsproblematikens negativa effekter föreslås en betydligt närmare integrering mellan militär och politik än i fredstid: policyskapandet måste ske gemensamt och traditionella gränser behöver dras om. Nyckeln stavas relati-oner och dessa måste skapas och underhållas i god tid innan gråzonen träder in.

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