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User perception on procedurally generated cities affected with a heightmapped terrain parameter / En användares uppfattning på procedurellt genererade städer som är påverkade av en height-mapped terrängparameterBrodd, Adam, Eriksson, Andreas January 2019 (has links)
Context: Procedural content generation shortened PCG is a way of letting the computer algorithmically generate data, with little input from programmers. Procedural content generation is a useful tool for developers to create game worlds, content and much more, which can be tedious and time-consuming to do by hand.Objectives: The procedural generation of both a city and height-mapped terrain parameter using Perlin noise and the terrain parameters effect on the city is explored in this thesis. The objective is to find out if a procedurally generated city with a heightmap parameter using Perlin noise is viable for use in games. Methods: An implementation generating both a height-mapped terrain parameter and city using Perlin noise has been created, along with that a user survey to test the generated city and terrain parameters viability in games. Results: This work successfully implemented an application that can generate cities affected with a heightmapped terrain parameter that is viable for use in games. Conclusions: This work concludes that it is possible to generate cities affected with a height-mapped terrain parameter by utilizing the noise algorithm Perlin noise. The generated cities and terrains are both viable and believable for use in games.
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Hybrid är det nya normala : En kvalitativ studie om förhoppningarna om arbetslivet efter påtvingat distansarbete. / Wishes for the future work life : A qualitative study after forced remote work.Anttila, Moa, Jensdóttir, Jenný January 2022 (has links)
Syftet med studien var att undersöka de förhoppningar som kontorsanställda hade om hur ett framtida arbetsliv, enligt deras mening, bör te sig efter det att de har blivit tvingade att arbeta på distans. Studien genomfördes med kvalitativa semistrukturerade intervjuer med bekvämlighetsurval kombinerat med snöbollsurval vilket resulterade i tolv intervjudeltagare (n=12). De kom från flera olika verksamheter och hälften var kvinnor och hälften var män. Data från intervjuerna bearbetades med en tematisk analys och resulterade i fyra teman vilka var: 1) frihet i arbetslivet, 2) stöd från arbetsgivare, 3) socialt behov samt 4) attraktiv arbetsgivare. Slutsatsen av studien var att det viktigaste för alla deltagare var att ha en valfrihet gällande var de utförde sitt arbete och de hade en förhoppning att fortsättningsvis kunna ha någon form av hybridlösning. Flera deltagare hoppades även att deras arbetsgivare skulle ta ett större arbetsmiljöansvar vid distansarbete. Vidare uttryckte några deltagare en förhoppning att framöver fortsätta kunna utföra affärsresor för att få det fysiska mötet med kollegor och samarbetsparter från andra orter och länder. / The purpose of this study was to explore the wishes of office employees who have been distance working as prompted by the Covid-19 Pandemic. More specifically, we wanted to find out what wishes that the participants had for their future work life after the pandemic. The qualitative study was designed based on semi-structured interviews. A convenience sample, using a snowball strategy, was selected resulting in 12 participants (n=12) divided equally between men and women. Data was analysed with a thematic analysis resulting in four main themes: 1) a freedom of choice, 2) employer support experience, 3) social needs and 4) employer attractiveness. Overall, participants expressed wishes for choosing their own workplace and have some form of hybrid solution. The participants also hoped that the employer would take a greater work environment responsibility. Some participants wished for the opportunity to still have business trips to get the physical meeting with colleagues and partners from other cities in Sweden and other countries.
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Design of a workstation for teleoperated forwarders : Exploring the future work within forestryPersson, Tobias January 2020 (has links)
This thesis work has been the result of a five-year Industrial Design Engineering education at Luleå University of Technology. The project has investigated the possibilities of teleoperating forest machines using a human-centered design approach. The work has been conducted for Skogforsk, which is the Swedish institute for forestry. The project’s objective was to present ideas on how future teleoperation can improve the work as a forwarder operator. The aim was to identify the forwarder operators’ specific needs and explore how the development of a teleoperated workstation can address those needs. The project has been carried out using three phases; Inspiration, Ideation, and Impleentation. During the first phase, the project investigated how the work is carried out today and what needs a forwarder operator has. The operators’ needs can be summarised in three different areas; transporting the machine, loading and unloading, and planning. Two kinds of operators can be seen today, the ones who are motivated primarily by working in the forest, and the ones who are motivated by the production and self-competitiveness. During the Inspiration phase, the project also tested what problems exist today with operating a forwarder using teleoperation with the system implemented in the Truedsson Forestry Lab in Uppsala. It was identified that screens are an essential complement to using head-mounted displays such as VR-goggles while not offering the same amount of precision and presence in work as the goggles. It was also identified that the operators did not feel that the machine being an extension of them due to lost feedback of motion and sound. Perceived and actual control of the machine differed, and the operators did not identify the machines’ behavior during transportation. Apart from these issues, the current view did not offer a complete overview of the area around the machine. Neither did it offer visuals on the sides of the machine, and the logs sortings. Along with the identified issues, opportunities for improvement guided the explorational work through creative workshops to solutions presented and tested in either an operational test or in a video test. The ideas included the implementation of sound focusing on the gripper, which was appreciated by the operators. The precision using screens was improved by projecting the gripper’s position on the ground plane. For control of the transportation work, the project proposed solutions for indicators on tilt, roll, and the wheels of the machine. Nevertheless, it proposed an idea of projected tracks improving the work to become more proactive by highlighting obstacles and the near term position of the machine. The project also tested overview improving ideas such as drone views, and a 360 degrees view which may have potential in the future teleoperation work. Several other ideas were tested and can be seen in the Results chapter. For future work, the project proposes more tests of various ideas in a more reality-based setting. The project also proposes future work focusing on defining the future user better. For the individual operators reading this thesis work, I hope this paper can show the potentials of teleoperation, as well as prove that the development is aware of both the difficulties and the possibilities with teleoperating forest machines. For the forestry industry, I hope this paper can inspire future work to use the technology to favor the operators’ needs, and not only adapt the current cabin to work being carried out remotely. It is important to note that work in the cabin and work carried out remotely will have a significant difference in what advantages to offer. We will most definitely see operators working in the forest for many years ahead, and the future operators of teleoperation will probably not be the ones that are motivated by work in the forest today. This means that a new kind of user will emerge supplementing the current users rather than replacing them. / Detta examensarbete är resultatet av en femårig civilingenjörsutbildning inom Teknisk Design på Luleå Tekniska Universitet. Projektet har utforskat möjligheter för fjärrstyrning av skogsmaskiner genom en användarcentrerad designprocess indelad i tre faser; Inspiration, Ideation, och Implementation. Arbetet har genomförts på uppdrag av Skogforsk som är det svenska forskningsinstitutet för utveckling av det svenska skogsbruket. Målet med projektet har varit att presentera idéer kring hur framtidens fjärrsyrning kan förbättra arbetet som skotarförare. Syftet med projektet har varit att identifiera skotarförarens behov och utforska hur utvecklingen av fjärrstyrning kan ta hänsyn till dessa behov. Under den första fasen undersöktes arbetet som det ser ut idag och skotarförarens behov fastställdes genom intervjuer och observationer. Behoven kan sammanfattas till tre huvudsakliga delar; transport av maskin, av och pålastning, samt planering av arbete. I dagsläget kan två olika användare ses, de vars största motivation är arbetet i skogen, och de som motiveras främst av hög produktion och egenutveckling. Under första fasen så undersöktes problem med fjärrstyrning genom test med en fjärrstyrd skotare i Truedsson Forestry Lab i Uppsala. Det identifierades att skärmar är ett nödvändigt komplement till VR-glasögon trots att de idag inte erbjuder samma precision och närhetskänsla. Det identifierades också att förare uppgav att de inte fick samma koppling till maskinen som ljud och vibrationer annars erbjuder i hytten. Uppfattad och verklig kontroll över maskinen skiftade mellan styrning i maskin, och på distans. Förarna uppmärksammade inte slirning, glid, eller lutningsförändringar vid fjärrstyrning. Förutom dessa problem så erbjöd det befintliga systemet inte kontinuerlig överblick runt om maskinen. Lastens uppbyggnad saknades och inte heller visuell blick av området nedanför lastutrymmet kunde erhållas. Med utgångspunkt ur identifierade problem med fjärrstyrning och möjligheter för utveckling av dagens arbete, utforskades idéer genom kreativa workshops under andra fasen. Under tredje fasen valdes idéer ut, utvecklades, och testades genom antingen ett fysiskt operatörstest, eller ett videotest. En av idéerna testade implementering av ljud med fokus på gripen vilket uppskattades av alla testförare. Skärmarnas precision förbättrades genom projicering av gripens position på horisontella ytor. För att förbättra kontroll av maskin utforskade projektet implementering av olika indikatorer kring lutning och hjulbeteende. En idé kring projicerande hjulspår med fokus på proaktivt uppmärksammande av maskinens position och potentiella hinder, utforskades i syfte att förbättra arbetet. Projektet undersökte även diverse vyer för överblick, som drönarvyer, och en 360 graders vy som kan ha potential för framtida fjärrstyrningsarbete. Andra idéer som testades kan ses i Resultat kapitlet. För framtida arbete rekommenderas fler, och mer verklighetsbaserade tester. Det rekommenderas även att framtidens användare definieras bättre för att styra utvecklingen i rätt riktning. För den individuella föraren som läser detta arbete hoppas jag denna examensrapport kan visa på potential för framtida fjärrstyrningsarbete. Jag hoppas även att rapporten kan visa på att utvecklingen är medveten om såväl svårigheter som möjligheter. För skogsindustrin hoppas jag denna rapport kan inspirera framtida arbete att fokusera på fördelar med fjärrstyrningstekniken med utgångspunkt i förarnas behov, och inte bara anpassa dagens arbete i hytten att ske på distans. Det är viktigt att märka på att arbete på distans och i hytten kommer erbjuda olika fördelar. Vi kommer antagligen se förare i skogen i många år framöver och det är troligt att framtidens operatörer inte är de som motiveras av arbete i skogen. Det innebär att en ny typ av användare kommer växa fram som kommer komplettera dagens förare snarare än att byta ut dem.
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Enhancing the Photovoltaic Efficiency of a Bulk Heterojunction Organic Solar CellSahare, Swapnil Ashok 01 April 2016 (has links)
Active layer morphology of polymer-based solar cells plays an important role in improving power conversion efficiency (PCE). In this thesis, the focus is to improve the device efficiency of polymer-based solar cells. In the first objective, active layer morphology of polymer-solar cells was optimized though a novel solvent annealing technique. The second objective was to explore the possibility of replacing the highly sensitive aluminum cathode layer with a low-cost and stable alternative, copper metal. Large scale manufacturing of these solar cells is also explored using roll-to-roll printing techniques.
Poly (3-hexylthiophene) (P3HT) and phenyl-C61-butyric acid methyl (PCBM) were used as the active layer blend for fabricating the solar cell devices using bulk heterojunction (BHJ), which is a blend of a donor polymer and an acceptor material. Blends of the donor polymer, P3HT and acceptor, PCBM were cast using spin coating and the resulting active layers were solvent annealed with dichlorobenzene in an inert atmosphere. Solvent annealed devices showed improved morphology with nano-phase segregation revealed by atomic force microscopy (AFM) analysis. The roughness of the active layer was found to be 6.5 nm. The nano-phase segregation was attributed to PCBM clusters and P3HT domains being arranged under the solvent annealing conditions. These test devices showed PCE up to 9.2 % with current density of 32.32 mA/cm2, which is the highest PCE reported to date for a P3HT-PCBM based system.
Copper was deposited instead of the traditional aluminum for device fabrication. We were able to achieve similar PCEs with copper-based devices. Conductivity measurements were done on thermally deposited copper films using the two-probe method. Further, for these two configurations, PCE and other photovoltaic parameters were compared.
Finally, we studied new techniques of large scale fabrication such as ultrasonic spray coating, screen-printing, and intense pulse light sintering, using the facilities at the Conn Center for Renewable Energy Research at the University of Louisville. In this study, prototype devices were fabricated on flexible ITO coated plastics. Sintering greatly improved the conductivity of the copper nano-ink cathode layer. We will explore this technique’s application to large-scale fabrication of solar cell devices in the future work.
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