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Disrupting your social cruise controlUnknown Date (has links)
This thesis is intended to disrupt society's social cruise control. The goal is to make people stop and think, even if only for a brief moment, about the social conventions that guide and control their daily lives. People become disconnected from one another and their environments through repetition, apathy, and a general obliviousness toward shared moments. Making people more attuned to these moments - essentially creating an opportunity to take a brief pause - as a step toward reconnection. Social conventions are unique in that they can exist without the consent of the involved parties; the existence of the convention is enough to demand conformity. While it is possible to find graphic design projects that offer some degree of interactivity to draw people into a relationship with a space, projects that encourage social relationships through acknowledgment between people are rare. This thesis will explore ways in which design acts as a catalyst for disruption, while also encouraging interaction and dialogue. / by Adriana Joyce de Alejo. / Thesis (M.F.A.)--Florida Atlantic University, 2011. / Includes bibliography. / Electronic reproduction. Boca Raton, Fla., 2011. Mode of access: World Wide Web.
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An empathetic approach to information designUnknown Date (has links)
This thesis will explore the vital importance of empathy on the part of graphic designers when creating information graphics. Today’s over-mediated public expects a rich user experience that is emotionally engaging, and multi-sensory by nature. To meet the public’s need, graphic designers must accept the cognitive responsibility to be empathetic to the viewers’ relationship to the information, and not just the surface issues of form, media, and content. / Includes bibliography. / Thesis (M.F.A.)--Florida Atlantic University, 2015 / FAU Electronic Theses and Dissertations Collection
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Design da notícia : o desenvolvimento da indústria gráfica e a comunicação visual no Jornal Diário /Mota, Marcelo José da. January 2009 (has links)
Orientador: Roberto Alcarria do Nascimento / Banca: Jorge Luiz Antônio / Banca: José Carlos Plácido da Silva / Resumo: Esta pesquisa propõe o fomento do design no departamento de arte editorial capacitando profissionais a equacionar e aplicar, com objetividade, os valores simbólicos da comunicação visual na configuração do jornal impresso. O conhecimento da tecnologia e da representação gráfica envolvidos no processo de produção da notícia na página permite ao designer a manipulaçao consciente e direta de elementos, entre textos e imagens, para garantir o sucesso da informação transmitida com a harmonia entre verbal e visual no produto impresso. Com o surgimento da imprensa e do jornal, a sociedade evoluiu para o acúmulo do conhecimento e se tornou possível o retrato do dia-a-dia das cidades em forma de notícia. Hoje o jornal representa um complexo editorial, que através de gerações se fortaleceu como um grande agente cultural, capaz de levar a informação aos leitores, dividida em assuntos específicos e cadernos temáticos, de maneira veloz e hamoniosa com o design da página. As constantes transformações e adaptações sofridas pelos periódicos diários, nos parques gráficos e no sentido morfológico do produto impresso, mostram o verdadeiro esforço das corporações jornalísticas para que o jornal continue a existir e continuar, ainda por muitos anos, ser o maior veículo a expressar o quotidiano social, político, econômico e cultural com maior credibilidade e aceito pelo usuário da informação. O objetivo desta reflexão é fomentar o design enquanto área de conhecimento e sua importância para o desenvolvimento e configuração do produto editorial. A investigação histórica da revolução gráfica e das influências estéticas que marcaram o design de página e a imprensa brasileira é importante para o entendimento da evolução do jornal no processo de comunicação contemporâneo. A observação e a... ... (Resumo completo, clicar acesso eletrônico abaixo) / Abstract: This piece of work proposes the fomentation of the design in the editorial arts department, making professionals more capable to apply and equate, objectively, the symbolic values of the visual communication on the configuration of the daily paper. The knowledge of the technology and of the graphical representation involved in the production process of the news on the page allows to the designer the aware and direct manipulation of elements, between texts and images, to guarantee the success of the aired information with harmony between the oral and visual printed product. With the appearance of the printing press, the society evolved into the accumulation of knowledge and the description of the everyday-life became possible. Nowadays, the newspaper represents a complex editorial which, through generations, has become stronger, as a great cultural agent, able to take information to the readers, divided into specific and theme subjects, in a very fast and harmonious way with the page design. The constant changes and adaptations suffered by the daily newspaper, in the graphical industry and in the morphological sense of the printed product,, show the true effort of the news corporations for the papers to continue to exist and continue to be the biggest way of communication to express the social, political, economical and cultural quotidian with more reliability and be accept by the user of the information. The objective of this reflection is to foment the design while knowledge area and its importance to the development and configuration of the editorial product. A historical investigation of the graphical revolution and of the esthetic influences which determined the page design and Brazilian press in the 20th century is important for the understanding of the newspaper evolution in the contemporaneous communication process. The observation... (Complete abstract, click electronic access below) / Mestre
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Análise do processo de design de marca gráfica por meio da ergonomia informacional : uma alternativa metodológica /Silva, João Carlos Riccó Plácido da. January 2017 (has links)
Orientador: Luis Carlos Paschoarelli / Banca: Cassia Leticia C. Domiciano / Banca: Galdenoro Botura Junior / Banca: Daniel Raposo Martins / Banca: José Guilherme da Silva Santa Rosa / Resumo: O aumento das informações ao qual o ser humano esta sendo submetido nos dias atuais, tanto no mundo real como no virtual, tem afetado o comportamento e a capacidade de assimilação das formas e das informações gráficas. A facilidade da criação de imagens gráficas, principalmente pelo emprego e a evolução da informática, que permitem interfaces intuitivas na aplicação de projetos considerados poucos eficazes. O desenvolvimento de qualquer peça gráfica deve necessariamente atender a condições de clareza e objetividade. A tese apresentada, resgata os preceitos do design e da ergonomia informacional através de um método direcionado (SILVA, 2012) que objetiva reduzir as possibilidades de um projeto gráfico mal elaborado e mal executado. O objetivo do estudo foi o de aplicar o referido, ao design gráfico, empregado especificamente no estudo e desenvolvimento de marcas gráficas. Para a comprovação e a validação de tal método, realizou-se duas oficinas, sendo uma delas de controle sem método direcionado e outra experimental com o método direcionado. Os resultados foram avaliados por especialistas da área do Design, utilizando do método DELPHI, e por usuários finais, utilizando da técnicas de diferencial semântico. As avaliações demonstraram uma diferença significativa no resultado gráfico e na percepção das peças gráficas analisadas, assim é possível confirmar e corroborar que o método direcionado é mais eficaz e deve ser levado em consideração para os profissionais da área. A tese pe... (Resumo completo, clicar acesso eletrônico abaixo) / Abstract: The increase in the information to which the human is being subjected in the present day, in the real world as in the virtual, has affected the behavior and the capacity of assimilation of the forms and the graphic information. The ease of creating graphic images, mainly by the use and the evolution of the computer science, that allow intuitive interfaces in the application of projects considered few effective. The development of any graphic piece must necessarily meet conditions of clarity and objectivity. The thesis presented rescues the precepts of design and informational ergonomics through a directed method (SILVA, 2012) that aims to reduce the possibilities of poorly designed and poorly executed graphic design. The objective of the study was to apply the aforementioned, to graphic design, specifically employed in the study and development of graphic brands. For the verification and validation of this method, two workshops were carried out, one of them being a control without a directed method and another one with a directed method. The results were evaluated by Design experts, using the DELPHI method, and by end users using semantic differential techniques. The evaluations showed a significant difference in the graphical result and in the perception of the analyzed graphic pieces, so it is possible to confirm and corroborate that the directed method is more effective and must be taken into account for the professionals of the area. The thesis allows a consolidation of the scientific method for the advancement of studies in the area of graphic design / Doutor
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António José Landi, 1713-1791-um artista entre dois continentesMendonça, Emília Isabel Mayer Godinho January 1999 (has links)
No description available.
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Designing for digital : skill sets needed to design for variable data /Jordan, Jessica. January 2009 (has links)
Thesis (M.S.)--Rochester Institute of Technology, 2009. / Typescript. Includes bibliographical references (leaves 77-80).
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Full advertising campaign for Collegienne ShopsStelzer, Blenda R. January 1986 (has links)
Presented in the creative project is a full advertising campaign for Collegienne Shops, a department store located in Muncie, Indiana adjacent to the campus of Ball State University. The campaign utilized a newly developed logo together with new color schemes and concepts to create a new image for the store. The goal of this new image was to attract younger, college aged customers, while continuing to appeal to the traditionally affluent, older clientele, with no large adjustments in the store's product lines.The new logo, color schemes and concepts of the advertising campaign, coupled with new store interior displays and exterior modifications were calculated to present a new image for Collegienne Shops, apart from that of its parent company, Ball Stores [of Muncie]. Currently the store markets the same line of women's clothing and accessories as Ball Stores, and projects a decidedly similar image through its advertisements and in-store atmosphere.The new logo and design concepts were incorporated into the company letterhead, a business card, an envelope, a tractor-trailer truck, a shopping bag, T-shirts, packaging designs, posters and numerous print ads.Also developed was a complete concept for a television commercial, along with novelty and point of purchase items, premiums, as well as interior displays and exterior modifications, including a design for a large sculpture for the store's sidewalk.The project is presented in manual form to share the experience and assist other students with their own graphic design projects.
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Kurt Dornis - Malerei, GrafikDornis, Kurt 23 November 2011 (has links) (PDF)
Dieses Buch erscheint anlässlich der Ausstellung Kurt Dornis - Bilder einer Stadt im Studio des Stadtgeschichtlichen Museums Leipzig 21. September bis 28. November 2010.
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Human capital development and competence structures in changing media production environmentsPolitis, Anastasios E. January 2004 (has links)
This doctoral thesis discusses the competence structures and the development of human capital in the graphic arts and media sector. The study has focused on exploring the new media landscape and in particular the structural changes that influence the sector, the print-versuselectronic- media debate and the future of print media. The influence of new technologies and management concepts on the graphic arts and media sector has also been investigated, as has the role and the importance of people in new societal and industrial settings as well as new ways of managing and developing people in changing media environments. The primary research objective was to identify the competence requirements and characteristics for existing and potential employees in the graphic arts and media sector and, in particular, the areas of digital printing and cross-media publishing. The second objective was to elucidate the various actions and strategies established and applied for the professional development of people in the graphic arts and media sector, such as further training, recruitment policies and the evaluation and certification of competence. The third objective of the study was to suggest the formation of a strategy for the professional development of people in the graphic arts and media sector – namely the creation of a human capital development strategy. An important issue was to identify the various components (or substrategies) of the strategy and determine if it was possible to integrate them under a common platform. The work has been based on literature studies, industry reports and observations, market analyses and forecasts, and empirical studies. Participatory research methods have also been used. In addition, case-study research has been performed at the company and sector levels. Human resource management and development concepts have been surveyed to determine whether they are efficient for the professional development of people in the entire spectrum of an industry sector. The graphic arts and media sector – including print media – will remain active for the foreseeable future; however, the results presented here show that the sector has been significantly influenced by structural changes that have taken place over the last decade, affecting organizations, companies and people involved in the sector, and this process of change will continue. The study shows that there is indeed a need for new competence in people employed in or to be recruited to the graphic arts and media sector. The initial identification and description of the competences for the new structure of the graphic arts and media industry is proposed. Various actions for the development of people in the sector, mainly regarding education, further and continuous learning, and recruitment, are also identified. However, these activities have been established mainly at the national level by various organizations (educational institutes, industrial partners and the governmental/European Union authorities). Finally, the principal characteristics of a human capital development strategy are described, and components (or substrategies) that form a strategy that could be introduced for the graphic arts and media sector in Europe are proposed. Keywords: Graphic arts and media sector, digital printing, cross-media publishing, human capital, intellectual capital, human resource management and development, human capital development strategy.
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Experimental graphic design : Lester Beall/SITE /Wenzel, George C. January 1989 (has links)
Thesis (M.F.A.)--Rochester Institute of Technology, 1989. / Includes bibliographical references.
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