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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
31

Zdi / Walls

FIŠAROVÁ, Zdeňka January 2014 (has links)
The thesis with title Walls consists of two parts, theoretical and practical. The practical part focuses on making clear the life of Vladimír Boucník, drawing nearer his work and it desribes technics he thought up and occupied with. It highligts similarities of his ways of work with the certain kinds of arts, which appeared ten years later, including their main representatives. It deals with some Czech and world famous artists who were finding inspiration in the same way as Vladimír Boudník. The practical part contains the cycle of digitally remastered grafic arts. The main inspirational source was the idea of explosionalism and works from the late period of Boudník´s life. The aim of this thesis is to describe the whole course of digital grafics.
32

3D simulační toolbox / 3D simulation toolbox

Matyskiewicz, Jiří January 2011 (has links)
This project deals with the design and implementation of the extensible programmable environment intended for the creation of various 3D simulations, specifically targeted for testing of the algorithms and creation of applications from the field of computer vision and robotics. Environment VISIMBOX was implemented in c# programming language and uses OpenGL as back-end for hardware accelerated rendering.
33

Porovnávání 3D objektů v jazyce JAVA / Comparison of 3D objects in JAVA language

Zapletal, Tomáš January 2013 (has links)
The main aim of the thesis is loading of 3D models in different file formats and its displaying, creating of slices from 3D models and vice versa making 3D models from slices, quantify inaccuracy of anti-aliasing and other formatting and investigate similarity of original and edited models. Everything in Java programming language and its extensions for 3D object tasks. Thesis builds on earlier project „3D shape from MRI“.
34

F. A. hrabě Špork v grafických listech a obrazech / F. A. Sporck in the Pieces of Graphic Art and Paintings

Benčová, Monika January 2011 (has links)
This diploma thesis deals with portraits of František Antonín Count Špork. The paper presents graphic and painted portraits (all of them - except one miniature - are found in collections in the Czech Republic), that were made mainly for the purpose of the Count's presentation. A part of the thesis is devoted to the life of Count, his hobbies and legal disputes, that are reflected in individual works of art ( heraldic motto "True and Justice", hunting order of Saint Hubert, spa and hospital Kuks, etc). The main emphasis is put on presentation of surviving portraits of Count Špork as well as newly found and yet unpublished paintings and graphics, their authorship, dating and iconographic analysis. This lets us meet different authors with their Fine Quality. Thus a diverse, but complex collection of Count Špork portraits is formed for the first time. A catalogue, an important part of the thesis, comes at the end to summarize all the previous data in a transparent way and to add some more information, concerning especially oil-paintings. Keywords Baroque-Graphics-Paintings-Portrait-Špork Počet znaků (včetně mezer): 237606 Počet znaků (bez mezer): 201697
35

Interaktivní průvodce založený na rozšířené realitě

Vybíral, Dan January 2018 (has links)
This work focuses on latest technologies in the augmented reality field and their usage in combination with location based services. This combination enables the use of augmented reality in a virtual guide through an environment. The theoretical part introduces and compares various available technologies, that can be used for creation of such application. In the practical part, an example application is designed and implemented, along with an example scenario. The application is usable in a real-world environment and demonstrates the capabilities of chosen technologies. A possibility of the application's further development is discussed in the work's conclusion, along with it's various aspects, such as user experience, technical outcomes and it's possibility of release.
36

Výuka základů vektorové grafiky na základní škole, práce s grafickými objekty / Vector graphics education for primary school, working with graphic objects

PEMLOVÁ, Veronika January 2009 (has links)
The aim of this graduation theses is a creation of comprehensive set with exemplars for vector graphics using by pupils of second-degree primary school, primarily working with graphics objects and exemplars verification in practise. Particular exemplars are worked up in training papers designed for pupils and methodical paper for trainers. The CD source files with particular exemplars and other helpful handout are part of this graduation theses.
37

Grafika českého informelu / Czech Informel Graphic Art

Krtička, Jiří January 2020 (has links)
The Printmaking of Czech Art Informel Author: Jiří Krtička Abstract The thesis deals comprehensively with the printmaking of Czech Art Informel: explores its sources, principles and themes, evaluates contributions of individual artists and analyses the technique of "structural printmaking". The first artworks in Informel style in Czechoslovakia were created during World War II by Josef Istler who belongs to European protagonists of Art Informel movement. In post-war years Istler engaged mostly in painting and monotyping. For this reason it was Vladimír Boudník who became the leading personality of Czech Informel printmaking. In 1949 he declared in two manifestos of "explosionalism" his vision of a new art that he followed and carried out with admirable consistency till the end of his life. In the middle of 1950s Boudník started to elaborate "structural printmaking" - innovative printmaking methods that became a way to fulfil his vision. His work influenced strongly the whole generation of Czech artists and essentially helped to introduce Art Informel to Czechoslovakia against the ideologic resistance of the communist regime. Czech Informel achieved excellent qualities in Europe-wide comparison and "structural printmaking" became its original contribution to the world fine art. Keywords Art Informel,...
38

Interaktivní webové aplikace pro podporu výuky 3D počítačové grafiky / Interactive web applications supporting education of 3D graphics

Morávek, Jan January 2021 (has links)
This diploma thesis is focused on computer 3D graphics and the implementation of educational applications in JavaScript language. Discussed topics of computer graphics include object transformations, Bezier patches and the role of the camera in the scene. The thesis describes the basic theory of these areas and educational applications. The thesis also includes the detailed description of the features and the implementation of the created applications. In the end of the thesis possible extensions are discussed.
39

Počítačová hra demonstrující 3D vizualizační možnosti dnešních internetových prohlížečů / A Demonstration Computer Game Showing 3D Visualization Capabilities of Contemporary Internet Browsers

Pagáč, Jakub January 2021 (has links)
This thesis describes the process of creation of a game for web browsers using Babylon.js framework. It also touches on subjects of 3D graphics on the web, 3D animation and structure of web applications. Game itself is created using Typescript language and it is shared using a Node.js module as its web server. It is a fighting game for two players, where their characters fight using martial arts.
40

Šešėlių tūrių ir šešėlių planų metodų realizacija ir tyrimas / Shadow volumes and shadow mapping realization and analysis

Brasas, Mindaugas 26 August 2010 (has links)
Šiame darbe pristatysime du alternatyvius, vienus iš pačių populiariausių, realaus laiko šešėlių generavimo metodus. Tai šešėlių planų (angl. shadow maps) ir šešėlių tūrių (angl. shadow volumes) metodai. Kadangi šie metodai turi įvairių skirtingų privalumų ir trūkumų, yra nuolat tobulinami, kartais kuriami ir iš jų ir hibridiniai algoritmai, kurie perimtų kuo daugiau šių dviejų technikų gerųjų savybių. Todėl šiame darbe pamėginsime nustatyti ir įvertinti, kuriais atvejais yra vienas geresnis už kitą. / In this work we introduce to two alternative, most popular real time shadow rendering techniques. This is shadow map (or mapping) and shadow volumes techniques. Because those two methods have diferent advantages and weaknesses, there are always in development, and sometimes hybrid algorithms are created, which would absorb more good features from them. So in this work we tried to determine and rate in which cases one is better than another.

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