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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
41

"Simbolių kalba" / "Speach of simbols"

Neciunskaitė, Kristina 02 September 2010 (has links)
Mano baigiamojo darbo tema: ,,Simbolių kalba“. Keturių darbų kolekcija, kurioje remiantis simboliais, savaip pateikiau interpretacijas, kuriuose persipina įvairių kultūrų, meno motyvai. Simboliai, tai tarsi viena iš kalbos formų. Jie simbolizuoja nesibaigiančią gyvybę, visatos amžinumą bei harmoniją, manyta, kad jie turėdavo antgamtinę galią ir darė estetinį poveikį. Stengiausi įgyvendinti visas savo kūrybines idėjas, kurių sėmiausi iš įvairiausių simbolių ir archajinių baltų ir kitų kultūrų meno iškasenų. Baigiamasis darbas susideda iš dviejų dalių: teorinio aprašo ir praktinio kūrybinio darbo. Teorinėje dalyje pateikiau darbo eigą, savo interpretacijų analizę, idėjos ieškojimus, atlikimo technikas ir praktinį pritaikymą pedagoginiame darbe. Praktinę kūrybinę dalį sudaro keturių darbų kolekcija ( 125x73 cm) atlikta mišria grafikos technika ant kartoninio lapo. / My thesis topic: "Speech of symbols" Four collection of works, which on the basis of symbols, interpretations presented in its own way at the crossroads of different cultures, artistic statement. A symbol is like one forms of language. They symbolize the infinite life, the universe and the perpetuation of harmony, it was thought that they had supernatural powers and made the aesthetic effect. I tried to implement all your creative ideas from a variety of archaic characters and white art from other cultures and minerals. The final work consists of two parts: theoretical and practical creative work. The theoretical part of the workflow presented their interpretations of the analysis, the idea of searching, performance techniques and the practical pedagogical work. The practical part consists of four creative collection works (125x73cm) to the mixed graphics technology on a sheet of cardboard.
42

Simbolių kalba Gyvybės medžio pasaulėvaizdyje / Symbolic language in the concept of the Tree of Life

Radzevičiūtė, Arina 03 July 2014 (has links)
Kūrybinio darbo ašis – tai sakralusis žmogaus tapatybės virsmas kūrybinio akto procesuose. Simbolių kalboje asmenybės evoliucijos raidą įkūnija Gyvybės Medžio samprata. Tarsi dieviškasis augalas, tarp dvasios ir materijos pasaulių, žmogus savo šaknimis stiebiasi į dangų, o šakomis leidžiasi žemyn. Būties tobulumo siekiamybė yra kopimas šiuo medžiu į centrą, sugrįžimas į pirmapradę, nedalomą ir amžiną Būtį. Daugiaprasmiai simboliai – tai suvokimo pakopos, vedančios tiesos ieškotoją dieviškojo pažinimo link. Gyvybės Medžio simbolika įprasmina Būties dualumo sampratą, atskleidžia žmogaus ir kosmoso santykius, jų tarpusavio vienovę ir saitus. Tai Dangiškosios Jungtuvės tarp dvasios ir materijos pasaulių, tarp vyriškojo ir moteriškojo pradų, tarp to, kas regima mirtingosiomis akimis, ir to, kas dar nepažinta. / The axis of creative work - is sacred transformation of human identity in the process of creative act. Symbolism of the Tree of Life gives gives meaning to the concept of duality of existence, reveals relationships between human and space and the unity of these links.
43

GPU implementace algoritmů irradiance a radiance caching / GPU implementation of the irradiance and radiance caching algorithms

Bulant, Martin January 2015 (has links)
The object of this work is to create software implementing two algorithms for global ilumination computing. Iradiance and radiance caching should be implemented in CUDA framework on graphics card (GPU). Parallel implementation on GPU should dramatically improve algoritm speed compared to CPU implementation. The software will be written using already done framework for global illumunation computation. That allow to focus to algorithm implementation only. This work should speed up testing of new or existing methods for global illumination computing, because saving and reusing of intermediate results can be used for other algorithms too. Powered by TCPDF (www.tcpdf.org)
44

Simulace zvuku granulárních materiálů / Sound simulaton of granular materials

Marko, Matej January 2013 (has links)
Title: Sound simulation of granular materials Author: Matej Marko Department: Department of Software and Computer Science Education Supervisor: doc. Ing. Jaroslav Křivánek Ph.D., Department of Software and Computer Science Education Abstract: In recent years, methods for simulating sounds of solid objects, fluids, fire and cloth have been developed. These methods extend existing methods for simulation of the visual behaviour of the respective phenomena and add physically based sounds that correspond with the visual information. The goal of this thesis is to investigate the possibility of creating a similar method for sound simulation of dry granular materials. We identified two distinct mechanisms responsible for the sounds of granular materials: the collisions of the particles of the granular material (granular collisions) and the collisions between the particles and a surrounding solid objects (solid objects collisions). We propose a method that uses acceleration noise to simulate the sounds of the granular collisions. The particles are approximated by a simplified spherical shapes. We also simulate the sound of the solid object collisions by using a modal analysis approach. Since most of the approaches to the visual simulation of granular materials do not provide the information about the particle...
45

GPU implementace algoritmů irradiance a radiance caching / GPU implementation of the irradiance and radiance caching algorithms

Bulant, Martin January 2015 (has links)
The objective of this work is to create software implementing two algorithms for global ilumination computation. Iradiance and radiance caching should be implemented in CUDA framework on a graphics card (GPU). Parallel implementation on the GPU should improve algoritm speed compared to CPU implementation. The software will be written using an already done framework for global illumunation computation. That allows to focus on algorithm implementation only. This work should speed up testing of new or existing methods for global illumination computing, because saving and reusing of intermediate results can be used for other algorithms too. Powered by TCPDF (www.tcpdf.org)
46

Realistic hair rendering in Autodesk Maya / Realistic hair rendering in Autodesk Maya

Svoboda, Tomáš January 2012 (has links)
This thesis describes a real-time hair rendering in 3D animation and modeling software Autodesk Maya. The renderer is part of the Stubble project a - Maya plug-in for hair modeling. The presented renderer provides a high-quality interactive preview that allows fast hair modeling without the need for rendering in slow off-line renderers. The goal of this work is to create a renderer that can generate images in real-time that are as close as possible to the output of the 3Delight renderer - a plug-in for Maya that is based on RenderMan standards.
47

Kompiuterinės grafikos galimybių įtaką mokant suprasti dailės kalbą / The influence of possibilities of computer graphics while teaching to undersand the language of art

Kostina, Irina 16 August 2007 (has links)
Greitas asmeninių kompiuterių plitimas, kompiuterinių technologijų didėjantis prieinamumas gamyboje ir individualioje kūryboje paskatino naujos subkultūros atsiradimą. Atsirado protrūkis tradiciniam meniniam mąstyme, suvokime. Tai aiškiai matyti iš mokinių veiklos, jų vaizdų suvokimo ir pakitusio požiūrio į dabartinę aplinką. Problema. Bendrasis meninis ugdymas nėra pakankamai veiksmingas: tenkinamasi savaimine moksleivių saviraiška, per mažai ugdomi meniniai ir suvokimo gebėjimai. Todėl aktualu įvesti į dailės mokymą kompiuterinę grafiką, kaip būdą, padedantį suvokti dailės kalbą. Šiame darbe aptariamos kompiuterinės grafikos galimybės: kaip ir kur ją galima panaudoti meniniame ugdyme, mokant dailės kalbos, aptariamos pagrindinės jos didaktinės galimybės. Eksperimento metu gauti duomenys padės išsiaiškinti, kaip pakils mokinių dailės kalbos suvokimo lygis, jeigu kartu su tradiciniu dailės mokymu bus naudojama kompiuterinė grafika, kiek padidės mokinių kūrybinių galių diapazonas. Tyrimo objektas: Kompiuterinė grafika kaip dailės kalbos mokymo priemonė. Tyrimo tikslas: Nustatyti kompiuterinės grafikos galimybių įtaką, mokant paauglius suprasti dailės kalbą. Hipotezė: Dailės kalbos pažinimas taps efektyvesnis naudojant kompiuterines grafikos galimybes dailės pamokose. Tyrimo uždaviniai: 1. Apžvelgti kompiuterinės grafikos galimybių panaudojimą meninėje kūryboje ir dailės ugdymo procese.2.Išanalizuoti mokinių vizualios raiškos teorines žinias 3.Nustatyti kompiuterinės... [toliau žr. visą tekstą] / The rapid spread of personal computers, the use of computer technologies in mass production and individual creative work have encouraged the appearance of the new subculture. The traditional artistic thinking and awareness have to be changed. This is clearly understood seen in student’s activity, their imagination and a changed view of today’s environment. The problem. General art education is not sufficient enough: student’s self-expression is limited, artistic skills are not being well developed. That is the reason why computer graphics should be introduced in to school curriculum in art as a means helping to understand the language of art. This paper deals with computer graphics capabilities: how and where it can be used in the artistic education, what its basic didactic possibilities are. The data, got obtained as a result of the experiment, will help realize how the level of students’ understanding of the artistic language will rise if computer graphics is used alongside with traditional art education, how the range of students’ creative abilities will widen. Research subject: Computer graphics as a tool of art’s language teaching. Research objectives: The influence of possibilities of computer graphics wile teaching adolescents to understand art’s language. Hypothesis: The understanding of the language of art will become move effective by means of using computer graphics at art lesson. Research tasks: 1. To survey the employment of computer graphics possibilities in... [to full text]
48

Rūbų automatizuotojo projektavimo sistema / Clothing computer-aided design system

Vaznelytė, Raminta 29 May 2006 (has links)
Clothing computer-aided design system In this work I analysed and explored the usage and necessity of Information Technologies in the latter-day garment industry companies. I also reviewed the main sectors of this area that need to be automated with the help of computers. It was found it is necessary to simplify the wear draughtsmen’s job by introducing the Automated designing system. I found that most of the designers are still using pencil and paper to translate their ideas into action. This obviously protracts the whole process of creation of clothing. Time consuming drawing of the sketch, transfer of the sketch to the constructor, correction of the errors and many more other aspects could be improved. Also, after analysis of wear designing systems was carried out, it was noticed that the choice of software designed specially for modelling of clothes is very poor. Majority of the systems are integrated into the whole clothes designing software package and works there only as one of the accessories. Naturally the price of such software packages is very high. That means if you want to get a clothes modelling tool you have to purchase the entire software package and it leads to a change of a current system that is in use. This results in a very high cost of installation of the new system and staff training. For all the reasons above, I decided to create a separate and stand alone clothes modelling tool. To program it I used Java virtual machine therefore this software works... [to full text]
49

Tinklalapių grafikos kūrimo ir optimizavimo sistema / Web graphics development and optimization system

Sabaliauskas, Vaidotas 16 August 2007 (has links)
Šiame darbe kalbama apie tinklalapių grafokos kūrimo problemas. Antrajame skyriuje aptariami pagrindiniai failų formatai, jų privalumai ir trūkumai. Aptariama tinkamo failo formato parinkimo reikšmė, tinklo pralaidumo reikalavimai, grafinė ir suglaudinimo programinė įranga, jos palyginimas. trečiame skyriuje analizuojama kuriama programinė įranga. Funkcianiams reikalavimams apibrėžti naudojamas panaudojimo atvejų modelis. Šiame skyriuje taip pat aprašoma sistemos architektūra, peteikiama sistemos klasių diagrama ir aprašomi jos metodai bei funkcijos. Taip pat aprašomos veiklos diagramos. Pateikiamas programinės įrangos taikymo pavyzdys. Ketvirtame skyriuje aprašoma detali vartotojo dokumentacija. Aprašomi meniu punktai, piešimo įrankiai ir jų parametrai. / The thesis deals with web design problems, when designers create web templates. Second chapter deals with considering basic file formats such as JPG, PNG and GIF, their advantages and disadvantages. There are analysed problems of image file format selection, network bandwidth usage and dependance from the web site size also the review of commonly used web graphics software and image compression comparison. Third chapter deals with web graphics development and optimization system. There is use case model for describing functional requirements of a system. In the work is described the architecture of a system, detailed description of class diagram with used methods and functions description in detail. All classes are clearly explained by usage and interface. Also third chapter deals with activity diagrams represented as step-by-step workflows of major components in a system. Testing material of created web graphics development and optimization system is given too. Fourth chapter deals with user documentation. There are explained menu items, drawing tools, and their parameters, color selection tools, transparency, brightness, image compression settings and image viewing and converting tools.
50

Elektroninių schemų komponentų topologijos vaizdavimo trimačiuose paviršiuose algoritmų sudarymas, tyrimas ir taikymas / The development, analysis and implementation of algorithms for projection of electronic circuit components topology onto 3D surfaces

Liutkus, Giedrius 22 July 2005 (has links)
Major goal of this work is to develop, test and deploy algorithms for projecting electronic components onto a mechanical 3D object.

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