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Beowulf the appeal of a poem /Haarder, Andreas. January 1900 (has links)
Thesis--Aarhus. / Summary in Danish. Includes bibliographical references (p. 321-335) and index.
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(Dis)owning our written discourse : personal reflections on/from Native American storytelling /Money, Kelly L., January 1900 (has links)
Thesis (M.A.)--Missouri State University, 2009. / "May 2009." Includes bibliographical references (leaves 99-102). Also available online.
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Heroes and their communities : a longitudinal study of four medieval romances /Holmes, Melanie. January 1900 (has links)
Thesis (Ph.D.)--McMaster University, 2001 / Includes bibliographical references (leaves 248-269). Also available via World Wide Web.
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Constructing heroic identities : masculinity and the western film /Foster, Brad D. January 1900 (has links)
Thesis (M.A.)--Oregon State University, 2008. / Printout. Includes bibliographical references (leaves 79-88). Also available on the World Wide Web.
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The substance of shadow: reflections of self in magical girls /Silverman, Rebecca H. January 2004 (has links)
Thesis (M.A.) in English--University of Maine, 2004. / Includes vita. Includes bibliographical references (leaves 71-77).
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Some studies in the significance of Attic hero-cult in the archaic and classical periodsKearns, Emily January 1983 (has links)
No description available.
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The hero and the image of nationalism in Colombia. The sculptures at Centennial Park and at the Park of Independence, (1883-1910). / The hero and the image of nationalism in Colombia. The sculptures at Centennial Park and at the Park of Independence, (1883-1910).Ramirez Bolivar, Juan Gabriel January 2015 (has links)
The hero and the image of nationalism in Colombia, The sculptures at "Parque del Centenario" (1883-1958). The main objective of this master thesis is to analyze and determine the relationship between the construction of the pantheon of heroes1 in Colombia and the attempt to consolidate a national identity in the late nineteenth century and early twentieth century. This problem is analyzed through a case study that focuses on a specific public space in Bogotá: "El Parque del Centenario". This space was built in 1883 for commemoration of the 100th anniversary of Simon Bolivar's birthdate. The research was conducted as an analysis that puts on dialogue different kinds of historical sources. Therefore, the use of images representing the monuments; maps and plans of the park and the city were; but above all, the main sources of analysis are newspapers and magazines which circulated between 1880 and 1958. The analysis of this case study is presented as a historical narrative that aims to provide relevant information about the construction and development of this public space. This text is divided into three chapters that chronologically follow the progress of the park. The first chapter covers the period between 1883 and 1910. This section focuses on the celebration of the centenary of Bolívar's birth. There will...
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Choix d'orientation, genre et télévision : devenir footballeuse ou maïeuticien grâce à la télévision ? / Becoming a female football player or a male midwife through televisionBigeon, Christine 29 June 2012 (has links)
Ce travail a pour objectif de tenter de répondre à la question : la télévision a-t-elle une influence sur la division sexuée de l’orientation, sur le fait que filles et garçons continuent à penser qu’il existe des métiers pour les femmes et des métiers pour les hommes ? Si tel est le cas, quelle est la nature de cette influence? Nous n’avons pas trouvé de lien direct entre télévision et choix de métier, même si une partie de ces choix, notamment chez les plus jeunes, concernent des métiers qui ne peuvent être connus que grâce à la télévision. On note par contre le rôle des modèles, des héros choisis qui influeraient sur la construction du genre, dont le choix de métier fait partie. Mais la télévision, grâce à son pouvoir d’attraction, peut aussi être utilisée comme outil pour faire évoluer certaines attitudes des adolescents à l’égard du genre des professions. / The aim of this survey is to answer the following question: Does television have any influence on the gender differences in career choices, on the fact that girls and boys still think that some jobs are fit for women and some jobs fit for men? If so, what is the nature of this influence? We haven’t found any direct link between television and career choices, though some of those choices, especially among the youngest, concern jobs that they get to know only through television. For instance, selected heroes may play the role of models and affect the way gender is constructed, and thus the type of career choice. But television, due to its power of attraction, may also be used as a medium to change the way the adolescents consider career gender.
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A figura do herói antigo nas crônicas medievais da Península Ibérica (séculos XIII e XIV)Almeida, Simone Ferreira Gomes de [UNESP] 02 February 2011 (has links) (PDF)
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almeida_sfg_me_fran.pdf: 656194 bytes, checksum: a5f537f2c0a25be8cd4d56f537139994 (MD5) / Coordenação de Aperfeiçoamento de Pessoal de Nível Superior (CAPES) / O propósito deste trabalho é analisar a retomada da figura do Herói clássico, procedente das obras de Homero, nas crônicas ibéricas da baixa Idade Média. Especificamente, restringir-nos-emos aos séculos XIII e XIV, visto que as crônicas ibéricas produzidas nesse período se conduziram pelo desígnio comum de construir uma boa imagem de seus reis, além de se preocuparem em legitimar a reconquista da Península aos mouros. Tal construção historiográfica foi um dos recursos utilizados na tentativa de consolidação de um sentimento de nacionalidade ibérica, que não se confunde ainda nessa altura com consciência nacional, mas permite já notar o fortalecimento dos sentimentos regionalistas e dinásticos. Buscamos perceber a forma de retomada da imagem do herói grego, levando em conta o conceito de virtude cristianizado e alimentado pela moral cavaleiresca, então em voga. Nossa principal fonte de estudo é a Crônica Troiana, pois trata-se do escrito medieval que retoma e redefine de forma mais completa as histórias da mitologia e da épica antiga. Propomo-nos pensar sobre o que pode ter estimulado o interesse dos compiladores da corte de Afonso XI pela história troiana, as alterações valorativas no que diz respeito ao modo como a lenda passou a ser contada na Idade Média e como a figura heroica passou a ser identificada com os santos e os reis. A partir, pois, do exame da configuração dessa Crônica Troiana e das fontes de que fez uso, procuramos notar certa persistência de valores antigos na forma de afirmação do poder real nos referidos séculos medievais. Além desse relato originário da corte de Afonso XI de Castela, procuraremos interrogar a figura do herói na General Estoria de Afonso X e na Crônica Geral de Espanha de 1344, do conde Pedro de Barcelos, que apresentam histórias sobre as aventuras de seus antepassados, indicandoos como modelos a serem seguidos. / The purpose of this research is to analyze the resumption of the classic hero image, present in Homer’s texts, into the Iberian chronicles of low Middle Ages. Specifically, we will get focus into the XIIIth and XIVth centuries, in as much as the Iberian chronicles that have been made in this period had as identity the assign of building a good image of their kings. This movement delineates an attempt for the consolidation of Iberian nationality feelings – but, is important to highlight, it cannot be confused with the national knowingness of Absolutists States – it allows us to notice the reinforcement of the regionalist and dynastic feelings. We seek to perceive the meaning alteration from the Greek hero for the medieval hero, taking in account the concept of virtue considered in Middle Ages for the “men’s ideal type” in the chronicles, from the chivalrous moral in craze. For that, we will employ the Crónica Troiana, since this is the medieval write which better represents the histories of mythology and ancient epic. Our first interest consists of thinking about how the Crónica Troiana was made and from witch papers it could born. Beyond this one, produced in Alfonso’s XI court (in Castile) we intend to argue about the hero picture in General Estoria of Alfonso X and in La Crónica Geral de Espanha de 1334, written by Dom Pedro, Count of Barcelos. Those papers present us histories about their ancestors and bounces that they are models to be followed. We also propound to think about the reasons that encouraged the compilers from Alfonso’s XI court to write about Trojan history, the different moral values present in the way the legend was narrated in times and, in the end, the incidence in Middle Ages of other models that can correspond to a heroic figure, as the saints and the kings.
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Click to Add Hero : En Undersökning om Hjältekaraktärer inom Digitala Spel / Click to Add Hero : A Research on Hero Characters within Digital GamesBrodin, Jacob, Andersson, Joakim January 2018 (has links)
Vi försöker med detta kandidatarbete analysera skapandet av Hjältar inom spel, vi undersöker vilka sorts troper som etsat sig fast i industrins hjältar, problematiserar dem och tar reda på om dem fortfarande har en plats, d.v.s. en anledning att fortfarande anammas i skapandeprocessen. Med hjälp av Diffraktion & Critical Design gör vi vår egen tolkning av en skapandeprocess där vi utmanar det en spelare hade kunnat förvänta sig av en hjälte inom spelvärlden för att veta om det faktiskt finns konkreta anledningar till dessa troper eller om man lika gärna hade kunnat klara sig utan dem.Genom denna designprocess får vi en djupare förståelse för skapandet av karaktärer men också vetande om hur man utmanar och vad som behöver utmanas när det gäller stereotyper, normer, troper inom spelvärlden. En förståelse för hur man tilltalar sina spelare och uppmanar saker som inklusivitet och medvetenhet i allmänhet.. / With this Bachelor thesis we’re trying to analyse the creation of heroes within video games, we’re researching what kind of tropes etched themselves into our industries heroes, problematize them and find out if they still have a place, a reason to still be applied in the creative process.With the help of Diffraction & Critical Design we attempt our own interpretation of the creative process where we challenge what expectations a player may have from a hero within the gaming world to understand if there is a solid reason for these tropes to exist or if you might as well set them aside.Through this designprocess we get a deeper understanding for the creation of characters but also knowledge of how to challenge and what needs challenging when it comes to stereotypes, norms, tropes within the gaming world. An understanding on how to connect with your players and encourage things like inklusion and awareness in general.
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