• Refine Query
  • Source
  • Publication year
  • to
  • Language
  • 932
  • 118
  • 102
  • 77
  • 76
  • 68
  • 43
  • 16
  • 15
  • 9
  • 9
  • 8
  • 4
  • 4
  • 3
  • Tagged with
  • 2015
  • 923
  • 472
  • 431
  • 416
  • 375
  • 344
  • 312
  • 309
  • 277
  • 268
  • 227
  • 209
  • 199
  • 192
  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
651

Martian Boneyards: Sustained Scientific Inquiry in a Social Digital Game

Asbell-Clarke, Jordis Jodi 05 January 2012 (has links)
Social digital gaming is an explosive phenomenon where youth and adults are engaged in inquiry for the sake of fun. The complexity of learning evidenced in social digital games is attracting the attention of educators. Martian Boneyards is a proof-of-concept game designed to study how a community of voluntary gamers can be enticed to engage in sustained, high-quality scientific inquiry. Science educators and game designers worked together to create an educational game with the polish and intrigue of a professional-level game, striving to attract a new audience to scientific inquiry. Martian Boneyards took place in the high-definition, massively multiplayer online environment, Blue Mars, where players spent an average of 30 hours in the game over the 4-month implementation period, with some exceeding 200 hours. Most of the players’ time was spent in scientific inquiry activities and about 30% of the players’ in-game interactions were in the analysis and theory-building phases of inquiry. Female players conducted most of the inquiry, in particular analysis and theory building. The quality of scientific inquiry processes, which included extensive information gathering by players, and the resulting content were judged to be very good by a team of independent scientists. This research suggests that a compelling storyline, a highly aesthetic environment, and the emergent social bonds among players and between players and the characters played by designers were all responsible for sustaining high quality inquiry among gamers in this free-choice experience. The gaming environment developed for Martian Boneyards is seen as an evolving ecosystem with interactions among design, players’ activity, and players’ progress.
652

Exploring Professional Knowledge in Music Education: A Narrative Study of Choral Music Educators in St. John's, NL

Dawe, Nancy Lynn 11 December 2012 (has links)
This thesis explores the professional knowledge of three choral music educators from St. John’s, Newfoundland and Labrador. My primary research purpose was to explain what constitutes the professional knowledge of each of the research participants as revealed through their life stories; to illustrate how such professional knowledge has been shaped by experiences throughout each of the participants’ lives; and to understand how the participants’ experiences of developing as educators within the specific social, cultural, and political contexts of Newfoundland and Labrador have shaped their professional knowledge. Through this inquiry, three choral music educators engaged in a process of teacher development, as they discovered for themselves, through a narrative process of self-exploration, the meaning that could be made of the relationships between their life experiences and their knowledge of music teaching and learning. Data-gathering included a series of four in-depth interviews, which consisted of open-ended questions that engaged the participants in reconstructing their life experiences and articulating their professional knowledge within the context of developing as choral music educators. Choral rehearsal observations provided another source of data. These observations enhanced my understanding of the participants’ teaching practice, and assisted in my understanding of the relationships between the personal and the professional that they expressed in initial interviews. Analysis of the data is represented through narratives of the participants’ life stories and a thematic discussion of their professional knowledge as revealed through those stories. Each participant’s narrative and professional knowledge are presented in individual chapters, followed by a chapter that explores the resonances (Conle, 1996) amongst the participants’ narratives and my own personal-professional narrative. I propose that we begin to reconceptualize professional development in order to acknowledge the complexity and personal nature of professional knowledge, and I assert that the exploration of life stories is a meaningful form of professional development for music educators.
653

Experiences Labelled Psychotic: A Settler’s Autoethnography beyond Psychosic Narrative

Fabris, Erick 11 December 2012 (has links)
This autoethnography uses narrative inquiry within an anticolonial theoretical framework. As a White Italian male settler living on Turtle Island, I bring survivor experience to psychiatric definitions of “psychosis,” or what I call psychosic narrative, and to broader literatures for the purpose of decolonizing “mental” relations. Using reflexive critiques, including feminist antiracism, I question my own privileges as I consider the possibilities of Mad culture to disturb authorizations of practices like forced electroshock and drugging. Using journals, salient themes of experience are identified, including “delusion,” “psychosis,” “madness,” and “illness,” especially as they appear in texts about politics, culture, and theory. A temporally rigorous narrative approach to my readings allows for a self-reflexive writing on such themes in relation with antiracist anticolonial resistance. Thus a White psychiatric survivor resistance to psychiatry and its social (local) history is related to the problematic of global Western neoliberal heteropatriarchy in psychological institutional texts. Survivor testimonies bring critical madness and disability theories as they pertain to racialization and constructions of sex/uality and gender. Rather than present a comprehensive analysis, this narrative inquiry is generated from the process of research as it was experienced in order to represent and question its epistemological grounds.
654

Development of Interest in Science and Interest in Teaching Elementary Science: Influence of Informal, School, and Inquiry Methods Course Experiences

Bulunuz, Mizrap - 12 June 2007 (has links)
Inquiry-based science instruction is a major goal of science education reform. However, there is little research examining how preservice elementary teachers might be motivated to teach through inquiry. This quantitative study was designed to examine the role of background experiences and an inquiry science methods course on interest in science and interest in teaching science. The course included many activities and assignments at varying levels of inquiry, designed to teach content and inquiry methods and to model effective teaching. The study involved analyses of surveys completed by students in the course on their experiences with science before, during, and at the end of the course. The following questions guided the design of this study and analysis of the data: 1.What science background experiences (school, home, and informal education) do participants have and how do those experiences affect initial interest in science? 2.Among the hands-on activities in the methods course, is there a relationship between level of inquiry of the activity and the motivational quality (interesting, fun, and learning) of the activity? 3.Does the course affect participants’ interest and attitude toward science? 4.What aspects of the course contribute to participants’ interest in teaching science and choice to teach science? Descriptive and inferential analysis of a background survey revealed that participants with high and low initial interest in science differed significantly on remembering about elementary school science and involvement in science related activities in childhood/youth. Analysis of daily ratings of each hands-on activity on motivational qualities (fun, interest, and learning) indicated that there were significant differences in motivational quality of the activities by level of inquiry with higher levels of inquiry rated more positively. Pre/post surveys indicated that participants increased in interest in science and a number of variables reflecting more positive feelings about science and science teaching. Regression analysis found that the best predictors for interest in teaching science were experiencing fun activities in the science methods course followed by the interest participants brought to the course. This study highlights the motivational aspects of the methods course in developing interest in science and interest in teaching science.
655

Experiencing farming In stressful times : a naturalistic inquiry

Sanderson, Barbara Joy 10 September 2004
The purpose of this study was to explore what it means to be farming in Saskatchewan today. Naturalistic inquiry using open-ended interviews provided the framework for four farmers narratives. The goal was to gain insight into farmers lives, to expand the understanding of farmers experiences, and to explore potential stressors of farming life. The farmers interviews revealed the heart, soul, and spirit of farming today. Although they said they were losing hope in farming, they demonstrated characteristics of determination, perseverance and tenacity that keep them farming. The insights learned from this sample of Saskatchewan farmers are relevant not only to farm families but also to new entrants into farming, professionals who work with farmers in challenging times, and government policy makers. This study may help to provide information, develop understanding of farmers needs, and raise questions that contribute to knowledge and meaning about how it is to farm in Saskatchewan today. Implications for practise and research conclude the study.
656

Experiencing farming In stressful times : a naturalistic inquiry

Sanderson, Barbara Joy 10 September 2004 (has links)
The purpose of this study was to explore what it means to be farming in Saskatchewan today. Naturalistic inquiry using open-ended interviews provided the framework for four farmers narratives. The goal was to gain insight into farmers lives, to expand the understanding of farmers experiences, and to explore potential stressors of farming life. The farmers interviews revealed the heart, soul, and spirit of farming today. Although they said they were losing hope in farming, they demonstrated characteristics of determination, perseverance and tenacity that keep them farming. The insights learned from this sample of Saskatchewan farmers are relevant not only to farm families but also to new entrants into farming, professionals who work with farmers in challenging times, and government policy makers. This study may help to provide information, develop understanding of farmers needs, and raise questions that contribute to knowledge and meaning about how it is to farm in Saskatchewan today. Implications for practise and research conclude the study.
657

Knowledge Community and Inquiry in Secondary School Science

Peters, Vanessa Lynn 01 March 2011 (has links)
This design-based study was the first empirical investigation of a new model of learning and instruction called Knowledge Community and Inquiry (KCI). In KCI, students are engaged as a learning community as they work on scaffolded inquiry activities that target specific science learning objectives. Although community-oriented approaches have been successful at the elementary level, there has been relatively little uptake of such methods at the secondary school level – particularly in science. The pedagogical framework of KCI addresses the challenges of community models by blending established inquiry based approaches with community-oriented pedagogy. This dissertation tested the validity of KCI by designing, implementing, and empirically evaluating a curriculum based on the KCI model. This was achieved through curriculum trials involving two separate cohorts of grade-ten biology students (n = 102; n = 112). The first implementation consisted of a two-week physiology lesson that engaged students in co-authoring wiki artifacts about human system diseases, which students then used as a resource for solving medical case studies. The second implementation, an eight-week lesson on Canada's biodiversity, was a deeper application of the model, and focused on students' collaborative processes during the construction of their wiki-based knowledge repository. In both cases, the curriculum was evaluated according to its design, enactment, and learning outputs, as evidenced by students' knowledge artifacts and performance on the final exam. Technology scaffolds ensured that students focused on the physiology and biodiversity science curriculum expectations. Analyses of the data revealed that KCI engaged students in collaborative learning processes that were characteristic of a knowledge community. Additionally, final exam scores demonstrated increased learning performance when compared to those from previous years where students did not participate in KCI. The findings from this research provide the first empirical support for KCI, and demonstrate its potential for engaging secondary science students in the kinds of collaborative inquiry processes of authentic knowledge communities. This dissertation provides insight into the conditions necessary for such engagement, and contributes design recommendations for blending knowledge community and inquiry in secondary school science curriculum.
658

Martian Boneyards: Sustained Scientific Inquiry in a Social Digital Game

Asbell-Clarke, Jordis Jodi 05 January 2012 (has links)
Social digital gaming is an explosive phenomenon where youth and adults are engaged in inquiry for the sake of fun. The complexity of learning evidenced in social digital games is attracting the attention of educators. Martian Boneyards is a proof-of-concept game designed to study how a community of voluntary gamers can be enticed to engage in sustained, high-quality scientific inquiry. Science educators and game designers worked together to create an educational game with the polish and intrigue of a professional-level game, striving to attract a new audience to scientific inquiry. Martian Boneyards took place in the high-definition, massively multiplayer online environment, Blue Mars, where players spent an average of 30 hours in the game over the 4-month implementation period, with some exceeding 200 hours. Most of the players’ time was spent in scientific inquiry activities and about 30% of the players’ in-game interactions were in the analysis and theory-building phases of inquiry. Female players conducted most of the inquiry, in particular analysis and theory building. The quality of scientific inquiry processes, which included extensive information gathering by players, and the resulting content were judged to be very good by a team of independent scientists. This research suggests that a compelling storyline, a highly aesthetic environment, and the emergent social bonds among players and between players and the characters played by designers were all responsible for sustaining high quality inquiry among gamers in this free-choice experience. The gaming environment developed for Martian Boneyards is seen as an evolving ecosystem with interactions among design, players’ activity, and players’ progress.
659

Appreciative Inquiry: An Interactive Organizational Intervention to Translate Acute Pain Management Evidence into Pediatric Nursing Practice

Kavanagh, Patricia 13 August 2010 (has links)
Despite a substantial evidence-base for pediatric pain management, pain is not always well managed in clinical practice. Appreciative Inquiry (AI) is an innovative knowledge translation (KT) intervention that is compatible with the Promoting Action on Research in Health Services (PARiHS) framework. A prospective, repeated-measures, mixed-methods case study was conducted to (a) explore the implementation process of AI as a KT intervention in pain, (b) examine the beginning effects of AI on pain related outcomes, and (c) describe extraneous factors related to the PARiHS framework. Outcomes were measured at six and three weeks pre-intervention and three and six months post-intervention, ending with a semi-structured interview on the acceptability of the intervention. Data were analyzed using descriptive and inferential statistics, and quantitative and qualitative content analyses. Twelve nurses (nine staff and three administrative/clinical leaders) from a surgical unit at a pediatric hospital participated in the study. They perceived their context to be relatively complex, with a culture focused on clinical competence, family-centered care, and teamwork, and a transformational leadership style. Overall, participants were satisfied with the intervention structure, which consisted of four three-hour, interactive sessions delivered over two weeks to promote change based on positive examples of pain management on the unit, and suggested only minor refinements. The intervention was delivered with high fidelity and most participants (n = 11) attended all four sessions, where they developed an action plan to enhance evidence-based pain assessment documentation. There was a statistically significant improvement in participants’ pain knowledge and attitudes post-intervention. This outcome was significantly and positively correlated with participants’ attitudes towards research. Both of these factors had a significant relationship with participants’ effort to document pain assessments. Participants named AI a ‘refreshing approach to change’ because it was positive and democratic, with a focus on building on existing practices. They felt the process cultivated a positive reception to change, broadened their horizons around pain, and enhanced their team spirit. The facilitators were considered credible with effective communication skills. Given the promising results of this study, the refinement and evaluation of the AI intervention are warranted in other contexts and for other clinical practices.
660

Knowledge Community and Inquiry in Secondary School Science

Peters, Vanessa Lynn 01 March 2011 (has links)
This design-based study was the first empirical investigation of a new model of learning and instruction called Knowledge Community and Inquiry (KCI). In KCI, students are engaged as a learning community as they work on scaffolded inquiry activities that target specific science learning objectives. Although community-oriented approaches have been successful at the elementary level, there has been relatively little uptake of such methods at the secondary school level – particularly in science. The pedagogical framework of KCI addresses the challenges of community models by blending established inquiry based approaches with community-oriented pedagogy. This dissertation tested the validity of KCI by designing, implementing, and empirically evaluating a curriculum based on the KCI model. This was achieved through curriculum trials involving two separate cohorts of grade-ten biology students (n = 102; n = 112). The first implementation consisted of a two-week physiology lesson that engaged students in co-authoring wiki artifacts about human system diseases, which students then used as a resource for solving medical case studies. The second implementation, an eight-week lesson on Canada's biodiversity, was a deeper application of the model, and focused on students' collaborative processes during the construction of their wiki-based knowledge repository. In both cases, the curriculum was evaluated according to its design, enactment, and learning outputs, as evidenced by students' knowledge artifacts and performance on the final exam. Technology scaffolds ensured that students focused on the physiology and biodiversity science curriculum expectations. Analyses of the data revealed that KCI engaged students in collaborative learning processes that were characteristic of a knowledge community. Additionally, final exam scores demonstrated increased learning performance when compared to those from previous years where students did not participate in KCI. The findings from this research provide the first empirical support for KCI, and demonstrate its potential for engaging secondary science students in the kinds of collaborative inquiry processes of authentic knowledge communities. This dissertation provides insight into the conditions necessary for such engagement, and contributes design recommendations for blending knowledge community and inquiry in secondary school science curriculum.

Page generated in 0.0648 seconds