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Sinestesia em Interfaces de Usuário: Modelando o Design da Interação através dos Sentidos HumanosSilva, Glauco de Sousa e 25 August 2015 (has links)
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Previous issue date: 2015-08-25 / Today, one of the key points for the development of computer systems is the solution
for user interaction. Graphical user interfaces, direct manipulation, virtual reality and
tangible user interfaces are examples of this evolution. So, the search for new forms of
interaction that allows interaction models that can araouse atraction on the user, is an
area of constant study. So, the use of synesthesia is proposed as an approach to the
user interface. Synaesthesia is the unique feeling resulting from the mutual responses of
different kinds of human senses thus can enhance human ability to cognize information.
This rare ability allows people to hear colors, taste sounds, among other mixtures
of senses. From an analysis of related work on synesthesia in computer systems, it
was possible to establish that there is a lack of a process for desing interfaces with
more general synesthetic features and testing the applications with real users. Thus a
method was developed which adapts to the synesthetic interface features and validated
by developing an application, the Genius Vibe. The results showed that the process
model has adapted well to the desing of the interface and through testing with real
users was realized that synesthesia caused more attractiveness in the interface. / Hoje em dia, um dos pontos chave para a desenvolvimento de sistemas computacionais
é a solução para a interação com o usuário. Interfaces gráficas de usuário, manipulação
direta, realidade virtual e interfaces de usuário tangíveis são exemplos dessa evolução.
Então, a busca por novas formas de interação que permitam modelos de interação
que consigam despertar a atração do usuário é uma área de constante estudo. Neste
sentido, propõe-se o uso da sinestesia como uma abordagem para a interface de usuário.
Sinestesia é um sentimento único resultante de respostas mútuas de diferentes tipos de
sentidos humanos que podem aumentar a habilidade humana de reconhecer informações.
Esta habilidade rara permite que pessoas possam ouvir cores, sentir o sabor de sons,
entre outras misturas de sentidos. A partir de uma análise de trabalhos correlatos sobre
a sinestesia em sistemas computacionais, foi possível estabelecer que existe uma falta de
um processo para o desing de interfaces com caracterísitcas sinestésicas mais generalista
e testes com usuários reais. Desta forma foi desenvolvido um processo que se adapta
as características sinestésicas da interface e validado através do desenvolvimento de
uma aplicação, o Genius Vibe. Os resultados mostraram que o modelo de processo se
adaptou bem ao desing da interface e através de testes com usuários reais percebeu-se
que a sinestesia fez com que a interface fosse mais atrativa.
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Codeinskij : Art and programming as part of young children’s creative exploration / Codeinskij - Art and programming as part of young children’s creative exploration : Exploring and developing tangible interactions for children to explore simple concepts of computer science, geometry and digital art in a fun an playful way.Paolo, Camerin January 2021 (has links)
This is a project that explores the realm of programming and art education for young children, trying to bring these two disciplines together in a fun and playful way. The aim is to allow children to express themselves creatively and at the same time explore and understand basic concepts of coding and programming. From the idea of creating a tool for education, this project has evolved, throughout the iterative design process of prototyping and testing, into a toolbox for personal exploration and discovery of Art and technology. This toolbox not only aims to give children the opportunity to grow and develop their understanding of digital media but also aims to help them create stronger bonds with people around them, by sharing and participating together in the activities that they will create. Prototyping is here used as an explorative tool to not only develop the final design but to also investigate children, their interests and aspirations. The different iterations have helped getting a deeper understanding of the user and the concepts revolving around the topic of art and programming to which this project try to talk to. The outcome is a physical modular interface that allows children to build, piece by piece, a digital and interactive art experience that they can eventually share and play with family and friends.
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