• Refine Query
  • Source
  • Publication year
  • to
  • Language
  • 1
  • 1
  • Tagged with
  • 2
  • 2
  • 2
  • 2
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

Sinestesia em Interfaces de Usuário: Modelando o Design da Interação através dos Sentidos Humanos

Silva, Glauco de Sousa e 25 August 2015 (has links)
Submitted by Viviane Lima da Cunha (viviane@biblioteca.ufpb.br) on 2016-02-16T11:56:45Z No. of bitstreams: 1 arquivototal.pdf: 9737010 bytes, checksum: 8586130ef80e52bdb69af30741fde0a4 (MD5) / Made available in DSpace on 2016-02-16T11:56:45Z (GMT). No. of bitstreams: 1 arquivototal.pdf: 9737010 bytes, checksum: 8586130ef80e52bdb69af30741fde0a4 (MD5) Previous issue date: 2015-08-25 / Today, one of the key points for the development of computer systems is the solution for user interaction. Graphical user interfaces, direct manipulation, virtual reality and tangible user interfaces are examples of this evolution. So, the search for new forms of interaction that allows interaction models that can araouse atraction on the user, is an area of constant study. So, the use of synesthesia is proposed as an approach to the user interface. Synaesthesia is the unique feeling resulting from the mutual responses of different kinds of human senses thus can enhance human ability to cognize information. This rare ability allows people to hear colors, taste sounds, among other mixtures of senses. From an analysis of related work on synesthesia in computer systems, it was possible to establish that there is a lack of a process for desing interfaces with more general synesthetic features and testing the applications with real users. Thus a method was developed which adapts to the synesthetic interface features and validated by developing an application, the Genius Vibe. The results showed that the process model has adapted well to the desing of the interface and through testing with real users was realized that synesthesia caused more attractiveness in the interface. / Hoje em dia, um dos pontos chave para a desenvolvimento de sistemas computacionais é a solução para a interação com o usuário. Interfaces gráficas de usuário, manipulação direta, realidade virtual e interfaces de usuário tangíveis são exemplos dessa evolução. Então, a busca por novas formas de interação que permitam modelos de interação que consigam despertar a atração do usuário é uma área de constante estudo. Neste sentido, propõe-se o uso da sinestesia como uma abordagem para a interface de usuário. Sinestesia é um sentimento único resultante de respostas mútuas de diferentes tipos de sentidos humanos que podem aumentar a habilidade humana de reconhecer informações. Esta habilidade rara permite que pessoas possam ouvir cores, sentir o sabor de sons, entre outras misturas de sentidos. A partir de uma análise de trabalhos correlatos sobre a sinestesia em sistemas computacionais, foi possível estabelecer que existe uma falta de um processo para o desing de interfaces com caracterísitcas sinestésicas mais generalista e testes com usuários reais. Desta forma foi desenvolvido um processo que se adapta as características sinestésicas da interface e validado através do desenvolvimento de uma aplicação, o Genius Vibe. Os resultados mostraram que o modelo de processo se adaptou bem ao desing da interface e através de testes com usuários reais percebeu-se que a sinestesia fez com que a interface fosse mais atrativa.
2

Codeinskij : Art and programming as part of young children’s creative exploration / Codeinskij - Art and programming as part of young children’s creative exploration : Exploring and developing tangible interactions for children to explore simple concepts of computer science, geometry and digital art in a fun an playful way.

Paolo, Camerin January 2021 (has links)
This is a project that explores the realm of programming and art education for young children, trying to bring these two disciplines together in a fun and playful way. The aim is to allow children to express themselves creatively and at the same time explore and understand basic concepts of coding and programming. From the idea of creating a tool for education, this project has evolved, throughout the iterative design process of prototyping and testing, into a toolbox for personal exploration and discovery of Art and technology. This toolbox not only aims to give children the opportunity to grow and develop their understanding of digital media but also aims to help them create stronger bonds with people around them, by sharing and participating together in the activities that they will create. Prototyping is here used as an explorative tool to not only develop the final design but to also investigate children, their interests and aspirations. The different iterations have helped getting a deeper understanding of the user and the concepts revolving around the topic of art and programming to which this project try to talk to. The outcome is a physical modular interface that allows children to build, piece by piece, a digital and interactive art experience that they can eventually share and play with family and friends.

Page generated in 0.1196 seconds