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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
31

Personal Narratives Changing Student Understandings of Community-based Academic Programs

Verhille, Isabel 01 January 2017 (has links)
As a student enrolled in the Claremont Colleges, there are a variety of different ways in which I can engage with the greater Inland Empire community. The community-based programs, classes, and projects offered by the Colleges all have specific focuses, whether they be community service, community studies, or language improvement. This Media Studies Senior Thesis focuses on two community programs offered by the Claremont Colleges, the first being the Spanish Practicum program offered at Pitzer College. This half credit course places a group of three students with a “Promotora” (Promoter) or a Mexican immigrant residing in the Ontario community. Once a week, students are expected to travel to their Promotora’s house, speak with her only in Spanish, eat meals with her, and explore her Ontario community. Secondly, I will include a section about Huerta del Valle, a community garden in Ontario, California, which was created by a teacher of the Spanish Practicum program and a Pitzer alumnus. Even though this garden functions completely separately from the Claremont Colleges, Pitzer students have the opportunity to enroll in the Ontario Program and complete a semester studying urban garden, social engagement, and community planning alongside Huerta del Valle volunteers and organizers. This Media Studies project completed in conjunction with the Spanish Practicum Program and the Huerta del Valle program is a photographic essay about my personal experience as a student of the Spanish Practicum program, an article recounting the history of the Spanish Practicum program from the perspective of its creator, and a transcribed interview and series of photographs of the founder of Huerta del Valle as well as a student participant/leader/alumnus of the Pitzer Ontario program. These collections of writing and photographs are presented in the form of a webpage with multiple sections that I have coded as to experiment with visual storytelling, color, and design techniques. Furthermore, through this project I explore the communal significance of personal narratives, and the work they do to construct and contribute to a shared understanding of a program, event, or experience. These personal narratives that I have collected as oral histories will serve to give the community-based programs offered at the Claremont Colleges a human face, illuminating the tendency of dominant histories to discredit their intimate back stories.
32

Your New Best Friends: An Exploration of Furby, Siri, and Other Sociable Electronics

Forbes, Avery 01 July 2021 (has links)
Your New Best Friends: An Exploration of Furby, Siri and Other Sociable Electronics is focused around interactive electronic systems and the effect these systems can have on our human psyches. My work focuses on two particular periods of development: the late 80’s to early 90’s, and the 2010’s to present. One period represents my childhood and the other my early adulthood. By comparing the two I can examine trends in the ways we engage with robotics and can better understand the ubiquity of electronically mediated interactions today. I utilize these new understandings to manipulate the capabilities of devices from both periods to create pieces that communicate care in a new way, sparking a moment of joy for the viewer while also increasing the awareness of the failings of devices when compared with true human interaction.
33

Existence Stories

Keaton, Althea 20 August 2019 (has links)
Existence Stories is an interactive activist art project that gathers personal narratives from people about the ways in which their lives have been impacted by the current political climate in the United States, particularly surrounding the 2016 Presidential election and its aftermath. The project harnesses first-person narrative and audience participation as tools for humanizing the “Other” and building connections between people through the act of sharing stories. As the project has progressed over time, it has evolved in multiple directions and come to incorporate a variety of media, primarily comics, animation, printmaking, and zines. The roles that reproduction, distribution, and communication play in all of these media are also explored within this body of work.
34

Real-Time Body Tracking and Projection Mapping in the Interactive Arts

Baroya, Sydney 01 December 2020 (has links) (PDF)
Projection mapping, a subtopic of augmented reality, displays computer-generated light visualizations from projectors onto the real environment. A challenge for projection mapping in performing interactive arts is dynamic body movements. Accuracy and speed are key components for an immersive application of body projection mapping and dependent on scanning and processing time. This thesis presents a novel technique to achieve real-time body projection mapping utilizing a state of the art body tracking device, Microsoft’s Azure Kinect DK, by using an array of trackers for error minimization and movement prediction. The device's Sensor and Bodytracking SDKs allow multiple device synchronization. We combine our tracking results from this feature with motion prediction to provide an accurate approximation for body joint tracking. Using the new joint approximations and the depth information from the Kinect, we create a silhouette and map textures and animations to it before projecting it back onto the user. Our implementation of gesture detection provides interaction between the user and the projected images. Our results decreased the lag time created from the devices, code, and projector to create a realistic real-time body projection mapping. Our end goal was to display it in an art show. This thesis was presented at Burning Man 2019 and Delfines de San Carlos 2020 as interactive art installations.
35

Physical to Virtual: A Model for Future Virtual Classroom Environments

Fink, Stephen J 01 July 2021 (has links) (PDF)
Virtual reality is a technology that has seen unprecedented growth since the turn of the century with increasing applications within business, entertainment, and educational applications. As virtual reality technologies continue to develops and markets expand, the world may see an increased demand for virtual classrooms: virtual environments (VEs) that students may access through immersive virtual reality technologies to receive guided instruction, conduct simulations, or perform tasks typical in a classroom setting. While many studies document how virtual reality is beneficial to educational processes, there is little discussion on how virtual environments should be architecturally designed. Thus one may hypothesize that physical design strategies translated to virtual environments may have similar results. This thesis investigates virtual environments for education by creating several virtual classrooms embedded within a selective digital twin of the University of Massachusetts Amherst campus. The design of the virtual classrooms was influenced by current architectural trends in classroom design while capturing unique abilities present within a virtual context. A physical teaching module was also designed to create a platform for educators within the university to deliver instruction within the virtual campus.
36

open / close: assimilating immersive spaces in visual communication

Sarin, Anika 01 January 2017 (has links)
I am interested in two spaces obverse to each other: open and closed. An open space develops organically based on how people inhabit it. Interacting with an open space is a dynamic, sporadic, multisensory, immersive, and subjective experience. In such spaces, we are confronted with an alternative aesthetic, one that is in conflict with the seamlessness of a closed space. A closed space is anchored on definite variables like structure, use and boundaries. While interaction between people and space is important, the space is tightly controlled and interaction is designed. Through this thesis project, I present a method that metaphorically transforms the experience of a walk through a closed space into an open-ended and immersive experience. When space develops as a response to our actions, it affords intimacy and a sense of belonging. It facilitates deeper expressiveness through engagement. By applying a method that uses fragmentation, recurrence and motion, I am metaphorically transforming an urban closed space to open. Through this transformation I am creating a fresh person-space dialogue that temporarily destabilizes perception and encourages physical sensation which allows for an intimate experience of the space. An immersive interaction with an open space transgresses the urban sterility of a closed space and is capable of creating a diversity of distinct experiences.
37

DollHouse

Goller, Whitney 01 May 2016 (has links)
The artist discusses the work in DollHouse, her Master of Fine Arts exhibition on display at Tipton Gallery, Johnson City, Tennessee from January 25 to February 5, 2016. The exhibition was an installation consisting of five sets, each containing furniture - both 2D and 3D - and a mask with instructions relating to a room found within a dollhouse. The sets and supporting thesis explore the ideas of social norms, feminism, and identity, and how submission to ideologies can create emptiness, while engagement can prompt social change. Topics include the process and evolution of the work and the artists who influenced it, ideas of identity and society, and the impacts of social norms on young women’s lives. Included is a catalogue of the exhibition.
38

The Detriments of Factory Farming

Williams, Carrie 01 May 2018 (has links)
This thesis discusses the detrimental effects that industrialized farming practices have on public health, animal welfare, and ecological systems and includes factual support. It also provides practical application of this information as well as possible solutions and a detailed description of a related art exhibition.
39

Active Shooter Event Severity, Media Reporting, Offender Age and Location

Swift, Philip Joshua 01 January 2017 (has links)
Following the 1999 Columbine High School shooting, it was hypothesized that offenders used knowledge gained from news media reports about previous events to plan mass shootings. Although researchers have studied active shooter events, little research has been conducted on the factors that influence an active shooter's decision and ability to carry out such events. The purpose of this study was to evaluate the relationship between the rate of news media reporting about an active shooter event and the casualty rate of the ensuing event in the United States. The bracketed time of this assessment was between April 20, 1999, and June 15, 2016. The age and regional location of the subsequent shooters were examined as moderating variables. Social learning and social cognitive theories constituted the theoretical framework. Data were gathered from existing mass shooting and active shooter studies, Google News, and the ProQuest Central database. A Spearman's correlation analysis revealed no significant relationship between the rate of news media reporting about an active shooter event and the casualty rate of the ensuing event. The age and regional location of subsequent shooters were not moderating variables. However, a Spearman's correlation analyses did reveal a significant relationship between the casualty rate of an active shooter event and the amount of news media coverage the event received prior to the ensuing event. The study finding clarified the need for active shooter reporting guidelines, similar to existing suicide reporting guidelines. The implementation of such guidelines could reduce the regularity and severity of active shooter events, thereby improving public safety in the United States by reducing the regularity and severity of active shooter events.
40

THE EFFECTS OF ALTERNATE-LINE SHADING ON VISUAL SEARCH IN GRID-BASED GRAPHIC DESIGNS

Lee, Michael P 01 January 2014 (has links)
Objective: The goal of this research was to determine whether alternate-line shading (zebra-striping) of grid-based displays affects the strategy (i.e., “visual flow”) and efficiency of serial search. Background: Grids, matrices, and tables are commonly used to organize information. A number of design techniques and psychological principles are relevant to how viewers’ eyes can be guided through such visual works. One common technique for grids, “zebra-striping,” is intended to guide eyes through the design, or “create visual flow” by alternating shaded and unshaded rows or columns. Method: 13 participants completed a visual serial search task. The target was embedded in a grid that had 1) no shading, 2) shading of alternating rows, or 3) shading of alternating columns. Response times and error rates were analyzed to determine search strategy and efficiency. Results: Our analysis found evidence supporting a weak effect of shading on search strategy. The direction of shading had an impact on which parts of the grid were responded to most rapidly. However, a left-to-right reading bias and middle-to-outside edge effect were also found. Overall performance was reliably better when the grid had no shading. Exploratory analyses suggest individual differences may be a factor. Conclusion: Shading seems to create visual flow that is relatively weak compared to search strategies related to the edge effect or left-to-right reading biases. In general, however, the presence of any type of shading reduced search performance. Application: Designers creating a grid-based display should not automatically assume that shading will change viewers search strategies. Furthermore, although strategic shading may be useful for tasks other than that studied here, our current data indicate that shading can actually be detrimental to visual search for complex (i.e., conjunctive) targets.

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