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Performance Of Interface Elements In The Finite Element MethodRabadi, Kairas 01 January 2004 (has links)
The objective of this research is to assess the performance of interface elements in the finite element method. Interface elements are implemented in the finite element codes such as MSC.NASTRAN, which is used in this study. Interface elements in MSC.NASTRAN provide a tool to transition between a shell-meshed region to another shell-meshed region as well as from a shell-meshed region to a solid-meshed region. Often, in practice shell elements are layered on shell elements or on solid elements without the use of interface elements. This is potentially inaccurate arising in mismatched degrees of freedom. In the case of a shell-to-shell interface, we consider the case in which the two regions have mismatched nodes along the boundary. Interface elements are used to connect these mismatched nodes. The interface elements are especially useful in global/local analysis, where a region with a dense mesh interfaces to a region with a less dense mesh. Interface elements are used to help avoid using special transition elements between two meshed regions. This is desirable since the transition elements can be severely distorted and cause poor results. Accurate results are obtained in shell-shell and shell-solid combinations. The most interesting result is that not using interface elements can lead to severe inaccuracies. This difficulty is illustrated by computing the stress concentration of a sharp elliptical hole.
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Vektorinė grafika žiniatinklyje / Vector graphics in the world wide webGerasim, Stanislav 25 November 2010 (has links)
Šiame darbe nagrinėjamos vieno vektorinės grafikos formato – SVG – taikymo galimybės kuriant žiniatinklio aplikacijas, svetaines. Darbe pateikti keturi SVG taikymo variantai – „SVG panaudojimas su JavaScript ir CSS“, „SVG paslėpimas po JavaScript objektais“, „SVG paslėpimas po XBL elementais“, „SVG ir elementai symbol/use“. Kiekvienu atveju nurodoma, kaip galima realizuoti naudotojo sąsajos elementus, išvardinti metodo privalumai, trūkumai. Taip pat visais keturiais metodais realizuotas veikiantis pavyzdys – vektorinės grafikos redaktorius, kuris parodo, kad jau šiandien SVG galima taikyti savo projektuose. Darbe aprašomi bendri SVG integravimo į žiniatinklio turinį principai, trumpai palyginama SVG ir Flash technologija, susipažinama su minėtais realizavimo variantais, naudotojo sąsajos elementais, pagal tam tikrus kriterijus pateikiamos rekomendacijos, kada koks SVG taikymo variantas yra parankesnis. / This work covers applications of one of the vector graphics format – SVG in internet applications, sites. The work presents four SVG usage variants – “SVG with JavaScript and CSS”, “SVG behind JavaScript objects”, “SVG behind XBL elements”, “SVG and symbol/use elements”. In every case examples of implementing user interface elements are given. Also advantages and disadvantages are listed for mentioned methods. As an example vector graphics redactor was implemented in four different ways, which shows that SVG can be used for today’s applications. The work describes common SVG integration principles in the web, briefly compares SVG and Flash, introduces four SVG usage variants, user graphics interface elements, gives recommendations which method is better according to chosen criteria.
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[en] NUMERICAL MODELING OF FRACTURES WITH INTERFACE ELEMENTS / [es] MODELAJE NUMÉRICO DE FISURAS CON ELEMENTOS DE INTERFAZ / [pt] MODELAGEM NUMÉRICA DE FISSURAS COM ELEMENTOS DE INTERFACEGIVANILDO ALVES DE AZEREDO 05 September 2001 (has links)
[pt] Este trabalho consiste no desenvolvimento de um modelo
numérico para simular o fraturamento em estruturas de
concreto. Como ferramentas principais são utilizados o
Método dos Elementos Finitos (MEF) e alguns conceitos da
Mecânica da fratura aplicada ao concreto.
A principal palavra-chave que caracteriza este trabalho é
o -elemento de interface-. Este elemento finito permite
modelar descontinuidades na malha de elementos finitos
entre as arestas dos elementos. Neste trabalho, estes
elementos são utilizados para representar fissuras em
estruturas de concreto. A modelagem destas fissuras é
suportada por um conceito de fissura discreta, o qual está
acoplado a um modelo constitutivo elástico com
amolecimento, específico para a fissura ou para o elemento
de interface.Neste trabalho, as análises não-lineares
abrangeram sistemas estruturais com modo de fraturamento I. / [en] This work consists in the development of a numerical model
in order to simulate the fracture process in concrete
structures. This model is supported by concepts of the
Finite Element Method and the Fracture Mechanics applied to
concrete. The main keyword which characterizes this work is
interface element. This finite element permits the
modelling of discontinuities in the finite element mesh
among the edges of the elements. In this work, these
elements are used to represent cracks in concrete
structures. The cracks modelling is supported by the
discrete crack concept, which is associated to a
constitutive model called elastic-softening, specific for
the crack or for the interface element. In this work, the
nonlinear analyses were limited to structural systems under
fracture mode I.This work consists in the development of a
numerical model in order to simulate the fracture process
in concrete structures. This model is supported by concepts
of the Finite Element Method and the Fracture Mechanics
applied to concrete. The main keyword which characterizes
this work is interface element. This finite element
permits the modelling of discontinuities in the finite
element mesh among the edges of the elements. In this work,
these elements are used to represent cracks in concrete
structures. The cracks modelling is supported by the
discrete crack concept, which is associated to a
constitutive model called elastic-softening, specific for
the crack or for the interface element. In this work, the
nonlinear analyses were limited to structural systems under
fracture mode I.This work consists in the development of a
numerical model in order to simulate the fracture process
in concrete structures. This model is supported by concepts
of the Finite Element Method and the Fracture Mechanics
applied to concrete. The main keyword which characterizes
this work is interface element. This finite element
permits the modelling of discontinuities in the finite
element mesh among the edges of the elements. In this work,
these elements are used to represent cracks in concrete
structures. The cracks modelling is supported by the
discrete crack concept, which is associated to a
constitutive model called elastic-softening, specific for
the crack or for the interface element. In this work, the
nonlinear analyses were limited to structural systems under
fracture mode I. / [es] Este trabajo consiste en el desarrollo de un modelo
numérico para simular fracturas en extructuras de concreto.
Se utilizan como herramientas principales el Método de los
elementos Finitos (MEF) y algunos conceptos de la Mecánica
de la fractura aplicada al concreto. La principal palabra
clave que caracteriza este trabajo es el -elemento de
interfaz-. Este elemento finito permite modelar
discontinuidades en la malla de elementos finitos entre las
aristas de los elementos. En este trabajo, los elementos
son utilizados para representar fisuras en extructuras de
concreto. El modelo de estas fisuras se soporta por un
concepto de fisura discreta, que está acoplado a un modelo
constitutivo elástico, específico para la fisura o para el
elemento de interfaz. En este trabajo, los análisis no
lineales consideran sistemas extructurales con modo de
fractura I.
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Human Systems Integration of an Extravehicular Activity Space Suit Augmented Reality Display SystemMitra, Paromita 10 August 2018 (has links)
During an extravehicular activity (EVA), the role of an astronaut involves a multitude of complex tasks. Whether that task is a science experiment aboard the International Space Station, or traversing extraterrestrial terrain – attention, communication, and instruction are essential. As an aid, augmented reality (AR) can portray suit informatics and procedures within line-of-sight while minimizing attentional loss. Currently, there exists little research highlighting the human systems considerations to qualify AR systems for space suit applications. This study quantifies user interface (UI) and human performance measures for an AR prototype on the Mark III space suit. For user testing, 21 military pilots and personnel (11 men, 10 women) evaluated UI search tasks and completed a series of AR-instructed EVA dexterity tasks in an elevated luminosity, background clutter, and workload scenario. UI results suggest correlations for readability and usability; whereas, human performance results provide situational awareness, workload, and task performance data.
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